mirror of https://github.com/axmolengine/axmol.git
233 lines
4.9 KiB
C++
233 lines
4.9 KiB
C++
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#include "EffekseerRenderer.Renderer.h"
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#include "EffekseerRenderer.Renderer_Impl.h"
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#include "ModelLoader.h"
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#include "TextureLoader.h"
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#include <Effekseer.h>
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#include <assert.h>
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namespace EffekseerRenderer
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{
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::Effekseer::ModelLoaderRef CreateModelLoader(::Effekseer::Backend::GraphicsDeviceRef gprahicsDevice, ::Effekseer::FileInterfaceRef fileInterface)
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{
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return ::Effekseer::MakeRefPtr<ModelLoader>(gprahicsDevice, fileInterface);
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}
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Renderer::Renderer()
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: impl(new Impl())
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{
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}
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Renderer::~Renderer()
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{
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}
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Renderer::Impl* Renderer::GetImpl()
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{
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return impl.get();
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}
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::Effekseer::Vector3D Renderer::GetLightDirection() const
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{
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return impl->GetLightDirection();
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}
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void Renderer::SetLightDirection(const ::Effekseer::Vector3D& direction)
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{
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impl->SetLightDirection(direction);
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}
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const ::Effekseer::Color& Renderer::GetLightColor() const
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{
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return impl->GetLightColor();
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}
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void Renderer::SetLightColor(const ::Effekseer::Color& color)
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{
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impl->SetLightColor(color);
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}
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const ::Effekseer::Color& Renderer::GetLightAmbientColor() const
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{
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return impl->GetLightAmbientColor();
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}
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void Renderer::SetLightAmbientColor(const ::Effekseer::Color& color)
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{
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impl->SetLightAmbientColor(color);
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}
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::Effekseer::Matrix44 Renderer::GetProjectionMatrix() const
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{
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return impl->GetProjectionMatrix();
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}
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void Renderer::SetProjectionMatrix(const ::Effekseer::Matrix44& mat)
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{
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impl->SetProjectionMatrix(mat);
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}
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::Effekseer::Matrix44 Renderer::GetCameraMatrix() const
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{
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return impl->GetCameraMatrix();
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}
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void Renderer::SetCameraMatrix(const ::Effekseer::Matrix44& mat)
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{
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impl->SetCameraMatrix(mat);
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}
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::Effekseer::Matrix44 Renderer::GetCameraProjectionMatrix() const
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{
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return impl->GetCameraProjectionMatrix();
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}
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::Effekseer::Vector3D Renderer::GetCameraFrontDirection() const
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{
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return impl->GetCameraFrontDirection();
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}
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::Effekseer::Vector3D Renderer::GetCameraPosition() const
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{
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return impl->GetCameraPosition();
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}
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void Renderer::SetCameraParameter(const ::Effekseer::Vector3D& front, const ::Effekseer::Vector3D& position)
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{
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impl->SetCameraParameter(front, position);
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}
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int32_t Renderer::GetDrawCallCount() const
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{
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return impl->GetDrawCallCount();
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}
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int32_t Renderer::GetDrawVertexCount() const
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{
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return impl->GetDrawVertexCount();
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}
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void Renderer::ResetDrawCallCount()
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{
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impl->ResetDrawCallCount();
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}
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void Renderer::ResetDrawVertexCount()
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{
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impl->ResetDrawVertexCount();
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}
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Effekseer::RenderMode Renderer::GetRenderMode() const
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{
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return impl->GetRenderMode();
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}
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void Renderer::SetRenderMode(Effekseer::RenderMode renderMode)
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{
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impl->SetRenderMode(renderMode);
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}
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UVStyle Renderer::GetTextureUVStyle() const
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{
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return impl->GetTextureUVStyle();
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}
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void Renderer::SetTextureUVStyle(UVStyle style)
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{
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impl->SetTextureUVStyle(style);
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}
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UVStyle Renderer::GetBackgroundTextureUVStyle() const
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{
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return impl->GetBackgroundTextureUVStyle();
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}
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void Renderer::SetBackgroundTextureUVStyle(UVStyle style)
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{
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impl->SetBackgroundTextureUVStyle(style);
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}
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float Renderer::GetTime() const
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{
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return impl->GetTime();
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}
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void Renderer::SetTime(float time)
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{
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impl->SetTime(time);
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}
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const ::Effekseer::Backend::TextureRef& Renderer::GetBackground()
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{
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return impl->GetBackground();
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}
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void Renderer::SetBackground(::Effekseer::Backend::TextureRef texture)
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{
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impl->SetBackground(texture);
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}
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::Effekseer::Backend::TextureRef Renderer::CreateProxyTexture(EffekseerRenderer::ProxyTextureType type)
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{
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std::array<uint8_t, 4> buf;
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if (type == EffekseerRenderer::ProxyTextureType::White)
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{
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buf = {255, 255, 255, 255};
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}
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else if (type == EffekseerRenderer::ProxyTextureType::Normal)
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{
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buf = {127, 127, 255, 255};
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}
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else
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{
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assert(0);
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}
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Effekseer::Backend::TextureParameter param;
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param.Format = Effekseer::Backend::TextureFormatType::R8G8B8A8_UNORM;
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param.Dimension = 2;
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param.Size = {1, 1, 1};
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param.MipLevelCount = 1;
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Effekseer::CustomVector<uint8_t> initialData;
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initialData.assign(buf.begin(), buf.end());
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return GetGraphicsDevice()->CreateTexture(param, initialData);
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}
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void Renderer::DeleteProxyTexture(::Effekseer::Backend::TextureRef& texture)
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{
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texture.Reset();
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}
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void Renderer::GetDepth(::Effekseer::Backend::TextureRef& texture, DepthReconstructionParameter& reconstructionParam)
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{
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impl->GetDepth(texture, reconstructionParam);
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}
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void Renderer::SetDepth(::Effekseer::Backend::TextureRef texture, const DepthReconstructionParameter& reconstructionParam)
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{
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impl->SetDepth(texture, reconstructionParam);
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}
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void Renderer::SetMaintainGammaColorInLinearColorSpace(bool value)
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{
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impl->MaintainGammaColorInLinearColorSpace = value;
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}
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Effekseer::Backend::GraphicsDeviceRef Renderer::GetGraphicsDevice() const
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{
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return nullptr;
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}
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std::shared_ptr<ExternalShaderSettings> Renderer::GetExternalShaderSettings() const
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{
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return impl->externalShaderSettings;
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}
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void Renderer::SetExternalShaderSettings(const std::shared_ptr<ExternalShaderSettings>& settings)
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{
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impl->externalShaderSettings = settings;
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}
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} // namespace EffekseerRenderer
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