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/****************************************************************************
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2019-11-23 20:27:39 +08:00
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Copyright (c) 2013 cocos2d-x.org
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2022-10-01 16:24:52 +08:00
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCTIMELINE_ACTION_CACHE_H__
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#define __CCTIMELINE_ACTION_CACHE_H__
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#include <unordered_map>
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#include "base/Map.h"
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#include "base/Data.h"
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2020-10-21 10:12:00 +08:00
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#include "DictionaryHelper.h"
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#include "ActionTimeline/TimelineMacro.h"
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#include "CocosStudioExport.h"
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namespace flatbuffers
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{
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class FlatBufferBuilder;
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struct NodeAction;
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struct TimeLine;
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struct PointFrame;
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struct ScaleFrame;
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struct ColorFrame;
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struct TextureFrame;
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struct EventFrame;
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struct IntFrame;
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struct BoolFrame;
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struct InnerActionFrame;
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struct EasingData;
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struct BlendFrame;
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} // namespace flatbuffers
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NS_TIMELINE_BEGIN
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class ActionTimeline;
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class Timeline;
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class Frame;
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class CCS_DLL ActionTimelineCache
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{
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public:
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/** Gets the singleton */
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static ActionTimelineCache* getInstance();
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/** Destroys the singleton */
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static void destroyInstance();
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void purge();
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void init();
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/** Remove action with filename, and also remove other resource relate with this file */
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void removeAction(std::string_view fileName);
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static ActionTimeline* createAction(std::string_view fileName);
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/** Clone a action with the specified name from the container. */
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ActionTimeline* createActionFromJson(std::string_view fileName);
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ActionTimeline* createActionFromContent(std::string_view fileName, std::string_view content);
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ActionTimeline* loadAnimationActionWithFile(std::string_view fileName);
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ActionTimeline* loadAnimationActionWithContent(std::string_view fileName, std::string_view content);
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ActionTimeline* createActionWithFlatBuffersFile(std::string_view fileName);
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ActionTimeline* createActionWithDataBuffer(ax::Data data, std::string_view fileName);
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ActionTimeline* loadAnimationActionWithFlatBuffersFile(std::string_view fileName);
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ActionTimeline* loadAnimationWithDataBuffer(const ax::Data& data, std::string_view fileName);
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ActionTimeline* createActionWithFlatBuffersForSimulator(std::string_view fileName);
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protected:
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Timeline* loadTimeline(const rapidjson::Value& json);
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Frame* loadVisibleFrame(const rapidjson::Value& json);
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Frame* loadPositionFrame(const rapidjson::Value& json);
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Frame* loadScaleFrame(const rapidjson::Value& json);
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Frame* loadSkewFrame(const rapidjson::Value& json);
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Frame* loadRotationSkewFrame(const rapidjson::Value& json);
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Frame* loadRotationFrame(const rapidjson::Value& json);
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Frame* loadAnchorPointFrame(const rapidjson::Value& json);
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Frame* loadInnerActionFrame(const rapidjson::Value& json);
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Frame* loadColorFrame(const rapidjson::Value& json);
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Frame* loadTextureFrame(const rapidjson::Value& json);
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Frame* loadEventFrame(const rapidjson::Value& json);
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Frame* loadZOrderFrame(const rapidjson::Value& json);
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Timeline* loadTimelineWithFlatBuffers(const flatbuffers::TimeLine* flatbuffers);
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Frame* loadVisibleFrameWithFlatBuffers(const flatbuffers::BoolFrame* flatbuffers);
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Frame* loadPositionFrameWithFlatBuffers(const flatbuffers::PointFrame* flatbuffers);
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Frame* loadScaleFrameWithFlatBuffers(const flatbuffers::ScaleFrame* flatbuffers);
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Frame* loadRotationSkewFrameWithFlatBuffers(const flatbuffers::ScaleFrame* flatbuffers);
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Frame* loadColorFrameWithFlatBuffers(const flatbuffers::ColorFrame* flatbuffers);
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Frame* loadTextureFrameWithFlatBuffers(const flatbuffers::TextureFrame* flatbuffers);
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Frame* loadEventFrameWithFlatBuffers(const flatbuffers::EventFrame* flatbuffers);
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Frame* loadAlphaFrameWithFlatBuffers(const flatbuffers::IntFrame* flatbuffers);
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Frame* loadAnchorPointFrameWithFlatBuffers(const flatbuffers::ScaleFrame* flatbuffers);
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Frame* loadZOrderFrameWithFlatBuffers(const flatbuffers::IntFrame* flatbuffers);
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Frame* loadInnerActionFrameWithFlatBuffers(const flatbuffers::InnerActionFrame* flatbuffers);
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Frame* loadBlendFrameWithFlatBuffers(const flatbuffers::BlendFrame* flatbuffers);
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void loadEasingDataWithFlatBuffers(Frame* frame, const flatbuffers::EasingData* flatbuffers);
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inline ActionTimeline* createActionWithDataBuffer(const ax::Data& data);
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protected:
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typedef std::function<Frame*(const rapidjson::Value& json)> FrameCreateFunc;
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typedef std::pair<std::string, FrameCreateFunc> Pair;
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hlookup::string_map<FrameCreateFunc> _funcs;
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ax::StringMap<ActionTimeline*> _animationActions;
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};
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NS_TIMELINE_END
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#endif /*__CCTIMELINE_ACTION_CACHE_H__*/
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