mirror of https://github.com/axmolengine/axmol.git
1530 lines
58 KiB
C
1530 lines
58 KiB
C
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/Animation.h>
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#include <spine/IkConstraint.h>
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#include <limits.h>
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#include <spine/extension.h>
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spAnimation* spAnimation_create (const char* name, int timelinesCount) {
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spAnimation* self = NEW(spAnimation);
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MALLOC_STR(self->name, name);
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self->timelinesCount = timelinesCount;
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self->timelines = MALLOC(spTimeline*, timelinesCount);
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return self;
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}
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void spAnimation_dispose (spAnimation* self) {
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int i;
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for (i = 0; i < self->timelinesCount; ++i)
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spTimeline_dispose(self->timelines[i]);
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FREE(self->timelines);
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FREE(self->name);
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FREE(self);
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}
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void spAnimation_apply (const spAnimation* self, spSkeleton* skeleton, float lastTime, float time, int loop, spEvent** events,
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int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
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int i, n = self->timelinesCount;
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if (loop && self->duration) {
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time = FMOD(time, self->duration);
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if (lastTime > 0) lastTime = FMOD(lastTime, self->duration);
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}
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for (i = 0; i < n; ++i)
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spTimeline_apply(self->timelines[i], skeleton, lastTime, time, events, eventsCount, alpha, pose, direction);
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}
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/**/
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typedef struct _spTimelineVtable {
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void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
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int* eventsCount, float alpha, spMixPose pose, spMixDirection direction);
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int (*getPropertyId) (const spTimeline* self);
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void (*dispose) (spTimeline* self);
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} _spTimelineVtable;
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void _spTimeline_init (spTimeline* self, spTimelineType type, /**/
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void (*dispose) (spTimeline* self), /**/
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void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction),
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int (*getPropertyId) (const spTimeline* self)) {
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CONST_CAST(spTimelineType, self->type) = type;
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CONST_CAST(_spTimelineVtable*, self->vtable) = NEW(_spTimelineVtable);
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VTABLE(spTimeline, self)->dispose = dispose;
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VTABLE(spTimeline, self)->apply = apply;
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VTABLE(spTimeline, self)->getPropertyId = getPropertyId;
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}
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void _spTimeline_deinit (spTimeline* self) {
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FREE(self->vtable);
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}
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void spTimeline_dispose (spTimeline* self) {
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VTABLE(spTimeline, self)->dispose(self);
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}
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void spTimeline_apply (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
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int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
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VTABLE(spTimeline, self)->apply(self, skeleton, lastTime, time, firedEvents, eventsCount, alpha, pose, direction);
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}
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int spTimeline_getPropertyId (const spTimeline* self) {
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return VTABLE(spTimeline, self)->getPropertyId(self);
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}
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/**/
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static const float CURVE_LINEAR = 0, CURVE_STEPPED = 1, CURVE_BEZIER = 2;
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static const int BEZIER_SIZE = 10 * 2 - 1;
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void _spCurveTimeline_init (spCurveTimeline* self, spTimelineType type, int framesCount, /**/
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void (*dispose) (spTimeline* self), /**/
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void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction),
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int (*getPropertyId)(const spTimeline* self)) {
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_spTimeline_init(SUPER(self), type, dispose, apply, getPropertyId);
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self->curves = CALLOC(float, (framesCount - 1) * BEZIER_SIZE);
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}
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void _spCurveTimeline_deinit (spCurveTimeline* self) {
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_spTimeline_deinit(SUPER(self));
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FREE(self->curves);
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}
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void spCurveTimeline_setLinear (spCurveTimeline* self, int frameIndex) {
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self->curves[frameIndex * BEZIER_SIZE] = CURVE_LINEAR;
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}
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void spCurveTimeline_setStepped (spCurveTimeline* self, int frameIndex) {
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self->curves[frameIndex * BEZIER_SIZE] = CURVE_STEPPED;
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}
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void spCurveTimeline_setCurve (spCurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2) {
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float tmpx = (-cx1 * 2 + cx2) * 0.03f, tmpy = (-cy1 * 2 + cy2) * 0.03f;
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float dddfx = ((cx1 - cx2) * 3 + 1) * 0.006f, dddfy = ((cy1 - cy2) * 3 + 1) * 0.006f;
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float ddfx = tmpx * 2 + dddfx, ddfy = tmpy * 2 + dddfy;
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float dfx = cx1 * 0.3f + tmpx + dddfx * 0.16666667f, dfy = cy1 * 0.3f + tmpy + dddfy * 0.16666667f;
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float x = dfx, y = dfy;
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int i = frameIndex * BEZIER_SIZE, n = i + BEZIER_SIZE - 1;
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self->curves[i++] = CURVE_BEZIER;
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for (; i < n; i += 2) {
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self->curves[i] = x;
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self->curves[i + 1] = y;
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dfx += ddfx;
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dfy += ddfy;
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ddfx += dddfx;
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ddfy += dddfy;
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x += dfx;
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y += dfy;
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}
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}
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float spCurveTimeline_getCurvePercent (const spCurveTimeline* self, int frameIndex, float percent) {
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float x, y;
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int i = frameIndex * BEZIER_SIZE, start, n;
