axmol/cocos/scripting/js-bindings/script/jsb_cocos2d.js

2896 lines
80 KiB
JavaScript
Raw Normal View History

2015-05-05 10:50:19 +08:00
/*
* Copyright (c) 2013-2014 Chukong Technologies Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
//
// cocos2d constants
//
// CCConfig.js
//
2015-07-16 16:53:43 +08:00
cc.ENGINE_VERSION = "Cocos2d-JS v3.7";
2015-05-05 10:50:19 +08:00
cc.FIX_ARTIFACTS_BY_STRECHING_TEXEL = 0;
cc.DIRECTOR_STATS_POSITION = {x: 0, y: 0};
cc.DIRECTOR_FPS_INTERVAL = 0.5;
cc.COCOSNODE_RENDER_SUBPIXEL = 1;
cc.SPRITEBATCHNODE_RENDER_SUBPIXEL = 1;
cc.OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA = 0;
cc.TEXTURE_ATLAS_USE_TRIANGLE_STRIP = 0;
cc.TEXTURE_ATLAS_USE_VAO = 0;
cc.TEXTURE_NPOT_SUPPORT = 0;
cc.RETINA_DISPLAY_SUPPORT = 1;
cc.RETINA_DISPLAY_FILENAME_SUFFIX = "-hd";
cc.USE_LA88_LABELS = 1;
cc.SPRITE_DEBUG_DRAW = 0;
cc.SPRITEBATCHNODE_DEBUG_DRAW = 0;
cc.LABELBMFONT_DEBUG_DRAW = 0;
cc.LABELATLAS_DEBUG_DRAW = 0;
cc.IS_RETINA_DISPLAY_SUPPORTED = 1;
cc.DEFAULT_ENGINE = cc.ENGINE_VERSION + "-native";
cc.ENABLE_STACKABLE_ACTIONS = 1;
cc.ENABLE_GL_STATE_CACHE = 1;
// Resolution policies
cc.ResolutionPolicy = {
// The entire application is visible in the specified area without trying to preserve the original aspect ratio.
// Distortion can occur, and the application may appear stretched or compressed.
EXACT_FIT:0,
// The entire application fills the specified area, without distortion but possibly with some cropping,
// while maintaining the original aspect ratio of the application.
NO_BORDER:1,
// The entire application is visible in the specified area without distortion while maintaining the original
// aspect ratio of the application. Borders can appear on two sides of the application.
SHOW_ALL:2,
// The application takes the height of the design resolution size and modifies the width of the internal
// canvas so that it fits the aspect ratio of the device
// no distortion will occur however you must make sure your application works on different
// aspect ratios
FIXED_HEIGHT:3,
// The application takes the width of the design resolution size and modifies the height of the internal
// canvas so that it fits the aspect ratio of the device
// no distortion will occur however you must make sure your application works on different
// aspect ratios
FIXED_WIDTH:4,
UNKNOWN:5
};
cc.LANGUAGE_ENGLISH = 0;
cc.LANGUAGE_CHINESE = 1;
cc.LANGUAGE_FRENCH = 2;
cc.LANGUAGE_ITALIAN = 3;
cc.LANGUAGE_GERMAN = 4;
cc.LANGUAGE_SPANISH = 5;
cc.LANGUAGE_RUSSIAN = 6;
cc.LANGUAGE_KOREAN = 7;
cc.LANGUAGE_JAPANESE = 8;
cc.LANGUAGE_HUNGARIAN = 9;
cc.LANGUAGE_PORTUGUESE = 10;
cc.LANGUAGE_ARABIC = 11;
cc.Director.PROJECTION_2D = 0;
cc.Director.PROJECTION_3D = 1;
cc.Director.PROJECTION_CUSTOM = 3;
cc.Director.PROJECTION_DEFAULT = cc.Director.PROJECTION_3D;
cc.DEVICE_ORIENTATION_PORTRAIT = 0;
cc.DEVICE_ORIENTATION_LANDSCAPE_LEFT = 1;
cc.DEVICE_ORIENTATION_PORTRAIT_UPSIDE_DOWN = 2;
cc.DEVICE_ORIENTATION_LANDSCAPE_RIGHT = 3;
cc.DEVICE_MAX_ORIENTATIONS = 2;
cc.IMAGE_FORMAT_JPEG = 0;
cc.IMAGE_FORMAT_PNG = 1;
cc.IMAGE_FORMAT_RAWDATA = 9;
cc.TOUCH_ALL_AT_ONCE = 0;
cc.TOUCH_ONE_BY_ONE = 1;
cc.TRANSITION_ORIENTATION_LEFT_OVER = 0;
cc.TRANSITION_ORIENTATION_RIGHT_OVER = 1;
cc.TRANSITION_ORIENTATION_UP_OVER = 0;
cc.TRANSITION_ORIENTATION_DOWN_OVER = 1;
cc.RED = {r:255, g:0, b:0};
cc.GREEN = {r:0, g:255, b:0};
cc.BLUE = {r:0, g:0, b:255};
cc.BLACK = {r:0, g:0, b:0};
cc.WHITE = {r:255, g:255, b:255};
cc.YELLOW = {r:255, g:255, b:0};
cc.POINT_ZERO = {x:0, y:0};
cc.PARTICLE_DEFAULT_CAPACITY = 500;
cc.MENU_STATE_WAITING = 0;
cc.MENU_STATE_TRACKING_TOUCH = 1;
cc.MENU_HANDLER_PRIORITY = -128;
cc.DEFAULT_PADDING = 5;
cc.Scheduler.PRIORITY_SYSTEM = -2147483648;
var _Class = cc.Texture2D;
_Class.PIXEL_FORMAT_NONE = -1;
_Class.PIXEL_FORMAT_AUTO = 0;
_Class.PIXEL_FORMAT_BGRA8888 = 1;
_Class.PIXEL_FORMAT_RGBA8888 = 2;
_Class.PIXEL_FORMAT_RGB888 = 3;
_Class.PIXEL_FORMAT_RGB565 = 4;
_Class.PIXEL_FORMAT_A8 = 5;
_Class.PIXEL_FORMAT_I8 = 6;
_Class.PIXEL_FORMAT_AI88 = 7;
_Class.PIXEL_FORMAT_RGBA4444 = 8;
_Class.PIXEL_FORMAT_RGB5A1 = 9;
_Class.PIXEL_FORMAT_PVRTC4 = 10;
_Class.PIXEL_FORMAT_PVRTC4A = 11;
_Class.PIXEL_FORMAT_PVRTC2 = 11;
_Class.PIXEL_FORMAT_PVRTC2A = 13;
_Class.PIXEL_FORMAT_ETC = 14;
_Class.PIXEL_FORMAT_S3TC_DXT1 = 15;
_Class.PIXEL_FORMAT_S3TC_DXT3 = 16;
_Class.PIXEL_FORMAT_S3TC_DXT5 = 17;
_Class.PIXEL_FORMAT_ATC_RGB = 18;
_Class.PIXEL_FORMAT_ATC_EXPLICIT_ALPHA = 19;
_Class.PIXEL_FORMAT_ATC_INTERPOLATED_ALPHA = 20;
_Class.PIXEL_FORMAT_DEFAULT = _Class.PIXEL_FORMAT_AUTO;
_Class.defaultPixelFormat = _Class.PIXEL_FORMAT_DEFAULT;
// For blend
cc.ONE = 1;
cc.ZERO = 0;
cc.SRC_ALPHA = 0x0302;
cc.SRC_ALPHA_SATURATE = 0x308;
cc.SRC_COLOR = 0x300;
cc.DST_ALPHA = 0x304;
cc.DST_COLOR = 0x306;
cc.ONE_MINUS_SRC_ALPHA = 0x0303;
cc.ONE_MINUS_SRC_COLOR = 0x301;
cc.ONE_MINUS_DST_ALPHA = 0x305;
cc.ONE_MINUS_DST_COLOR = 0x0307;
cc.ONE_MINUS_CONSTANT_ALPHA = 0x8004;
cc.ONE_MINUS_CONSTANT_COLOR = 0x8002;
//texture parameters
cc.LINEAR = 0x2601;
cc.REPEAT = 0x2901;
cc.CLAMP_TO_EDGE = 0x812f;
cc.MIRRORED_REPEAT = 0x8370;
cc.VERTEX_ATTRIB_FLAG_NONE = 0;
cc.VERTEX_ATTRIB_FLAG_POSITION = 1 << 0;
cc.VERTEX_ATTRIB_FLAG_COLOR = 1 << 1;
cc.VERTEX_ATTRIB_FLAG_TEX_COORDS = 1 << 2;
cc.VERTEX_ATTRIB_FLAG_POS_COLOR_TEX = ( cc.VERTEX_ATTRIB_FLAG_POSITION | cc.VERTEX_ATTRIB_FLAG_COLOR | cc.VERTEX_ATTRIB_FLAG_TEX_COORDS );
cc.GL_ALL = 0;
cc.VERTEX_ATTRIB_POSITION = 0;
cc.VERTEX_ATTRIB_COLOR = 1;
cc.VERTEX_ATTRIB_TEX_COORDS = 2;
cc.VERTEX_ATTRIB_MAX = 3;
cc.UNIFORM_PMATRIX = 0;
cc.UNIFORM_MVMATRIX = 1;
cc.UNIFORM_MVPMATRIX = 2;
cc.UNIFORM_TIME = 3;
cc.UNIFORM_SINTIME = 4;
cc.UNIFORM_COSTIME = 5;
cc.UNIFORM_RANDOM01 = 6;
cc.UNIFORM_SAMPLER = 7;
cc.UNIFORM_MAX = 8;
// Shaders
cc.UNIFORM_TIME_S = "CC_Time";
cc.UNIFORM_COS_TIME_S = 'CC_CosTime';
cc.UNIFORM_COSTIME_S = "CC_CosTime";
cc.UNIFORM_SIN_TIME_S = 'CC_SinTime';
cc.UNIFORM_SINTIME_S = "CC_SinTime";
cc.UNIFORM_PMATRIX_S = "CC_PMatrix";
cc.UNIFORM_MVMATRIX_S = "CC_MVMatrix";
cc.UNIFORM_MVPMATRIX_S = "CC_MVPMatrix";
cc.UNIFORM_P_MATRIX_S = 'CC_PMatrix';
cc.UNIFORM_MV_MATRIX_S = 'CC_MVMatrix';
cc.UNIFORM_MVP_MATRIX_S = 'CC_MVPMatrix';
cc.UNIFORM_RANDOM01_S = 'CC_Random01';
cc.UNIFORM_SAMPLER_S = 'CC_Texture0';
cc.UNIFORM_ALPHA_TEST_VALUE_S = "CC_AlphaValue";
cc.ITEM_SIZE = 32;
cc.CURRENT_ITEM = 0xc0c05001;
cc.ZOOM_ACTION_TAG = 0xc0c05002;
cc.NORMAL_TAG = 8801;
cc.SELECTED_TAG = 8802;
cc.DISABLE_TAG = 8803;
cc.stencilBits = -1; //CCClippingNode.js
cc.g_NumberOfDraws = 0; //CCDirector.js
cc.PRIORITY_NON_SYSTEM = cc.PRIORITY_SYSTEM + 1; //CCScheduler.js
cc.s_globalOrderOfArrival = 1;
cc.Event.TOUCH = 0; //CCEvent.js
cc.Event.KEYBOARD = 1;
cc.Event.ACCELERATION = 2;
cc.Event.MOUSE = 3;
cc.Event.FOCUS = 4
//game controller 5
cc.Event.CUSTOM = 6;
cc.EventMouse.NONE = 0;
cc.EventMouse.DOWN = 1;
cc.EventMouse.UP = 2;
cc.EventMouse.MOVE = 3;
cc.EventMouse.SCROLL = 4;
cc.EventMouse.BUTTON_LEFT = 0;
2015-05-12 18:02:36 +08:00
cc.EventMouse.BUTTON_RIGHT = 1;
cc.EventMouse.BUTTON_MIDDLE = 2;
2015-05-05 10:50:19 +08:00
cc.EventMouse.BUTTON_4 = 3;
cc.EventMouse.BUTTON_5 = 4;
cc.EventMouse.BUTTON_6 = 5;
cc.EventMouse.BUTTON_7 = 6;
cc.EventMouse.BUTTON_8 = 7;
cc.EventTouch.MAX_TOUCHES = 5;
cc.EventTouch.EventCode = {BEGAN: 0, MOVED: 1, ENDED: 2, CANCELLED: 3};
cc.SpriteBatchNode.DEFAULT_CAPACITY = 29; //CCSpriteBatchNode.js
cc.ParticleSystem.SHAPE_MODE = 0; //CCParticleSystem.js
cc.ParticleSystem.TEXTURE_MODE = 1;
cc.ParticleSystem.STAR_SHAPE = 0;
cc.ParticleSystem.BALL_SHAPE = 1;
cc.ProgressTimer.TEXTURE_COORDS_COUNT = 4; //CCProgressTimer.js
cc.ProgressTimer.TEXTURE_COORDS = 0x4b;
cc.IMAGE_FORMAT_RAWDATA = 2; //CCRenderTexture.js
cc.TMXLayerInfo.ATTRIB_NONE = 1 << 0; //CCTMXXMLParser.js
cc.TMXLayerInfo.ATTRIB_BASE64 = 1 << 1;
cc.TMXLayerInfo.ATTRIB_GZIP = 1 << 2;
cc.TMXLayerInfo.ATTRIB_ZLIB = 1 << 3;
cc.TMX_PROPERTY_NONE = 0;
cc.TMX_PROPERTY_MAP = 1;
cc.TMX_PROPERTY_LAYER = 2;
cc.TMX_PROPERTY_OBJECTGROUP = 3;
cc.TMX_PROPERTY_OBJECT = 4;
cc.TMX_PROPERTY_TILE = 5;
cc.SCENE_FADE = 4208917214; //CCTransition.js
cc.SCENE_RADIAL = 0xc001; //CCTransitionProgress.js
//
// CCMacro.js export
//
/**
* @constant
* @type Number
*/
cc.INVALID_INDEX = -1;
/**
* PI is the ratio of a circle's circumference to its diameter.
