axmol/cocos/scripting/js-bindings/manual/ScriptingCore.h

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/*
* Created by Rolando Abarca on 3/14/12.
* Copyright (c) 2012 Zynga Inc. All rights reserved.
* Copyright (c) 2013-2014 Chukong Technologies Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef __SCRIPTING_CORE_H__
#define __SCRIPTING_CORE_H__
#include "jsapi.h"
#include "jsfriendapi.h"
#include "cocos2d.h"
#include "ui/CocosGUI.h"
#include "js_bindings_config.h"
#include "js_bindings_core.h"
#include "spidermonkey_specifics.h"
#include "js_manual_conversions.h"
#include "mozilla/Maybe.h"
#include <assert.h>
#include <memory>
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#define ENGINE_VERSION "Cocos2d-JS v3.7"
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void js_log(const char *format, ...);
typedef void (*sc_register_sth)(JSContext* cx, JS::HandleObject global);
void registerDefaultClasses(JSContext* cx, JS::HandleObject global);
class SimpleRunLoop : public cocos2d::Ref
{
public:
void update(float d);
};
class ScriptingCore : public cocos2d::ScriptEngineProtocol
{
private:
JSRuntime *_rt;
JSContext *_cx;
mozilla::Maybe<JS::PersistentRootedObject> _global;
mozilla::Maybe<JS::PersistentRootedObject> _debugGlobal;
//JS::Heap<JSObject*> _global;
//JS::Heap<JSObject*> _debugGlobal;
SimpleRunLoop* _runLoop;
bool _callFromScript;
ScriptingCore();
public:
~ScriptingCore();
static ScriptingCore *getInstance() {
static ScriptingCore* pInstance = NULL;
if (pInstance == NULL) {
pInstance = new ScriptingCore();
}
return pInstance;
};
virtual cocos2d::ccScriptType getScriptType() { return cocos2d::kScriptTypeJavascript; };
/**
@brief Remove Object from lua state
@param object to remove
*/
virtual void removeScriptObjectByObject(cocos2d::Ref* obj);
/**
@brief Execute script code contained in the given string.
@param codes holding the valid script code that should be executed.
@return 0 if the string is excuted correctly.
@return other if the string is excuted wrongly.
*/
virtual int executeString(const char* codes) { return 0; }
void pauseSchedulesAndActions(js_proxy_t* p);
void resumeSchedulesAndActions(js_proxy_t* p);
void cleanupSchedulesAndActions(js_proxy_t* p);
/**
@brief Execute a script file.
@param filename String object holding the filename of the script file that is to be executed
*/
virtual int executeScriptFile(const char* filename) { return 0; }
/**
@brief Execute a scripted global function.
@brief The function should not take any parameters and should return an integer.
@param functionName String object holding the name of the function, in the global script environment, that is to be executed.
@return The integer value returned from the script function.
*/
virtual int executeGlobalFunction(const char* functionName) { return 0; }
virtual int sendEvent(cocos2d::ScriptEvent* message) override;
virtual bool parseConfig(ConfigType type, const std::string& str) override;
virtual bool handleAssert(const char *msg) { return false; }
virtual void setCalledFromScript(bool callFromScript) { _callFromScript = callFromScript; };
virtual bool isCalledFromScript() { return _callFromScript; };
bool executeFunctionWithObjectData(void* nativeObj, const char *name, JSObject *obj);
bool executeFunctionWithOwner(jsval owner, const char *name, uint32_t argc, jsval *vp);
bool executeFunctionWithOwner(jsval owner, const char *name, uint32_t argc, jsval *vp, JS::MutableHandleValue retVal);
bool executeFunctionWithOwner(jsval owner, const char *name, const JS::HandleValueArray& args);
bool executeFunctionWithOwner(jsval owner, const char *name, const JS::HandleValueArray& args, JS::MutableHandleValue retVal);
void executeJSFunctionWithThisObj(JS::HandleValue thisObj, JS::HandleValue callback);
void executeJSFunctionWithThisObj(JS::HandleValue thisObj, JS::HandleValue callback, const JS::HandleValueArray& vp, JS::MutableHandleValue retVal);
/**
* will eval the specified string
* @param string The string with the javascript code to be evaluated
* @param outVal The jsval that will hold the return value of the evaluation.
* Can be NULL.
*/
bool evalString(const char *string, jsval *outVal, const char *filename = NULL, JSContext* cx = NULL, JSObject* global = NULL);
/**
@brief get script object for the given path
@param given script path
@return script object
*/
JSScript* getScript(const char *path);
/**
* will compile the specified string
* @param string The path of the script to be run
*/
void compileScript(const char *path, JSObject* global = NULL, JSContext* cx = NULL);
/**
* will run the specified string
* @param string The path of the script to be run
*/
bool runScript(const char *path);
bool runScript(const char *path, JS::HandleObject global, JSContext* cx = NULL);
/**
* will clean script object the specified string
*/
void cleanScript(const char *path);
std::unordered_map<std::string, JSScript*> &getFileScript();
/**
* will clean all script object
*/
void cleanAllScript();
/**
* initialize everything
*/
void start();
/**
* cleanup everything
*/
void cleanup();
/**
* cleanup everything then initialize everything
*/
void reset();
/**
* will add the register_sth callback to the list of functions that need to be called
* after the creation of the context
*/
void addRegisterCallback(sc_register_sth callback);
/**
* Will create a new context. If one is already there, it will destroy the old context
* and create a new one.