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float type = self->curves[i];
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percent = CLAMP(percent, 0, 1);
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if (type == CURVE_LINEAR) return percent;
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if (type == CURVE_STEPPED) return 0;
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i++;
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x = 0;
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for (start = i, n = i + BEZIER_SIZE - 1; i < n; i += 2) {
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x = self->curves[i];
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if (x >= percent) {
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float prevX, prevY;
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if (i == start) {
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prevX = 0;
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prevY = 0;
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} else {
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prevX = self->curves[i - 2];
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prevY = self->curves[i - 1];
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}
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return prevY + (self->curves[i + 1] - prevY) * (percent - prevX) / (x - prevX);
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}
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}
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y = self->curves[i - 1];
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return y + (1 - y) * (percent - x) / (1 - x); /* Last point is 1,1. */
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}
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/* @param target After the first and before the last entry. */
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static int binarySearch (float *values, int valuesLength, float target, int step) {
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int low = 0, current;
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int high = valuesLength / step - 2;
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if (high == 0) return step;
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current = high >> 1;
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while (1) {
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if (values[(current + 1) * step] <= target)
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low = current + 1;
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else
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high = current;
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if (low == high) return (low + 1) * step;
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current = (low + high) >> 1;
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}
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return 0;
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}
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int _spCurveTimeline_binarySearch (float *values, int valuesLength, float target, int step) {
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return binarySearch(values, valuesLength, target, step);
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}
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/* @param target After the first and before the last entry. */
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static int binarySearch1 (float *values, int valuesLength, float target) {
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int low = 0, current;
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int high = valuesLength - 2;
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if (high == 0) return 1;
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current = high >> 1;
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while (1) {
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if (values[(current + 1)] <= target)
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low = current + 1;
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else
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high = current;
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if (low == high) return low + 1;
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current = (low + high) >> 1;
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}
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return 0;
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}
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/**/
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void _spBaseTimeline_dispose (spTimeline* timeline) {
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struct spBaseTimeline* self = SUB_CAST(struct spBaseTimeline, timeline);
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_spCurveTimeline_deinit(SUPER(self));
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FREE(self->frames);
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FREE(self);
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}
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/* Many timelines have structure identical to struct spBaseTimeline and extend spCurveTimeline. **/
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struct spBaseTimeline* _spBaseTimeline_create (int framesCount, spTimelineType type, int frameSize, /**/
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void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
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int* eventsCount, float alpha, spMixPose pose, spMixDirection direction),
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int (*getPropertyId) (const spTimeline* self)) {
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struct spBaseTimeline* self = NEW(struct spBaseTimeline);
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_spCurveTimeline_init(SUPER(self), type, framesCount, _spBaseTimeline_dispose, apply, getPropertyId);
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CONST_CAST(int, self->framesCount) = framesCount * frameSize;
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CONST_CAST(float*, self->frames) = CALLOC(float, self->framesCount);
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return self;
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}
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/**/
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void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
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int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
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spBone *bone;
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int frame;
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float prevRotation, frameTime, percent, r;
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spRotateTimeline* self = SUB_CAST(spRotateTimeline, timeline);
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bone = skeleton->bones[self->boneIndex];
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if (time < self->frames[0]) {
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switch (pose) {
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case SP_MIX_POSE_SETUP:
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bone->rotation = bone->data->rotation;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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r = bone->data->rotation - bone->rotation;
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
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bone->rotation += r * alpha;
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}
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return;
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}
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if (time >= self->frames[self->framesCount - ROTATE_ENTRIES]) { /* Time is after last frame. */
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if (pose == SP_MIX_POSE_SETUP)
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bone->rotation = bone->data->rotation + self->frames[self->framesCount + ROTATE_PREV_ROTATION] * alpha;
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else {
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r = bone->data->rotation + self->frames[self->framesCount + ROTATE_PREV_ROTATION] - bone->rotation;
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360; /* Wrap within -180 and 180. */
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bone->rotation += r * alpha;
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}
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return;
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}
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/* Interpolate between the previous frame and the current frame. */
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frame = binarySearch(self->frames, self->framesCount, time, ROTATE_ENTRIES);
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prevRotation = self->frames[frame + ROTATE_PREV_ROTATION];
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frameTime = self->frames[frame];
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percent = spCurveTimeline_getCurvePercent(SUPER(self), (frame >> 1) - 1, 1 - (time - frameTime) / (self->frames[frame + ROTATE_PREV_TIME] - frameTime));
