axmol/extensions/spine/runtime/include/spine/AttachmentLoader.h

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/******************************************************************************
* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
#ifndef Spine_AttachmentLoader_h
#define Spine_AttachmentLoader_h
#include <spine/RTTI.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
namespace spine {
class Skin;
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class Attachment;
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class RegionAttachment;
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class MeshAttachment;
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class BoundingBoxAttachment;
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class PathAttachment;
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class PointAttachment;
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class ClippingAttachment;
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class Sequence;
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class SP_API AttachmentLoader : public SpineObject {
public:
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RTTI_DECL
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AttachmentLoader();
virtual ~AttachmentLoader();
/// @return May be NULL to not load any attachment.
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virtual RegionAttachment *newRegionAttachment(Skin &skin, const String &name, const String &path, Sequence *sequence) = 0;
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/// @return May be NULL to not load any attachment.
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virtual MeshAttachment *newMeshAttachment(Skin &skin, const String &name, const String &path, Sequence *sequence) = 0;
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/// @return May be NULL to not load any attachment.
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virtual BoundingBoxAttachment *newBoundingBoxAttachment(Skin &skin, const String &name) = 0;
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/// @return May be NULL to not load any attachment
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virtual PathAttachment *newPathAttachment(Skin &skin, const String &name) = 0;
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virtual PointAttachment *newPointAttachment(Skin &skin, const String &name) = 0;
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virtual ClippingAttachment *newClippingAttachment(Skin &skin, const String &name) = 0;
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virtual void configureAttachment(Attachment *attachment) = 0;
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};
}
#endif /* Spine_AttachmentLoader_h */