axmol/extensions/GUI/CCControlExtension/CCControl.cpp

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/*
* Copyright (c) 2012 cocos2d-x.org
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* https://axmolengine.github.io/
*
* Copyright 2011 Yannick Loriot.
* http://yannickloriot.com
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*
* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
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*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
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*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*
* converted to c++ / cocos2d-x by Angus C
*/
#include "CCControl.h"
#include "base/CCDirector.h"
#include "2d/CCMenu.h"
#include "base/CCTouch.h"
#include "CCInvocation.h"
#include "base/CCEventDispatcher.h"
#include "base/CCEventListenerTouch.h"
NS_AX_EXT_BEGIN
Control::Control()
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: _enabled(false)
, _selected(false)
, _highlighted(false)
, _hasVisibleParents(false)
, _isOpacityModifyRGB(false)
, _state(State::NORMAL)
{}
Control* Control::create()
{
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Control* pRet = new Control();
if (pRet->init())
{
pRet->autorelease();
return pRet;
}
else
{
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AX_SAFE_DELETE(pRet);
return nullptr;
}
}
bool Control::init()
{
if (Layer::init())
{
// Initialise instance variables
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_state = Control::State::NORMAL;
setEnabled(true);
setSelected(false);
setHighlighted(false);
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auto dispatcher = Director::getInstance()->getEventDispatcher();
auto touchListener = EventListenerTouchOneByOne::create();
touchListener->setSwallowTouches(true);
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touchListener->onTouchBegan = AX_CALLBACK_2(Control::onTouchBegan, this);
touchListener->onTouchMoved = AX_CALLBACK_2(Control::onTouchMoved, this);
touchListener->onTouchEnded = AX_CALLBACK_2(Control::onTouchEnded, this);
touchListener->onTouchCancelled = AX_CALLBACK_2(Control::onTouchCancelled, this);
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dispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
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return true;
}
else
{
return false;
}
}
Control::~Control()
{
for (auto iter = _dispatchTable.begin(); iter != _dispatchTable.end(); ++iter)
{
delete iter->second;
}
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_dispatchTable.clear();
}
void Control::sendActionsForControlEvents(EventType controlEvents)
{
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retain();
// For each control events
for (int i = 0; i < kControlEventTotalNumber; i++)
{
// If the given controlEvents bitmask contains the current event
if (((int)controlEvents & (1 << i)))
{
// Call invocations
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const auto& invocationList = this->dispatchListforControlEvent((Control::EventType)(1 << i));
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for (const auto& invocation : invocationList)
{
invocation->invoke(this);
}
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#if AX_ENABLE_SCRIPT_BINDING
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ax::BasicScriptData data(this, (void*)&controlEvents);
ax::ScriptEvent event(ax::kControlEvent, (void*)&data);
auto scriptEngine = ax::ScriptEngineManager::getInstance()->getScriptEngine();
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if (scriptEngine)
scriptEngine->sendEvent(event);
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#endif
}
}
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release();
}
void Control::addTargetWithActionForControlEvents(Ref* target, Handler action, EventType controlEvents)
{
// For each control events
for (int i = 0; i < kControlEventTotalNumber; i++)
{
// If the given controlEvents bitmask contains the current event
if (((int)controlEvents & (1 << i)))
{
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this->addTargetWithActionForControlEvent(target, action, (EventType)(1 << i));
}
}
}
/**
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* Adds a target and action for a particular event to an internal dispatch
* table.
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* The action message may optionally include the sender and the event as
* parameters, in that order.
* When you call this method, target is not retained.
*
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* @param target The target object that is, the object to which the action
* message is sent. It cannot be nil. The target is not retained.
* @param action A selector identifying an action message. It cannot be nullptr.
* @param controlEvent A control event for which the action message is sent.
* See "CCControlEvent" for constants.