* @constant
* @type Number
*/
cc.PI = Math.PI;
/**
* @constant
* @type Number
*/
cc.FLT_MAX = parseFloat('3.402823466e+38F');
/**
* @constant
* @type Number
*/
cc.RAD = cc.PI / 180;
/**
* @constant
* @type Number
*/
cc.DEG = 180 / cc.PI;
/**
* maximum unsigned int value
* @constant
* @type Number
*/
cc.UINT_MAX = 0xffffffff;
/**
* <p>
* simple macro that swaps 2 variables<br/>
* modified from c++ macro, you need to pass in the x and y variables names in string, <br/>
* and then a reference to the whole object as third variable
* </p>
* @param x
* @param y
* @param ref
* @function
* @deprecated
*/
cc.swap = function (x, y, ref) {
if ((typeof ref) == 'object' && (typeof ref.x) != 'undefined' && (typeof ref.y) != 'undefined') {
var tmp = ref[x];
ref[x] = ref[y];
ref[y] = tmp;
} else
cc.log("cc.swap is being modified from original macro, please check usage");
};
/**
* <p>
* Linear interpolation between 2 numbers, the ratio sets how much it is biased to each end
* </p>
* @param {Number} a number A
* @param {Number} b number B
* @param {Number} r ratio between 0 and 1
* @function
* @example
* cc.lerp(2,10,0.5)//returns 6<br/>
* cc.lerp(2,10,0.2)//returns 3.6
*/
cc.lerp = function (a, b, r) {
return a + (b - a) * r;
};
/**
* get a random number from 0 to 0xffffff
* @function
* @returns {number}
*/
cc.rand = function () {
return Math.random() * 0xffffff;
};
/**
* returns a random float between -1 and 1
* @return {Number}
* @function
*/
cc.randomMinus1To1 = function () {
return (Math.random() - 0.5) * 2;
};
/**
* returns a random float between 0 and 1
* @return {Number}
* @function
*/
cc.random0To1 = Math.random;
/**
* converts degrees to radians
* @param {Number} angle
* @return {Number}
* @function
*/
cc.degreesToRadians = function (angle) {
return angle * cc.RAD;
};
/**
* converts radians to degrees
* @param {Number} angle
* @return {Number}
* @function
*/
cc.radiansToDegrees = function (angle) {
return angle * cc.DEG;
};
/**
* @constant
* @type Number
*/
cc.REPEAT_FOREVER = 0xffffffff;
/**
* default gl blend src function. Compatible with premultiplied alpha images.
* @constant
* @type Number
*/
cc.BLEND_SRC = cc.OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA ? 1 : 0x0302;
/**
* default gl blend dst function. Compatible with premultiplied alpha images.
* @constant
* @type Number
*/
cc.BLEND_DST = 0x0303;
/**
* Helpful macro that setups the GL server state, the correct GL program and sets the Model View Projection matrix
* @param {cc.Node} node setup node
* @function
*/
cc.nodeDrawSetup = function (node) {
//cc.glEnable(node._glServerState);
if (node._shaderProgram) {
//cc._renderContext.useProgram(node._shaderProgram._programObj);
node._shaderProgram.use();
node._shaderProgram.setUniformForModelViewAndProjectionMatrixWithMat4();
}
};
/**
* <p>
* GL states that are enabled:<br/>
* - GL_TEXTURE_2D<br/>
* - GL_VERTEX_ARRAY<br/>
* - GL_TEXTURE_COORD_ARRAY<br/>
* - GL_COLOR_ARRAY<br/>
* </p>
* @function
*/
cc.enableDefaultGLStates = function () {
//TODO OPENGL STUFF
/*
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);*/
};
/**
* <p>
* Disable default GL states:<br/>
* - GL_TEXTURE_2D<br/>
* - GL_TEXTURE_COORD_ARRAY<br/>
* - GL_COLOR_ARRAY<br/>
* </p>
* @function
*/
cc.disableDefaultGLStates = function () {
//TODO OPENGL
/*
glDisable(GL_TEXTURE_2D);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
*/
};
/**
* <p>
* Increments the GL Draws counts by one.<br/>
* The number of calls per frame are displayed on the screen when the CCDirector's stats are enabled.<br/>
* </p>
* @param {Number} addNumber
* @function
*/
cc.incrementGLDraws = function (addNumber) {
cc.g_NumberOfDraws += addNumber;
};
/**
* @constant
* @type Number
*/
cc.FLT_EPSILON = 0.0000001192092896;
/**
* <p>
* On Mac it returns 1;<br/>
* On iPhone it returns 2 if RetinaDisplay is On. Otherwise it returns 1
* </p>
* @function
*/
cc.contentScaleFactor = cc.IS_RETINA_DISPLAY_SUPPORTED ? function () {
return cc.director.getContentScaleFactor();
} : function () {
return 1;
};
/**
* Converts a Point in points to pixels
* @param {cc.Point} points
* @return {cc.Point}
* @function
*/
cc.pointPointsToPixels = function (points) {
var scale = cc.contentScaleFactor();
return cc.p(points.x * scale, points.y * scale);
};
/**
* Converts a Point in pixels to points
* @param {Point} pixels
* @function
*/
cc.pointPixelsToPoints = function (pixels) {
var scale = cc.contentScaleFactor();
return cc.p(pixels.x / scale, pixels.y / scale);
};
cc._pointPixelsToPointsOut = function(pixels, outPoint){
var scale = cc.contentScaleFactor();
outPoint.x = pixels.x / scale;
outPoint.y = pixels.y / scale;
};
/**
* Converts a Size in points to pixels
* @param {cc.Size} sizeInPoints
* @return {cc.Size}
* @function
*/
cc.sizePointsToPixels = function (sizeInPoints) {
var scale = cc.contentScaleFactor();
return cc.size(sizeInPoints.width * scale, sizeInPoints.height * scale);
};
/**
* Converts a size in pixels to points
* @param {cc.Size} sizeInPixels
* @return {cc.Size}
* @function
*/
cc.sizePixelsToPoints = function (sizeInPixels) {
var scale = cc.contentScaleFactor();
return cc.size(sizeInPixels.width / scale, sizeInPixels.height / scale);
};
cc._sizePixelsToPointsOut = function (sizeInPixels, outSize) {
var scale = cc.contentScaleFactor();
outSize.width = sizeInPixels.width / scale;
outSize.height = sizeInPixels.height / scale;
};
/**
* Converts a rect in pixels to points
* @param {cc.Rect} pixel
* @function
*/
cc.rectPixelsToPoints = cc.IS_RETINA_DISPLAY_SUPPORTED ? function (pixel) {
var scale = cc.contentScaleFactor();
return cc.rect(pixel.x / scale, pixel.y / scale,
pixel.width / scale, pixel.height / scale);
} : function (p) {
return p;
};
/**
* Converts a rect in points to pixels
* @param {cc.Rect} point
* @function
*/
cc.rectPointsToPixels = cc.IS_RETINA_DISPLAY_SUPPORTED ? function (point) {
var scale = cc.contentScaleFactor();
return cc.rect(point.x * scale, point.y * scale,
point.width * scale, point.height * scale);
} : function (p) {
return p;
};
cc.checkGLErrorDebug = function () {
if (cc.renderMode == cc._RENDER_TYPE_WEBGL) {
var _error = cc._renderContext.getError();
if (_error) {
cc.log(CC._localZOrder.checkGLErrorDebug, _error);
}
}
};
//
// Reusable objects
//
cc._reuse_p = [ {x:0, y:0}, {x:0,y:0}, {x:0,y:0}, {x:0,y:0} ];
cc._reuse_p_index = 0;
cc._reuse_size = {width:0, height:0};
cc._reuse_rect = {x:0, y:0, width:0, height:0};
cc._reuse_color3b = {r:255, g:255, b:255 };
cc._reuse_color4b = {r:255, g:255, b:255, a:255 };
//
// Basic sturcture : Point
//
cc.p = function( x, y )
{
if (x == undefined)
return {x: 0, y: 0};
if (y == undefined)
return {x: x.x, y: x.y};
return {x:x, y:y};
};
cc._p = function( x, y )
{
if( cc._reuse_p_index == cc._reuse_p.length )
cc._reuse_p_index = 0;
var p = cc._reuse_p[ cc._reuse_p_index];
cc._reuse_p_index++;
p.x = x;
p.y = y;
return p;
};
cc.pointEqualToPoint = function (point1, point2) {
return ((point1.x == point2.x) && (point1.y == point2.y));
};
cc.PointZero = function () {
return cc.p(0, 0);
};
/**
* Unrotates two points.
* @param {cc.Point} v1
* @param {cc.Point} v2
* @return {cc.Point}
*/
cc.pUnrotate = function (v1, v2) {
return cc.p(v1.x * v2.x + v1.y * v2.y, v1.y * v2.x - v1.x * v2.y);
};
/**
* Converts radians to a normalized vector.
* @param {Number} a
* @return {cc.Point}
*/
cc.pForAngle = function (a) {
return cc.p(Math.cos(a), Math.sin(a));
};
/**
* Converts a vector to radians.
* @param {cc.Point} v
* @return {Number}
*/
cc.pToAngle = function (v) {
return Math.atan2(v.y, v.x);
};
/**
* Clamp a value between from and to.