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r = self->frames[frame + ROTATE_ROTATION] - prevRotation;
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
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r = prevRotation + r * percent;
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if (pose == SP_MIX_POSE_SETUP) {
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
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bone->rotation = bone->data->rotation + r * alpha;
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} else {
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r = bone->data->rotation + r - bone->rotation;
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
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bone->rotation += r * alpha;
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}
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UNUSED(lastTime);
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UNUSED(firedEvents);
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UNUSED(eventsCount);
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}
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int _spRotateTimeline_getPropertyId (const spTimeline* timeline) {
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return (SP_TIMELINE_ROTATE << 25) + SUB_CAST(spRotateTimeline, timeline)->boneIndex;
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}
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spRotateTimeline* spRotateTimeline_create (int framesCount) {
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return _spBaseTimeline_create(framesCount, SP_TIMELINE_ROTATE, ROTATE_ENTRIES, _spRotateTimeline_apply, _spRotateTimeline_getPropertyId);
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}
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void spRotateTimeline_setFrame (spRotateTimeline* self, int frameIndex, float time, float degrees) {
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frameIndex <<= 1;
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self->frames[frameIndex] = time;
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self->frames[frameIndex + ROTATE_ROTATION] = degrees;
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}
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/**/
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static const int TRANSLATE_PREV_TIME = -3, TRANSLATE_PREV_X = -2, TRANSLATE_PREV_Y = -1;
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static const int TRANSLATE_X = 1, TRANSLATE_Y = 2;
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void _spTranslateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
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spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
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spBone *bone;
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int frame;
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float frameTime, percent;
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float x, y;
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float *frames;
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int framesCount;
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spTranslateTimeline* self = SUB_CAST(spTranslateTimeline, timeline);
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bone = skeleton->bones[self->boneIndex];
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if (time < self->frames[0]) {
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switch (pose) {
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case SP_MIX_POSE_SETUP:
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bone->x = bone->data->x;
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bone->y = bone->data->y;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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bone->x += (bone->data->x - bone->x) * alpha;
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bone->y += (bone->data->y - bone->y) * alpha;
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}
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return;
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}
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frames = self->frames;
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framesCount = self->framesCount;
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if (time >= frames[framesCount - TRANSLATE_ENTRIES]) { /* Time is after last frame. */
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x = frames[framesCount + TRANSLATE_PREV_X];
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y = frames[framesCount + TRANSLATE_PREV_Y];
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} else {
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/* Interpolate between the previous frame and the current frame. */
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frame = binarySearch(frames, framesCount, time, TRANSLATE_ENTRIES);
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x = frames[frame + TRANSLATE_PREV_X];
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y = frames[frame + TRANSLATE_PREV_Y];
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frameTime = frames[frame];
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percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / TRANSLATE_ENTRIES - 1,
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1 - (time - frameTime) / (frames[frame + TRANSLATE_PREV_TIME] - frameTime));
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x += (frames[frame + TRANSLATE_X] - x) * percent;
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y += (frames[frame + TRANSLATE_Y] - y) * percent;
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}
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if (pose == SP_MIX_POSE_SETUP) {
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bone->x = bone->data->x + x * alpha;
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bone->y = bone->data->y + y * alpha;
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} else {
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bone->x += (bone->data->x + x - bone->x) * alpha;
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bone->y += (bone->data->y + y - bone->y) * alpha;
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}
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UNUSED(lastTime);
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UNUSED(firedEvents);
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UNUSED(eventsCount);
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}
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||
|
int _spTranslateTimeline_getPropertyId (const spTimeline* self) {
|
||
|
return (SP_TIMELINE_TRANSLATE << 24) + SUB_CAST(spTranslateTimeline, self)->boneIndex;
|
||
|
}
|
||
|
|
||
|
spTranslateTimeline* spTranslateTimeline_create (int framesCount) {
|
||
|
return _spBaseTimeline_create(framesCount, SP_TIMELINE_TRANSLATE, TRANSLATE_ENTRIES, _spTranslateTimeline_apply, _spTranslateTimeline_getPropertyId);
|
||
|
}
|
||
|
|
||
|
void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frameIndex, float time, float x, float y) {
|
||
|
frameIndex *= TRANSLATE_ENTRIES;
|
||
|
self->frames[frameIndex] = time;
|
||
|
self->frames[frameIndex + TRANSLATE_X] = x;
|
||
|
self->frames[frameIndex + TRANSLATE_Y] = y;
|
||
|
}
|
||
|
|
||
|
/**/
|
||
|
|
||
|
void _spScaleTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
|
||
|
int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||
|
spBone *bone;
|
||
|
int frame;
|
||
|
float frameTime, percent, x, y;
|
||
|
float *frames;
|
||
|
int framesCount;
|
||
|
|
||
|
spScaleTimeline* self = SUB_CAST(spScaleTimeline, timeline);
|
||
|
|
||
|
bone = skeleton->bones[self->boneIndex];
|
||
|
if (time < self->frames[0]) {
|
||
|
switch (pose) {
|
||
|
case SP_MIX_POSE_SETUP:
|
||
|
bone->scaleX = bone->data->scaleX;
|
||
|
bone->scaleY = bone->data->scaleY;
|
||
|
return;
|
||
|
case SP_MIX_POSE_CURRENT:
|
||
|
case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
|
||
|
bone->scaleX += (bone->data->scaleX - bone->scaleX) * alpha;
|
||
|
bone->scaleY += (bone->data->scaleY - bone->scaleY) * alpha;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
frames = self->frames;
|
||
|
framesCount = self->framesCount;
|
||
|
if (time >= frames[framesCount - TRANSLATE_ENTRIES]) { /* Time is after last frame. */
|
||
|
x = frames[framesCount + TRANSLATE_PREV_X] * bone->data->scaleX;
|
||
|
y = frames[framesCount + TRANSLATE_PREV_Y] * bone->data->scaleY;
|
||
|
} else {
|
||
|
/* Interpolate between the previous frame and the current frame. */
|
||
|
frame = binarySearch(frames, framesCount, time, TRANSLATE_ENTRIES);
|
||
|
x = frames[frame + TRANSLATE_PREV_X];
|
||
|
y = frames[frame + TRANSLATE_PREV_Y];
|
||
|
frameTime = frames[frame];
|
||
|
percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / TRANSLATE_ENTRIES - 1,
|
||
|
1 - (time - frameTime) / (frames[frame + TRANSLATE_PREV_TIME] - frameTime));
|
||
|
|
||
|
x = (x + (frames[frame + TRANSLATE_X] - x) * percent) * bone->data->scaleX;
|
||
|
y = (y + (frames[frame + TRANSLATE_Y] - y) * percent) * bone->data->scaleY;
|
||
|
}
|
||
|
if (alpha == 1) {
|
||
|
bone->scaleX = x;
|
||
|
bone->scaleY = y;
|
||
|
} else {
|
||
|
float bx, by;
|
||
|
if (pose == SP_MIX_POSE_SETUP) {
