mirror of https://github.com/axmolengine/axmol.git
320 lines
9.1 KiB
C++
320 lines
9.1 KiB
C++
|
#include "DataParser.h"
|
||
|
|
||
|
DRAGONBONES_NAMESPACE_BEGIN
|
||
|
|
||
|
const char* DataParser::DATA_VERSION_2_3 = "2.3";
|
||
|
const char* DataParser::DATA_VERSION_3_0 = "3.0";
|
||
|
const char* DataParser::DATA_VERSION_4_0 = "4.0";
|
||
|
const char* DataParser::DATA_VERSION_4_5 = "4.5";
|
||
|
const char* DataParser::DATA_VERSION_5_0 = "5.0";
|
||
|
const char* DataParser::DATA_VERSION_5_5 = "5.5";
|
||
|
const char* DataParser::DATA_VERSION = DataParser::DATA_VERSION_5_5;
|
||
|
|
||
|
const std::vector<std::string> DataParser::DATA_VERSIONS
|
||
|
{
|
||
|
DataParser::DATA_VERSION_4_0,
|
||
|
DataParser::DATA_VERSION_4_5,
|
||
|
DataParser::DATA_VERSION_5_0,
|
||
|
DataParser::DATA_VERSION_5_5
|
||
|
};
|
||
|
|
||
|
const char* DataParser::TEXTURE_ATLAS = "TextureAtlas";
|
||
|
const char* DataParser::SUB_TEXTURE = "SubTexture";
|
||
|
const char* DataParser::FORMAT = "format";
|
||
|
const char* DataParser::IMAGE_PATH = "imagePath";
|
||
|
const char* DataParser::WIDTH = "width";
|
||
|
const char* DataParser::HEIGHT = "height";
|
||
|
const char* DataParser::ROTATED = "rotated";
|
||
|
const char* DataParser::FRAME_X = "frameX";
|
||
|
const char* DataParser::FRAME_Y = "frameY";
|
||
|
const char* DataParser::FRAME_WIDTH = "frameWidth";
|
||
|
const char* DataParser::FRAME_HEIGHT = "frameHeight";
|
||
|
|
||
|
const char* DataParser::DRADON_BONES = "dragonBones";
|
||
|
const char* DataParser::USER_DATA = "userData";
|
||
|
const char* DataParser::ARMATURE = "armature";
|
||
|
const char* DataParser::BONE = "bone";
|
||
|
const char* DataParser::SLOT = "slot";
|
||
|
const char* DataParser::CONSTRAINT = "constraint";
|
||
|
const char* DataParser::IK = "ik";
|
||
|
const char* DataParser::SKIN = "skin";
|
||
|
const char* DataParser::DISPLAY = "display";
|
||
|
const char* DataParser::ANIMATION = "animation";
|
||
|
const char* DataParser::Z_ORDER = "zOrder";
|
||
|
const char* DataParser::FFD = "ffd";
|
||
|
const char* DataParser::FRAME = "frame";
|
||
|
const char* DataParser::TRANSLATE_FRAME = "translateFrame";
|
||
|
const char* DataParser::ROTATE_FRAME = "rotateFrame";
|
||
|
const char* DataParser::SCALE_FRAME = "scaleFrame";
|
||
|
const char* DataParser::DISPLAY_FRAME = "displayFrame";
|
||
|
const char* DataParser::COLOR_FRAME = "colorFrame";
|
||
|
const char* DataParser::DEFAULT_ACTIONS = "defaultActions";
|
||
|
const char* DataParser::ACTIONS = "actions";
|
||
|
const char* DataParser::EVENTS = "events";
|
||
|
const char* DataParser::INTS = "ints";
|
||
|
const char* DataParser::FLOATS = "floats";
|
||
|
const char* DataParser::STRINGS = "strings";
|
||
|
const char* DataParser::CANVAS = "canvas";
|
||
|
|
||
|
const char* DataParser::TRANSFORM = "transform";
|
||
|
const char* DataParser::PIVOT = "pivot";
|
||
|
const char* DataParser::AABB = "aabb";
|
||
|
const char* DataParser::COLOR = "color";
|
||
|
|
||
|
const char* DataParser::VERSION = "version";
|
||
|
const char* DataParser::COMPATIBLE_VERSION = "compatibleVersion";
|
||
|
const char* DataParser::FRAME_RATE = "frameRate";
|
||
|
const char* DataParser::TYPE = "type";
|
||
|
const char* DataParser::SUB_TYPE = "subType";
|
||
|
const char* DataParser::NAME = "name";
|
||
|
const char* DataParser::PARENT = "parent";
|
||
|
const char* DataParser::TARGET = "target";
|
||
|
const char* DataParser::STAGE = "stage";
|
||
|
const char* DataParser::SHARE = "share";
|
||
|
const char* DataParser::PATH = "path";
|
||
|
const char* DataParser::LENGTH = "length";