* @param {Number} value
* @param {Number} min_inclusive
* @param {Number} max_inclusive
* @return {Number}
*/
cc.clampf = function (value, min_inclusive, max_inclusive) {
if (min_inclusive > max_inclusive) {
var temp = min_inclusive;
min_inclusive = max_inclusive;
max_inclusive = temp;
}
return value < min_inclusive ? min_inclusive : value < max_inclusive ? value : max_inclusive;
};
/**
* Quickly convert cc.Size to a cc.Point
* @param {cc.Size} s
* @return {cc.Point}
*/
cc.pFromSize = function (s) {
return cc.p(s.width, s.height);
};
/**
* Run a math operation function on each point component <br />
* Math.abs, Math.fllor, Math.ceil, Math.round.
* @param {cc.Point} p
* @param {Function} opFunc
* @return {cc.Point}
* @example
* //For example: let's try to take the floor of x,y
* var p = cc.pCompOp(cc.p(10,10),Math.abs);
*/
cc.pCompOp = function (p, opFunc) {
return cc.p(opFunc(p.x), opFunc(p.y));
};
/**
* Linear Interpolation between two points a and b
* alpha == 0 ? a
* alpha == 1 ? b
* otherwise a value between a..b
* @param {cc.Point} a
* @param {cc.Point} b
* @param {Number} alpha
* @return {cc.pAdd}
*/
cc.pLerp = function (a, b, alpha) {
return cc.pAdd(cc.pMult(a, 1 - alpha), cc.pMult(b, alpha));
};
/**
* @param {cc.Point} a
* @param {cc.Point} b
* @param {Number} variance
* @return {Boolean} if points have fuzzy equality which means equal with some degree of variance.
*/
cc.pFuzzyEqual = function (a, b, variance) {
if (a.x - variance <= b.x && b.x <= a.x + variance) {
if (a.y - variance <= b.y && b.y <= a.y + variance)
return true;
}
return false;
};
/**
* Multiplies a nd b components, a.x*b.x, a.y*b.y
* @param {cc.Point} a
* @param {cc.Point} b
* @return {cc.Point}
*/
cc.pCompMult = function (a, b) {
return cc.p(a.x * b.x, a.y * b.y);
};
/**
* @param {cc.Point} a
* @param {cc.Point} b
* @return {Number} the signed angle in radians between two vector directions
*/
cc.pAngleSigned = function (a, b) {
var a2 = cc.pNormalize(a);
var b2 = cc.pNormalize(b);
var angle = Math.atan2(a2.x * b2.y - a2.y * b2.x, cc.pDot(a2, b2));
if (Math.abs(angle) < cc.POINT_EPSILON)
return 0.0;
return angle;
};
/**
* @param {cc.Point} a
* @param {cc.Point} b
* @return {Number} the angle in radians between two vector directions
*/
cc.pAngle = function (a, b) {
var angle = Math.acos(cc.pDot(cc.pNormalize(a), cc.pNormalize(b)));
if (Math.abs(angle) < cc.POINT_EPSILON) return 0.0;
return angle;
};
/**
* Rotates a point counter clockwise by the angle around a pivot
* @param {cc.Point} v v is the point to rotate
* @param {cc.Point} pivot pivot is the pivot, naturally
* @param {Number} angle angle is the angle of rotation cw in radians
* @return {cc.Point} the rotated point
*/
cc.pRotateByAngle = function (v, pivot, angle) {
var r = cc.pSub(v, pivot);
var cosa = Math.cos(angle), sina = Math.sin(angle);
var t = r.x;
r.x = t * cosa - r.y * sina + pivot.x;
r.y = t * sina + r.y * cosa + pivot.y;
return r;
};
/**
* A general line-line intersection test
* @param {cc.Point} A A is the startpoint for the first line P1 = (p1 - p2).
* @param {cc.Point} B B is the endpoint for the first line P1 = (p1 - p2).
* @param {cc.Point} C C is the startpoint for the second line P2 = (p3 - p4).
* @param {cc.Point} D D is the endpoint for the second line P2 = (p3 - p4).
* @param {cc.Point} retP retP.x is the range for a hitpoint in P1 (pa = p1 + s*(p2 - p1)), <br />
* retP.y is the range for a hitpoint in P3 (pa = p2 + t*(p4 - p3)).
* @return {Boolean}
* indicating successful intersection of a line<br />
* note that to truly test intersection for segments we have to make<br />
* sure that s & t lie within [0..1] and for rays, make sure s & t > 0<br />
* the hit point is p3 + t * (p4 - p3);<br />
* the hit point also is p1 + s * (p2 - p1);
*/
cc.pLineIntersect = function (A, B, C, D, retP) {
if ((A.x == B.x && A.y == B.y) || (C.x == D.x && C.y == D.y)) {
return false;
}
var BAx = B.x - A.x;
var BAy = B.y - A.y;
var DCx = D.x - C.x;
var DCy = D.y - C.y;
var ACx = A.x - C.x;
var ACy = A.y - C.y;
var denom = DCy * BAx - DCx * BAy;
retP.x = DCx * ACy - DCy * ACx;
retP.y = BAx * ACy - BAy * ACx;
if (denom == 0) {
if (retP.x == 0 || retP.y == 0) {
// Lines incident
return true;
}
// Lines parallel and not incident
return false;
}
retP.x = retP.x / denom;
retP.y = retP.y / denom;
return true;
};
/**
* ccpSegmentIntersect return YES if Segment A-B intersects with segment C-D.
* @param {cc.Point} A
* @param {cc.Point} B
* @param {cc.Point} C
* @param {cc.Point} D
* @return {Boolean}
*/
cc.pSegmentIntersect = function (A, B, C, D) {
var retP = cc.p(0, 0);
if (cc.pLineIntersect(A, B, C, D, retP))
if (retP.x >= 0.0 && retP.x <= 1.0 && retP.y >= 0.0 && retP.y <= 1.0)
return true;
return false;
};
/**
* ccpIntersectPoint return the intersection point of line A-B, C-D
* @param {cc.Point} A
* @param {cc.Point} B
* @param {cc.Point} C
* @param {cc.Point} D
* @return {cc.Point}
*/
cc.pIntersectPoint = function (A, B, C, D) {
var retP = cc.p(0, 0);
if (cc.pLineIntersect(A, B, C, D, retP)) {
// Point of intersection
var P = cc.p(0, 0);
P.x = A.x + retP.x * (B.x - A.x);
P.y = A.y + retP.x * (B.y - A.y);
return P;
}
return cc.p(0,0);
};
/**
* check to see if both points are equal
* @param {cc.Point} A A ccp a
* @param {cc.Point} B B ccp b to be compared
* @return {Boolean} the true if both ccp are same
*/
cc.pSameAs = function (A, B) {
if ((A != null) && (B != null)) {
return (A.x == B.x && A.y == B.y);
}
return false;
};
/**
* sets the position of the point to 0
*/
cc.pZeroIn = function(v) {
v.x = 0;
v.y = 0;
};
/**
* copies the position of one point to another
*/
cc.pIn = function(v1, v2) {
v1.x = v2.x;
v1.y = v2.y;
};
/**
* multiplies the point with the given factor (inplace)
*/
cc.pMultIn = function(point, floatVar) {
point.x *= floatVar;
point.y *= floatVar;
};
/**
* subtracts one point from another (inplace)
*/
cc.pSubIn = function(v1, v2) {
v1.x -= v2.x;
v1.y -= v2.y;
};
/**
* adds one point to another (inplace)
*/
cc.pAddIn = function(v1, v2) {
v1.x += v2.x;
v1.y += v2.y;
};
/**
* normalizes the point (inplace)
*/
cc.pNormalizeIn = function(v) {
cc.pMultIn(v, 1.0 / Math.sqrt(v.x * v.x + v.y * v.y));
};
//
// Grid
//
cc._g = function( x, y )
{
cc._reuse_grid.x = x;
cc._reuse_grid.y = y;
return cc._reuse_grid;
};
//
// Basic sturcture : Size
//
cc.size = function(w,h)
{
return {width:w, height:h};
};
cc._size = function(w,h)
{
cc._reuse_size.width = w;
cc._reuse_size.height = h;
return cc._reuse_size;
};
cc.sizeEqualToSize = function (size1, size2)
{
return ((size1.width == size2.width) && (size1.height == size2.height));
};
cc.SizeZero = function () {
return cc.size(0, 0);
};
/**
* create a cc.rect object
* @param {Number|cc.point|cc.rect} [x] a Number value as x or a cc.point object as origin or a cc.rect clone object
* @param {Number|cc.size} [y] x1 a Number value as y or a cc.size object as size
* @param {Number} [w]
* @param {Number} [h]
* @return {Object} a cc.rect object
*/
cc.rect = function(x,y,w,h)
{
var argLen = arguments.length;
if (argLen === 0)
return { x: 0, y: 0, width: 0, height: 0 };
if (argLen === 1)
return { x: x.x, y: x.y, width: x.width, height: x.height };
if (argLen === 2)
return { x: x.x, y: x.y, width: y.width, height: y.height };
if (argLen === 4)
return { x: x, y: y, width: w, height: h };
throw "unknown argument type";
};
cc._rect = function(x,y,w,h)
{
cc._reuse_rect.x = x;
cc._reuse_rect.y = y;
cc._reuse_rect.width = w;
cc._reuse_rect.height = h;
return cc._reuse_rect;
};
cc.rectEqualToRect = function (rect1, rect2) {
return ( rect1.x==rect2.x && rect1.y==rect2.y && rect1.width==rect2.width && rect1.height==rect2.height);
};
cc.rectContainsRect = function (rect1, rect2) {
if ((rect1.x >= rect2.x) || (rect1.y >= rect2.y) ||
( rect1.x + rect1.width <= rect2.x + rect2.width) ||
( rect1.y + rect1.height <= rect2.y + rect2.height))
return false;
return true;
};
cc.rectGetMaxX = function (rect) {
return (rect.x + rect.width);
};
cc.rectGetMidX = function (rect) {
return (rect.x + rect.width / 2.0);
};
cc.rectGetMinX = function (rect) {
return rect.x;
};
cc.rectGetMaxY = function (rect) {
return(rect.y + rect.height);
};
cc.rectGetMidY = function (rect) {
return rect.y + rect.height / 2.0;
};
cc.rectGetMinY = function (rect) {
return rect.y;
};
cc.rectContainsPoint = function (rect, point) {
var ret = false;
if (point.x >= rect.x && point.x <= rect.x + rect.width &&
point.y >= rect.y && point.y <= rect.y + rect.height) {
ret = true;
}
return ret;
};
cc.rectIntersectsRect = function( rectA, rectB )
{
var bool = ! ( rectA.x > rectB.x + rectB.width ||
rectA.x + rectA.width < rectB.x ||
rectA.y > rectB.y +rectB.height ||
rectA.y + rectA.height < rectB.y );
return bool;
};
cc.rectOverlapsRect = function (rectA, rectB)
{
return !((rectA.x + rectA.width < rectB.x) ||
(rectB.x + rectB.width < rectA.x) ||
(rectA.y + rectA.height < rectB.y) ||
(rectB.y + rectB.height < rectA.y));
};
cc.rectUnion = function (rectA, rectB) {
var rect = cc.rect(0, 0, 0, 0);
rect.x = Math.min(rectA.x, rectB.x);
rect.y = Math.min(rectA.y, rectB.y);
rect.width = Math.max(rectA.x + rectA.width, rectB.x + rectB.width) - rect.x;
rect.height = Math.max(rectA.y + rectA.height, rectB.y + rectB.height) - rect.y;
return rect;
};
cc.rectIntersection = function (rectA, rectB) {
var intersection = cc.rect(
Math.max(rectA.x, rectB.x),
Math.max(rectA.y, rectB.y),
0, 0);
intersection.width = Math.min(rectA.x+rectA.width, rectB.x+rectB.width) - intersection.x;
intersection.height = Math.min(rectA.y+rectA.height, rectB.y+rectB.height) - intersection.y;
return intersection;
};
cc.RectZero = function () {
return cc.rect(0, 0, 0, 0);
};
// Basic sturcture : Color
cc.Color = function (r, g, b, a) {
this.r = r || 0;
this.g = g || 0;
this.b = b || 0;
this.a = (a === undefined) ? 255 : a;
2015-05-05 10:50:19 +08:00
};
/**
* Generate a color object based on multiple forms of parameters
* @example
*
* // 1. All channels seperately as parameters
* var color1 = cc.color(255, 255, 255, 255);
*
* // 2. Convert a hex string to a color
* var color2 = cc.color("#000000");
*
* // 3. An color object as parameter
* var color3 = cc.color({r: 255, g: 255, b: 255, a: 255});
*
* Alpha channel is optional. Default value is 255
*
* @param {Number|String|cc.Color} r
* @param {Number} g
* @param {Number} b
* @param {Number} [a=255]
* @returns {cc.Color}
*/
cc.color = function (r, g, b, a) {
if (r === undefined)
return {r: 0, g: 0, b: 0, a: 255};
if (typeof r === "string")
return cc.hexToColor(r);
if (typeof r === "object")
return {r: r.r, g: r.g, b: r.b, a: (r.a === undefined) ? 255 : r.a};
return {r: r, g: g, b: b, a: (a === undefined ? 255 : a)};
2015-05-05 10:50:19 +08:00
};
/**
* returns true if both ccColor3B are equal. Otherwise it returns false.
