mirror of https://github.com/axmolengine/axmol.git
194 lines
4.7 KiB
C
194 lines
4.7 KiB
C
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/**
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* The MIT License (MIT)
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*
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* Copyright (c) 2012-2018 DragonBones team and other contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef DRAGONBONES_DRAGONBONES_DATA_H
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#define DRAGONBONES_DRAGONBONES_DATA_H
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#include "../core/BaseObject.h"
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#include "ArmatureData.h"
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DRAGONBONES_NAMESPACE_BEGIN
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/**
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* - The DragonBones data.
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* A DragonBones data contains multiple armature data.
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* @see dragonBones.ArmatureData
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݡ<EFBFBD>
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* һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݡ<EFBFBD>
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* @see dragonBones.ArmatureData
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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class DragonBonesData : public BaseObject
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{
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BIND_CLASS_TYPE_B(DragonBonesData);
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public:
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/**
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* @private
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*/
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bool autoSearch;
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/**
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* - The animation frame rate.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - <EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡Ƶ<EFBFBD><EFBFBD>
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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unsigned frameRate;
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/**
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* - The data version.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - <EFBFBD><EFBFBD><EFBFBD>ݰ汾<EFBFBD><EFBFBD>
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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std::string version;
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/**
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* - The DragonBones data name.
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* The name is consistent with the DragonBones project name.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ơ<EFBFBD>
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* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>¡<EFBFBD>
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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std::string name;
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/**
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* @internal
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*/
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std::vector<unsigned> frameIndices;
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/**
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* @internal
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*/
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std::vector<float> cachedFrames;
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/**
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* - All armature data names.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - <EFBFBD><EFBFBD><EFBFBD>еĹǼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ơ<EFBFBD>
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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std::vector<std::string> armatureNames;
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/**
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* @private
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*/
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std::map<std::string, ArmatureData*> armatures;
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/**
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* @internal
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*/
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const char* binary;
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/**
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* @internal
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*/
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const int16_t* intArray;
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/**
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* @internal
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*/
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const float* floatArray;
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/**
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* @internal
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*/
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const int16_t* frameIntArray;
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/**
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* @internal
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*/
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const float* frameFloatArray;
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/**
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* @internal
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*/
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const int16_t* frameArray;
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/**
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* @internal
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*/
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const uint16_t* timelineArray;
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/**
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* @private
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*/
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UserData* userData;
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DragonBonesData() :
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binary(nullptr),
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userData(nullptr)
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{
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_onClear();
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}
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~DragonBonesData()
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{
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_onClear();
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}
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/**
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* @internal
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*/
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void addArmature(ArmatureData* value);
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/**
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* - Get a specific armature data.
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* @param armatureName - The armature data name.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - <EFBFBD><EFBFBD>ȡ<EFBFBD>ض<EFBFBD><EFBFBD>ĹǼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݡ<EFBFBD>
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* @param armatureName - <EFBFBD>Ǽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ơ<EFBFBD>
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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inline ArmatureData* getArmature(const std::string& armatureName) const
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{
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return mapFind<ArmatureData>(armatures, armatureName);
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}
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protected:
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virtual void _onClear() override;
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public: // For WebAssembly.
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std::vector<unsigned>* getFrameIndices() { return &frameIndices; }
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const std::vector<std::string>& getArmatureNames() const { return armatureNames; }
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#if EGRET_WASM
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unsigned getBinary() const
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{
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return (unsigned)binary;
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}
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#endif // EGRET_WASM
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const UserData* getUserData() const { return userData; }
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void setUserData(UserData* value) { userData = value; }
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};
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DRAGONBONES_NAMESPACE_END
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#endif // DRAGONBONES_DRAGONBONES_DATA_H
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