mirror of https://github.com/axmolengine/axmol.git
472 lines
17 KiB
C
472 lines
17 KiB
C
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#ifndef __EFFEKSEERRENDERER_SPRITE_RENDERER_BASE_H__
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#define __EFFEKSEERRENDERER_SPRITE_RENDERER_BASE_H__
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//----------------------------------------------------------------------------------
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// Include
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//----------------------------------------------------------------------------------
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#include <Effekseer.h>
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#include <algorithm>
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#include <assert.h>
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#include <math.h>
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#include <string.h>
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#include "EffekseerRenderer.CommonUtils.h"
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#include "EffekseerRenderer.IndexBufferBase.h"
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#include "EffekseerRenderer.RenderStateBase.h"
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#include "EffekseerRenderer.StandardRenderer.h"
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#include "EffekseerRenderer.VertexBufferBase.h"
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//-----------------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------------
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namespace EffekseerRenderer
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{
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//----------------------------------------------------------------------------------
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//
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//----------------------------------------------------------------------------------
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typedef ::Effekseer::SpriteRenderer::NodeParameter efkSpriteNodeParam;
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typedef ::Effekseer::SpriteRenderer::InstanceParameter efkSpriteInstanceParam;
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typedef ::Effekseer::SIMD::Vec3f efkVector3D;
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template <typename RENDERER, bool FLIP_RGB_FLAG>
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class SpriteRendererBase : public ::Effekseer::SpriteRenderer, public ::Effekseer::SIMD::AlignedAllocationPolicy<16>
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{
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protected:
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RENDERER* m_renderer;
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int32_t m_spriteCount;
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uint8_t* m_ringBufferData;
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struct KeyValue
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{
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float Key;
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efkSpriteInstanceParam Value;
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};
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Effekseer::CustomAlignedVector<KeyValue> instances;
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int32_t vertexCount_ = 0;
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int32_t stride_ = 0;
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int32_t instanceMaxCount_ = 0;
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int32_t customData1Count_ = 0;
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int32_t customData2Count_ = 0;
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public:
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SpriteRendererBase(RENDERER* renderer)
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: m_renderer(renderer)
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, m_spriteCount(0)
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, m_ringBufferData(nullptr)
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{
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// reserve buffers
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instances.reserve(m_renderer->GetSquareMaxCount());
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}
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virtual ~SpriteRendererBase()
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{
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}
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protected:
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void RenderingInstance(const efkSpriteInstanceParam& instanceParameter,
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const efkSpriteNodeParam& parameter,
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const StandardRendererState& state,
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const ::Effekseer::SIMD::Mat44f& camera)
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{
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const ShaderParameterCollector& collector = state.Collector;
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if (collector.ShaderType == RendererShaderType::Material)
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{
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Rendering_Internal<DynamicVertex, FLIP_RGB_FLAG>(parameter, instanceParameter, camera);
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}
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else if (collector.ShaderType == RendererShaderType::AdvancedLit)
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{
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Rendering_Internal<AdvancedLightingVertex, FLIP_RGB_FLAG>(parameter, instanceParameter, camera);
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}
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else if (collector.ShaderType == RendererShaderType::AdvancedBackDistortion)
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{