* @param {cc.Color} color1
* @param {cc.Color} color2
* @return {Boolean} true if both ccColor3B are equal. Otherwise it returns false.
*/
cc.colorEqual = function(color1, color2){
return color1.r === color2.r && color1.g === color2.g && color1.b === color2.b;
};
/**
* convert a string of color for style to Color.
* e.g. "#ff06ff" to : cc.color(255,6,255)
* @param {String} hex
* @return {cc.Color}
*/
cc.hexToColor = function (hex) {
hex = hex.replace(/^#?/, "0x");
var c = parseInt(hex);
var r = c >> 16;
var g = (c >> 8) % 256;
var b = c % 256;
return cc.color(r, g, b);
};
/**
* convert Color to a string of color for style.
* e.g. cc.color(255,6,255) to : "#ff06ff"
* @param {cc.Color} color
* @return {String}
*/
cc.colorToHex = function (color) {
var hR = color.r.toString(16);
var hG = color.g.toString(16);
var hB = color.b.toString(16);
var hex = "#" + (color.r < 16 ? ("0" + hR) : hR) + (color.g < 16 ? ("0" + hG) : hG) + (color.b < 16 ? ("0" + hB) : hB);
return hex;
};
/**
* White color (255, 255, 255, 255)
* @returns {cc.Color}
* @private
*/
cc.color._getWhite = function(){
return cc.color(255, 255, 255, 255);
};
/**
* Yellow color (255, 255, 0, 255)
* @returns {cc.Color}
* @private
*/
cc.color._getYellow = function () {
return cc.color(255, 255, 0, 255);
};
/**
* Blue color (0, 0, 255, 255)
* @type {cc.Color}
* @private
*/
cc.color._getBlue = function () {
return cc.color(0, 0, 255, 255);
};
/**
* Green Color (0, 255, 0, 255)
* @type {cc.Color}
* @private
*/
cc.color._getGreen = function () {
return cc.color(0, 255, 0, 255);
};
/**
* Red Color (255, 0, 0, 255)
* @type {cc.Color}
* @private
*/
cc.color._getRed = function () {
return cc.color(255, 0, 0, 255);
};
/**
* Magenta Color (255, 0, 255, 255)
* @type {cc.Color}
* @private
*/
cc.color._getMagenta = function () {
return cc.color(255, 0, 255, 255);
};
/**
* Black Color (0, 0, 0, 255)
* @type {cc.Color}
* @private
*/
cc.color._getBlack = function () {
return cc.color(0, 0, 0, 255);
};
/**
* Orange Color (255, 127, 0, 255)
* @type {cc.Color}
* @private
*/
cc.color._getOrange = function () {
return cc.color(255, 127, 0, 255);
};
/**
* Gray Color (166, 166, 166, 255)
* @type {cc.Color}
* @private
*/
cc.color._getGray = function () {
return cc.color(166, 166, 166, 255);
};
var _proto = cc.color;
/** @expose */
_proto.WHITE;
cc.defineGetterSetter(_proto, "WHITE", _proto._getWhite);
/** @expose */
_proto.YELLOW;
cc.defineGetterSetter(_proto, "YELLOW", _proto._getYellow);
/** @expose */
_proto.BLUE;
cc.defineGetterSetter(_proto, "BLUE", _proto._getBlue);
/** @expose */
_proto.GREEN;
cc.defineGetterSetter(_proto, "GREEN", _proto._getGreen);
/** @expose */
_proto.RED;
cc.defineGetterSetter(_proto, "RED", _proto._getRed);
/** @expose */
_proto.MAGENTA;
cc.defineGetterSetter(_proto, "MAGENTA", _proto._getMagenta);
/** @expose */
_proto.BLACK;
cc.defineGetterSetter(_proto, "BLACK", _proto._getBlack);
/** @expose */
_proto.ORANGE;
cc.defineGetterSetter(_proto, "ORANGE", _proto._getOrange);
/** @expose */
_proto.GRAY;
cc.defineGetterSetter(_proto, "GRAY", _proto._getGray);
/**
* Associates a base class with a native superclass
* @function
* @param {object} jsobj subclass
* @param {object} klass superclass
*/
cc.associateWithNative = function( jsobj, superclass_or_instance ) {};
//
// JSB supports 2 official ways to create subclasses
//
// 1) Google "subclasses" borrowed from closure library
// This is the recommended way to do it
//
cc.inherits = function (childCtor, parentCtor) {
/** @constructor */
function tempCtor() {};
tempCtor.prototype = parentCtor.prototype;
childCtor.superClass_ = parentCtor.prototype;
childCtor.prototype = new tempCtor();
childCtor.prototype.constructor = childCtor;
// Copy "static" method, but doesn't generate subclasses.
// for( var i in parentCtor ) {
// childCtor[ i ] = parentCtor[ i ];
// }
};
cc.base = function(me, opt_methodName, var_args) {
var caller = arguments.callee.caller;
if (caller.superClass_) {
// This is a constructor. Call the superclass constructor.
ret = caller.superClass_.constructor.apply( me, Array.prototype.slice.call(arguments, 1));
return ret;
}
var args = Array.prototype.slice.call(arguments, 2);
var foundCaller = false;
for (var ctor = me.constructor;
ctor; ctor = ctor.superClass_ && ctor.superClass_.constructor) {
if (ctor.prototype[opt_methodName] === caller) {
foundCaller = true;
} else if (foundCaller) {
return ctor.prototype[opt_methodName].apply(me, args);
}
}
// If we did not find the caller in the prototype chain,
// then one of two things happened:
// 1) The caller is an instance method.
// 2) This method was not called by the right caller.
if (me[opt_methodName] === caller) {
return me.constructor.prototype[opt_methodName].apply(me, args);
} else {
throw Error(
'cc.base called from a method of one name ' +
'to a method of a different name');
}
};
var ClassManager = {
id : (0|(Math.random()*998)),
instanceId : (0|(Math.random()*998)),
getNewID : function(){
return this.id++;
},
getNewInstanceId : function(){
return this.instanceId++;
}
};
//
// 2) Using "extend" subclassing
// Simple JavaScript Inheritance By John Resig http://ejohn.org/
//
cc.Class = function(){};
cc.Class.extend = function (prop) {
var _super = this.prototype;
// Instantiate a base class (but only create the instance,
// don't run the init constructor)
initializing = true;
var prototype = Object.create(_super);
initializing = false;
fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
// Copy the properties over onto the new prototype
for (var name in prop) {
// Check if we're overwriting an existing function
prototype[name] = typeof prop[name] == "function" &&
typeof _super[name] == "function" && fnTest.test(prop[name]) ?
(function (name, fn) {
return function () {
var tmp = this._super;
// Add a new ._super() method that is the same method
// but on the super-class
this._super = _super[name];
// The method only need to be bound temporarily, so we
// remove it when we're done executing
var ret = fn.apply(this, arguments);
this._super = tmp;
return ret;
};
})(name, prop[name]) :
prop[name];
}
// The dummy class constructor
function Class() {
// All construction is actually done in the init method
if (!initializing) {
if (!this.ctor) {
if (this.__nativeObj)
cc.log("No ctor function found! Please check whether `classes_need_extend` section in `ini` file like which in `tools/tojs/cocos2dx.ini`");
}
else {
this.ctor.apply(this, arguments);
}
}
}
var classId = ClassManager.getNewID();
ClassManager[classId] = _super;
var desc = { writable: true, enumerable: false, configurable: true };
Class.id = classId;
desc.value = classId;
Object.defineProperty(prototype, '__pid', desc);
// Populate our constructed prototype object
Class.prototype = prototype;
// Enforce the constructor to be what we expect
Class.prototype.constructor = Class;
// And make this class extendable
Class.extend = arguments.callee;
return Class;
};
cc.Node.extend = cc.Class.extend;
cc.AtlasNode.extend = cc.Class.extend;
cc.Layer.extend = cc.Class.extend;
cc.LayerGradient.extend = cc.Class.extend;
cc.LayerColor.extend = cc.Class.extend;
cc.LayerMultiplex.extend = cc.Class.extend;
cc.Sprite.extend = cc.Class.extend;
cc.SpriteBatchNode.extend = cc.Class.extend;
cc.SpriteFrame.extend = cc.Class.extend;
cc.LabelTTF.extend = cc.Class.extend;
cc.LabelBMFont.extend = cc.Class.extend;
cc.LabelAtlas.extend = cc.Class.extend;
cc.Menu.extend = cc.Class.extend;
cc.MenuItem.extend = cc.Class.extend;
cc.MenuItemLabel.extend = cc.Class.extend;
cc.MenuItemFont.extend = cc.Class.extend;
cc.MenuItemAtlasFont.extend = cc.Class.extend;
cc.MenuItemSprite.extend = cc.Class.extend;
cc.MenuItemImage.extend = cc.Class.extend;
cc.MenuItemToggle.extend = cc.Class.extend;
cc.Scene.extend = cc.Class.extend;
cc.ClippingNode.extend = cc.Class.extend;
cc.ProgressTimer.extend = cc.Class.extend;
cc.ParallaxNode.extend = cc.Class.extend;
cc.DrawNode.extend = cc.Class.extend;
cc.Component.extend = cc.Class.extend;
cc.GridBase.extend = cc.Class.extend;
cc.Grid3D.extend = cc.Class.extend;
cc.TiledGrid3D.extend = cc.Class.extend;
cc.MotionStreak.extend = cc.Class.extend;
cc.ParticleBatchNode.extend = cc.Class.extend;
cc.ParticleSystem.extend = cc.Class.extend;
cc.TextFieldTTF.extend = cc.Class.extend;
cc.RenderTexture.extend = cc.Class.extend;
cc.TileMapAtlas.extend = cc.Class.extend;
cc.TMXLayer.extend = cc.Class.extend;
cc.TMXTiledMap.extend = cc.Class.extend;
cc.TMXMapInfo.extend = cc.Class.extend;
cc.TransitionScene.extend = cc.Class.extend;
cc.GLProgram.extend = cc.Class.extend;
// Cocos2d-html5 supports multi scene resources preloading.
