axmol/cocos/editor-support/spine/SkeletonBounds.h

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2019-11-23 20:27:39 +08:00
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SKELETONBOUNDS_H_
#define SPINE_SKELETONBOUNDS_H_
#include <spine/dll.h>
#include <spine/BoundingBoxAttachment.h>
#include <spine/Skeleton.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct spPolygon {
float* const vertices;
int count;
int capacity;
} spPolygon;
SP_API spPolygon* spPolygon_create (int capacity);
SP_API void spPolygon_dispose (spPolygon* self);
SP_API int/*bool*/spPolygon_containsPoint (spPolygon* polygon, float x, float y);
SP_API int/*bool*/spPolygon_intersectsSegment (spPolygon* polygon, float x1, float y1, float x2, float y2);
#ifdef SPINE_SHORT_NAMES
typedef spPolygon Polygon;
#define Polygon_create(...) spPolygon_create(__VA_ARGS__)
#define Polygon_dispose(...) spPolygon_dispose(__VA_ARGS__)
#define Polygon_containsPoint(...) spPolygon_containsPoint(__VA_ARGS__)
#define Polygon_intersectsSegment(...) spPolygon_intersectsSegment(__VA_ARGS__)
#endif
/**/
typedef struct spSkeletonBounds {
int count;
spBoundingBoxAttachment** boundingBoxes;
spPolygon** polygons;
float minX, minY, maxX, maxY;
} spSkeletonBounds;
SP_API spSkeletonBounds* spSkeletonBounds_create ();
SP_API void spSkeletonBounds_dispose (spSkeletonBounds* self);
SP_API void spSkeletonBounds_update (spSkeletonBounds* self, spSkeleton* skeleton, int/*bool*/updateAabb);
/** Returns true if the axis aligned bounding box contains the point. */
SP_API int/*bool*/spSkeletonBounds_aabbContainsPoint (spSkeletonBounds* self, float x, float y);
/** Returns true if the axis aligned bounding box intersects the line segment. */
SP_API int/*bool*/spSkeletonBounds_aabbIntersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2);
/** Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds. */
SP_API int/*bool*/spSkeletonBounds_aabbIntersectsSkeleton (spSkeletonBounds* self, spSkeletonBounds* bounds);
/** Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more
* efficient to only call this method if spSkeletonBounds_aabbContainsPoint returns true. */
SP_API spBoundingBoxAttachment* spSkeletonBounds_containsPoint (spSkeletonBounds* self, float x, float y);
/** Returns the first bounding box attachment that contains the line segment, or null. When doing many checks, it is usually
* more efficient to only call this method if spSkeletonBounds_aabbIntersectsSegment returns true. */
SP_API spBoundingBoxAttachment* spSkeletonBounds_intersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2);
/** Returns the polygon for the specified bounding box, or null. */
SP_API spPolygon* spSkeletonBounds_getPolygon (spSkeletonBounds* self, spBoundingBoxAttachment* boundingBox);
#ifdef SPINE_SHORT_NAMES
typedef spSkeletonBounds SkeletonBounds;
#define SkeletonBounds_create(...) spSkeletonBounds_create(__VA_ARGS__)
#define SkeletonBounds_dispose(...) spSkeletonBounds_dispose(__VA_ARGS__)
#define SkeletonBounds_update(...) spSkeletonBounds_update(__VA_ARGS__)
#define SkeletonBounds_aabbContainsPoint(...) spSkeletonBounds_aabbContainsPoint(__VA_ARGS__)
#define SkeletonBounds_aabbIntersectsSegment(...) spSkeletonBounds_aabbIntersectsSegment(__VA_ARGS__)
#define SkeletonBounds_aabbIntersectsSkeleton(...) spSkeletonBounds_aabbIntersectsSkeleton(__VA_ARGS__)
#define SkeletonBounds_containsPoint(...) spSkeletonBounds_containsPoint(__VA_ARGS__)
#define SkeletonBounds_intersectsSegment(...) spSkeletonBounds_intersectsSegment(__VA_ARGS__)
#define SkeletonBounds_getPolygon(...) spSkeletonBounds_getPolygon(__VA_ARGS__)
#endif
#ifdef __cplusplus
}
#endif
#endif /* SPINE_SKELETONBOUNDS_H_ */