2015-02-11 18:14:22 +08:00
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/****************************************************************************
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2015-02-12 16:09:08 +08:00
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Copyright (c) 2015 Chukong Technologies Inc.
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2015-02-11 18:14:22 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPUParticle3DTextureAnimatorTranslator.h"
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2015-02-12 17:54:27 +08:00
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#include "Particle3D/ParticleUniverse/CCPUParticleSystem3D.h"
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#include "Particle3D/ParticleUniverse/CCPUParticle3DDynamicAttribute.h"
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#include "Particle3D/ParticleUniverse/CCPUParticle3DDynamicAttributeTranslator.h"
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2015-02-11 18:14:22 +08:00
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NS_CC_BEGIN
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PUParticle3DTextureAnimatorTranslator::PUParticle3DTextureAnimatorTranslator()
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{
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}
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//-------------------------------------------------------------------------
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bool PUParticle3DTextureAnimatorTranslator::translateChildProperty( PUScriptCompiler* compiler, PUAbstractNode *node )
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{
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PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>(node);
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PUParticle3DAffector* af = static_cast<PUParticle3DAffector*>(prop->parent->context);
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PUParticle3DTextureAnimator* affector = static_cast<PUParticle3DTextureAnimator*>(af);
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if (prop->name == token[TOKEN_TIME_STEP])
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{
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// Property: time_step
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if (passValidateProperty(compiler, prop, token[TOKEN_TIME_STEP], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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affector->setAnimationTimeStep(val);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_TEXANIM_TIME_STEP])
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{
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// Property: time_step_animation (deprecated and replaced by 'time_step')
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if (passValidateProperty(compiler, prop, token[TOKEN_TEXANIM_TIME_STEP], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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affector->setAnimationTimeStep(val);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_START_TEXANIM_TEXCOORDS_RANGE])
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{
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// Property: start_texture_coords_range
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if (passValidateProperty(compiler, prop, token[TOKEN_START_TEXANIM_TEXCOORDS_RANGE], VAL_UINT))
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{
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unsigned int val = 0;
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if(getUInt(*prop->values.front(), &val))
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{
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affector->setTextureCoordsStart(val);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_TEXANIM_TEXCOORDS_START])
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{
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// Property: texture_coords_start (deprecated and replaced by start_texture_coords_range)
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if (passValidateProperty(compiler, prop, token[TOKEN_TEXANIM_TEXCOORDS_START], VAL_UINT))
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{
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unsigned int val = 0;
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if(getUInt(*prop->values.front(), &val))
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{
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affector->setTextureCoordsStart(val);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_END_TEXANIM_TEXCOORDS_RANGE])
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{
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// Property: texture_coords_end
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if (passValidateProperty(compiler, prop, token[TOKEN_END_TEXANIM_TEXCOORDS_RANGE], VAL_UINT))
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{
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unsigned int val = 0;
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if(getUInt(*prop->values.front(), &val))
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{
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affector->setTextureCoordsEnd(val);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_TEXANIM_TEXCOORDS_END])
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{
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// Property: texture_coords_end (deprecated and replaced by end_texture_coords_range)
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if (passValidateProperty(compiler, prop, token[TOKEN_TEXANIM_TEXCOORDS_END], VAL_UINT))
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{
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unsigned int val = 0;
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if(getUInt(*prop->values.front(), &val))
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{
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affector->setTextureCoordsEnd(val);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_TEXANIM_ANIMATION_TYPE])
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{
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// Property: texture_animation_type
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if (passValidateProperty(compiler, prop, token[TOKEN_TEXANIM_ANIMATION_TYPE], VAL_STRING))
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{
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std::string val;
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if(getString(*prop->values.front(), &val))
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{
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if (val == token[TOKEN_TEXANIM_LOOP])
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{
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affector->setTextureAnimationType(PUParticle3DTextureAnimator::TAT_LOOP);
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return true;
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}
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else if (val == token[TOKEN_TEXANIM_UP_DOWN])
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{
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affector->setTextureAnimationType(PUParticle3DTextureAnimator::TAT_UP_DOWN);
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return true;
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}
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else if (val == token[TOKEN_TEXANIM_RANDOM])
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{
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affector->setTextureAnimationType(PUParticle3DTextureAnimator::TAT_RANDOM);
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return true;
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}
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}
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}
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}
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else if (prop->name == token[TOKEN_TEXANIM_START_RANDOM])
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{
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// Property: texture_start_random
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if (passValidateProperty(compiler, prop, token[TOKEN_TEXANIM_START_RANDOM], VAL_BOOL))
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{
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bool val;
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if(getBoolean(*prop->values.front(), &val))
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{
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affector->setStartRandom(val);
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return true;
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}
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}
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}
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return false;
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}
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bool PUParticle3DTextureAnimatorTranslator::translateChildObject( PUScriptCompiler* compiler, PUAbstractNode *node )
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{
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// No objects
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return false;
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}
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NS_CC_END
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