// This is a compatible function for JSB.
cc.Loader = cc.Class.extend({
initWith:function (resources, selector, target) {
if (selector) {
this._selector = selector;
this._target = target;
}
this._selector.call(this._target);
}
});
cc.Loader.preload = function (resources, selector, target) {
if (!this._instance) {
this._instance = new cc.Loader();
}
this._instance.initWith(resources, selector, target);
return this._instance;
};
cc.LoaderScene = cc.Loader;
var ConfigType = {
NONE: 0,
COCOSTUDIO: 1
};
var __onParseConfig = function(type, str) {
if (type === ConfigType.COCOSTUDIO) {
ccs.triggerManager.parse(JSON.parse(str));
}
};
var _windowTimeIntervalId = 0;
var _windowTimeFunHash = {};
var WindowTimeFun = cc.Class.extend({
_code: null,
_intervalId: 0,
ctor: function (code) {
this._intervalId = _windowTimeIntervalId++;
this._code = code;
},
fun: function () {
if (!this._code) return;
var code = this._code;
if (typeof code == "string") {
Function(code)();
}
else if (typeof code == "function") {
code.apply(null, this._args);
}
}
});
/**
* overwrite window's setTimeout
@param {String|Function} code
@param {number} delay
@return {number}
*/
var setTimeout = function (code, delay) {
var target = new WindowTimeFun(code);
if (arguments.length > 2)
target._args = Array.prototype.slice.call(arguments, 2);
var original = target.fun;
target.fun = function () {
original.apply(this, arguments);
clearTimeout(target._intervalId);
}
cc.director.getScheduler().schedule(target.fun, target, delay / 1000, 0, 0, false, target._intervalId+"");
_windowTimeFunHash[target._intervalId] = target;
return target._intervalId;
};
/**
* overwrite window's setInterval
@param {String|Function} code
@param {number} delay
@return {number}
*/
var setInterval = function (code, delay) {
var target = new WindowTimeFun(code);
if (arguments.length > 2)
target._args = Array.prototype.slice.call(arguments, 2);
cc.director.getScheduler().schedule(target.fun, target, delay / 1000, cc.REPEAT_FOREVER, 0, false, target._intervalId+"");
_windowTimeFunHash[target._intervalId] = target;
return target._intervalId;
};
/**
* overwrite window's clearInterval
@param {number} intervalId
*/
var clearInterval = function (intervalId) {
var target = _windowTimeFunHash[intervalId];
if (target) {
cc.director.getScheduler().unschedule(target._intervalId+"", target);
delete _windowTimeFunHash[intervalId];
}
};
var clearTimeout = clearInterval;
// event listener type
cc.EventListener.UNKNOWN = 0;
cc.EventListener.TOUCH_ONE_BY_ONE = 1;
cc.EventListener.TOUCH_ALL_AT_ONCE = 2;
cc.EventListener.KEYBOARD = 3;
cc.EventListener.MOUSE = 4;
cc.EventListener.ACCELERATION = 5;
cc.EventListener.FOCUS = 6;
//game controller 7
cc.EventListener.CUSTOM = 8;
cc.EventListener.create = function(argObj){
if(!argObj || !argObj.event){
throw "Invalid parameter.";
}
var listenerType = argObj.event;
delete argObj.event;
var listener = null;
if(listenerType === cc.EventListener.TOUCH_ONE_BY_ONE) {
listener = cc.EventListenerTouchOneByOne.create();
if (argObj.swallowTouches) {
listener.setSwallowTouches(argObj.swallowTouches);
}
}
else if(listenerType === cc.EventListener.TOUCH_ALL_AT_ONCE)
listener = cc.EventListenerTouchAllAtOnce.create();
else if(listenerType === cc.EventListener.MOUSE)
listener = cc.EventListenerMouse.create();
else if(listenerType === cc.EventListener.CUSTOM){
listener = cc.EventListenerCustom.create(argObj.eventName, argObj.callback);
delete argObj.eventName;
delete argObj.callback;
} else if(listenerType === cc.EventListener.KEYBOARD)
listener = cc.EventListenerKeyboard.create();
else if(listenerType === cc.EventListener.ACCELERATION){
listener = cc.EventListenerAcceleration.create(argObj.callback);
delete argObj.callback;
}else if(listenerType === cc.EventListener.FOCUS){
listener = cc.EventListenerFocus.create();
}
else
{
cc.log("Error: Invalid listener type.");
}
for(var key in argObj) {
// Temporary fix for EventMouse to support getDelta functions (doesn't exist in Cocos2d-x)
if (key == "onMouseDown" || key == "onMouseMove")
listener["_" + key] = argObj[key];
else listener[key] = argObj[key];
}
return listener;
};
// Event manager
cc.eventManager.addListener = function(listener, nodeOrPriority) {
if(!(listener instanceof cc.EventListener)) {
listener = cc.EventListener.create(listener);
}
if (typeof nodeOrPriority == "number") {
if (nodeOrPriority == 0) {
cc.log("0 priority is forbidden for fixed priority since it's used for scene graph based priority.");
return;
}
cc.eventManager.addEventListenerWithFixedPriority(listener, nodeOrPriority);
} else {
cc.eventManager.addEventListenerWithSceneGraphPriority(listener, nodeOrPriority);
}
return listener;
};
cc.eventManager.dispatchCustomEvent = function (eventName, optionalUserData) {
var ev = new cc.EventCustom(eventName);
ev.setUserData(optionalUserData);
this.dispatchEvent(ev);
};
cc.EventCustom.prototype.setUserData = function(userData) {
this._userData = userData;
};
cc.EventCustom.prototype.getUserData = function() {
return this._userData;
};
cc.inputManager = {
setAccelerometerEnabled: cc.Device.setAccelerometerEnabled,
setAccelerometerInterval: cc.Device.setAccelerometerInterval,
getDPI: cc.Device.getDPI
};
cc.EventListenerTouchOneByOne.prototype.clone = function() {
var ret = cc.EventListenerTouchOneByOne.create();
ret.onTouchBegan = this.onTouchBegan;
ret.onTouchMoved = this.onTouchMoved;
ret.onTouchEnded = this.onTouchEnded;
ret.onTouchCancelled = this.onTouchCancelled;
ret.setSwallowTouches(this.isSwallowTouches());
return ret;
};
cc.EventListenerTouchAllAtOnce.prototype.clone = function() {
var ret = cc.EventListenerTouchAllAtOnce.create();
ret.onTouchesBegan = this.onTouchesBegan;
ret.onTouchesMoved = this.onTouchesMoved;
ret.onTouchesEnded = this.onTouchesEnded;
ret.onTouchesCancelled = this.onTouchesCancelled;
return ret;
};
cc.EventListenerKeyboard.prototype.clone = function() {
var ret = cc.EventListenerKeyboard.create();
ret.onKeyPressed = this.onKeyPressed;
ret.onKeyReleased = this.onKeyReleased;
return ret;
};
cc.EventListenerFocus.prototype.clone = function() {
var ret = cc.EventListenerFocus.create();
ret.onFocusChanged = this.onFocusChanged;
return ret;
};
cc.EventListenerMouse.prototype.clone = function() {
var ret = cc.EventListenerMouse.create();
ret._onMouseDown = this._onMouseDown;
ret._onMouseMove = this._onMouseMove;
ret.onMouseUp = this.onMouseUp;
ret.onMouseScroll = this.onMouseScroll;
return ret;
};
cc.EventListenerMouse.prototype.onMouseMove = function(event) {
if (!this._onMouseMove)
return;
event._listener = this;
this._onMouseMove(event);
this._previousX = event.getLocationX();
this._previousY = event.getLocationY();
};
cc.EventListenerMouse.prototype.onMouseDown = function(event) {
if (!this._onMouseDown)
return;
event._listener = this;
this._previousX = event.getLocationX();
this._previousY = event.getLocationY();
this._onMouseDown(event);
};
cc.EventListenerKeyboard.prototype._onKeyPressed = function(keyCode, event) {
if (!this.onKeyPressed)
return;
this.onKeyPressed(jsbKeyArr[keyCode], event);
};
cc.EventListenerKeyboard.prototype._onKeyReleased = function(keyCode, event) {
if (!this.onKeyReleased)
return;
this.onKeyReleased(jsbKeyArr[keyCode], event);
};
cc.EventMouse.prototype.getLocation = function(){
return { x: this.getLocationX(), y: this.getLocationY() };
};
cc.EventMouse.prototype.getLocationInView = function() {
return {x: this.getLocationX(), y: cc.view.getDesignResolutionSize().height - this.getLocationY()};
};
// Temporary fix for EventMouse to support getDelta functions (doesn't exist in Cocos2d-x)
cc.EventMouse.prototype.getDelta = function(){
if (isNaN(this._listener._previousX)) {
this._listener._previousX = this.getLocationX();
this._listener._previousY = this.getLocationY();
}
return { x: this.getLocationX() - this._listener._previousX, y: this.getLocationY() - this._listener._previousY };
};
cc.EventMouse.prototype.getDeltaX = function(){
if (isNaN(this._listener._previousX)) {
this._listener._previousX = this.getLocationX();
this._listener._previousY = this.getLocationY();
}
return this.getLocationX() - this._listener._previousX;
};
cc.EventMouse.prototype.getDeltaY = function(){
if (isNaN(this._listener._previousX)) {
this._listener._previousX = this.getLocationX();
this._listener._previousY = this.getLocationY();
}
return this.getLocationY() - this._listener._previousY;
};
cc.Touch.prototype.getLocationX = function(){
return this.getLocation().x;
};
cc.Touch.prototype.getLocationY = function(){
return this.getLocation().y;
};
cc.Director.EVENT_PROJECTION_CHANGED = "director_projection_changed";
cc.Director.EVENT_AFTER_DRAW = "director_after_draw";
cc.Director.EVENT_AFTER_VISIT = "director_after_visit";
cc.Director.EVENT_AFTER_UPDATE = "director_after_update";
cc.Director.prototype.runScene = function(scene){
if (!this.getRunningScene()) {
this.runWithScene(scene);
}
else {
this.replaceScene(scene);
}
};
cc.visibleRect = {
topLeft:cc.p(0,0),
topRight:cc.p(0,0),
top:cc.p(0,0),
bottomLeft:cc.p(0,0),
bottomRight:cc.p(0,0),
bottom:cc.p(0,0),
center:cc.p(0,0),
left:cc.p(0,0),
right:cc.p(0,0),
width:0,
height:0,
init:function(){
var origin = cc.director.getVisibleOrigin();
var size = cc.director.getVisibleSize();
var w = this.width = size.width;
var h = this.height = size.height;
var l = origin.x,
b = origin.y,
t = b + h,
r = l + w;
//top
this.topLeft.x = l;
this.topLeft.y = t;
this.topRight.x = r;
this.topRight.y = t;
this.top.x = l + w/2;
this.top.y = t;
//bottom
this.bottomLeft.x = l;
this.bottomLeft.y = b;
this.bottomRight.x = r;
this.bottomRight.y = b;
this.bottom.x = l + w/2;
this.bottom.y = b;
//center
this.center.x = l + w/2;
this.center.y = b + h/2;
//left
this.left.x = l;
this.left.y = b + h/2;
//right
this.right.x = r;
this.right.y = b + h/2;
}
};
cc.visibleRect.init();
// Predefined font definition
cc.FontDefinition = function () {
this.fontName = "Arial";
this.fontSize = 12;
this.textAlign = cc.TEXT_ALIGNMENT_CENTER;
this.verticalAlign = cc.VERTICAL_TEXT_ALIGNMENT_TOP;
this.fillStyle = cc.color(255, 255, 255, 255);
this.boundingWidth = 0;
this.boundingHeight = 0;
this.strokeEnabled = false;
this.strokeStyle = cc.color(255, 255, 255, 255);
this.lineWidth = 1;
this.shadowEnabled = false;
this.shadowOffsetX = 0;
this.shadowOffsetY = 0;
this.shadowBlur = 0;
this.shadowOpacity = 1.0;
};
// Array utils
/**
* Verify Array's Type
* @param {Array} arr
* @param {function} type
* @return {Boolean}
* @function
*/
cc.arrayVerifyType = function (arr, type) {
if (arr && arr.length > 0) {
for (var i = 0; i < arr.length; i++) {
if (!(arr[i] instanceof type)) {
cc.log("element type is wrong!");
return false;
}
}
}
return true;
};
/**
* Searches for the first occurance of object and removes it. If object is not found the function has no effect.
