axmol/extensions/DragonBones/model/DragonBonesData.h

194 lines
4.7 KiB
C
Raw Normal View History

/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef DRAGONBONES_DRAGONBONES_DATA_H
#define DRAGONBONES_DRAGONBONES_DATA_H
#include "../core/BaseObject.h"
#include "ArmatureData.h"
DRAGONBONES_NAMESPACE_BEGIN
/**
* - The DragonBones data.
* A DragonBones data contains multiple armature data.
* @see dragonBones.ArmatureData
* @version DragonBones 3.0
* @language en_US
*/
/**
* - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݡ<EFBFBD>
* һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݡ<EFBFBD>
* @see dragonBones.ArmatureData
* @version DragonBones 3.0
* @language zh_CN
*/
class DragonBonesData : public BaseObject
{
BIND_CLASS_TYPE_B(DragonBonesData);
public:
/**
* @private
*/
bool autoSearch;
/**
* - The animation frame rate.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - <EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡Ƶ<EFBFBD><EFBFBD>
* @version DragonBones 3.0
* @language zh_CN
*/
unsigned frameRate;
/**
* - The data version.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - <EFBFBD><EFBFBD><EFBFBD>ݰ<EFBFBD><EFBFBD>
* @version DragonBones 3.0
* @language zh_CN
*/
std::string version;
/**
* - The DragonBones data name.
* The name is consistent with the DragonBones project name.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ơ<EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>¡<EFBFBD>
* @version DragonBones 3.0
* @language zh_CN
*/
std::string name;
/**
* @internal
*/
std::vector<unsigned> frameIndices;
/**
* @internal
*/
std::vector<float> cachedFrames;
/**
* - All armature data names.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - <EFBFBD><EFBFBD><EFBFBD>еĹǼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ơ<EFBFBD>
* @version DragonBones 3.0
* @language zh_CN
*/
std::vector<std::string> armatureNames;
/**
* @private
*/
std::map<std::string, ArmatureData*> armatures;
/**
* @internal
*/
const char* binary;
/**
* @internal
*/
const int16_t* intArray;
/**
* @internal
*/
const float* floatArray;
/**
* @internal
*/
const int16_t* frameIntArray;
/**
* @internal
*/
const float* frameFloatArray;
/**
* @internal
*/
const int16_t* frameArray;
/**
* @internal
*/
const uint16_t* timelineArray;
/**
* @private
*/
UserData* userData;
DragonBonesData() :
binary(nullptr),
userData(nullptr)
{
_onClear();
}
~DragonBonesData()
{
_onClear();
}
/**
* @internal
*/
void addArmature(ArmatureData* value);
/**
* - Get a specific armature data.
* @param armatureName - The armature data name.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - <EFBFBD><EFBFBD>ȡ<EFBFBD>ض<EFBFBD><EFBFBD>ĹǼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݡ<EFBFBD>
* @param armatureName - <EFBFBD>Ǽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ơ<EFBFBD>
* @version DragonBones 3.0
* @language zh_CN
*/
inline ArmatureData* getArmature(const std::string& armatureName) const
{
return mapFind<ArmatureData>(armatures, armatureName);
}
protected:
virtual void _onClear() override;
public: // For WebAssembly.
std::vector<unsigned>* getFrameIndices() { return &frameIndices; }
const std::vector<std::string>& getArmatureNames() const { return armatureNames; }
#if EGRET_WASM
unsigned getBinary() const
{
return (unsigned)binary;
}
#endif // EGRET_WASM
const UserData* getUserData() const { return userData; }
void setUserData(UserData* value) { userData = value; }
};
DRAGONBONES_NAMESPACE_END
#endif // DRAGONBONES_DRAGONBONES_DATA_H