|
||
|
bx = bone->data->scaleX;
|
||
|
by = bone->data->scaleY;
|
||
|
} else {
|
||
|
bx = bone->scaleX;
|
||
|
by = bone->scaleY;
|
||
|
}
|
||
|
/* Mixing out uses sign of setup or current pose, else use sign of key. */
|
||
|
if (direction == SP_MIX_DIRECTION_OUT) {
|
||
|
x = ABS(x) * SIGNUM(bx);
|
||
|
y = ABS(y) * SIGNUM(by);
|
||
|
} else {
|
||
|
bx = ABS(bx) * SIGNUM(x);
|
||
|
by = ABS(by) * SIGNUM(y);
|
||
|
}
|
||
|
bone->scaleX = bx + (x - bx) * alpha;
|
||
|
bone->scaleY = by + (y - by) * alpha;
|
||
|
}
|
||
|
|
||
|
UNUSED(lastTime);
|
||
|
UNUSED(firedEvents);
|
||
|
UNUSED(eventsCount);
|
||
|
}
|
||
|
|
||
|
int _spScaleTimeline_getPropertyId (const spTimeline* timeline) {
|
||
|
return (SP_TIMELINE_SCALE << 24) + SUB_CAST(spScaleTimeline, timeline)->boneIndex;
|
||
|
}
|
||
|
|
||
|
spScaleTimeline* spScaleTimeline_create (int framesCount) {
|
||
|
return _spBaseTimeline_create(framesCount, SP_TIMELINE_SCALE, TRANSLATE_ENTRIES, _spScaleTimeline_apply, _spScaleTimeline_getPropertyId);
|
||
|
}
|
||
|
|
||
|
void spScaleTimeline_setFrame (spScaleTimeline* self, int frameIndex, float time, float x, float y) {
|
||
|
spTranslateTimeline_setFrame(self, frameIndex, time, x, y);
|
||
|
}
|
||
|
|
||
|
/**/
|
||
|
|
||
|
void _spShearTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
|
||
|
int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||
|
spBone *bone;
|
||
|
int frame;
|
||
|
float frameTime, percent, x, y;
|
||
|
float *frames;
|
||
|
int framesCount;
|
||
|
|
||
|
spShearTimeline* self = SUB_CAST(spShearTimeline, timeline);
|
||
|
|
||
|
bone = skeleton->bones[self->boneIndex];
|
||
|
frames = self->frames;
|
||
|
framesCount = self->framesCount;
|
||
|
if (time < self->frames[0]) {
|
||
|
switch (pose) {
|
||
|
case SP_MIX_POSE_SETUP:
|
||
|
bone->shearX = bone->data->shearX;
|
||
|
bone->shearY = bone->data->shearY;
|
||
|
return;
|
||
|
case SP_MIX_POSE_CURRENT:
|
||
|
case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
|
||
|
bone->shearX += (bone->data->shearX - bone->shearX) * alpha;
|
||
|
bone->shearY += (bone->data->shearY - bone->shearY) * alpha;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (time >= frames[framesCount - TRANSLATE_ENTRIES]) { /* Time is after last frame. */
|
||
|
x = frames[framesCount + TRANSLATE_PREV_X];
|
||
|
y = frames[framesCount + TRANSLATE_PREV_Y];
|
||
|
} else {
|
||
|
/* Interpolate between the previous frame and the current frame. */
|
||
|
frame = binarySearch(frames, framesCount, time, TRANSLATE_ENTRIES);
|
||
|
x = frames[frame + TRANSLATE_PREV_X];
|
||
|
y = frames[frame + TRANSLATE_PREV_Y];
|
||
|
frameTime = frames[frame];
|
||
|
percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / TRANSLATE_ENTRIES - 1,
|
||
|
1 - (time - frameTime) / (frames[frame + TRANSLATE_PREV_TIME] - frameTime));
|
||
|
|
||
|
x = x + (frames[frame + TRANSLATE_X] - x) * percent;
|
||
|
y = y + (frames[frame + TRANSLATE_Y] - y) * percent;
|
||
|
}
|
||
|
if (pose == SP_MIX_POSE_SETUP) {
|
||
|
bone->shearX = bone->data->shearX + x * alpha;
|
||
|
bone->shearY = bone->data->shearY + y * alpha;
|
||
|
} else {
|
||
|
bone->shearX += (bone->data->shearX + x - bone->shearX) * alpha;
|
||
|
bone->shearY += (bone->data->shearY + y - bone->shearY) * alpha;
|
||
|
}
|
||
|
|
||
|
UNUSED(lastTime);
|
||
|
UNUSED(firedEvents);
|
||
|
UNUSED(eventsCount);
|
||
|
}
|
||
|
|
||
|
int _spShearTimeline_getPropertyId (const spTimeline* timeline) {
|
||
|
return (SP_TIMELINE_SHEAR << 24) + SUB_CAST(spShearTimeline, timeline)->boneIndex;
|
||
|
}
|
||
|
|
||
|
spShearTimeline* spShearTimeline_create (int framesCount) {
|
||
|
return (spShearTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_SHEAR, 3, _spShearTimeline_apply, _spShearTimeline_getPropertyId);
|
||
|
}
|
||
|
|
||
|
void spShearTimeline_setFrame (spShearTimeline* self, int frameIndex, float time, float x, float y) {
|
||
|
spTranslateTimeline_setFrame(self, frameIndex, time, x, y);
|
||
|
}
|
||
|
|
||
|
/**/
|
||
|
|
||
|
static const int COLOR_PREV_TIME = -5, COLOR_PREV_R = -4, COLOR_PREV_G = -3, COLOR_PREV_B = -2, COLOR_PREV_A = -1;
|
||
|
static const int COLOR_R = 1, COLOR_G = 2, COLOR_B = 3, COLOR_A = 4;
|
||
|
|
||
|
void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
|
||
|
int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||
|
spSlot *slot;
|
||
|
int frame;
|
||
|
float percent, frameTime;
|
||
|
float r, g, b, a;
|
||
|
spColor* color;
|
||
|
spColor* setup;
|
||
|
spColorTimeline* self = (spColorTimeline*)timeline;
|
||
|
slot = skeleton->slots[self->slotIndex];
|
||
|
|
||
|
if (time < self->frames[0]) {
|
||
|
switch (pose) {
|
||
|
case SP_MIX_POSE_SETUP:
|
||
|
spColor_setFromColor(&slot->color, &slot->data->color);
|
||
|
return;
|
||
|
case SP_MIX_POSE_CURRENT:
|
||
|
case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
|
||
|
color = &slot->color;
|
||
|
setup = &slot->data->color;
|
||
|
spColor_addFloats(color, (setup->r - color->r) * alpha, (setup->g - color->g) * alpha, (setup->b - color->b) * alpha,
|
||
|
(setup->a - color->a) * alpha);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (time >= self->frames[self->framesCount - 5]) { /* Time is after last frame */
|
||
|
int i = self->framesCount;
|
||
|
r = self->frames[i + COLOR_PREV_R];
|
||
|
g = self->frames[i + COLOR_PREV_G];
|
||
|
b = self->frames[i + COLOR_PREV_B];
|
||
|
a = self->frames[i + COLOR_PREV_A];
|
||
|
} else {
|
||
|
/* Interpolate between the previous frame and the current frame. */
|
||
|
frame = binarySearch(self->frames, self->framesCount, time, COLOR_ENTRIES);
|
||
|
|
||
|
r = self->frames[frame + COLOR_PREV_R];
|
||
|
g = self->frames[frame + COLOR_PREV_G];
|
||
|
b = self->frames[frame + COLOR_PREV_B];
|
||
|
a = self->frames[frame + COLOR_PREV_A];
|
||
|
|
||
|
frameTime = self->frames[frame];
|
||
|
percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / COLOR_ENTRIES - 1,
|
||
|
1 - (time - frameTime) / (self->frames[frame + COLOR_PREV_TIME] - frameTime));
|
||
|
|
||
|
r += (self->frames[frame + COLOR_R] - r) * percent;
|
||
|
g += (self->frames[frame + COLOR_G] - g) * percent;
|
||
|
b += (self->frames[frame + COLOR_B] - b) * percent;
|
||
|
a += (self->frames[frame + COLOR_A] - a) * percent;
|
||
|
}
|
||
|
if (alpha == 1) {
|
||
|
spColor_setFromFloats(&slot->color, r, g, b, a);
|
||
|
} else {
|
||
|
if (pose == SP_MIX_POSE_SETUP) {
|
||
|
spColor_setFromColor(&slot->color, &slot->data->color);
|
||
|
}
|
||
|
spColor_addFloats(&slot->color, (r - slot->color.r) * alpha, (g - slot->color.g) * alpha, (b - slot->color.b) * alpha, (a - slot->color.a) * alpha);
|
||
|
}
|
||
|
|
||
|
UNUSED(lastTime);
|
||
|
UNUSED(firedEvents);
|
||
|
UNUSED(eventsCount);
|
||
|
}
|
||
|
|
||
|
int _spColorTimeline_getPropertyId (const spTimeline* timeline) {
|
||
|
return (SP_TIMELINE_COLOR << 24) + SUB_CAST(spColorTimeline, timeline)->slotIndex;
|
||
|
}
|
||
|
|
||
|
spColorTimeline* spColorTimeline_create (int framesCount) {
|
||
|
return (spColorTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_COLOR, 5, _spColorTimeline_apply, _spColorTimeline_getPropertyId);
|
||
|
}
|
||
|
|
||
|
void spColorTimeline_setFrame (spColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a) {
|
||
|
frameIndex *= COLOR_ENTRIES;
|
||
|
self->frames[frameIndex] = time;
|
||
|
self->frames[frameIndex + COLOR_R] = r;
|
||
|
self->frames[frameIndex + COLOR_G] = g;
|
||
|
self->frames[frameIndex + COLOR_B] = b;
|
||
|
self->frames[frameIndex + COLOR_A] = a;
|
||
|
}
|
||
|
|
||
|
/**/
|
||
|
|
||
|
static const int TWOCOLOR_PREV_TIME = -8, TWOCOLOR_PREV_R = -7, TWOCOLOR_PREV_G = -6, TWOCOLOR_PREV_B = -5, TWOCOLOR_PREV_A = -4;
|
||
|
static const int TWOCOLOR_PREV_R2 = -3, TWOCOLOR_PREV_G2 = -2, TWOCOLOR_PREV_B2 = -1;
|
||
|
static const int TWOCOLOR_R = 1, TWOCOLOR_G = 2, TWOCOLOR_B = 3, TWOCOLOR_A = 4, TWOCOLOR_R2 = 5, TWOCOLOR_G2 = 6, TWOCOLOR_B2 = 7;
|
||
|
|
||
|
void _spTwoColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
|
||
|
int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||
|
spSlot *slot;
|
||
|
int frame;
|
||
|
float percent, frameTime;
|
||
|
float r, g, b, a, r2, g2, b2;
|
||
|
spColor* light;
|
||
|
spColor* dark;
|
||
|
spColor* setupLight;
|
||
|
spColor* setupDark;
|
||
|
spColorTimeline* self = (spColorTimeline*)timeline;
|
||
|
slot = skeleton->slots[self->slotIndex];
|
||
|
|
||
|
if (time < self->frames[0]) {
|
||
|
switch (pose) {
|
||
|
case SP_MIX_POSE_SETUP:
|
||
|
spColor_setFromColor(&slot->color, &slot->data->color);
|
||
|
spColor_setFromColor(slot->darkColor, slot->data->darkColor);
|
||
|
return;
|
||
|
case SP_MIX_POSE_CURRENT:
|
||
|
case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
|
||
|
light = &slot->color;
|
||
|
dark = slot->darkColor;
|
||
|
setupLight = &slot->data->color;
|
||
|
setupDark = slot->data->darkColor;
|
||
|
spColor_addFloats(light, (setupLight->r - light->r) * alpha, (setupLight->g - light->g) * alpha, (setupLight->b - light->b) * alpha,
|
||
|
(setupLight->a - light->a) * alpha);
|
||
|
spColor_addFloats(dark, (setupDark->r - dark->r) * alpha, (setupDark->g - dark->g) * alpha, (setupDark->b - dark->b) * alpha, 0);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (time >= self->frames[self->framesCount - TWOCOLOR_ENTRIES]) { /* Time is after last frame */
|
||
|
int i = self->framesCount;
|
||
|
r = self->frames[i + TWOCOLOR_PREV_R];
|
||
|
g = self->frames[i + TWOCOLOR_PREV_G];
|
||
|