|
||
|
const char* DataParser::DISPLAY_INDEX = "displayIndex";
|
||
|
const char* DataParser::BLEND_MODE = "blendMode";
|
||
|
const char* DataParser::INHERIT_TRANSLATION = "inheritTranslation";
|
||
|
const char* DataParser::INHERIT_ROTATION = "inheritRotation";
|
||
|
const char* DataParser::INHERIT_SCALE = "inheritScale";
|
||
|
const char* DataParser::INHERIT_REFLECTION = "inheritReflection";
|
||
|
const char* DataParser::INHERIT_ANIMATION = "inheritAnimation";
|
||
|
const char* DataParser::INHERIT_DEFORM = "inheritDeform";
|
||
|
const char* DataParser::BEND_POSITIVE = "bendPositive";
|
||
|
const char* DataParser::CHAIN = "chain";
|
||
|
const char* DataParser::WEIGHT = "weight";
|
||
|
|
||
|
const char* DataParser::FADE_IN_TIME = "fadeInTime";
|
||
|
const char* DataParser::PLAY_TIMES = "playTimes";
|
||
|
const char* DataParser::SCALE = "scale";
|
||
|
const char* DataParser::OFFSET = "offset";
|
||
|
const char* DataParser::POSITION = "position";
|
||
|
const char* DataParser::DURATION = "duration";
|
||
|
const char* DataParser::TWEEN_EASING = "tweenEasing";
|
||
|
const char* DataParser::TWEEN_ROTATE = "tweenRotate";
|
||
|
const char* DataParser::TWEEN_SCALE = "tweenScale";
|
||
|
const char* DataParser::CLOCK_WISE = "clockwise";
|
||
|
const char* DataParser::CURVE = "curve";
|
||
|
const char* DataParser::EVENT = "event";
|
||
|
const char* DataParser::SOUND = "sound";
|
||
|
const char* DataParser::ACTION = "action";
|
||
|
|
||
|
const char* DataParser::X = "x";
|
||
|
const char* DataParser::Y = "y";
|
||
|
const char* DataParser::SKEW_X = "skX";
|
||
|
const char* DataParser::SKEW_Y = "skY";
|
||
|
const char* DataParser::SCALE_X = "scX";
|
||
|
const char* DataParser::SCALE_Y = "scY";
|
||
|
const char* DataParser::VALUE = "value";
|
||
|
const char* DataParser::ROTATE = "rotate";
|
||
|
const char* DataParser::SKEW = "skew";
|
||
|
|
||
|
const char* DataParser::ALPHA_OFFSET = "aO";
|
||
|
const char* DataParser::RED_OFFSET = "rO";
|
||
|
const char* DataParser::GREEN_OFFSET = "gO";
|
||
|
const char* DataParser::BLUE_OFFSET = "bO";
|
||
|
const char* DataParser::ALPHA_MULTIPLIER = "aM";
|
||
|
const char* DataParser::RED_MULTIPLIER = "rM";
|
||
|
const char* DataParser::GREEN_MULTIPLIER = "gM";
|
||
|
const char* DataParser::BLUE_MULTIPLIER = "bM";
|
||
|
|
||
|
const char* DataParser::UVS = "uvs";
|
||
|
const char* DataParser::VERTICES = "vertices";
|
||
|
const char* DataParser::TRIANGLES = "triangles";
|
||
|
const char* DataParser::WEIGHTS = "weights";
|
||
|
const char* DataParser::SLOT_POSE = "slotPose";
|
||
|
const char* DataParser::BONE_POSE = "bonePose";
|
||
|
|
||
|
const char* DataParser::GOTO_AND_PLAY = "gotoAndPlay";
|
||
|
|
||
|
const char* DataParser::DEFAULT_NAME = "default";
|
||
|
|
||
|
TextureFormat DataParser::_getTextureFormat(const std::string& value)
|
||
|
{
|
||
|
auto lower = value;
|
||
|
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
|
||
|
|
||
|
if (lower == "rgba8888")
|
||
|
{
|
||
|
return TextureFormat::RGBA8888;
|
||
|
}
|
||
|
else if (lower == "bgra8888")
|
||
|
{
|
||
|
return TextureFormat::BGRA8888;
|
||
|
}
|
||
|
else if (lower == "rgba4444")
|
||
|
{
|
||
|
return TextureFormat::RGBA4444;
|
||
|
}
|
||
|
else if (lower == "rgb888")
|
||
|
{
|
||
|
return TextureFormat::RGB888;
|
||
|
}
|
||
|
else if (lower == "rgb565")
|
||
|
{
|
||
|
return TextureFormat::RGB565;
|
||
|
}
|
||
|
else if (lower == "rgba5551")
|
||
|
{
|
||
|
return TextureFormat::RGBA5551;
|
||
|
}
|
||
|
|
||
|
return TextureFormat::DEFAULT;
|
||
|
}
|
||
