mirror of https://github.com/axmolengine/axmol.git
135 lines
3.1 KiB
C
135 lines
3.1 KiB
C
|
#ifndef AL_SOURCE_H
|
||
|
#define AL_SOURCE_H
|
||
|
|
||
|
#include <array>
|
||
|
#include <atomic>
|
||
|
#include <cstddef>
|
||
|
#include <iterator>
|
||
|
#include <limits>
|
||
|
#include <deque>
|
||
|
|
||
|
#include "AL/al.h"
|
||
|
#include "AL/alc.h"
|
||
|
|
||
|
#include "alcontext.h"
|
||
|
#include "aldeque.h"
|
||
|
#include "almalloc.h"
|
||
|
#include "alnumeric.h"
|
||
|
#include "alu.h"
|
||
|
#include "math_defs.h"
|
||
|
#include "vector.h"
|
||
|
#include "voice.h"
|
||
|
|
||
|
struct ALbuffer;
|
||
|
struct ALeffectslot;
|
||
|
|
||
|
|
||
|
#define DEFAULT_SENDS 2
|
||
|
|
||
|
#define INVALID_VOICE_IDX static_cast<ALuint>(-1)
|
||
|
|
||
|
struct ALbufferQueueItem : public VoiceBufferItem {
|
||
|
ALbuffer *mBuffer{nullptr};
|
||
|
|
||
|
DISABLE_ALLOC()
|
||
|
};
|
||
|
|
||
|
|
||
|
struct ALsource {
|
||
|
/** Source properties. */
|
||
|
float Pitch{1.0f};
|
||
|
float Gain{1.0f};
|
||
|
float OuterGain{0.0f};
|
||
|
float MinGain{0.0f};
|
||
|
float MaxGain{1.0f};
|
||
|
float InnerAngle{360.0f};
|
||
|
float OuterAngle{360.0f};
|
||
|
float RefDistance{1.0f};
|
||
|
float MaxDistance{std::numeric_limits<float>::max()};
|
||
|
float RolloffFactor{1.0f};
|
||
|
std::array<float,3> Position{{0.0f, 0.0f, 0.0f}};
|
||
|
std::array<float,3> Velocity{{0.0f, 0.0f, 0.0f}};
|
||
|
std::array<float,3> Direction{{0.0f, 0.0f, 0.0f}};
|
||
|
std::array<float,3> OrientAt{{0.0f, 0.0f, -1.0f}};
|
||
|
std::array<float,3> OrientUp{{0.0f, 1.0f, 0.0f}};
|
||
|
bool HeadRelative{false};
|
||
|
bool Looping{false};
|
||
|
DistanceModel mDistanceModel{DistanceModel::Default};
|
||
|
Resampler mResampler{ResamplerDefault};
|
||
|
DirectMode DirectChannels{DirectMode::Off};
|
||
|
SpatializeMode mSpatialize{SpatializeMode::Auto};
|
||
|
|
||
|
bool DryGainHFAuto{true};
|
||
|
bool WetGainAuto{true};
|
||
|
bool WetGainHFAuto{true};
|
||
|
float OuterGainHF{1.0f};
|
||
|
|
||
|
float AirAbsorptionFactor{0.0f};
|
||
|
float RoomRolloffFactor{0.0f};
|
||
|
float DopplerFactor{1.0f};
|
||
|
|
||
|
/* NOTE: Stereo pan angles are specified in radians, counter-clockwise
|
||
|
* rather than clockwise.
|
||
|
*/
|
||
|
std::array<float,2> StereoPan{{Deg2Rad( 30.0f), Deg2Rad(-30.0f)}};
|
||
|
|
||
|
float Radius{0.0f};
|
||
|
|
||
|
/** Direct filter and auxiliary send info. */
|
||
|
struct {
|
||
|
float Gain;
|
||
|
float GainHF;
|
||
|
float HFReference;
|
||
|
float GainLF;
|
||
|
float LFReference;
|
||
|
} Direct;
|
||
|
struct SendData {
|
||
|
ALeffectslot *Slot;
|
||
|
float Gain;
|
||
|
float GainHF;
|
||
|
float HFReference;
|
||
|
float GainLF;
|
||
|
float LFReference;
|
||
|
};
|
||
|
std::array<SendData,MAX_SENDS> Send;
|
||
|
|
||
|
/**
|
||
|
* Last user-specified offset, and the offset type (bytes, samples, or
|
||
|
* seconds).
|
||
|
*/
|
||
|
double Offset{0.0};
|
||
|
ALenum OffsetType{AL_NONE};
|
||
|
|
||
|
/** Source type (static, streaming, or undetermined) */
|
||
|
ALenum SourceType{AL_UNDETERMINED};
|
||
|
|
||
|
/** Source state (initial, playing, paused, or stopped) */
|
||
|
ALenum state{AL_INITIAL};
|
||
|
|
||
|
/** Source Buffer Queue head. */
|
||
|
al::deque<ALbufferQueueItem> mQueue;
|
||
|
|
||
|
std::atomic_flag PropsClean;
|
||
|
|
||
|
/* Index into the context's Voices array. Lazily updated, only checked and
|
||
|
* reset when looking up the voice.
|
||
|
*/
|
||
|
ALuint VoiceIdx{INVALID_VOICE_IDX};
|
||
|
|
||
|
/** Self ID */
|
||
|
ALuint id{0};
|
||
|
|
||
|
|
||
|
ALsource();
|
||
|
~ALsource();
|
||
|
|
||
|
ALsource(const ALsource&) = delete;
|
||
|
ALsource& operator=(const ALsource&) = delete;
|
||
|
|
||
|
DISABLE_ALLOC()
|
||
|
};
|
||
|
|
||
|
void UpdateAllSourceProps(ALCcontext *context);
|
||
|
|
||
|
#endif
|