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Rendering_Internal<AdvancedLightingVertex, FLIP_RGB_FLAG>(parameter, instanceParameter, camera);
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}
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else if (collector.ShaderType == RendererShaderType::AdvancedUnlit)
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{
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Rendering_Internal<AdvancedSimpleVertex, FLIP_RGB_FLAG>(parameter, instanceParameter, camera);
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}
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else if (collector.ShaderType == RendererShaderType::Lit)
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{
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Rendering_Internal<LightingVertex, FLIP_RGB_FLAG>(parameter, instanceParameter, camera);
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}
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else if (collector.ShaderType == RendererShaderType::BackDistortion)
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{
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Rendering_Internal<LightingVertex, FLIP_RGB_FLAG>(parameter, instanceParameter, camera);
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}
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else
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{
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Rendering_Internal<SimpleVertex, FLIP_RGB_FLAG>(parameter, instanceParameter, camera);
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}
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}
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void BeginRendering_(RENDERER* renderer, int32_t count, const efkSpriteNodeParam& param, void* userData)
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{
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EffekseerRenderer::StandardRendererState state;
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state.CullingType = ::Effekseer::CullingType::Double;
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state.DepthTest = param.ZTest;
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state.DepthWrite = param.ZWrite;
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state.Flipbook = ToState(param.BasicParameterPtr->Flipbook);
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state.UVDistortionIntensity = param.BasicParameterPtr->UVDistortionIntensity;
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state.TextureBlendType = param.BasicParameterPtr->TextureBlendType;
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state.BlendUVDistortionIntensity = param.BasicParameterPtr->BlendUVDistortionIntensity;
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state.EmissiveScaling = param.BasicParameterPtr->EmissiveScaling;
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state.EdgeThreshold = param.BasicParameterPtr->EdgeThreshold;
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state.EdgeColor[0] = param.BasicParameterPtr->EdgeColor[0];
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state.EdgeColor[1] = param.BasicParameterPtr->EdgeColor[1];
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state.EdgeColor[2] = param.BasicParameterPtr->EdgeColor[2];
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state.EdgeColor[3] = param.BasicParameterPtr->EdgeColor[3];
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state.EdgeColorScaling = param.BasicParameterPtr->EdgeColorScaling;
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state.IsAlphaCuttoffEnabled = param.BasicParameterPtr->IsAlphaCutoffEnabled;
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state.Maginification = param.Maginification;
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state.Distortion = param.BasicParameterPtr->MaterialType == Effekseer::RendererMaterialType::BackDistortion;
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state.DistortionIntensity = param.BasicParameterPtr->DistortionIntensity;
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state.MaterialType = param.BasicParameterPtr->MaterialType;
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state.RenderingUserData = param.UserData;
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state.HandleUserData = userData;
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state.LocalTime = param.LocalTime;
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state.CopyMaterialFromParameterToState(
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m_renderer,
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param.EffectPointer,
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param.BasicParameterPtr);
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customData1Count_ = state.CustomData1Count;
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customData2Count_ = state.CustomData2Count;
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instanceMaxCount_ = (std::min)(count, m_renderer->GetSquareMaxCount());
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vertexCount_ = instanceMaxCount_ * 4;
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renderer->GetStandardRenderer()->BeginRenderingAndRenderingIfRequired(state, vertexCount_, stride_, (void*&)m_ringBufferData);
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m_spriteCount = 0;
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instances.clear();
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}
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void Rendering_(const efkSpriteNodeParam& parameter,
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const efkSpriteInstanceParam& instanceParameter,
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const ::Effekseer::SIMD::Mat44f& camera)
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{
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if (parameter.ZSort == Effekseer::ZSortType::None)
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{
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auto cameraMat = m_renderer->GetCameraMatrix();
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const auto& state = m_renderer->GetStandardRenderer()->GetState();
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RenderingInstance(instanceParameter, parameter, state, cameraMat);
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}