* @function
* @param {Array} arr Source Array
* @param {*} delObj remove object
*/
cc.arrayRemoveObject = function (arr, delObj) {
for (var i = 0, l = arr.length; i < l; i++) {
if (arr[i] == delObj) {
arr.splice(i, 1);
break;
}
}
};
/**
* Removes from arr all values in minusArr. For each Value in minusArr, the first matching instance in arr will be removed.
* @function
* @param {Array} arr Source Array
* @param {Array} minusArr minus Array
*/
cc.arrayRemoveArray = function (arr, minusArr) {
for (var i = 0, l = minusArr.length; i < l; i++) {
cc.arrayRemoveObject(arr, minusArr[i]);
}
};
/**
* Inserts some objects at index
* @function
* @param {Array} arr
* @param {Array} addObjs
* @param {Number} index
* @return {Array}
*/
cc.arrayAppendObjectsToIndex = function(arr, addObjs,index){
arr.splice.apply(arr, [index, 0].concat(addObjs));
return arr;
};
/**
* Copy an array's item to a new array (its performance is better than Array.slice)
* @param {Array} arr
* @returns {Array}
*/
cc.copyArray = function(arr){
var i, len = arr.length, arr_clone = new Array(len);
for (i = 0; i < len; i += 1)
arr_clone[i] = arr[i];
return arr_clone;
};
//
// DrawNode JS API Wrapper
//
cc.cardinalSplineAt = function (p0, p1, p2, p3, tension, t) {
var t2 = t * t;
var t3 = t2 * t;
var s = (1 - tension) / 2;
var b1 = s * ((-t3 + (2 * t2)) - t); // s(-t3 + 2 t2 - t)P1
var b2 = s * (-t3 + t2) + (2 * t3 - 3 * t2 + 1); // s(-t3 + t2)P2 + (2 t3 - 3 t2 + 1)P2
var b3 = s * (t3 - 2 * t2 + t) + (-2 * t3 + 3 * t2); // s(t3 - 2 t2 + t)P3 + (-2 t3 + 3 t2)P3
var b4 = s * (t3 - t2); // s(t3 - t2)P4
var x = (p0.x * b1 + p1.x * b2 + p2.x * b3 + p3.x * b4);
var y = (p0.y * b1 + p1.y * b2 + p2.y * b3 + p3.y * b4);
return cc.p(x, y);
};
cc._DrawNode = cc.DrawNode;
cc.DrawNode = cc._DrawNode.extend({
_drawColor: cc.color(255, 255, 255, 255),
_lineWidth: 1,
setLineWidth: function (width) {
this._lineWidth = width;
},
getLineWidth: function () {
return this._lineWidth;
},
setDrawColor: function(color) {
var locDrawColor = this._drawColor;
locDrawColor.r = color.r;
locDrawColor.g = color.g;
locDrawColor.b = color.b;
locDrawColor.a = (color.a == null) ? 255 : color.a;
},
getDrawColor: function () {
return cc.color(this._drawColor.r, this._drawColor.g, this._drawColor.b, this._drawColor.a);
},
drawRect: function (origin, destination, fillColor, lineWidth, lineColor) {
lineWidth = lineWidth || this._lineWidth;
lineColor = lineColor || this._drawColor;
var points = [origin, cc.p(origin.x, destination.y), destination, cc.p(destination.x, origin.y)];
if (fillColor)
cc._DrawNode.prototype.drawPoly.call(this, points, fillColor, lineWidth, lineColor);
else {
points.push(origin);
var drawSeg = cc._DrawNode.prototype.drawSegment;
for (var i = 0, len = points.length; i < len - 1; i++)
drawSeg.call(this, points[i], points[i + 1], lineWidth, lineColor);
}
},
drawCircle: function (center, radius, angle, segments, drawLineToCenter, lineWidth, color) {
lineWidth = lineWidth || this._lineWidth;
color = color || this._drawColor;
if (color.a == null)
color.a = 255;
var coef = 2.0 * Math.PI / segments, vertices = [], i, len;
for (i = 0; i <= segments; i++) {
var rads = i * coef;
var j = radius * Math.cos(rads + angle) + center.x;
var k = radius * Math.sin(rads + angle) + center.y;
vertices.push(cc.p(j, k));
}
if (drawLineToCenter)
vertices.push(cc.p(center.x, center.y));
lineWidth *= 0.5;
var drawSeg = cc._DrawNode.prototype.drawSegment;
for (i = 0, len = vertices.length; i < len - 1; i++)
drawSeg.call(this, vertices[i], vertices[i + 1], lineWidth, color);
},
drawQuadBezier: function (origin, control, destination, segments, lineWidth, color) {
lineWidth = lineWidth || this._lineWidth;
color = color || this._drawColor;
cc._DrawNode.prototype.drawQuadBezier.call(this, origin, control, destination, segments, color);
},
drawCubicBezier: function (origin, control1, control2, destination, segments, lineWidth, color) {
lineWidth = lineWidth || this._lineWidth;
color = color || this._drawColor;
cc._DrawNode.prototype.drawCubicBezier.call(this, origin, control1, control2, destination, segments, color);
},
drawCatmullRom: function (points, segments, lineWidth, color) {
this.drawCardinalSpline(points, 0.5, segments, lineWidth, color);
},
drawCardinalSpline: function (config, tension, segments, lineWidth, color) {
lineWidth = lineWidth || this._lineWidth;
color = color || this._drawColor;
if (color.a == null)
color.a = 255;
var vertices = [], p, lt, deltaT = 1.0 / config.length, m1len = config.length - 1;
for (var i = 0; i < segments + 1; i++) {
var dt = i / segments;
// border
if (dt == 1) {
p = m1len;
lt = 1;
} else {
p = 0 | (dt / deltaT);
lt = (dt - deltaT * p) / deltaT;
}
// Interpolate
var newPos = cc.cardinalSplineAt(
config[Math.min(m1len, Math.max(p - 1, 0))],
config[Math.min(m1len, Math.max(p + 0, 0))],
config[Math.min(m1len, Math.max(p + 1, 0))],
config[Math.min(m1len, Math.max(p + 2, 0))],
tension, lt);
vertices.push(newPos);
}
lineWidth *= 0.5;
var drawSeg = cc._DrawNode.prototype.drawSegment;
for (var j = 0, len = vertices.length; j < len - 1; j++)
drawSeg.call(this, vertices[j], vertices[j + 1], lineWidth, color);
},
drawDot:function (pos, radius, color) {
color = color || this._drawColor;
cc._DrawNode.prototype.drawDot.call(this, pos, radius, color);
},
drawSegment:function (from, to, lineWidth = this._lineWidth, color = this._drawColor) {
cc._DrawNode.prototype.drawSegment.call(this, from, to, lineWidth, color);
},
drawPoly:function (verts, fillColor, borderWidth, borderColor) {
borderColor = borderColor || this._drawColor;
if (fillColor)
cc._DrawNode.prototype.drawPoly.call(this, verts, fillColor, borderWidth, borderColor);
else {
verts.push(verts[0]);
var drawSeg = cc._DrawNode.prototype.drawSegment;
for (var i = 0, len = verts.length; i < len - 1; i++)
drawSeg.call(this, verts[i], verts[i + 1], borderWidth, borderColor);
}
}
});
cc.DrawNode.create = function () {
return new cc.DrawNode();
};
//
// TMX classes JS API Wrapper
//
cc.TMXTiledMap.prototype.allLayers = function(){
var retArr = [],
locChildren = this.getChildren(),
length = locChildren.length;
for(var i = 0; i< length; i++){
var layer = locChildren[i];
if(layer && layer instanceof cc.TMXLayer)
retArr.push(layer);
}
return retArr;
};
cc.TMXLayer.prototype._getTileAt = cc.TMXLayer.prototype.getTileAt;
cc.TMXLayer.prototype.getTileAt = function(x, y){
var pos = y !== undefined ? cc.p(x, y) : x;
return this._getTileAt(pos);
};
cc.TMXLayer.prototype._getTileGIDAt = cc.TMXLayer.prototype.getTileGIDAt;
cc.TMXLayer.prototype.getTileGIDAt = function(x, y){
var pos = y !== undefined ? cc.p(x, y) : x;
return this._getTileGIDAt(pos);
};
cc.TMXLayer.prototype._setTileGID = cc.TMXLayer.prototype.setTileGID;
cc.TMXLayer.prototype.setTileGID = function(gid, posOrX, flagsOrY, flags){
var pos;
if (flags !== undefined) {
pos = cc.p(posOrX, flagsOrY);
this._setTileGID(gid, pos, flags);
} else if(flagsOrY != undefined){
pos = posOrX;
flags = flagsOrY;
this._setTileGID(gid, pos, flags);
} else {
this._setTileGID(gid, posOrX);
}
};
cc.TMXLayer.prototype._removeTileAt = cc.TMXLayer.prototype.removeTileAt;
cc.TMXLayer.prototype.removeTileAt = function(x, y){
var pos = y !== undefined ? cc.p(x, y) : x;
this._removeTileAt(pos);
};
cc.TMXLayer.prototype._getPositionAt = cc.TMXLayer.prototype.getPositonAt;
cc.TMXLayer.prototype.getPositonAt = function(x, y){
var pos = y !== undefined ? cc.p(x, y) : x;
return this._getPositionAt(pos);
};
//
// setBlendFunc JS API Wrapper
//
var protoHasBlend = [cc.AtlasNode.prototype,
cc.DrawNode.prototype,
cc.LabelTTF.prototype,
cc.SpriteBatchNode.prototype,
cc.LabelBMFont.prototype,
cc.LayerColor.prototype,
cc.MotionStreak.prototype,
cc.Sprite.prototype,
cc.ParticleBatchNode.prototype,
cc.ParticleSystem.prototype];
var templateSetBlendFunc = function(src, dst) {
var blendf;
if (dst === undefined)
blendf = src;
else
blendf = {src: src, dst: dst};
this._setBlendFunc(blendf);
};
for (var i = 0, l = protoHasBlend.length; i < l; i++) {
var proto = protoHasBlend[i];
proto._setBlendFunc = proto.setBlendFunc;
proto.setBlendFunc = templateSetBlendFunc;
}
//
// Ease actions JS API Wrapper
//
var easeActions = {
easeIn : 0,
easeOut : 1,
easeInOut : 2,
easeExponentialIn : 3,
easeExponentialOut : 4,
easeExponentialInOut : 5,
easeSineIn : 6,
easeSineOut : 7,
easeSineInOut : 8,
easeElasticIn : 9,
easeElasticOut : 10,
easeElasticInOut : 11,
easeBounceIn : 12,
easeBounceOut : 13,
easeBounceInOut : 14,
easeBackIn : 15,
easeBackOut : 16,
easeBackInOut : 17,
easeBezierAction : 18,
easeQuadraticActionIn : 19,
easeQuadraticActionOut : 20,
easeQuadraticActionInOut : 21,
easeQuarticActionIn : 22,
easeQuarticActionOut : 23,
easeQuarticActionInOut : 24,
easeQuinticActionIn : 25,
easeQuinticActionOut : 26,
easeQuinticActionInOut : 27,
easeCircleActionIn : 28,
easeCircleActionOut : 29,
easeCircleActionInOut : 30,
easeCubicActionIn : 31,
easeCubicActionOut : 32,
easeCubicActionInOut : 33
};
function templateEaseActions(actionTag) {
return function(param, param2, param3, param4) {
return {tag: actionTag, param: param, param2: param2, param3: param3, param4: param4};
}
}
for (var a in easeActions) {
var actionTag = easeActions[a];
cc[a] = templateEaseActions(actionTag);
}
// Action2d
cc.action = cc.Action.create;
cc.speed = cc.Speed.create;
cc.follow = cc.Follow.create;
cc.orbitCamera = cc.OrbitCamera.create;
cc.cardinalSplineTo = cc.CardinalSplineTo.create;
cc.cardinalSplineBy = cc.CardinalSplineBy.create;
cc.catmullRomTo = cc.CatmullRomTo.create;
cc.catmullRomBy = cc.CatmullRomBy.create;
cc.show = cc.Show.create;
cc.hide = cc.Hide.create;
cc.toggleVisibility = cc.ToggleVisibility.create;
cc.removeSelf = cc.RemoveSelf.create;
cc.flipX = cc.FlipX.create;
cc.flipY = cc.FlipY.create;
// cc.place = cc.Place.create;
cc.callFunc = cc.CallFunc.create;
cc.actionInterval = cc.ActionInterval.create;
cc.sequence = cc.Sequence.create;
cc.repeat = cc.Repeat.create;
cc.repeatForever = cc.RepeatForever.create;
cc.spawn = cc.Spawn.create;
cc.rotateTo = cc.RotateTo.create;
cc.rotateBy = cc.RotateBy.create;
//cc.moveBy = cc.MoveBy.create;
//cc.moveTo = cc.MoveTo.create;
cc.skewTo = cc.SkewTo.create;
cc.skewBy = cc.SkewBy.create;
//cc.jumpBy = cc.JumpBy.create;