*/
void Control::addTargetWithActionForControlEvent(Ref* target, Handler action, EventType controlEvent)
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{
// Create the invocation object
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Invocation* invocation = Invocation::create(target, action, controlEvent);
// Add the invocation into the dispatch list for the given control event
auto& eventInvocationList = this->dispatchListforControlEvent(controlEvent);
eventInvocationList.pushBack(invocation);
}
void Control::removeTargetWithActionForControlEvents(Ref* target, Handler action, EventType controlEvents)
{
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// For each control events
for (int i = 0; i < kControlEventTotalNumber; i++)
{
// If the given controlEvents bitmask contains the current event
if (((int)controlEvents & (1 << i)))
{
this->removeTargetWithActionForControlEvent(target, action, (EventType)(1 << i));
}
}
}
void Control::removeTargetWithActionForControlEvent(Ref* target, Handler action, EventType controlEvent)
{
// Retrieve all invocations for the given control event
auto& eventInvocationList = this->dispatchListforControlEvent(controlEvent);
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// remove all invocations if the target and action are null
// TODO: should the invocations be deleted, or just removed from the array? Won't that cause issues if you add a
// single invocation for multiple events?
if (!target && !action)
{
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// remove objects
eventInvocationList.clear();
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}
else
{
std::vector<Invocation*> tobeRemovedInvocations;
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// normally we would use a predicate, but this won't work here. Have to do it manually
for (const auto& invocation : eventInvocationList)
{
bool shouldBeRemoved = true;
if (target)
{
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shouldBeRemoved = (target == invocation->getTarget());
}
if (action)
{
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shouldBeRemoved = (shouldBeRemoved && (action == invocation->getAction()));
}
// Remove the corresponding invocation object
if (shouldBeRemoved)
{
tobeRemovedInvocations.emplace_back(invocation);
}
}
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for (const auto& invocation : tobeRemovedInvocations)
{
eventInvocationList.eraseObject(invocation);
}
}
}
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// CRGBA protocol
void Control::setOpacityModifyRGB(bool bOpacityModifyRGB)
{
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_isOpacityModifyRGB = bOpacityModifyRGB;
for (auto&& child : _children)
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{
child->setOpacityModifyRGB(bOpacityModifyRGB);
}
}
bool Control::isOpacityModifyRGB() const
{
return _isOpacityModifyRGB;
}
Vec2 Control::getTouchLocation(Touch* touch)
{
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Vec2 touchLocation = touch->getLocation(); // Get the touch position
touchLocation = this->convertToNodeSpace(touchLocation); // Convert to the node space of this class
return touchLocation;
}
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bool Control::onTouchBegan(Touch* /*touch*/, Event* /*event*/)
{
return false;
}
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void Control::onTouchMoved(Touch* /*touch*/, Event* /*event*/) {}
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void Control::onTouchEnded(Touch* /*touch*/, Event* /*event*/) {}
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void Control::onTouchCancelled(Touch* /*touch*/, Event* /*event*/) {}
bool Control::isTouchInside(Touch* touch)
{
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Vec2 touchLocation = touch->getLocation(); // Get the touch position
touchLocation = this->getParent()->convertToNodeSpace(touchLocation);
Rect bBox = getBoundingBox();
return bBox.containsPoint(touchLocation);
}
Vector<Invocation*>& Control::dispatchListforControlEvent(EventType controlEvent)
{
Vector<Invocation*>* invocationList = nullptr;
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auto iter = _dispatchTable.find((int)controlEvent);
// If the invocation list does not exist for the dispatch table, we create it
if (iter == _dispatchTable.end())
{
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invocationList = new Vector<Invocation*>();
_dispatchTable[(int)controlEvent] = invocationList;
}
else
{
invocationList = iter->second;
}
return *invocationList;
}
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void Control::needsLayout() {}
void Control::setEnabled(bool bEnabled)
{
_enabled = bEnabled;
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if (_enabled)
{
_state = Control::State::NORMAL;
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}
else
{
_state = Control::State::DISABLED;
}
this->needsLayout();
}
bool Control::isEnabled() const
{
return _enabled;
}
void Control::setSelected(bool bSelected)
{
_selected = bSelected;
this->needsLayout();
}
bool Control::isSelected() const
{
return _selected;
}
void Control::setHighlighted(bool bHighlighted)
{
_highlighted = bHighlighted;
this->needsLayout();
}
bool Control::isHighlighted() const
{
return _highlighted;
}
bool Control::hasVisibleParents() const
{
auto parent = this->getParent();
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for (auto c = parent; c != nullptr; c = c->getParent())
{
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if (!c->isVisible())
{
return false;
}
}
return true;
}
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Control::EventType operator|(Control::EventType a, Control::EventType b)
{
return static_cast<Control::EventType>(static_cast<int>(a) | static_cast<int>(b));
}
NS_AX_EXT_END