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else
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{
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if (instances.size() >= instanceMaxCount_)
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{
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return;
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}
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KeyValue kv;
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kv.Value = instanceParameter;
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instances.push_back(kv);
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}
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}
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template <typename VERTEX, bool FLIP_RGB>
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void Rendering_Internal(const efkSpriteNodeParam& parameter,
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const efkSpriteInstanceParam& instanceParameter,
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const ::Effekseer::SIMD::Mat44f& camera)
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{
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if (m_ringBufferData == nullptr)
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return;
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StrideView<VERTEX> verteies(m_ringBufferData, stride_, 4);
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for (int i = 0; i < 4; i++)
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{
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verteies[i].Pos.X = instanceParameter.Positions[i].GetX();
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verteies[i].Pos.Y = instanceParameter.Positions[i].GetY();
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verteies[i].Pos.Z = 0.0f;
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verteies[i].SetColor(instanceParameter.Colors[i], FLIP_RGB);
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verteies[i].SetFlipbookIndexAndNextRate(instanceParameter.FlipbookIndexAndNextRate);
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verteies[i].SetAlphaThreshold(instanceParameter.AlphaThreshold);
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}
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verteies[0].UV[0] = instanceParameter.UV.X;
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verteies[0].UV[1] = instanceParameter.UV.Y + instanceParameter.UV.Height;
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verteies[1].UV[0] = instanceParameter.UV.X + instanceParameter.UV.Width;
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verteies[1].UV[1] = instanceParameter.UV.Y + instanceParameter.UV.Height;
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verteies[2].UV[0] = instanceParameter.UV.X;
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verteies[2].UV[1] = instanceParameter.UV.Y;
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verteies[3].UV[0] = instanceParameter.UV.X + instanceParameter.UV.Width;
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verteies[3].UV[1] = instanceParameter.UV.Y;
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SetVertexAlphaUV(verteies[0], instanceParameter.AlphaUV.X, 0);
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SetVertexAlphaUV(verteies[0], instanceParameter.AlphaUV.Y + instanceParameter.AlphaUV.Height, 1);
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SetVertexAlphaUV(verteies[1], instanceParameter.AlphaUV.X + instanceParameter.AlphaUV.Width, 0);
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SetVertexAlphaUV(verteies[1], instanceParameter.AlphaUV.Y + instanceParameter.AlphaUV.Height, 1);
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SetVertexAlphaUV(verteies[2], instanceParameter.AlphaUV.X, 0);
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SetVertexAlphaUV(verteies[2], instanceParameter.AlphaUV.Y, 1);
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SetVertexAlphaUV(verteies[3], instanceParameter.AlphaUV.X + instanceParameter.AlphaUV.Width, 0);
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SetVertexAlphaUV(verteies[3], instanceParameter.AlphaUV.Y, 1);
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SetVertexUVDistortionUV(verteies[0], instanceParameter.UVDistortionUV.X, 0);
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SetVertexUVDistortionUV(verteies[0], instanceParameter.UVDistortionUV.Y + instanceParameter.UVDistortionUV.Height, 1);
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SetVertexUVDistortionUV(verteies[1], instanceParameter.UVDistortionUV.X + instanceParameter.UVDistortionUV.Width, 0);
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SetVertexUVDistortionUV(verteies[1], instanceParameter.UVDistortionUV.Y + instanceParameter.UVDistortionUV.Height, 1);
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SetVertexUVDistortionUV(verteies[2], instanceParameter.UVDistortionUV.X, 0);
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SetVertexUVDistortionUV(verteies[2], instanceParameter.UVDistortionUV.Y, 1);
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SetVertexUVDistortionUV(verteies[3], instanceParameter.UVDistortionUV.X + instanceParameter.UVDistortionUV.Width, 0);
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SetVertexUVDistortionUV(verteies[3], instanceParameter.UVDistortionUV.Y, 1);
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SetVertexBlendUV(verteies[0], instanceParameter.BlendUV.X, 0);
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SetVertexBlendUV(verteies[0], instanceParameter.BlendUV.Y + instanceParameter.BlendUV.Height, 1);
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SetVertexBlendUV(verteies[1], instanceParameter.BlendUV.X + instanceParameter.BlendUV.Width, 0);
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SetVertexBlendUV(verteies[1], instanceParameter.BlendUV.Y + instanceParameter.BlendUV.Height, 1);
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SetVertexBlendUV(verteies[2], instanceParameter.BlendUV.X, 0);
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SetVertexBlendUV(verteies[2], instanceParameter.BlendUV.Y, 1);
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SetVertexBlendUV(verteies[3], instanceParameter.BlendUV.X + instanceParameter.BlendUV.Width, 0);