b = self->frames[i + TWOCOLOR_PREV_B];
|
||
|
a = self->frames[i + TWOCOLOR_PREV_A];
|
||
|
r2 = self->frames[i + TWOCOLOR_PREV_R2];
|
||
|
g2 = self->frames[i + TWOCOLOR_PREV_G2];
|
||
|
b2 = self->frames[i + TWOCOLOR_PREV_B2];
|
||
|
} else {
|
||
|
/* Interpolate between the previous frame and the current frame. */
|
||
|
frame = binarySearch(self->frames, self->framesCount, time, TWOCOLOR_ENTRIES);
|
||
|
|
||
|
r = self->frames[frame + TWOCOLOR_PREV_R];
|
||
|
g = self->frames[frame + TWOCOLOR_PREV_G];
|
||
|
b = self->frames[frame + TWOCOLOR_PREV_B];
|
||
|
a = self->frames[frame + TWOCOLOR_PREV_A];
|
||
|
r2 = self->frames[frame + TWOCOLOR_PREV_R2];
|
||
|
g2 = self->frames[frame + TWOCOLOR_PREV_G2];
|
||
|
b2 = self->frames[frame + TWOCOLOR_PREV_B2];
|
||
|
|
||
|
frameTime = self->frames[frame];
|
||
|
percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / TWOCOLOR_ENTRIES - 1,
|
||
|
1 - (time - frameTime) / (self->frames[frame + TWOCOLOR_PREV_TIME] - frameTime));
|
||
|
|
||
|
r += (self->frames[frame + TWOCOLOR_R] - r) * percent;
|
||
|
g += (self->frames[frame + TWOCOLOR_G] - g) * percent;
|
||
|
b += (self->frames[frame + TWOCOLOR_B] - b) * percent;
|
||
|
a += (self->frames[frame + TWOCOLOR_A] - a) * percent;
|
||
|
r2 += (self->frames[frame + TWOCOLOR_R2] - r2) * percent;
|
||
|
g2 += (self->frames[frame + TWOCOLOR_G2] - g2) * percent;
|
||
|
b2 += (self->frames[frame + TWOCOLOR_B2] - b2) * percent;
|
||
|
}
|
||
|
if (alpha == 1) {
|
||
|
spColor_setFromFloats(&slot->color, r, g, b, a);
|
||
|
spColor_setFromFloats(slot->darkColor, r2, g2, b2, 1);
|
||
|
} else {
|
||
|
light = &slot->color;
|
||
|
dark = slot->darkColor;
|
||
|
if (pose == SP_MIX_POSE_SETUP) {
|
||
|
spColor_setFromColor(light, &slot->data->color);
|
||
|
spColor_setFromColor(dark, slot->data->darkColor);
|
||
|
}
|
||
|
spColor_addFloats(light, (r - light->r) * alpha, (g - light->g) * alpha, (b - light->b) * alpha, (a - light->a) * alpha);
|
||
|
spColor_addFloats(dark, (r2 - dark->r) * alpha, (g2 - dark->g) * alpha, (b2 - dark->b) * alpha, 0);
|
||
|
}
|
||
|
|
||
|
UNUSED(lastTime);
|
||
|
UNUSED(firedEvents);
|
||
|
UNUSED(eventsCount);
|
||
|
}
|
||
|
|
||
|
int _spTwoColorTimeline_getPropertyId (const spTimeline* timeline) {
|
||
|
return (SP_TIMELINE_TWOCOLOR << 24) + SUB_CAST(spTwoColorTimeline, timeline)->slotIndex;
|
||
|
}
|
||
|
|
||
|
spTwoColorTimeline* spTwoColorTimeline_create (int framesCount) {
|
||
|
return (spTwoColorTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_TWOCOLOR, TWOCOLOR_ENTRIES, _spTwoColorTimeline_apply, _spTwoColorTimeline_getPropertyId);
|
||
|
}
|
||
|
|
||
|
void spTwoColorTimeline_setFrame (spTwoColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a, float r2, float g2, float b2) {
|
||
|
frameIndex *= TWOCOLOR_ENTRIES;
|
||
|
self->frames[frameIndex] = time;
|
||
|
self->frames[frameIndex + TWOCOLOR_R] = r;
|
||
|
self->frames[frameIndex + TWOCOLOR_G] = g;
|
||
|
self->frames[frameIndex + TWOCOLOR_B] = b;
|
||
|
self->frames[frameIndex + TWOCOLOR_A] = a;
|
||
|
self->frames[frameIndex + TWOCOLOR_R2] = r2;
|
||
|
self->frames[frameIndex + TWOCOLOR_G2] = g2;
|
||
|
self->frames[frameIndex + TWOCOLOR_B2] = b2;
|
||
|
}
|
||
|
|
||
|
/**/
|
||
|
|
||
|
void _spAttachmentTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
|
||
|
spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||
|
const char* attachmentName;
|
||
|
spAttachmentTimeline* self = (spAttachmentTimeline*)timeline;
|
||
|
int frameIndex;
|
||
|
spSlot* slot = skeleton->slots[self->slotIndex];
|
||
|
|
||
|
if (direction == SP_MIX_DIRECTION_OUT && pose == SP_MIX_POSE_SETUP) {
|
||
|
attachmentName = slot->data->attachmentName;
|
||
|
spSlot_setAttachment(slot, attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (time < self->frames[0]) {
|
||
|
if (pose == SP_MIX_POSE_SETUP) {
|
||
|
attachmentName = slot->data->attachmentName;
|
||
|
spSlot_setAttachment(skeleton->slots[self->slotIndex],
|
||
|
attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (time >= self->frames[self->framesCount - 1])
|
||
|
frameIndex = self->framesCount - 1;
|
||
|
else
|
||
|
frameIndex = binarySearch1(self->frames, self->framesCount, time) - 1;
|
||
|
|
||
|
attachmentName = self->attachmentNames[frameIndex];
|
||
|
spSlot_setAttachment(skeleton->slots[self->slotIndex],
|
||
|
attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
|
||
|
|
||
|
UNUSED(lastTime);
|
||
|
UNUSED(firedEvents);
|
||
|
UNUSED(eventsCount);
|
||
|
UNUSED(alpha);
|
||
|
}
|
||
|
|
||
|
int _spAttachmentTimeline_getPropertyId (const spTimeline* timeline) {
|
||
|
return (SP_TIMELINE_ATTACHMENT << 24) + SUB_CAST(spAttachmentTimeline, timeline)->slotIndex;
|
||
|
}
|
||
|
|
||
|
void _spAttachmentTimeline_dispose (spTimeline* timeline) {
|
||
|
spAttachmentTimeline* self = SUB_CAST(spAttachmentTimeline, timeline);
|
||
|
int i;
|
||
|
|
||
|
_spTimeline_deinit(timeline);
|
||
|
|
||
|
for (i = 0; i < self->framesCount; ++i)
|
||
|
FREE(self->attachmentNames[i]);
|
||
|
FREE(self->attachmentNames);
|
||
|
FREE(self->frames);
|
||
|
FREE(self);
|
||
|
}
|
||
|
|
||
|
spAttachmentTimeline* spAttachmentTimeline_create (int framesCount) {
|
||
|
spAttachmentTimeline* self = NEW(spAttachmentTimeline);
|
||
|
_spTimeline_init(SUPER(self), SP_TIMELINE_ATTACHMENT, _spAttachmentTimeline_dispose, _spAttachmentTimeline_apply, _spAttachmentTimeline_getPropertyId);
|
||
|
|
||
|
CONST_CAST(int, self->framesCount) = framesCount;
|
||
|
CONST_CAST(float*, self->frames) = CALLOC(float, framesCount);
|
||
|
CONST_CAST(char**, self->attachmentNames) = CALLOC(char*, framesCount);
|
||
|
|
||
|
return self;
|
||
|
}
|
||
|
|
||
|
void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex, float time, const char* attachmentName) {
|
||
|
self->frames[frameIndex] = time;
|
||
|
|
||
|
FREE(self->attachmentNames[frameIndex]);
|
||
|
if (attachmentName)
|
||
|
MALLOC_STR(self->attachmentNames[frameIndex], attachmentName);
|
||
|
else
|
||
|
self->attachmentNames[frameIndex] = 0;
|
||
|
}
|
||
|
|
||
|
/**/
|
||
|
|
||
|
void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
|
||
|
int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||
|
int frame, i, vertexCount;
|
||
|
float percent, frameTime;
|
||
|
const float* prevVertices;
|
||
|
const float* nextVertices;
|
||
|
float* frames;
|
||
|
int framesCount;
|
||
|
const float** frameVertices;
|
||
|
float* vertices;
|
||
|
spDeformTimeline* self = (spDeformTimeline*)timeline;
|
||
|
|
||
|
spSlot *slot = skeleton->slots[self->slotIndex];
|
||
|
|
||
|
if (slot->attachment != self->attachment) {
|
||
|
if (!slot->attachment) return;
|
||
|
switch (slot->attachment->type) {
|
||
|
case SP_ATTACHMENT_MESH: {
|
||
|
spMeshAttachment* mesh = SUB_CAST(spMeshAttachment, slot->attachment);
|
||
|
if (!mesh->inheritDeform || mesh->parentMesh != (void*)self->attachment) return;
|
||
|
break;
|
||
|
}
|
||
|
default:
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
frames = self->frames;
|
||
|
framesCount = self->framesCount;
|
||
|
vertexCount = self->frameVerticesCount;
|
||
|
if (slot->attachmentVerticesCount < vertexCount) {
|
||
|
if (slot->attachmentVerticesCapacity < vertexCount) {
|
||
|
FREE(slot->attachmentVertices);
|
||
|
slot->attachmentVertices = MALLOC(float, vertexCount);
|
||
|
slot->attachmentVerticesCapacity = vertexCount;
|
||
|
}
|
||
|
}
|
||
|
slot->attachmentVerticesCount = vertexCount;
|
||
|
|
||
|
frameVertices = self->frameVertices;
|
||
|
vertices = slot->attachmentVertices;
|
||
|
|
||
|
if (time < frames[0]) { /* Time is before first frame. */
|
||
|
spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
|
||
|
switch (pose) {
|
||
|
case SP_MIX_POSE_SETUP:
|
||
|
if (!vertexAttachment->bones) {
|
||
|
memcpy(vertices, vertexAttachment->vertices, vertexCount * sizeof(float));
|
||
|
} else {
|
||
|
for (i = 0; i < vertexCount; i++) vertices[i] = 0;
|
||
|
}
|
||
|
return;
|
||
|
case SP_MIX_POSE_CURRENT:
|
||
|
case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
|
||
|
if (alpha == 1) break;
|
||
|
if (!vertexAttachment->bones) {
|
||
|
float* setupVertices = vertexAttachment->vertices;
|
||
|
for (i = 0; i < vertexCount; i++) {
|
||
|
vertices[i] += (setupVertices[i] - vertices[i]) * alpha;
|
||
|
}
|
||
|
} else {
|
||
|
alpha = 1 - alpha;
|
||
|
for (i = 0; i < vertexCount; i++) {
|
||
|
vertices[i] *= alpha;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (time >= frames[framesCount - 1]) { /* Time is after last frame. */
|
||
|
const float* lastVertices = self->frameVertices[framesCount - 1];
|
||
|
if (alpha == 1) {
|
||
|
/* Vertex positions or deform offsets, no alpha. */
|
||
|
memcpy(vertices, lastVertices, vertexCount * sizeof(float));
|
||
|
} else if (pose == SP_MIX_POSE_SETUP) {
|
||
|
spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
|
||
|
if (!vertexAttachment->bones) {
|
||
|
/* Unweighted vertex positions, with alpha. */
|
||
|
float* setupVertices = vertexAttachment->vertices;
|
||
|
for (i = 0; i < vertexCount; i++) {
|
||
|
float setup = setupVertices[i];
|
||
|
vertices[i] = setup + (lastVertices[i] - setup) * alpha;
|
||
|
}
|
||
|
} else {
|
||
|
/* Weighted deform offsets, with alpha. */
|
||
|
for (i = 0; i < vertexCount; i++)
|
||
|
vertices[i] = lastVertices[i] * alpha;
|
||
|
}
|
||
|
} else {
|
||
|
/* Vertex positions or deform offsets, with alpha. */
|
||
|
for (i = 0; i < vertexCount; i++)
|
||
|
vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* Interpolate between the previous frame and the current frame. */
|
||
|
frame = binarySearch(frames, framesCount, time, 1);
|
||
|
prevVertices = frameVertices[frame - 1];
|
||
|
nextVertices = frameVertices[frame];
|
||
|
frameTime = frames[frame];
|
||
|
percent = spCurveTimeline_getCurvePercent(SUPER(self), frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
|
||
|
|
||
|
if (alpha == 1) {
|
||
|
/* Vertex positions or deform offsets, no alpha. */
|
||
|
for (i = 0; i < vertexCount; i++) {
|
||
|
float prev = prevVertices[i];
|
||
|
vertices[i] = prev + (nextVertices[i] - prev) * percent;
|
||
|
}
|
||
|
} else if (pose == SP_MIX_POSE_SETUP) {
|
||
|
spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
|
||
|
if (!vertexAttachment->bones) {
|
||
|
/* Unweighted vertex positions, with alpha. */
|
||
|
float* setupVertices = vertexAttachment->vertices;
|
||
|
for (i = 0; i < vertexCount; i++) {
|
||
|
float prev = prevVertices[i], setup = setupVertices[i];
|
||
|
vertices[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
|
||
|
}
|
||
|
} else {
|
||
|
/* Weighted deform offsets, with alpha. */
|
||
|
for (i = 0; i < vertexCount; i++) {
|
||
|
float prev = prevVertices[i];
|
||
|
vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
/* Vertex positions or deform offsets, with alpha. */
|
||
|
for (i = 0; i < vertexCount; i++) {
|
||
|
float prev = prevVertices[i];
|
||
|
vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
UNUSED(lastTime);
|
||
|
UNUSED(firedEvents);
|
||
|
UNUSED(eventsCount);
|
||
|
}
|
||
|
|
||
|
int _spDeformTimeline_getPropertyId (const spTimeline* timeline) {
|
||
|
return (SP_TIMELINE_DEFORM << 27) + SUB_CAST(spVertexAttachment, SUB_CAST(spDeformTimeline, timeline)->attachment)->id + SUB_CAST(spDeformTimeline, timeline)->slotIndex;
|
||
|
}
|
||
|
|
||
|
void _spDeformTimeline_dispose (spTimeline* timeline) {
|
||
|
spDeformTimeline* self = SUB_CAST(spDeformTimeline, timeline);
|
||
|
int i;
|
||
|
|
||
|
_spCurveTimeline_deinit(SUPER(self));
|
||
|
|
||
|
for (i = 0; i < self->framesCount; ++i)
|
||
|
FREE(self->frameVertices[i]);
|
||
|
FREE(self->frameVertices);
|
||
|
FREE(self->frames);
|
||
|
FREE(self);
|
||
|
}
|
||
|
|
||
|
spDeformTimeline* spDeformTimeline_create (int framesCount, int frameVerticesCount) {
|
||
|
spDeformTimeline* self = NEW(spDeformTimeline);
|
||
|
_spCurveTimeline_init(SUPER(self), SP_TIMELINE_DEFORM, framesCount, _spDeformTimeline_dispose, _spDeformTimeline_apply, _spDeformTimeline_getPropertyId);
|
||
|
CONST_CAST(int, self->framesCount) = framesCount;
|
||
|
CONST_CAST(float*, self->frames) = CALLOC(float, self->framesCount);
|
||
|
CONST_CAST(float**, self->frameVertices) = CALLOC(float*, framesCount);
|
||
|
CONST_CAST(int, self->frameVerticesCount) = frameVerticesCount;
|
||
|
return self;
|
||
|
}
|
||
|
|
||
|
void spDeformTimeline_setFrame (spDeformTimeline* self, int frameIndex, float time, float* vertices) {
|
||
|
self->frames[frameIndex] = time;
|
||
|
|
||
|
FREE(self->frameVertices[frameIndex]);
|
||
|
if (!vertices)
|
||
|
self->frameVertices[frameIndex] = 0;
|
||
|
else {
|
||
|
self->frameVertices[frameIndex] = MALLOC(float, self->frameVerticesCount);
|
||
|
memcpy(CONST_CAST(float*, self->frameVertices[frameIndex]), vertices, self->frameVerticesCount * sizeof(float));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/**/
|
||
|
|
||
|
/** Fires events for frames > lastTime and <= time. */
|
||
|
void _spEventTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
|
||
|
int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||
|
spEventTimeline* self = (spEventTimeline*)timeline;
|
||
|
int frame;
|
||
|
if (!firedEvents) return;
|
||
|
|
||
|
if (lastTime > time) { /* Fire events after last time for looped animations. */
|
||
|
_spEventTimeline_apply(timeline, skeleton, lastTime, (float)INT_MAX, firedEvents, eventsCount, alpha, pose, direction);
|
||
|
lastTime = -1;
|
||
|
} else if (lastTime >= self->frames[self->framesCount - 1]) /* Last time is after last frame. */
|
||
|
return;
|
||
|
if (time < self->frames[0]) return; /* Time is before first frame. */
|
||
|
|
||
|
if (lastTime < self->frames[0])
|
||
|
frame = 0;
|
||
|
else {
|
||
|
float frameTime;
|
||
|
frame = binarySearch1(self->frames, self->framesCount, lastTime);
|
||
|
frameTime = self->frames[frame];
|
||
|
while (frame > 0) { /* Fire multiple events with the same frame. */
|
||
|
if (self->frames[frame - 1] != frameTime) break;
|
||
|
frame--;
|
||
|
}
|
||
|
}
|
||
|
for (; frame < self->framesCount && time >= self->frames[frame]; ++frame) {
|
||
|
firedEvents[*eventsCount] = self->events[frame];
|
||
|
(*eventsCount)++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int _spEventTimeline_getPropertyId (const spTimeline* timeline) {
|
||
|
return SP_TIMELINE_EVENT << 24;
|
||
|
}
|
||
|
|
||
|
void _spEventTimeline_dispose (spTimeline* timeline) {
|
||
|
spEventTimeline* self = SUB_CAST(spEventTimeline, timeline);
|
||
|
int i;
|
||
|
|
||
|
_spTimeline_deinit(timeline);
|
||
|
|
||
|
for (i = 0; i < self->framesCount; ++i)
|
||
|
spEvent_dispose(self->events[i]);
|
||
|
FREE(self->events);
|
||
|
FREE(self->frames);
|
||
|
FREE(self);
|
||
|
}
|
||
|
|
||
|
spEventTimeline* spEventTimeline_create (int framesCount) {
|
||
|
spEventTimeline* self = NEW(spEventTimeline);
|
||
|
_spTimeline_init(SUPER(self), SP_TIMELINE_EVENT, _spEventTimeline_dispose, _spEventTimeline_apply, _spEventTimeline_getPropertyId);
|
||
|
|
||
|
CONST_CAST(int, self->framesCount) = framesCount;
|
||
|
CONST_CAST(float*, self->frames) = CALLOC(float, framesCount);
|
||
|
CONST_CAST(spEvent**, self->events) = CALLOC(spEvent*, framesCount);
|
||
|
|
||
|
return self;
|
||
|
}
|
||
|
|
||
|
void spEventTimeline_setFrame (spEventTimeline* self, int frameIndex, spEvent* event) {
|
||
|
self->frames[frameIndex] = event->time;
|
||
|
|
||
|
FREE(self->events[frameIndex]);
|
||
|
self->events[frameIndex] = event;
|
||
|
}
|
||
|
|
||
|
/**/
|
||
|
|
||
|
void _spDrawOrderTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
|
||
|
spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||
|
int i;
|
||
|
int frame;
|
||
|
const int* drawOrderToSetupIndex;
|
||
|
spDrawOrderTimeline* self = (spDrawOrderTimeline*)timeline;
|
||
|
|
||
|
if (direction == SP_MIX_DIRECTION_OUT && pose == SP_MIX_POSE_SETUP) {
|
||
|
memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (time < self->frames[0]) {
|
||
|
if (pose == SP_MIX_POSE_SETUP) memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (time >= self->frames[self->framesCount - 1]) /* Time is after last frame. */
|
||
|
frame = self->framesCount - 1;
|
||
|
else
|
||
|
frame = binarySearch1(self->frames, self->framesCount, time) - 1;
|
||
|
|
||
|
drawOrderToSetupIndex = self->drawOrders[frame];
|
||
|
if (!drawOrderToSetupIndex)
|
||
|
memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*));
|
||
|
else {
|
||
|
for (i = 0; i < self->slotsCount; ++i)
|
||
|
skeleton->drawOrder[i] = skeleton->slots[drawOrderToSetupIndex[i]];
|
||
|
}
|
||
|
|
||
|
UNUSED(lastTime);
|
||
|
UNUSED(firedEvents);
|
||
|
UNUSED(eventsCount);
|
||
|
UNUSED(alpha);
|
||
|
}
|
||
|
|
||
|
int _spDrawOrderTimeline_getPropertyId (const spTimeline* timeline) {
|
||
|
return SP_TIMELINE_DRAWORDER << 24;
|
||
|
}
|
||
|
|
||
|
void _spDrawOrderTimeline_dispose (spTimeline* timeline) {
|
||
|
spDrawOrderTimeline* self = SUB_CAST(spDrawOrderTimeline, timeline);
|
||
|
int i;
|
||
|
|
||
|
_spTimeline_deinit(timeline);
|
||
|
|
||
|
for (i = 0; i < self->framesCount; ++i)
|
||
|
FREE(self->drawOrders[i]);
|
||
|
FREE(self->drawOrders);
|
||
|
FREE(self->frames);
|
||
|
FREE(self);
|
||
|
}
|
||
|
|
||
|
spDrawOrderTimeline* spDrawOrderTimeline_create (int framesCount, int slotsCount) {
|
||
|
spDrawOrderTimeline* self = NEW(spDrawOrderTimeline);
|
||
|
_spTimeline_init(SUPER(self), SP_TIMELINE_DRAWORDER, _spDrawOrderTimeline_dispose, _spDrawOrderTimeline_apply, _spDrawOrderTimeline_getPropertyId);
|
||
|
|
||
|
CONST_CAST(int, self->framesCount) = framesCount;
|
||
|
CONST_CAST(float*, self->frames) = CALLOC(float, framesCount);
|
||
|
CONST_CAST(int**, self->drawOrders) = CALLOC(int*, framesCount);
|
||
|
CONST_CAST(int, self->slotsCount) = slotsCount;
|
||
|
|
||
|
return self;
|
||
|
}
|
||
|
|
||
|
void spDrawOrderTimeline_setFrame (spDrawOrderTimeline* self, int frameIndex, float time, const int* drawOrder) {
|
||
|
self->frames[frameIndex] = time;
|
||
|
|
||
|
FREE(self->drawOrders[frameIndex]);
|
||
|
if (!drawOrder)
|
||
|
self->drawOrders[frameIndex] = 0;
|
||
|
else {
|
||
|
self->drawOrders[frameIndex] = MALLOC(int, self->slotsCount);
|
||
|
memcpy(CONST_CAST(int*, self->drawOrders[frameIndex]), drawOrder, self->slotsCount * sizeof(int));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**/
|
||
|
|
||
|
static const int IKCONSTRAINT_PREV_TIME = -3, IKCONSTRAINT_PREV_MIX = -2, IKCONSTRAINT_PREV_BEND_DIRECTION = -1;
|
||
|
static const int IKCONSTRAINT_MIX = 1, IKCONSTRAINT_BEND_DIRECTION = 2;
|
||
|
|
||
|
void _spIkConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
|
||
|
spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||
|
int frame;
|
||
|
float frameTime, percent, mix;
|
||
|
float *frames;
|
||
|
int framesCount;
|
||
|
spIkConstraint* constraint;
|
||
|
spIkConstraintTimeline* self = (spIkConstraintTimeline*)timeline;
|
||
|
|
||
|
constraint = skeleton->ikConstraints[self->ikConstraintIndex];
|
||
|
|
||
|
