2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2022-08-08 18:02:17 +08:00
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https://axys1.github.io/
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2022-07-16 10:43:05 +08:00
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#ifndef _AX_GROUPCOMMAND_H_
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#define _AX_GROUPCOMMAND_H_
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2019-11-23 20:27:39 +08:00
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#include <vector>
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#include <unordered_map>
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#include "base/CCRef.h"
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#include "renderer/CCRenderCommand.h"
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/**
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* @addtogroup renderer
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* @{
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*/
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2022-07-11 17:50:21 +08:00
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NS_AX_BEGIN
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2021-12-25 10:04:45 +08:00
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// Used for internal
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class GroupCommandManager : public Ref
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{
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public:
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int getGroupID();
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void releaseGroupID(int groupID);
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protected:
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friend class Renderer;
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GroupCommandManager();
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~GroupCommandManager();
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bool init();
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std::unordered_map<int, bool> _groupMapping;
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std::vector<int> _unusedIDs;
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};
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/**
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GroupCommand is used to group several command together, and more, it can be nested.
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So it is used to generate the hierarchy for the rendcommands. Every group command will be assigned by a group ID.
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*/
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class AX_DLL GroupCommand : public RenderCommand
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{
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public:
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/**@{
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Constructor and Destructor.
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*/
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GroupCommand();
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~GroupCommand();
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/**@}*/
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2019-11-23 20:27:39 +08:00
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/**Init function for group command*/
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void init(float globalOrder);
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/**called by renderer, get the group ID.*/
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int getRenderQueueID() const { return _renderQueueID; }
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protected:
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int _renderQueueID;
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};
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2022-07-11 17:50:21 +08:00
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NS_AX_END
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2019-11-23 20:27:39 +08:00
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/**
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end of support group
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@}
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*/
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2022-07-16 10:43:05 +08:00
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#endif //_AX_GROUPCOMMAND_H_
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