2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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2022-10-01 16:24:52 +08:00
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https://axmolengine.github.io/
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2021-12-25 10:04:45 +08:00
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2019-11-23 20:27:39 +08:00
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#pragma once
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#include "../DepthStencilState.h"
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#import <Metal/Metal.h>
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2020-09-22 16:32:17 +08:00
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#include "tsl/robin_map.h"
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2022-07-11 17:50:21 +08:00
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NS_AX_BACKEND_BEGIN
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/**
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* @addtogroup _metal
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* @{
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*/
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/**
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* A class represent a depth/stencil test status.
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*/
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class DepthStencilStateMTL : public DepthStencilState
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{
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public:
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/// @name Constructor, Destructor and Initializers
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/**
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* @param mtlDevice The device for which MTLDepthStencilState object was created.
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*/
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DepthStencilStateMTL(id<MTLDevice> mtlDevice);
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~DepthStencilStateMTL();
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2021-04-22 22:01:47 +08:00
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void update(const DepthStencilDescriptor& dsDesc) override;
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/// @name Setters & Getters
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/**
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* get a MTLDepthStencilState object
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*/
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inline id<MTLDepthStencilState> getMTLDepthStencilState() const { return _mtlDepthStencilState; }
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private:
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id<MTLDevice> _mtlDevice = nil;
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2020-09-22 16:32:17 +08:00
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// the current depth stencil state
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id<MTLDepthStencilState> _mtlDepthStencilState = nil;
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tsl::robin_map<uint32_t, id<MTLDepthStencilState>> _mtlStateCache;
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};
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// end of _metal group
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/// @}
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2022-07-11 17:50:21 +08:00
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NS_AX_BACKEND_END
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