if (time < self->frames[0]) {
|
||
|
switch (pose) {
|
||
|
case SP_MIX_POSE_SETUP:
|
||
|
constraint->mix = constraint->data->mix;
|
||
|
constraint->bendDirection = constraint->data->bendDirection;
|
||
|
return;
|
||
|
case SP_MIX_POSE_CURRENT:
|
||
|
case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
|
||
|
constraint->mix += (constraint->data->mix - constraint->mix) * alpha;
|
||
|
constraint->bendDirection = constraint->data->bendDirection;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
frames = self->frames;
|
||
|
framesCount = self->framesCount;
|
||
|
if (time >= frames[framesCount - IKCONSTRAINT_ENTRIES]) { /* Time is after last frame. */
|
||
|
if (pose == SP_MIX_POSE_SETUP) {
|
||
|
constraint->mix = constraint->data->mix + (frames[framesCount + IKCONSTRAINT_PREV_MIX] - constraint->data->mix) * alpha;
|
||
|
constraint->bendDirection = direction == SP_MIX_DIRECTION_OUT ? constraint->data->bendDirection
|
||
|
: (int)frames[framesCount + IKCONSTRAINT_PREV_BEND_DIRECTION];
|
||
|
} else {
|
||
|
constraint->mix += (frames[framesCount + IKCONSTRAINT_PREV_MIX] - constraint->mix) * alpha;
|
||
|
if (direction == SP_MIX_DIRECTION_IN) constraint->bendDirection = (int)frames[framesCount + IKCONSTRAINT_PREV_BEND_DIRECTION];
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* Interpolate between the previous frame and the current frame. */
|
||
|
frame = binarySearch(self->frames, self->framesCount, time, IKCONSTRAINT_ENTRIES);
|
||
|
mix = self->frames[frame + IKCONSTRAINT_PREV_MIX];
|
||
|
frameTime = self->frames[frame];
|
||
|
percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / IKCONSTRAINT_ENTRIES - 1, 1 - (time - frameTime) / (self->frames[frame + IKCONSTRAINT_PREV_TIME] - frameTime));
|
||
|
|
||
|
if (pose == SP_MIX_POSE_SETUP) {
|
||
|
constraint->mix = constraint->data->mix + (mix + (frames[frame + IKCONSTRAINT_MIX] - mix) * percent - constraint->data->mix) * alpha;
|
||
|
constraint->bendDirection = direction == SP_MIX_DIRECTION_OUT ? constraint->data->bendDirection : (int)frames[frame + IKCONSTRAINT_PREV_BEND_DIRECTION];
|
||
|
} else {
|
||
|
constraint->mix += (mix + (frames[frame + IKCONSTRAINT_MIX] - mix) * percent - constraint->mix) * alpha;
|
||
|
if (direction == SP_MIX_DIRECTION_IN) constraint->bendDirection = (int)frames[frame + IKCONSTRAINT_PREV_BEND_DIRECTION];
|
||
|
}
|
||
|
|
||
|
UNUSED(lastTime);
|
||
|
UNUSED(firedEvents);
|
||
|
UNUSED(eventsCount);
|
||
|
}
|
||
|
|
||
|
int _spIkConstraintTimeline_getPropertyId (const spTimeline* timeline) {
|
||
|
return (SP_TIMELINE_IKCONSTRAINT << 24) + SUB_CAST(spIkConstraintTimeline, timeline)->ikConstraintIndex;
|
||
|
}
|
||
|
|
||
|
spIkConstraintTimeline* spIkConstraintTimeline_create (int framesCount) {
|
||
|
return (spIkConstraintTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_IKCONSTRAINT, IKCONSTRAINT_ENTRIES, _spIkConstraintTimeline_apply, _spIkConstraintTimeline_getPropertyId);
|
||
|
}
|
||
|
|
||
|
void spIkConstraintTimeline_setFrame (spIkConstraintTimeline* self, int frameIndex, float time, float mix, int bendDirection) {
|
||
|
frameIndex *= IKCONSTRAINT_ENTRIES;
|
||
|
self->frames[frameIndex] = time;
|
||
|
self->frames[frameIndex + IKCONSTRAINT_MIX] = mix;
|
||
|
self->frames[frameIndex + IKCONSTRAINT_BEND_DIRECTION] = (float)bendDirection;
|
||
|
}
|
||
|
|
||
|
/**/
|
||
|
static const int TRANSFORMCONSTRAINT_PREV_TIME = -5;
|
||
|
static const int TRANSFORMCONSTRAINT_PREV_ROTATE = -4;
|
||
|
static const int TRANSFORMCONSTRAINT_PREV_TRANSLATE = -3;
|
||
|
static const int TRANSFORMCONSTRAINT_PREV_SCALE = -2;
|
||
|
static const int TRANSFORMCONSTRAINT_PREV_SHEAR = -1;
|
||
|
static const int TRANSFORMCONSTRAINT_ROTATE = 1;
|
||
|
static const int TRANSFORMCONSTRAINT_TRANSLATE = 2;
|
||
|
static const int TRANSFORMCONSTRAINT_SCALE = 3;
|
||
|
static const int TRANSFORMCONSTRAINT_SHEAR = 4;
|
||
|
|
||
|
void _spTransformConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
|
||
|
spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||
|
int frame;
|
||
|
float frameTime, percent, rotate, translate, scale, shear;
|
||
|
spTransformConstraint* constraint;
|
||
|
spTransformConstraintTimeline* self = (spTransformConstraintTimeline*)timeline;
|
||
|
float *frames;
|
||
|
int framesCount;
|
||
|
|
||
|
constraint = skeleton->transformConstraints[self->transformConstraintIndex];
|
||
|
if (time < self->frames[0]) {
|
||
|
spTransformConstraintData* data = constraint->data;
|
||
|
switch (pose) {
|
||
|
case SP_MIX_POSE_SETUP:
|
||
|
constraint->rotateMix = data->rotateMix;
|
||
|
constraint->translateMix = data->translateMix;
|
||
|
constraint->scaleMix = data->scaleMix;
|
||
|
constraint->shearMix = data->shearMix;
|
||
|
return;
|
||
|
case SP_MIX_POSE_CURRENT:
|
||
|
case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
|
||
|
constraint->rotateMix += (data->rotateMix - constraint->rotateMix) * alpha;
|
||
|
constraint->translateMix += (data->translateMix - constraint->translateMix) * alpha;
|
||
|
constraint->scaleMix += (data->scaleMix - constraint->scaleMix) * alpha;
|
||
|
constraint->shearMix += (data->shearMix - constraint->shearMix) * alpha;
|
||
|
}
|
||
|
return;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
frames = self->frames;
|
||
|
framesCount = self->framesCount;
|
||
|
if (time >= frames[framesCount - TRANSFORMCONSTRAINT_ENTRIES]) { /* Time is after last frame. */
|
||
|
int i = framesCount;
|
||
|
rotate = frames[i + TRANSFORMCONSTRAINT_PREV_ROTATE];
|
||
|
translate = frames[i + TRANSFORMCONSTRAINT_PREV_TRANSLATE];
|
||
|
scale = frames[i + TRANSFORMCONSTRAINT_PREV_SCALE];
|
||
|
shear = frames[i + TRANSFORMCONSTRAINT_PREV_SHEAR];
|
||
|
} else {
|
||
|
/* Interpolate between the previous frame and the current frame. */
|
||
|
frame = binarySearch(frames, framesCount, time, TRANSFORMCONSTRAINT_ENTRIES);
|
||
|
rotate = frames[frame + TRANSFORMCONSTRAINT_PREV_ROTATE];
|
||
|
translate = frames[frame + TRANSFORMCONSTRAINT_PREV_TRANSLATE];
|
||
|
scale = frames[frame + TRANSFORMCONSTRAINT_PREV_SCALE];
|
||
|
shear = frames[frame + TRANSFORMCONSTRAINT_PREV_SHEAR];
|
||
|
frameTime = frames[frame];
|
||
|
percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / TRANSFORMCONSTRAINT_ENTRIES - 1,
|
||
|
1 - (time - frameTime) / (frames[frame + TRANSFORMCONSTRAINT_PREV_TIME] - frameTime));
|
||
|
|
||
|
rotate += (frames[frame + TRANSFORMCONSTRAINT_ROTATE] - rotate) * percent;
|
||
|
translate += (frames[frame + TRANSFORMCONSTRAINT_TRANSLATE] - translate) * percent;
|
||
|
scale += (frames[frame + TRANSFORMCONSTRAINT_SCALE] - scale) * percent;
|
||
|
shear += (frames[frame + TRANSFORMCONSTRAINT_SHEAR] - shear) * percent;
|
||
|
}
|
||
|
if (pose == SP_MIX_POSE_SETUP) {
|
||
|
spTransformConstraintData* data = constraint->data;
|
||
|
constraint->rotateMix = data->rotateMix + (rotate - data->rotateMix) * alpha;
|
||
|
constraint->translateMix = data->translateMix + (translate - data->translateMix) * alpha;
|
||
|
constraint->scaleMix = data->scaleMix + (scale - data->scaleMix) * alpha;
|
||
|
constraint->shearMix = data->shearMix + (shear - data->shearMix) * alpha;
|
||
|
} else {
|
||
|
constraint->rotateMix += (rotate - constraint->rotateMix) * alpha;
|
||
|
constraint->translateMix += (translate - constraint->translateMix) * alpha;
|
||
|
constraint->scaleMix += (scale - constraint->scaleMix) * alpha;
|
||
|
constraint->shearMix += (shear - constraint->shearMix) * alpha;
|
||
|
}
|
||
|
|
||
|
UNUSED(lastTime);
|
||
|
UNUSED(firedEvents);
|
||
|
UNUSED(eventsCount);
|
||
|
}
|
||
|
|
||
|
int _spTransformConstraintTimeline_getPropertyId (const spTimeline* timeline) {
|
||
|
return (SP_TIMELINE_TRANSFORMCONSTRAINT << 24) + SUB_CAST(spTransformConstraintTimeline, timeline)->transformConstraintIndex;
|
||
|
}
|
||
|
|
||
|
spTransformConstraintTimeline* spTransformConstraintTimeline_create (int framesCount) {
|
||
|
return (spTransformConstraintTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_TRANSFORMCONSTRAINT, TRANSFORMCONSTRAINT_ENTRIES, _spTransformConstraintTimeline_apply, _spTransformConstraintTimeline_getPropertyId);
|
||
|
}
|
||
|
|
||
|
void spTransformConstraintTimeline_setFrame (spTransformConstraintTimeline* self, int frameIndex, float time, float rotateMix, float translateMix, float scaleMix, float shearMix) {
|
||
|
frameIndex *= TRANSFORMCONSTRAINT_ENTRIES;
|
||
|
self->frames[frameIndex] = time;
|
||
|
self->frames[frameIndex + TRANSFORMCONSTRAINT_ROTATE] = rotateMix;
|
||
|
self->frames[frameIndex + TRANSFORMCONSTRAINT_TRANSLATE] = translateMix;
|
||
|
self->frames[frameIndex + TRANSFORMCONSTRAINT_SCALE] = scaleMix;
|
||
|
self->frames[frameIndex + TRANSFORMCONSTRAINT_SHEAR] = shearMix;
|
||
|
}
|
||
|
|
||
|
/**/
|
||
|
|
||
|
static const int PATHCONSTRAINTPOSITION_PREV_TIME = -2;
|
||
|
static const int PATHCONSTRAINTPOSITION_PREV_VALUE = -1;
|
||
|
static const int PATHCONSTRAINTPOSITION_VALUE = 1;
|
||
|
|
||
|
void _spPathConstraintPositionTimeline_apply(const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
|
||
|
spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||
|
int frame;
|
||
|
float frameTime, percent, position;
|
||
|
spPathConstraint* constraint;
|
||
|
spPathConstraintPositionTimeline* self = (spPathConstraintPositionTimeline*)timeline;
|
||
|
float* frames;
|
||
|
int framesCount;
|
||
|
|
||
|
constraint = skeleton->pathConstraints[self->pathConstraintIndex];
|
||
|
if (time < self->frames[0]) {
|
||
|
switch (pose) {
