axmol/tests/cpp-tests/Resources/Sprite3DTest/cylinder.frag

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#ifdef GL_ES
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varying mediump vec2 v_texture_coord;
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#else
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varying vec2 v_texture_coord;
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#endif
uniform vec4 u_color;
uniform float offset;
uniform float duration;
uniform sampler2D u_sampler0;
uniform sampler2D u_sampler1;
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void main(void)
{
vec4 color = duration*vec4(0,0.8,0.4,1.0);
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//blend two texture
gl_FragColor = u_color*texture2D(u_sampler0, vec2(v_texture_coord.x- 2.0 * offset,v_texture_coord.y)) * vec4(0.3,0.3,0.3,1)+texture2D(u_sampler1,vec2(v_texture_coord.x-offset,v_texture_coord.y)).r*color;
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}