axmol/cocos/scripting/lua-bindings/auto/api/RotateBy.lua

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2014-03-10 14:04:58 +08:00
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-- @module RotateBy
-- @extend ActionInterval
-- @parent_module cc
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-- @overload self, float, float, float
-- @overload self, float, float
-- @overload self, float, vec3_table
-- @function [parent=#RotateBy] initWithDuration
-- @param self
-- @param #float duration
-- @param #float deltaAngleZ_X
-- @param #float deltaAngleZ_Y
-- @return bool#bool ret (return value: bool)
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-- @overload self, float, float, float
-- @overload self, float, float
-- @overload self, float, vec3_table
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-- @function [parent=#RotateBy] create
-- @param self
-- @param #float duration
-- @param #float deltaAngleZ_X
-- @param #float deltaAngleZ_Y
-- @return RotateBy#RotateBy ret (return value: cc.RotateBy)
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--
-- @function [parent=#RotateBy] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return RotateBy#RotateBy self (return value: cc.RotateBy)
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--
-- @function [parent=#RotateBy] clone
-- @param self
-- @return RotateBy#RotateBy ret (return value: cc.RotateBy)
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--
-- @function [parent=#RotateBy] reverse
-- @param self
-- @return RotateBy#RotateBy ret (return value: cc.RotateBy)
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-- param time In seconds.
-- @function [parent=#RotateBy] update
-- @param self
-- @param #float time
-- @return RotateBy#RotateBy self (return value: cc.RotateBy)
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--
-- @function [parent=#RotateBy] RotateBy
-- @param self
-- @return RotateBy#RotateBy self (return value: cc.RotateBy)
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return nil