axmol/tests/game-controller-test/Classes/GameControllerTest.h

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2014-06-30 03:25:49 +08:00
#ifndef __GAMECONTROLLER_TEST_H__
#define __GAMECONTROLLER_TEST_H__
#include "cocos2d.h"
#include "base/CCGameController.h"
class GameControllerTest : public cocos2d::Layer
{
public:
virtual ~GameControllerTest();
virtual bool init();
static cocos2d::Scene* scene();
// a selector callback
void menuCloseCallback(Ref* sender);
// implement the "static node()" method manually
CREATE_FUNC(GameControllerTest);
void update(float dt);
void onButtonPressed(cocos2d::Controller* controller, cocos2d::ControllerButtonInput* button, cocos2d::Event* event);
void onButtonReleased(cocos2d::Controller* controller, cocos2d::ControllerButtonInput* button, cocos2d::Event* event);
void onAxisValueChanged(cocos2d::Controller* controller, cocos2d::ControllerAxisInput* axis, cocos2d::Event* event);
private:
cocos2d::Controller* _player1;
cocos2d::Sprite* _actor;
cocos2d::Label* _statusLabel;
cocos2d::Label* _leftTriggerLabel;
cocos2d::Label* _rightTriggerLabel;
cocos2d::EventListenerController* _listener;
};
#endif // __GAMECONTROLLER_TEST_H__