axmol/cocos/scripting/lua-bindings/auto/api/Skin.lua

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-- @module Skin
-- @extend Sprite
-- @parent_module ccs
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--
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-- @function [parent=#Skin] getBone
-- @param self
-- @return Bone#Bone ret (return value: ccs.Bone)
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--
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-- @function [parent=#Skin] getNodeToWorldTransformAR
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
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--
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-- @function [parent=#Skin] getDisplayName
-- @param self
-- @return string#string ret (return value: string)
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--
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-- @function [parent=#Skin] updateArmatureTransform
-- @param self
-- @return Skin#Skin self (return value: ccs.Skin)
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--
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-- @function [parent=#Skin] setBone
-- @param self
-- @param #ccs.Bone bone
-- @return Skin#Skin self (return value: ccs.Skin)
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-- @overload self, string
-- @overload self
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-- @function [parent=#Skin] create
-- @param self
-- @param #string pszFileName
-- @return Skin#Skin ret (return value: ccs.Skin)
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--
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-- @function [parent=#Skin] createWithSpriteFrameName
-- @param self
-- @param #string pszSpriteFrameName
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-- @return Skin#Skin ret (return value: ccs.Skin)
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--
-- @function [parent=#Skin] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table transform
-- @param #unsigned int flags
-- @return Skin#Skin self (return value: ccs.Skin)
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--
-- @function [parent=#Skin] getNodeToWorldTransform
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
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--
-- @function [parent=#Skin] initWithSpriteFrameName
-- @param self
-- @param #string spriteFrameName
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#Skin] initWithFile
-- @param self
-- @param #string filename
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#Skin] updateTransform
-- @param self
-- @return Skin#Skin self (return value: ccs.Skin)
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-- js ctor
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-- @function [parent=#Skin] Skin
-- @param self
-- @return Skin#Skin self (return value: ccs.Skin)
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return nil