axmol/template/CCXAppWiz.vs/CCXAppWiz.uphone/HTML/1033/default.htm

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<TITLE>'Cocos2d-win32 Application Wizard'</TITLE>
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<H4 CLASS="HEAD" ID="HEAD">Welcome to the Cocos2d-uphone Application Wizard</H4>
<P CLASS="SUBHEAD" ID="SUBHEAD">This wizard generates a cocos2d-uphone application project
with the properties you specify.</P>
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<SPAN ID="Default" TITLE="Examine an overview of selections" onClick="Next(document, 'default.htm');" TABINDEX="1"> Overview</SPAN>
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<SPAN CLASS="ACTIVELINK" ID="Features" TITLE="Specify features for the cocos2d-x application." onClick="Next(document, 'features.htm');" TABINDEX="1">
Features</SPAN>
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&nbsp;
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<SPAN CLASS="ItemTextTop" ID="PROJECT_SETTINGS">These are the current project settings:<br />
<br />
</SPAN>&nbsp;Cocos2d feature:<UL>
<LI CLASS="LIST">
<SPAN CLASS="SideBtnHidden" ID="CCX_PHYSICAL_ENGINE_SUMMARY" TITLE="">
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</SPAN>&nbsp;Application feature:<UL>
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<SPAN CLASS="ItemText" ID="FinishText">Click <B>Finish</B> from any window to accept the current settings.</SPAN>
<br />
<br />
<!-- SPAN CLASS="ItemText" ID="README_REMINDER" TITLE="">After you create the project, see the project's readme.txt file for information about the project features and files that are generated.</SPAN -->
<SPAN CLASS="ItemText" ID="README_REMINDER" TITLE="">After you create the project, examine the project's files for more information about the classes and resources that are generated.<br />
<br />
<B>Recommend</B> to save the new project&nbsp; to cocos2d-x source&#39;s root directory,
otherwise,&nbsp; modify the include directory and library directory menually.</SPAN>
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