axmol/tools/appveyor-scripts/build.ps1

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Set-PSDebug -Trace 1
$python = "D:\\Python27\\python.exe"
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Write-Host "Set environment"
# gradlew
$env:ANDROID_HOME=$env:APPVEYOR_BUILD_FOLDER + "\..\android-sdk"
$env:ANDROID_NDK_HOME=$env:APPVEYOR_BUILD_FOLDER + "\..\android-ndk-r16b"
# gen-libs
$env:ANDROID_SDK_ROOT=$env:APPVEYOR_BUILD_FOLDER + "\..\android-sdk"
$env:NDK_ROOT=$env:APPVEYOR_BUILD_FOLDER + "\..\android-ndk-r16b"
function Retry-Command {
[CmdletBinding()]
Param(
[Parameter(Position=0, Mandatory=$true)]
[scriptblock]$ScriptBlock,
[Parameter(Position=1, Mandatory=$false)]
[int]$Maximum = 5
)
Begin {
$cnt = 0
}
Process {
do {
$cnt++
try {
$ScriptBlock.Invoke()
return
} catch {
Write-Error $_.Exception.InnerException.Message -ErrorAction Continue
}
} while ($cnt -lt $Maximum)
# Throw an error after $Maximum unsuccessful invocations. Doesn't need
# a condition, since the function returns upon successful invocation.
throw 'Execution failed.'
}
}
function PushAndroidArtifacts
{
# https://www.appveyor.com/docs/packaging-artifacts/
$root = Resolve-Path app\build\outputs\apk; [IO.Directory]::GetFiles($root.Path, '*.*', 'AllDirectories') | % { Push-AppveyorArtifact $_ -FileName $_.Substring($root.Path.Length + 1) -DeploymentName to-publish }
}
If ($env:build_type -eq "android_cpp_tests") {
Write-Host "Build tests\cpp-tests"
Push-Location $env:APPVEYOR_BUILD_FOLDER\tests\cpp-tests\proj.android\
Retry-Command -ScriptBlock {
& ./gradlew assembleRelease -PPROP_BUILD_TYPE=cmake --parallel --info
} -Maximum 5
if ($lastexitcode -ne 0) {throw}
PushAndroidArtifacts
Pop-Location
} elseif ($env:build_type -eq "android_lua_tests") {
Write-Host "Build tests\lua-test"
Push-Location $env:APPVEYOR_BUILD_FOLDER\tests\lua-tests\project\proj.android\
# tocheck, release mode failed on "LuaTests:mergeReleaseAssets"
Retry-Command -ScriptBlock {
& ./gradlew assembleDebug -PPROP_BUILD_TYPE=cmake --parallel --info
} -Maximum 5
if ($lastexitcode -ne 0) {throw}
PushAndroidArtifacts
Pop-Location
} elseif ($env:build_type -eq "android_cpp_empty_test") {
Write-Host "Build tests\cpp-empty-test"
Push-Location $env:APPVEYOR_BUILD_FOLDER\tests\cpp-empty-test\proj.android\
Retry-Command -ScriptBlock {
& ./gradlew assembleRelease
} -Maximum 5
if ($lastexitcode -ne 0) {throw}
PushAndroidArtifacts
Pop-Location
} elseif ($env:build_type -eq "android_cocos_new_test") {
Write-Host "Create new project cocos_new_test"
& $python -u tools\cocos2d-console\bin\cocos.py --agreement n new -l cpp -p my.pack.qqqq cocos_new_test
if ($lastexitcode -ne 0) {throw}
Write-Host "Build cocos_new_test"
Push-Location $env:APPVEYOR_BUILD_FOLDER\cocos_new_test\proj.android\
Retry-Command -ScriptBlock {
& ./gradlew assembleRelease -PPROP_BUILD_TYPE=cmake --parallel --info
} -Maximum 5
if ($lastexitcode -ne 0) {throw}
PushAndroidArtifacts
Pop-Location
# TODO: uncomment when fixed
# } elseif ($env:build_type -eq "android_gen_libs") {
# Write-Host "Build cocos gen-libs"
# & $python -u tools\cocos2d-console\bin\cocos.py gen-libs -p android -m release --ap android-15 --app-abi armeabi-v7a --agreement n
# if ($lastexitcode -ne 0) {throw}
} elseif ($env:build_type -eq "windows32_cmake_test") {
Write-Host "Build tests project by cmake"
$ENV:PATH="$env:APPVEYOR_BUILD_FOLDER\tools\cocos2d-console\bin;$ENV:PATH"
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& mkdir $env:APPVEYOR_BUILD_FOLDER\win32-build
# if ($lastexitcode -ne 0) {throw} # mkdir return no-zero
Push-Location $env:APPVEYOR_BUILD_FOLDER\win32-build
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& cmake -A Win32 -DCMAKE_BUILD_TYPE=Release .. -DBUILD_EXTENSION_IMGUIEXT=ON
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if ($lastexitcode -ne 0) {throw}
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& cmake --build . --config Release --target cpp-tests
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if ($lastexitcode -ne 0) {throw}
# & 7z a release_win32.7z $env:APPVEYOR_BUILD_FOLDER\win32-build\bin\
# if ($lastexitcode -ne 0) {throw}
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# Push-AppveyorArtifact release_win32.7z
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Pop-Location
}
Else {
}