|
||
|
case SP_MIX_POSE_SETUP:
|
||
|
constraint->position = constraint->data->position;
|
||
|
return;
|
||
|
case SP_MIX_POSE_CURRENT:
|
||
|
case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
|
||
|
constraint->position += (constraint->data->position - constraint->position) * alpha;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
frames = self->frames;
|
||
|
framesCount = self->framesCount;
|
||
|
if (time >= frames[framesCount - PATHCONSTRAINTPOSITION_ENTRIES]) /* Time is after last frame. */
|
||
|
position = frames[framesCount + PATHCONSTRAINTPOSITION_PREV_VALUE];
|
||
|
else {
|
||
|
/* Interpolate between the previous frame and the current frame. */
|
||
|
frame = binarySearch(frames, framesCount, time, PATHCONSTRAINTPOSITION_ENTRIES);
|
||
|
position = frames[frame + PATHCONSTRAINTPOSITION_PREV_VALUE];
|
||
|
frameTime = frames[frame];
|
||
|
percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / PATHCONSTRAINTPOSITION_ENTRIES - 1,
|
||
|
1 - (time - frameTime) / (frames[frame + PATHCONSTRAINTPOSITION_PREV_TIME] - frameTime));
|
||
|
|
||
|
position += (frames[frame + PATHCONSTRAINTPOSITION_VALUE] - position) * percent;
|
||
|
}
|
||
|
if (pose == SP_MIX_POSE_SETUP)
|
||
|
constraint->position = constraint->data->position + (position - constraint->data->position) * alpha;
|
||
|
else
|
||
|
constraint->position += (position - constraint->position) * alpha;
|
||
|
|
||
|
UNUSED(lastTime);
|
||
|
UNUSED(firedEvents);
|
||
|
UNUSED(eventsCount);
|
||
|
}
|
||
|
|
||
|
int _spPathConstraintPositionTimeline_getPropertyId (const spTimeline* timeline) {
|
||
|
return (SP_TIMELINE_PATHCONSTRAINTPOSITION << 24) + SUB_CAST(spPathConstraintPositionTimeline, timeline)->pathConstraintIndex;
|
||
|
}
|
||
|
|
||
|
spPathConstraintPositionTimeline* spPathConstraintPositionTimeline_create (int framesCount) {
|
||
|
return (spPathConstraintPositionTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_PATHCONSTRAINTPOSITION, PATHCONSTRAINTPOSITION_ENTRIES, _spPathConstraintPositionTimeline_apply, _spPathConstraintPositionTimeline_getPropertyId);
|
||
|
}
|
||
|
|
||
|
void spPathConstraintPositionTimeline_setFrame (spPathConstraintPositionTimeline* self, int frameIndex, float time, float value) {
|
||
|
frameIndex *= PATHCONSTRAINTPOSITION_ENTRIES;
|
||
|
self->frames[frameIndex] = time;
|
||
|
self->frames[frameIndex + PATHCONSTRAINTPOSITION_VALUE] = value;
|
||
|
}
|
||
|
|
||
|
/**/
|
||
|
static const int PATHCONSTRAINTSPACING_PREV_TIME = -2;
|
||
|
static const int PATHCONSTRAINTSPACING_PREV_VALUE = -1;
|
||
|
static const int PATHCONSTRAINTSPACING_VALUE = 1;
|
||
|
|
||
|
void _spPathConstraintSpacingTimeline_apply(const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
|
||
|
spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||
|
int frame;
|
||
|
float frameTime, percent, spacing;
|
||
|
spPathConstraint* constraint;
|
||
|
spPathConstraintSpacingTimeline* self = (spPathConstraintSpacingTimeline*)timeline;
|
||
|
float* frames;
|
||
|
int framesCount;
|
||
|
|
||
|
constraint = skeleton->pathConstraints[self->pathConstraintIndex];
|
||
|
if (time < self->frames[0]) {
|
||
|
switch (pose) {
|
||
|
case SP_MIX_POSE_SETUP:
|
||
|
constraint->spacing = constraint->data->spacing;
|
||
|
return;
|
||
|
case SP_MIX_POSE_CURRENT:
|
||
|
case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
|
||
|
constraint->spacing += (constraint->data->spacing - constraint->spacing) * alpha;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
frames = self->frames;
|
||
|
framesCount = self->framesCount;
|
||
|
if (time >= frames[framesCount - PATHCONSTRAINTSPACING_ENTRIES]) /* Time is after last frame. */
|
||
|
spacing = frames[framesCount + PATHCONSTRAINTSPACING_PREV_VALUE];
|
||
|
else {
|
||
|
/* Interpolate between the previous frame and the current frame. */
|
||
|
frame = binarySearch(frames, framesCount, time, PATHCONSTRAINTSPACING_ENTRIES);
|
||
|
spacing = frames[frame + PATHCONSTRAINTSPACING_PREV_VALUE];
|
||
|
frameTime = frames[frame];
|
||
|
percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / PATHCONSTRAINTSPACING_ENTRIES - 1,
|
||
|
1 - (time - frameTime) / (frames[frame + PATHCONSTRAINTSPACING_PREV_TIME] - frameTime));
|
||
|
|
||
|
spacing += (frames[frame + PATHCONSTRAINTSPACING_VALUE] - spacing) * percent;
|
||
|
}
|
||
|
|
||
|
if (pose == SP_MIX_POSE_SETUP)
|
||
|
constraint->spacing = constraint->data->spacing + (spacing - constraint->data->spacing) * alpha;
|
||
|
else
|
||
|
constraint->spacing += (spacing - constraint->spacing) * alpha;
|
||
|
|
||
|
UNUSED(lastTime);
|
||
|
UNUSED(firedEvents);
|
||
|
UNUSED(eventsCount);
|
||
|
}
|
||
|
|
||
|
int _spPathConstraintSpacingTimeline_getPropertyId (const spTimeline* timeline) {
|
||
|
return (SP_TIMELINE_PATHCONSTRAINTSPACING << 24) + SUB_CAST(spPathConstraintSpacingTimeline, timeline)->pathConstraintIndex;
|
||
|
}
|
||
|
|
||
|
spPathConstraintSpacingTimeline* spPathConstraintSpacingTimeline_create (int framesCount) {
|
||
|
return (spPathConstraintSpacingTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_PATHCONSTRAINTSPACING, PATHCONSTRAINTSPACING_ENTRIES, _spPathConstraintSpacingTimeline_apply, _spPathConstraintSpacingTimeline_getPropertyId);
|
||
|
}
|
||
|
|
||
|
void spPathConstraintSpacingTimeline_setFrame (spPathConstraintSpacingTimeline* self, int frameIndex, float time, float value) {
|
||
|
frameIndex *= PATHCONSTRAINTSPACING_ENTRIES;
|
||
|
self->frames[frameIndex] = time;
|
||
|
self->frames[frameIndex + PATHCONSTRAINTSPACING_VALUE] = value;
|
||
|
}
|
||
|
|
||
|
/**/
|
||
|
|
||
|
static const int PATHCONSTRAINTMIX_PREV_TIME = -3;
|
||
|
static const int PATHCONSTRAINTMIX_PREV_ROTATE = -2;
|
||
|
static const int PATHCONSTRAINTMIX_PREV_TRANSLATE = -1;
|
||
|
static const int PATHCONSTRAINTMIX_ROTATE = 1;
|
||
|
static const int PATHCONSTRAINTMIX_TRANSLATE = 2;
|
||
|
|
||
|
void _spPathConstraintMixTimeline_apply(const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
|
||
|
spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
|
||
|
int frame;
|
||
|
float frameTime, percent, rotate, translate;
|
||
|
spPathConstraint* constraint;
|
||
|
spPathConstraintMixTimeline* self = (spPathConstraintMixTimeline*)timeline;
|
||
|
float* frames;
|
||
|
int framesCount;
|
||
|
|
||
|
constraint = skeleton->pathConstraints[self->pathConstraintIndex];
|
||
|
if (time < self->frames[0]) {
|
||
|
switch (pose) {
|
||
|
case SP_MIX_POSE_SETUP:
|
||
|
constraint->rotateMix = constraint->data->rotateMix;
|
||
|
constraint->translateMix = constraint->data->translateMix;
|
||
|
return;
|
||
|
case SP_MIX_POSE_CURRENT:
|
||
|
case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
|
||
|
constraint->rotateMix += (constraint->data->rotateMix - constraint->rotateMix) * alpha;
|
||
|
constraint->translateMix += (constraint->data->translateMix - constraint->translateMix) * alpha;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
frames = self->frames;
|
||
|
framesCount = self->framesCount;
|
||
|
if (time >= frames[framesCount - PATHCONSTRAINTMIX_ENTRIES]) { /* Time is after last frame. */
|
||
|
rotate = frames[framesCount + PATHCONSTRAINTMIX_PREV_ROTATE];
|
||
|
translate = frames[framesCount + PATHCONSTRAINTMIX_PREV_TRANSLATE];
|
||
|
} else {
|
||
|
/* Interpolate between the previous frame and the current frame. */
|
||
|
frame = binarySearch(frames, framesCount, time, PATHCONSTRAINTMIX_ENTRIES);
|
||
|
rotate = frames[frame + PATHCONSTRAINTMIX_PREV_ROTATE];
|
||
|
translate = frames[frame + PATHCONSTRAINTMIX_PREV_TRANSLATE];
|
||
|
frameTime = frames[frame];
|
||
|
percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / PATHCONSTRAINTMIX_ENTRIES - 1,
|
||
|
1 - (time - frameTime) / (frames[frame + PATHCONSTRAINTMIX_PREV_TIME] - frameTime));
|
||
|
|
||
|
rotate += (frames[frame + PATHCONSTRAINTMIX_ROTATE] - rotate) * percent;
|
||
|
translate += (frames[frame + PATHCONSTRAINTMIX_TRANSLATE] - translate) * percent;
|
||
|
}
|
||
|
|
||
|
if (pose == SP_MIX_POSE_SETUP) {
|
||
|
constraint->rotateMix = constraint->data->rotateMix + (rotate - constraint->data->rotateMix) * alpha;
|
||
|
constraint->translateMix = constraint->data->translateMix + (translate - constraint->data->translateMix) * alpha;
|
||
|
} else {
|
||
|
constraint->rotateMix += (rotate - constraint->rotateMix) * alpha;
|
||
|
constraint->translateMix += (translate - constraint->translateMix) * alpha;
|
||
|
}
|
||
|
|
||
|
UNUSED(lastTime);
|
||
|
UNUSED(firedEvents);
|
||
|
UNUSED(eventsCount);
|
||
|
}
|
||
|
|
||
|
int _spPathConstraintMixTimeline_getPropertyId (const spTimeline* timeline) {
|
||
|
return (SP_TIMELINE_PATHCONSTRAINTMIX << 24) + SUB_CAST(spPathConstraintMixTimeline, timeline)->pathConstraintIndex;
|
||
|
}
|
||
|
|
||
|
spPathConstraintMixTimeline* spPathConstraintMixTimeline_create (int framesCount) {
|
||
|
return (spPathConstraintMixTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_PATHCONSTRAINTMIX, PATHCONSTRAINTMIX_ENTRIES, _spPathConstraintMixTimeline_apply, _spPathConstraintMixTimeline_getPropertyId);
|
||
|
}
|
||
|
|
||
|
void spPathConstraintMixTimeline_setFrame (spPathConstraintMixTimeline* self, int frameIndex, float time, float rotateMix, float translateMix) {
|
||
|
frameIndex *= PATHCONSTRAINTMIX_ENTRIES;
|
||
|
self->frames[frameIndex] = time;
|
||
|
self->frames[frameIndex + PATHCONSTRAINTMIX_ROTATE] = rotateMix;
|
||
|
self->frames[frameIndex + PATHCONSTRAINTMIX_TRANSLATE] = translateMix;
|
||
|
}
|