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SetVertexBlendUV(verteies[3], instanceParameter.BlendUV.Y, 1);
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SetVertexBlendAlphaUV(verteies[0], instanceParameter.BlendAlphaUV.X, 0);
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SetVertexBlendAlphaUV(verteies[0], instanceParameter.BlendAlphaUV.Y + instanceParameter.BlendAlphaUV.Height, 1);
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SetVertexBlendAlphaUV(verteies[1], instanceParameter.BlendAlphaUV.X + instanceParameter.BlendAlphaUV.Width, 0);
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SetVertexBlendAlphaUV(verteies[1], instanceParameter.BlendAlphaUV.Y + instanceParameter.BlendAlphaUV.Height, 1);
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SetVertexBlendAlphaUV(verteies[2], instanceParameter.BlendAlphaUV.X, 0);
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SetVertexBlendAlphaUV(verteies[2], instanceParameter.BlendAlphaUV.Y, 1);
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SetVertexBlendAlphaUV(verteies[3], instanceParameter.BlendAlphaUV.X + instanceParameter.BlendAlphaUV.Width, 0);
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SetVertexBlendAlphaUV(verteies[3], instanceParameter.BlendAlphaUV.Y, 1);
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SetVertexBlendUVDistortionUV(verteies[0], instanceParameter.BlendUVDistortionUV.X, 0);
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SetVertexBlendUVDistortionUV(verteies[0], instanceParameter.BlendUVDistortionUV.Y + instanceParameter.BlendUVDistortionUV.Height, 1);
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SetVertexBlendUVDistortionUV(verteies[1], instanceParameter.BlendUVDistortionUV.X + instanceParameter.BlendUVDistortionUV.Width, 0);
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SetVertexBlendUVDistortionUV(verteies[1], instanceParameter.BlendUVDistortionUV.Y + instanceParameter.BlendUVDistortionUV.Height, 1);
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SetVertexBlendUVDistortionUV(verteies[2], instanceParameter.BlendUVDistortionUV.X, 0);
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SetVertexBlendUVDistortionUV(verteies[2], instanceParameter.BlendUVDistortionUV.Y, 1);
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SetVertexBlendUVDistortionUV(verteies[3], instanceParameter.BlendUVDistortionUV.X + instanceParameter.BlendUVDistortionUV.Width, 0);
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SetVertexBlendUVDistortionUV(verteies[3], instanceParameter.BlendUVDistortionUV.Y, 1);
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if (VertexUV2Required<VERTEX>())
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{
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StrideView<VERTEX> vs(verteies.pointerOrigin_, stride_, 4);
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vs[0].SetUV2(0.0f, 1.0f);
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vs[1].SetUV2(1.0f, 1.0f);
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vs[2].SetUV2(0.0f, 0.0f);
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vs[3].SetUV2(1.0f, 0.0f);
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}
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if (parameter.Billboard == ::Effekseer::BillboardType::Billboard ||
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parameter.Billboard == ::Effekseer::BillboardType::RotatedBillboard ||
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parameter.Billboard == ::Effekseer::BillboardType::YAxisFixed)
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{
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Effekseer::SIMD::Mat43f mat_rot = Effekseer::SIMD::Mat43f::Identity;
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Effekseer::SIMD::Vec3f s;
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Effekseer::SIMD::Vec3f R;
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Effekseer::SIMD::Vec3f F;
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if (parameter.EnableViewOffset == true)
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{
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Effekseer::SIMD::Mat43f instMat = instanceParameter.SRTMatrix43;
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ApplyViewOffset(instMat, camera, instanceParameter.ViewOffsetDistance);
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CalcBillboard(parameter.Billboard, mat_rot, s, R, F, instMat, m_renderer->GetCameraFrontDirection());
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}
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else
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{
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CalcBillboard(parameter.Billboard, mat_rot, s, R, F, instanceParameter.SRTMatrix43, m_renderer->GetCameraFrontDirection());
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}
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for (int i = 0; i < 4; i++)
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{
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verteies[i].Pos.X = verteies[i].Pos.X * s.GetX();
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verteies[i].Pos.Y = verteies[i].Pos.Y * s.GetY();
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}
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ApplyDepthParameters(mat_rot,
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m_renderer->GetCameraFrontDirection(),
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m_renderer->GetCameraPosition(),
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s,
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parameter.DepthParameterPtr,
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parameter.IsRightHand);
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TransformVertexes(verteies, 4, mat_rot);
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if (VertexNormalRequired<VERTEX>())
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{
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if (!parameter.IsRightHand)
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{
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// It has a bug. But it is difficult to fix
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F = -F;
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R = -R;
