2015-02-11 18:14:22 +08:00
|
|
|
/****************************************************************************
|
2015-02-12 16:09:08 +08:00
|
|
|
Copyright (c) 2015 Chukong Technologies Inc.
|
2015-02-11 18:14:22 +08:00
|
|
|
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
#include "CCPUParticle3DBaseColliderTranslator.h"
|
2015-02-12 17:54:27 +08:00
|
|
|
#include "Particle3D/ParticleUniverse/CCPUParticleSystem3D.h"
|
|
|
|
#include "Particle3D/ParticleUniverse/CCPUParticle3DDynamicAttribute.h"
|
|
|
|
#include "Particle3D/ParticleUniverse/CCPUParticle3DDynamicAttributeTranslator.h"
|
2015-02-11 18:14:22 +08:00
|
|
|
|
|
|
|
NS_CC_BEGIN
|
|
|
|
|
|
|
|
PUParticle3DBaseColliderTranslator::PUParticle3DBaseColliderTranslator()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
bool PUParticle3DBaseColliderTranslator::translateChildProperty( PUScriptCompiler* compiler, PUAbstractNode *node )
|
|
|
|
{
|
|
|
|
PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>(node);
|
|
|
|
PUParticle3DAffector* af = static_cast<PUParticle3DAffector*>(prop->parent->context);
|
|
|
|
PUParticle3DBaseCollider* affector = static_cast<PUParticle3DBaseCollider*>(af);
|
|
|
|
|
|
|
|
if (prop->name == token[TOKEN_FRICTION])
|
|
|
|
{
|
|
|
|
if (passValidateProperty(compiler, prop, token[TOKEN_FRICTION], VAL_REAL))
|
|
|
|
{
|
|
|
|
float val = 0.0f;
|
|
|
|
if(getFloat(*prop->values.front(), &val))
|
|
|
|
{
|
|
|
|
affector->setFriction(val);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (prop->name == token[TOKEN_COLLIDER_FRICTION])
|
|
|
|
{
|
|
|
|
if (passValidateProperty(compiler, prop, token[TOKEN_COLLIDER_FRICTION], VAL_REAL))
|
|
|
|
{
|
|
|
|
float val = 0.0f;
|
|
|
|
if(getFloat(*prop->values.front(), &val))
|
|
|
|
{
|
|
|
|
affector->setFriction(val);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (prop->name == token[TOKEN_BOUNCYNESS])
|
|
|
|
{
|
|
|
|
if (passValidateProperty(compiler, prop, token[TOKEN_BOUNCYNESS], VAL_REAL))
|
|
|
|
{
|
|
|
|
float val = 0.0f;
|
|
|
|
if(getFloat(*prop->values.front(), &val))
|
|
|
|
{
|
|
|
|
affector->setBouncyness(val);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (prop->name == token[TOKEN_COLLIDER_BOUNCYNESS])
|
|
|
|
{
|
|
|
|
if (passValidateProperty(compiler, prop, token[TOKEN_COLLIDER_BOUNCYNESS], VAL_REAL))
|
|
|
|
{
|
|
|
|
float val = 0.0f;
|
|
|
|
if(getFloat(*prop->values.front(), &val))
|
|
|
|
{
|
|
|
|
affector->setBouncyness(val);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (prop->name == token[TOKEN_INTERSECTION] || prop->name == token[TOKEN_COLLIDER_INTERSECTION])
|
|
|
|
{
|
|
|
|
if (passValidateProperty(compiler, prop, token[TOKEN_INTERSECTION], VAL_STRING))
|
|
|
|
{
|
|
|
|
std::string val;
|
|
|
|
if(getString(*prop->values.front(), &val))
|
|
|
|
{
|
|
|
|
if (val == token[TOKEN_COLLIDER_INTERSECTION_POINT])
|
|
|
|
{
|
|
|
|
affector->setIntersectionType(PUParticle3DBaseCollider::IT_POINT);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if (val == token[TOKEN_COLLIDER_INTERSECTION_BOX])
|
|
|
|
{
|
|
|
|
affector->setIntersectionType(PUParticle3DBaseCollider::IT_BOX);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (prop->name == token[TOKEN_COLLIDER_COLLISION_TYPE])
|
|
|
|
{
|
|
|
|
if (passValidateProperty(compiler, prop, token[TOKEN_COLLIDER_COLLISION_TYPE], VAL_STRING))
|
|
|
|
{
|
|
|
|
std::string val;
|
|
|
|
if(getString(*prop->values.front(), &val))
|
|
|
|
{
|
|
|
|
if (val == token[TOKEN_COLLIDER_BOUNCE])
|
|
|
|
{
|
|
|
|
affector->setCollisionType(PUParticle3DBaseCollider::CT_BOUNCE);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if (val == token[TOKEN_COLLIDER_FLOW])
|
|
|
|
{
|
|
|
|
affector->setCollisionType(PUParticle3DBaseCollider::CT_FLOW);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool PUParticle3DBaseColliderTranslator::translateChildObject( PUScriptCompiler* compiler, PUAbstractNode *node )
|
|
|
|
{
|
|
|
|
// No objects
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
NS_CC_END
|