//cc.jumpTo = cc.JumpTo.create;
cc.bezierBy = cc.BezierBy.create;
cc.bezierTo = cc.BezierTo.create;
cc.scaleTo = cc.ScaleTo.create;
cc.scaleBy = cc.ScaleBy.create;
cc.blink = cc.Blink.create;
cc.fadeTo = cc.FadeTo.create;
cc.fadeIn = cc.FadeIn.create;
cc.fadeOut = cc.FadeOut.create;
cc.tintTo = cc.TintTo.create;
cc.tintBy = cc.TintBy.create;
cc.delayTime = cc.DelayTime.create;
cc.reverseTime = cc.ReverseTime.create;
cc.animate = cc.Animate.create;
cc.targetedAction = cc.TargetedAction.create;
cc.actionTween = cc.ActionTween.create;
cc.Place._create = cc.Place.create;
cc.place = cc.Place.create = function(posOrX, y){
if (undefined === y){
return cc.Place._create(posOrX);
}else{
return cc.Place._create(cc.p(posOrX, y));
}
};
cc.MoveTo._create = cc.MoveTo.create;
cc.moveTo = cc.MoveTo.create = function(duration, posOrX, y){
if (undefined === y){
return cc.MoveTo._create(duration, posOrX);
}else{
return cc.MoveTo._create(duration, cc.p(posOrX, y));
}
};
cc.MoveBy._create = cc.MoveBy.create;
cc.moveBy = cc.MoveBy.create = function(duration, posOrX, y){
if (undefined === y){
return cc.MoveBy._create(duration, posOrX);
}else{
return cc.MoveBy._create(duration, cc.p(posOrX, y));
}
};
cc.JumpTo._create = cc.JumpTo.create;
cc.jumpTo = cc.JumpTo.create = function(duration, position, y, height, jumps){
if (undefined === jumps){
jumps = height;
height = y;
return cc.JumpTo._create(duration, position, height, jumps);
}else{
return cc.JumpTo._create(duration, cc.p(position, y), height, jumps);
}
};
cc.JumpBy._create = cc.JumpBy.create;
cc.jumpBy = cc.JumpBy.create = function(duration, position, y, height, jumps){
if (undefined === jumps){
jumps = height;
height = y;
return cc.JumpBy._create(duration, position, height, jumps);
}else{
return cc.JumpBy._create(duration, cc.p(position, y), height, jumps);
}
};
// Actions3d
cc.gridAction = cc.GridAction.create;
cc.grid3DAction = cc.Grid3DAction.create;
cc.tiledGrid3DAction = cc.TiledGrid3DAction.create;
cc.stopGrid = cc.StopGrid.create;
cc.reuseGrid = cc.ReuseGrid.create;
cc.waves3D = cc.Waves3D.create;
cc.flipX3D = cc.FlipX3D.create;
cc.flipY3D = cc.FlipY3D.create;
cc.lens3D = cc.Lens3D.create;
cc.ripple3D = cc.Ripple3D.create;
cc.shaky3D = cc.Shaky3D.create;
cc.liquid = cc.Liquid.create;
cc.waves = cc.Waves.create;
cc.twirl = cc.Twirl.create;
cc.pageTurn3D = cc.PageTurn3D.create;
cc.shakyTiles3D = cc.ShakyTiles3D.create;
cc.shatteredTiles3D = cc.ShatteredTiles3D.create;
cc.shuffleTiles = cc.ShuffleTiles.create;
cc.fadeOutTRTiles = cc.FadeOutTRTiles.create;
cc.fadeOutBLTiles = cc.FadeOutBLTiles.create;
cc.fadeOutUpTiles = cc.FadeOutUpTiles.create;
cc.fadeOutDownTiles = cc.FadeOutDownTiles.create;
cc.turnOffTiles = cc.TurnOffTiles.create;
cc.wavesTiles3D = cc.WavesTiles3D.create;
cc.jumpTiles3D = cc.JumpTiles3D.create;
cc.splitRows = cc.SplitRows.create;
cc.splitCols = cc.SplitCols.create;
cc.progressTo = cc.ProgressTo.create;
cc.progressFromTo = cc.ProgressFromTo.create;
// Speed functions
cc.Speed.prototype.speed = cc.ActionInterval.prototype.speed = function(speed) {
// if (speed < 0) {
// cc.warn("cc.ActionInterval#speed : Speed must not be negative");
// return;
// }
var action = this, found = false;
while (action.getInnerAction && !found) {
if (action instanceof cc.Speed) {
found = true;
}
else {
action = action.getInnerAction();
}
}
if (found) {
speed = speed * action._getSpeed();
action._setSpeed(speed);
}
else {
this._speed(speed);
}
return this;
};
cc.Speed.prototype.setSpeed = cc.ActionInterval.prototype.setSpeed = function(speed) {
// if (speed < 0) {
// cc.warn("cc.ActionInterval#setSpeed : Speed must not be negative");
// return;
// }
var action = this, found = false;
while (action.getInnerAction && !found) {
if (action instanceof cc.Speed) {
found = true;
}
else {
action = action.getInnerAction();
}
}
if (found) {
action._setSpeed(speed);
}
else {
this._speed(speed);
}
};
cc.Speed.prototype.getSpeed = cc.ActionInterval.prototype.getSpeed = function() {
var action = this, found = false;
while (action.getInnerAction && !found) {
if (action instanceof cc.Speed) {
found = true;
}
else {
action = action.getInnerAction();
}
}
if (found) {
return action._getSpeed();
}
else {
return 1;
}
};
//
//AffineTransform API
//
/**
* @memberOf cc
* @function
* @param {Number} a
* @param {Number} b
* @param {Number} c
* @param {Number} d
* @param {Number} tx
* @param {Number} ty
*/
cc.AffineTransform = function (a, b, c, d, tx, ty) {
this.a = a;
this.b = b;
this.c = c;
this.d = d;
this.tx = tx;
this.ty = ty;
};
/**
* @memberOf cc
* @function
* @param {Number} a
* @param {Number} b
* @param {Number} c
* @param {Number} d
* @param {Number} tx
* @param {Number} ty
* @return {cc.AffineTransform}
* Constructor
*/
cc.affineTransformMake = function (a, b, c, d, tx, ty) {
return {a: a, b: b, c: c, d: d, tx: tx, ty: ty};
};
/**
* @memberOf cc
* @function
* @param {cc.Point} point
* @param {cc.AffineTransform} t
* @return {cc.Point}
* Constructor
*/
cc.pointApplyAffineTransform = function (point, t) {
return {x: t.a * point.x + t.c * point.y + t.tx, y: t.b * point.x + t.d * point.y + t.ty};
};
cc._pointApplyAffineTransform = function (x, y, t) {
return {x: t.a * x + t.c * y + t.tx,
y: t.b * x + t.d * y + t.ty};
};
/**
* @memberOf cc
* @function
* @param {cc.Size} size
* @param {cc.AffineTransform} t
* @return {cc.Size}
* Constructor
*/
cc.sizeApplyAffineTransform = function (size, t) {
return {width: t.a * size.width + t.c * size.height, height: t.b * size.width + t.d * size.height};
};
/**
* @memberOf cc
* @function
* @return {cc.AffineTransform}
* Constructor
*/
cc.affineTransformMakeIdentity = function () {
return {a: 1.0, b: 0.0, c: 0.0, d: 1.0, tx: 0.0, ty: 0.0};
};
/**
* @memberOf cc
* @function
* @return {cc.AffineTransform}
* Constructor
*/
cc.affineTransformIdentity = function () {
return {a: 1.0, b: 0.0, c: 0.0, d: 1.0, tx: 0.0, ty: 0.0};
};
/**
* @memberOf cc
* @function
* @param {cc.Rect} rect
* @param {cc.AffineTransform} anAffineTransform
* @return {cc.Rect}
* Constructor
*/
cc.rectApplyAffineTransform = function (rect, anAffineTransform) {
var top = cc.rectGetMinY(rect);
var left = cc.rectGetMinX(rect);
var right = cc.rectGetMaxX(rect);
var bottom = cc.rectGetMaxY(rect);
var topLeft = cc._pointApplyAffineTransform(left, top, anAffineTransform);
var topRight = cc._pointApplyAffineTransform(right, top, anAffineTransform);
var bottomLeft = cc._pointApplyAffineTransform(left, bottom, anAffineTransform);
var bottomRight = cc._pointApplyAffineTransform(right, bottom, anAffineTransform);
var minX = Math.min(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x);
var maxX = Math.max(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x);
var minY = Math.min(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y);
var maxY = Math.max(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y);
return cc.rect(minX, minY, (maxX - minX), (maxY - minY));
};
cc._rectApplyAffineTransformIn = function(rect, anAffineTransform){
var top = cc.rectGetMinY(rect);
var left = cc.rectGetMinX(rect);
var right = cc.rectGetMaxX(rect);
var bottom = cc.rectGetMaxY(rect);
var topLeft = cc._pointApplyAffineTransform(left, top, anAffineTransform);
var topRight = cc._pointApplyAffineTransform(right, top, anAffineTransform);
var bottomLeft = cc._pointApplyAffineTransform(left, bottom, anAffineTransform);
var bottomRight = cc._pointApplyAffineTransform(right, bottom, anAffineTransform);
var minX = Math.min(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x);
var maxX = Math.max(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x);
var minY = Math.min(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y);
var maxY = Math.max(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y);
rect.x = minX;
rect.y = minY;
rect.width = maxX - minX;
rect.height = maxY - minY;
return rect;
};
/**
* @memberOf cc
* @function
* @param {cc.AffineTransform} t
* @param {Number} tx
* @param {Number}ty
* @return {cc.AffineTransform}
* Constructor
*/
cc.affineTransformTranslate = function (t, tx, ty) {
return {
a: t.a,
b: t.b,
c: t.c,
d: t.d,
tx: t.tx + t.a * tx + t.c * ty,
ty: t.ty + t.b * tx + t.d * ty
};
};
/**
* @memberOf cc
* @function
* @param {cc.AffineTransform} t
* @param {Number} sx
* @param {Number} sy
* @return {cc.AffineTransform}
* Constructor
*/
cc.affineTransformScale = function (t, sx, sy) {
return {a: t.a * sx, b: t.b * sx, c: t.c * sy, d: t.d * sy, tx: t.tx, ty: t.ty};
};
/**
* @memberOf cc
* @function
* @param {cc.AffineTransform} aTransform
* @param {Number} anAngle
* @return {cc.AffineTransform}
* Constructor
*/
cc.affineTransformRotate = function (aTransform, anAngle) {
var fSin = Math.sin(anAngle);
var fCos = Math.cos(anAngle);
return {a: aTransform.a * fCos + aTransform.c * fSin,
b: aTransform.b * fCos + aTransform.d * fSin,
c: aTransform.c * fCos - aTransform.a * fSin,
d: aTransform.d * fCos - aTransform.b * fSin,
tx: aTransform.tx,
ty: aTransform.ty};
};
/**
* Concatenate `t2' to `t1' and return the result:<br/>
* t' = t1 * t2
* @memberOf cc
* @function
* @param {cc.AffineTransform} t1
* @param {cc.AffineTransform} t2
* @return {cc.AffineTransform}
* Constructor
*/
cc.affineTransformConcat = function (t1, t2) {
return {a: t1.a * t2.a + t1.b * t2.c, //a
b: t1.a * t2.b + t1.b * t2.d, //b
c: t1.c * t2.a + t1.d * t2.c, //c
d: t1.c * t2.b + t1.d * t2.d, //d
tx: t1.tx * t2.a + t1.ty * t2.c + t2.tx, //tx
ty: t1.tx * t2.b + t1.ty * t2.d + t2.ty}; //ty
};
2015-07-22 15:21:13 +08:00
/**
* Concatenate a transform matrix to another<br/>
* The results are reflected in the first matrix.<br/>
* t' = t1 * t2
* @function
* @param {cc.AffineTransform} t1 The first transform object
* @param {cc.AffineTransform} t2 The transform object to concatenate
* @return {cc.AffineTransform} The result of concatenation
*/
cc.affineTransformConcatIn = function (t1, t2) {
var a = t1.a, b = t1.b, c = t1.c, d = t1.d, tx = t1.tx, ty = t1.ty;
t1.a = a * t2.a + b * t2.c;
t1.b = a * t2.b + b * t2.d;
t1.c = c * t2.a + d * t2.c;
t1.d = c * t2.b + d * t2.d;
t1.tx = tx * t2.a + ty * t2.c + t2.tx;
t1.ty = tx * t2.b + ty * t2.d + t2.ty;
return t1;
};
2015-05-05 10:50:19 +08:00
/**
* Return true if `t1' and `t2' are equal, false otherwise.