*/
void createGlobalContext();
static void removeAllRoots(JSContext *cx);
int executeCustomTouchEvent(cocos2d::EventTouch::EventCode eventType,
cocos2d::Touch *pTouch, JSObject *obj, JS::MutableHandleValue retval);
int executeCustomTouchEvent(cocos2d::EventTouch::EventCode eventType,
cocos2d::Touch *pTouch, JSObject *obj);
int executeCustomTouchesEvent(cocos2d::EventTouch::EventCode eventType,
const std::vector<cocos2d::Touch*>& touches, JSObject *obj);
/**
* @return the global context
*/
JSContext* getGlobalContext() {
return _cx;
};
/**
* @param cx
* @param message
* @param report
*/
static void reportError(JSContext *cx, const char *message, JSErrorReport *report);
/**
* Log something using CCLog
* @param cx
* @param argc
* @param vp
*/
static bool log(JSContext *cx, uint32_t argc, jsval *vp);
bool setReservedSpot(uint32_t i, JSObject *obj, jsval value);
/**
* run a script from script :)
*/
static bool executeScript(JSContext *cx, uint32_t argc, jsval *vp);
/**
* Force a cycle of GC
* @param cx
* @param argc
* @param vp
*/
static bool forceGC(JSContext *cx, uint32_t argc, jsval *vp);
static bool dumpRoot(JSContext *cx, uint32_t argc, jsval *vp);
static bool addRootJS(JSContext *cx, uint32_t argc, jsval *vp);
static bool removeRootJS(JSContext *cx, uint32_t argc, jsval *vp);
static bool isObjectValid(JSContext *cx, uint32_t argc, jsval *vp);
/**
* enable the debug environment
*/
void debugProcessInput(const std::string& str);
void enableDebugger(unsigned int port = 5086);
JSObject* getDebugGlobal() { return _debugGlobal.ref().get(); }
JSObject* getGlobalObject() { return _global.ref().get(); }
bool isFunctionOverridedInJS(JS::HandleObject obj, const std::string& name, JSNative native);
private:
void string_report(JS::HandleValue val);
void initRegister();
public:
int handleNodeEvent(void* data);
int handleComponentEvent(void* data);
bool handleTouchesEvent(void* nativeObj, cocos2d::EventTouch::EventCode eventCode, const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
bool handleTouchesEvent(void* nativeObj, cocos2d::EventTouch::EventCode eventCode, const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event, JS::MutableHandleValue jsvalRet);
bool handleTouchEvent(void* nativeObj, cocos2d::EventTouch::EventCode eventCode, cocos2d::Touch* touch, cocos2d::Event* event);
bool handleTouchEvent(void* nativeObj, cocos2d::EventTouch::EventCode eventCode, cocos2d::Touch* touch, cocos2d::Event* event, JS::MutableHandleValue jsvalRet);
bool handleMouseEvent(void* nativeObj, cocos2d::EventMouse::MouseEventType eventType, cocos2d::Event* event);
bool handleMouseEvent(void* nativeObj, cocos2d::EventMouse::MouseEventType eventType, cocos2d::Event* event, JS::MutableHandleValue jsvalRet);
bool handleKeybardEvent(void* nativeObj, cocos2d::EventKeyboard::KeyCode keyCode, bool isPressed, cocos2d::Event* event);
bool handleFocusEvent(void* nativeObj, cocos2d::ui::Widget* widgetLoseFocus, cocos2d::ui::Widget* widgetGetFocus);
void restartVM();
};
JSObject* NewGlobalObject(JSContext* cx, bool debug = false);
bool jsb_set_reserved_slot(JSObject *obj, uint32_t idx, jsval value);
bool jsb_get_reserved_slot(JSObject *obj, uint32_t idx, jsval& ret);
js_proxy_t* jsb_new_proxy(void* nativeObj, JSObject* jsObj);
js_proxy_t* jsb_get_native_proxy(void* nativeObj);
js_proxy_t* jsb_get_js_proxy(JSObject* jsObj);
void jsb_remove_proxy(js_proxy_t* nativeProxy, js_proxy_t* jsProxy);
template <class T>
jsval getJSObject(JSContext* cx, T* nativeObj)
{
js_proxy_t *proxy = js_get_or_create_proxy<T>(cx, nativeObj);
return proxy ? OBJECT_TO_JSVAL(proxy->obj) : JSVAL_NULL;
}
void removeJSObject(JSContext* cx, void* nativeObj);
#endif /* __SCRIPTING_CORE_H__ */