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}
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StrideView<VERTEX> vs(verteies.pointerOrigin_, stride_, 4);
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for (auto i = 0; i < 4; i++)
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{
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vs[i].SetPackedNormal(PackVector3DF(F), FLIP_RGB);
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vs[i].SetPackedTangent(PackVector3DF(R), FLIP_RGB);
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}
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}
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}
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else if (parameter.Billboard == ::Effekseer::BillboardType::Fixed)
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{
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auto mat = instanceParameter.SRTMatrix43;
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if (parameter.EnableViewOffset == true)
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{
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ApplyViewOffset(mat, camera, instanceParameter.ViewOffsetDistance);
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}
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ApplyDepthParameters(mat,
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m_renderer->GetCameraFrontDirection(),
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m_renderer->GetCameraPosition(),
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parameter.DepthParameterPtr,
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parameter.IsRightHand);
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for (int i = 0; i < 4; i++)
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{
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auto Pos = ::Effekseer::SIMD::Vec3f::Load(&verteies[i].Pos);
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Pos = ::Effekseer::SIMD::Vec3f::Transform(Pos, mat);
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::Effekseer::SIMD::Vec3f::Store(&verteies[i].Pos, Pos);
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if (VertexNormalRequired<VERTEX>())
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{
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StrideView<VERTEX> vs(verteies.pointerOrigin_, stride_, 4);
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auto tangentX = efkVector3D(mat.X.GetX(), mat.Y.GetX(), mat.Z.GetX());
|
|||
|
auto tangentZ = efkVector3D(mat.X.GetZ(), mat.Y.GetZ(), mat.Z.GetZ());
|
|||
|
tangentX = tangentX.Normalize();
|
|||
|
tangentZ = tangentZ.Normalize();
|
|||
|
|
|||
|
if (!parameter.IsRightHand)
|
|||
|
{
|
|||
|
// It has a bug. But it is difficult to fix
|
|||
|
tangentX = -tangentX;
|
|||
|
tangentZ = -tangentZ;
|
|||
|
}
|
|||
|
|
|||
|
vs[i].SetPackedNormal(PackVector3DF(tangentZ), FLIP_RGB);
|
|||
|
vs[i].SetPackedTangent(PackVector3DF(tangentX), FLIP_RGB);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// custom parameter
|
|||
|
if (customData1Count_ > 0)
|
|||
|
{
|
|||
|
StrideView<float> custom(m_ringBufferData + sizeof(DynamicVertex), stride_, 4);
|
|||
|
for (int i = 0; i < 4; i++)
|
|||
|
{
|
|||
|
auto c = (float*)(&custom[i]);
|
|||
|
memcpy(c, instanceParameter.CustomData1.data(), sizeof(float) * customData1Count_);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (customData2Count_ > 0)
|
|||
|
{
|
|||
|
StrideView<float> custom(m_ringBufferData + sizeof(DynamicVertex) + sizeof(float) * customData1Count_, stride_, 4);
|
|||
|
for (int i = 0; i < 4; i++)
|
|||
|
{
|
|||
|
auto c = (float*)(&custom[i]);
|
|||
|
memcpy(c, instanceParameter.CustomData2.data(), sizeof(float) * customData2Count_);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
m_ringBufferData += (stride_ * 4);
|
|||
|
m_spriteCount++;
|
|||
|
}
|
|||
|
|
|||
|
void EndRendering_(RENDERER* renderer, const efkSpriteNodeParam& param)
|
|||
|
{
|
|||
|
if (param.ZSort != Effekseer::ZSortType::None)
|
|||
|
{
|
|||
|
for (auto& kv : instances)
|
|||
|
{
|
|||
|
efkVector3D t = kv.Value.SRTMatrix43.GetTranslation();
|
|||
|
|
|||
|
auto frontDirection = m_renderer->GetCameraFrontDirection();
|
|||
|
if (!param.IsRightHand)
|
|||
|
{
|
|||
|
frontDirection = -frontDirection;
|
|||
|
}
|
|||
|
|
|||
|
kv.Key = Effekseer::SIMD::Vec3f::Dot(t, frontDirection);
|
|||
|
}
|
|||
|
|
|||
|
if (param.ZSort == Effekseer::ZSortType::NormalOrder)
|
|||
|
{
|
|||
|
std::sort(instances.begin(), instances.end(), [](const KeyValue& a, const KeyValue& b) -> bool { return a.Key < b.Key; });
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
std::sort(instances.begin(), instances.end(), [](const KeyValue& a, const KeyValue& b) -> bool { return a.Key > b.Key; });
|
|||
|
}
|
|||
|
|
|||
|
for (auto& kv : instances)
|
|||
|
{
|
|||
|
auto camera = m_renderer->GetCameraMatrix();
|
|||
|
const auto& state = renderer->GetStandardRenderer()->GetState();
|
|||
|
|
|||
|
RenderingInstance(kv.Value, param, state, camera);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public:
|
|||
|
void BeginRendering(const efkSpriteNodeParam& parameter, int32_t count, void* userData) override
|
|||
|
{
|
|||
|
BeginRendering_(m_renderer, count, parameter, userData);
|
|||
|
}
|
|||
|
|
|||
|
void Rendering(const efkSpriteNodeParam& parameter, const efkSpriteInstanceParam& instanceParameter, void* userData) override
|
|||
|
{
|
|||
|
if (m_ringBufferData == nullptr)
|
|||
|
return;
|
|||
|
if (m_spriteCount == m_renderer->GetSquareMaxCount())
|
|||
|
return;
|
|||
|
Rendering_(parameter, instanceParameter, m_renderer->GetCameraMatrix());
|
|||
|
}
|
|||
|
|
|||
|
void EndRendering(const efkSpriteNodeParam& parameter, void* userData) override
|
|||
|
{
|
|||
|
if (m_ringBufferData == nullptr)
|
|||
|
return;
|
|||
|
|
|||
|
EndRendering_(m_renderer, parameter);
|
|||
|
}
|
|||
|
};
|
|||
|
//----------------------------------------------------------------------------------
|
|||
|
//
|
|||
|
//----------------------------------------------------------------------------------
|
|||
|
} // namespace EffekseerRenderer
|
|||
|
//----------------------------------------------------------------------------------
|
|||
|
//
|
|||
|
//----------------------------------------------------------------------------------
|
|||
|
#endif // __EFFEKSEERRENDERER_SPRITE_RENDERER_H__
|