* @memberOf cc
* @function
* @param {cc.AffineTransform} t1
* @param {cc.AffineTransform} t2
* @return {Boolean}
* Constructor
*/
cc.affineTransformEqualToTransform = function (t1, t2) {
return ((t1.a === t2.a) && (t1.b === t2.b) && (t1.c === t2.c) && (t1.d === t2.d) && (t1.tx === t2.tx) && (t1.ty === t2.ty));
};
/**
* Get the invert value of an AffineTransform object
* @memberOf cc
* @function
* @param {cc.AffineTransform} t
* @return {cc.AffineTransform}
* Constructor
*/
cc.affineTransformInvert = function (t) {
var determinant = 1 / (t.a * t.d - t.b * t.c);
return {a: determinant * t.d, b: -determinant * t.b, c: -determinant * t.c, d: determinant * t.a,
tx: determinant * (t.c * t.ty - t.d * t.tx), ty: determinant * (t.b * t.tx - t.a * t.ty)};
};
//
// Node API
//
cc.Node.prototype.setUserData = function (data) {
this.userData = data;
};
cc.Node.prototype.getUserData = function () {
return this.userData;
};
//for compatibility with html5
cc.Node.prototype._setNormalizedPosition = cc.Node.prototype.setNormalizedPosition;
cc.Node.prototype.setNormalizedPosition = function(pos, y){
if(y === undefined)
cc.Node.prototype._setNormalizedPosition.call(this, pos);
else
cc.Node.prototype._setNormalizedPosition.call(this, cc.p(pos, y));
};
/** returns a "world" axis aligned bounding box of the node. <br/>
* @return {cc.Rect}
*/
cc.Node.prototype.getBoundingBoxToWorld = function () {
var contentSize = this.getContentSize();
var rect = cc.rect(0, 0, contentSize.width, contentSize.height);
var trans = this.getNodeToWorldTransform();
rect = cc.rectApplyAffineTransform(rect, trans);
//query child's BoundingBox
if (!this.getChildren())
return rect;
var locChildren = this.getChildren();
for (var i = 0; i < locChildren.length; i++) {
var child = locChildren[i];
if (child && child.isVisible()) {
var childRect = child._getBoundingBoxToCurrentNode(trans);
if (childRect)
rect = cc.rectUnion(rect, childRect);
}
}
return rect;
};
cc.Node.prototype._getBoundingBoxToCurrentNode = function (parentTransform) {
var contentSize = this.getContentSize();
var rect = cc.rect(0, 0, contentSize.width, contentSize.height);
var _trans = this.getNodeToParentTransform();
var trans = (parentTransform == null) ? _trans : cc.affineTransformConcat(_trans, parentTransform);
rect = cc.rectApplyAffineTransform(rect, trans);
//query child's BoundingBox
if (!this.getChildren())
return rect;
var locChildren = this.getChildren();
for (var i = 0; i < locChildren.length; i++) {
var child = locChildren[i];
if (child && child.isVisible()) {
var childRect = child._getBoundingBoxToCurrentNode(trans);
if (childRect)
rect = cc.rectUnion(rect, childRect);
}
}
return rect;
};
//
// cc.Layer bake/unbake/isBaked
//
cc.Layer.prototype.bake = cc.Layer.prototype.unbake = function() {};
cc.Layer.prototype.isBaked = function() {return false;};
//
// RenderTexture beginWithClear
//
cc.RenderTexture.prototype._beginWithClear = cc.RenderTexture.prototype.beginWithClear;
cc.RenderTexture.prototype.beginWithClear = function(r, g, b, a, depthValue, stencilValue) {
arguments[0] /= 255;
arguments[1] /= 255;
arguments[2] /= 255;
arguments[3] /= 255;
this._beginWithClear.apply(this, arguments);
};
//
// Texture2D setTexParameters
//
cc.Texture2D.prototype._setTexParameters = cc.Texture2D.prototype.setTexParameters;
cc.Texture2D.prototype.setTexParameters = function (texParams, magFilter, wrapS, wrapT) {
var minFilter;
if (magFilter === undefined) {
minFilter = texParams.minFilter;
magFilter = texParams.magFilter;
wrapS = texParams.wrapS;
wrapT = texParams.wrapT;
}
else minFilter = texParams;
this._setTexParameters(minFilter, magFilter, wrapS, wrapT);
};
cc.Texture2D.prototype.handleLoadedTexture = function (premultipled) {};
//
// MenuItemImage support sprite frame name as paramter
//
var _p = cc.MenuItemImage.prototype;
_p._setNormalSpriteFrame = _p.setNormalSpriteFrame;
_p._setSelectedSpriteFrame = _p.setSelectedSpriteFrame;
_p._setDisabledSpriteFrame = _p.setDisabledSpriteFrame;
_p.setNormalSpriteFrame = function(frame) {
if (frame[0] == "#")
frame = cc.spriteFrameCache.getSpriteFrame(frame.substr(1));
this._setNormalSpriteFrame(frame);
}
_p.setSelectedSpriteFrame = function(frame) {
if (frame[0] == "#")
frame = cc.spriteFrameCache.getSpriteFrame(frame.substr(1));
this._setSelectedSpriteFrame(frame);
}
_p.setDisabledSpriteFrame = function(frame) {
if (frame[0] == "#")
frame = cc.spriteFrameCache.getSpriteFrame(frame.substr(1));
this._setDisabledSpriteFrame(frame);
}
cc.MenuItemToggle.prototype.selectedItem = cc.MenuItemToggle.prototype.getSelectedItem;
//
// LabelTTF setDimensions support two parameters
//
cc.LabelTTF.prototype._setDimensions = cc.LabelTTF.prototype.setDimensions;
cc.LabelTTF.prototype.setDimensions = function (dim, height) {
if (!isNaN(height)) {
dim = {width: dim, height: height};
}
this._setDimensions(dim);
};
//
// Label adaptation to LabelTTF/LabelBMFont/LabelAtlas
//
_p = cc.Label.prototype;
_p.enableStroke = _p.enableOutline;
_p.setBoundingWidth = _p.setWidth;
_p.setBoundingHeight = _p.setHeight;
//
// cc.Scheduler scheduleCallbackForTarget
//
_p = cc.Scheduler.prototype;
_p.unscheduleUpdateForTarget = _p.unscheduleUpdate;
_p.unscheduleAllCallbacksForTarget = _p.unscheduleAllForTarget;
//
// cc.BlendFunc
//
/**
* Blend Function used for textures
* @Class cc.BlendFunc
* @Constructor
* @param {Number} src1 source blend function
* @param {Number} dst1 destination blend function
*/
cc.BlendFunc = function (src1, dst1) {
this.src = src1;
this.dst = dst1;
};
cc.BlendFunc._disable = function(){
return new cc.BlendFunc(cc.ONE, cc.ZERO);
};
cc.BlendFunc._alphaPremultiplied = function(){
return new cc.BlendFunc(cc.ONE, cc.ONE_MINUS_SRC_ALPHA);
};
cc.BlendFunc._alphaNonPremultiplied = function(){
return new cc.BlendFunc(cc.SRC_ALPHA, cc.ONE_MINUS_SRC_ALPHA);
};
cc.BlendFunc._additive = function(){
return new cc.BlendFunc(cc.SRC_ALPHA, cc.ONE);
};
/** @expose */
cc.BlendFunc.DISABLE;
cc.defineGetterSetter(cc.BlendFunc, "DISABLE", cc.BlendFunc._disable);
/** @expose */
cc.BlendFunc.ALPHA_PREMULTIPLIED;
cc.defineGetterSetter(cc.BlendFunc, "ALPHA_PREMULTIPLIED", cc.BlendFunc._alphaPremultiplied);
/** @expose */
cc.BlendFunc.ALPHA_NON_PREMULTIPLIED;
cc.defineGetterSetter(cc.BlendFunc, "ALPHA_NON_PREMULTIPLIED", cc.BlendFunc._alphaNonPremultiplied);
/** @expose */
cc.BlendFunc.ADDITIVE;
cc.defineGetterSetter(cc.BlendFunc, "ADDITIVE", cc.BlendFunc._additive);
//
// 3D module rename to jsb namespace
//
jsb.BaseLight = cc.BaseLight;
delete cc.BaseLight;
jsb.DirectionLight = cc.DirectionLight;
delete cc.DirectionLight;
jsb.PointLight = cc.PointLight;
delete cc.PointLight;
jsb.SpotLight = cc.SpotLight;
delete cc.SpotLight;
jsb.AmbientLight = cc.AmbientLight;
delete cc.AmbientLight;