axmol/samples/Javascript/CocosDragonJS/proj.win32/main.cpp

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#include "main.h"
#include "AppDelegate.h"
#include "CCEGLView.h"
USING_NS_CC;
// uncomment below line, open debug console
// #define USE_WIN32_CONSOLE
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
#ifdef USE_WIN32_CONSOLE
AllocConsole();
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
#endif
// create the application instance
AppDelegate app;
EGLView* eglView = EGLView::getInstance();
eglView->setViewName("CocosDragonJS");
eglView->setFrameSize(320, 480);
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int ret = Application::sharedApplication()->run();
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#ifdef USE_WIN32_CONSOLE
FreeConsole();
#endif
return ret;
}