|
|
||
|
ArmatureType DataParser::_getArmatureType(const std::string& value)
|
||
|
{
|
||
|
auto lower = value;
|
||
|
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
|
||
|
|
||
|
if (lower == "armature")
|
||
|
{
|
||
|
return ArmatureType::Armature;
|
||
|
}
|
||
|
else if (lower == "movieClip")
|
||
|
{
|
||
|
return ArmatureType::MovieClip;
|
||
|
}
|
||
|
else if (lower == "stage")
|
||
|
{
|
||
|
return ArmatureType::Stage;
|
||
|
}
|
||
|
|
||
|
return ArmatureType::Armature;
|
||
|
}
|
||
|
|
||
|
DisplayType DataParser::_getDisplayType(const std::string& value)
|
||
|
{
|
||
|
auto lower = value;
|
||
|
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
|
||
|
|
||
|
if (lower == "image")
|
||
|
{
|
||
|
return DisplayType::Image;
|
||
|
}
|
||
|
else if (lower == "armature")
|
||
|
{
|
||
|
return DisplayType::Armature;
|
||
|
}
|
||
|
else if (lower == "mesh")
|
||
|
{
|
||
|
return DisplayType::Mesh;
|
||
|
}
|
||
|
else if (lower == "boundingbox")
|
||
|
{
|
||
|
return DisplayType::BoundingBox;
|
||
|
}
|
||
|
|
||
|
return DisplayType::Image;
|
||
|
}
|
||
|
|
||
|
BoundingBoxType DataParser::_getBoundingBoxType(const std::string & value)
|
||
|
{
|
||
|
auto lower = value;
|
||
|
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
|
||
|
|
||
|
if (lower == "rectangle")
|
||
|
{
|
||
|
return BoundingBoxType::Rectangle;
|
||
|
}
|
||
|
else if (lower == "ellipse")
|
||
|
{
|
||
|
return BoundingBoxType::Ellipse;
|
||
|
}
|
||
|
else if (lower == "polygon")
|
||
|
{
|
||
|
return BoundingBoxType::Polygon;
|
||
|
}
|
||
|
|
||
|
return BoundingBoxType::Rectangle;
|
||
|
}
|
||
|
|
||
|
ActionType DataParser::_getActionType(const std::string& value)
|
||
|
{
|
||
|
auto lower = value;
|
||
|
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
|
||
|
|
||
|
if (lower == "play")
|
||
|
{
|
||
|
return ActionType::Play;
|
||
|
}
|
||
|
else if (lower == "frame")
|
||
|
{
|
||
|
return ActionType::Frame;
|
||
|
}
|
||
|
else if (lower == "sound")
|
||
|
{
|
||
|
return ActionType::Sound;
|
||
|
}
|
||
|
|
||
|
return ActionType::Play;
|
||
|
}
|
||
|
|
||
|
BlendMode DataParser::_getBlendMode(const std::string& value)
|
||
|
{
|
||
|
auto lower = value;
|
||
|
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
|
||
|
|
||
|
if (lower == "normal")
|
||
|
{
|
||
|
return BlendMode::Normal;
|
||
|
}
|
||
|
else if (lower == "add")
|
||
|
{
|
||
|
return BlendMode::Add;
|
||
|
}
|
||
|
else if (lower == "alpha")
|
||
|
{
|
||
|
return BlendMode::Alpha;
|
||
|
}
|
||
|
else if (lower == "darken")
|
||
|
{
|
||
|
return BlendMode::Darken;
|
||
|
}
|
||
|
else if (lower == "difference")
|
||
|
{
|
||
|
return BlendMode::Difference;
|
||
|
}
|
||
|
else if (lower == "erase")
|
||
|
{
|
||
|
return BlendMode::Erase;
|
||
|
}
|
||
|
else if (lower == "hardlight")
|
||
|
{
|
||
|
return BlendMode::HardLight;
|
||
|
}
|
||
|
else if (lower == "invert")
|
||
|
{
|
||
|
return BlendMode::Invert;
|
||
|
}
|
||
|
else if (lower == "layer")
|
||
|
{
|
||
|
return BlendMode::Layer;
|
||
|
}
|
||
|
else if (lower == "lighten")
|
||
|
{
|
||
|
return BlendMode::Lighten;
|
||
|
}
|
||
|
else if (lower == "multiply")
|
||
|
{
|
||
|
return BlendMode::Multiply;
|
||
|
}
|
||
|
else if (lower == "overlay")
|
||
|
{
|
||
|
return BlendMode::Overlay;
|
||
|
}
|
||
|
else if (lower == "screen")
|
||
|
{
|
||
|
return BlendMode::Screen;
|
||
|
}
|
||
|
else if (lower == "subtract")
|
||
|
{
|
||
|
return BlendMode::Subtract;
|
||
|
}
|
||
|
|
||
|
return BlendMode::Normal;
|
||
|
}
|
||
|
|
||
|
DRAGONBONES_NAMESPACE_END
|