2019-11-23 20:27:39 +08:00
|
|
|
/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
|
|
|
|
* Copyright (c) 2012 cocos2d-x.org
|
|
|
|
* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
|
|
*
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
|
|
* in the Software without restriction, including without limitation the rights
|
|
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
|
|
* furnished to do so, subject to the following conditions:
|
|
|
|
*
|
|
|
|
* The above copyright notice and this permission notice shall be included in
|
|
|
|
* all copies or substantial portions of the Software.
|
|
|
|
*
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
|
|
* SOFTWARE.
|
|
|
|
*/
|
|
|
|
#include "CCPhysicsDebugNode.h"
|
|
|
|
|
|
|
|
#include "chipmunk/chipmunk_private.h"
|
2021-04-22 22:01:47 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
#include "base/ccTypes.h"
|
|
|
|
#include "math/CCGeometry.h"
|
|
|
|
|
|
|
|
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <math.h>
|
|
|
|
#include <limits.h>
|
|
|
|
#include <string.h>
|
|
|
|
|
|
|
|
NS_CC_EXT_BEGIN
|
|
|
|
|
|
|
|
/*
|
|
|
|
IMPORTANT - READ ME!
|
|
|
|
|
|
|
|
This file sets pokes around in the private API a lot to provide efficient
|
|
|
|
debug rendering given nothing more than reference to a Chipmunk space.
|
|
|
|
It is not recommended to write rendering code like this in your own games
|
|
|
|
as the private API may change with little or no warning.
|
|
|
|
*/
|
|
|
|
|
|
|
|
static Color4F ColorForBody(cpBody *body)
|
|
|
|
{
|
|
|
|
if (CP_BODY_TYPE_STATIC == cpBodyGetType(body) || cpBodyIsSleeping(body))
|
|
|
|
{
|
|
|
|
return Color4F(0.5f, 0.5f, 0.5f ,0.5f);
|
|
|
|
}
|
|
|
|
else if (body->sleeping.idleTime > cpBodyGetSpace(body)->sleepTimeThreshold)
|
|
|
|
{
|
|
|
|
return Color4F(0.33f, 0.33f, 0.33f, 0.5f);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return Color4F(1.0f, 0.0f, 0.0f, 0.5f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static Vec2 cpVert2Point(const cpVect &vert)
|
|
|
|
{
|
|
|
|
return Vec2(vert.x, vert.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void DrawShape(cpShape *shape, DrawNode *renderer)
|
|
|
|
{
|
|
|
|
cpBody *body = cpShapeGetBody(shape);
|
|
|
|
Color4F color = ColorForBody(body);
|
|
|
|
|
2020-07-29 03:29:08 +08:00
|
|
|
switch (shape->klass->type)
|
2019-11-23 20:27:39 +08:00
|
|
|
{
|
|
|
|
case CP_CIRCLE_SHAPE:
|
|
|
|
{
|
|
|
|
cpCircleShape *circle = (cpCircleShape *)shape;
|
|
|
|
cpVect center = circle->tc;
|
|
|
|
cpFloat radius = circle->r;
|
|
|
|
renderer->drawDot(cpVert2Point(center), cpfmax(radius, 1.0), color);
|
|
|
|
renderer->drawSegment(cpVert2Point(center), cpVert2Point(cpvadd(center, cpvmult(cpBodyGetRotation(body), radius))), 1.0, color);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case CP_SEGMENT_SHAPE:
|
|
|
|
{
|
|
|
|
cpSegmentShape *seg = (cpSegmentShape *)shape;
|
|
|
|
renderer->drawSegment(cpVert2Point(seg->ta), cpVert2Point(seg->tb), cpfmax(seg->r, 2.0), color);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case CP_POLY_SHAPE:
|
|
|
|
{
|
|
|
|
cpPolyShape* poly = (cpPolyShape*)shape;
|
|
|
|
Color4F line = color;
|
|
|
|
line.a = cpflerp(color.a, 1.0, 0.5);
|
|
|
|
int num = poly->count;
|
|
|
|
Vec2* pPoints = new (std::nothrow) Vec2[num];
|
|
|
|
for(int i=0;i<num;++i)
|
|
|
|
pPoints[i] = cpVert2Point(poly->planes[i].v0);
|
|
|
|
renderer->drawPolygon(pPoints, num, color, 1.0, line);
|
|
|
|
CC_SAFE_DELETE_ARRAY(pPoints);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
cpAssertHard(false, "Bad assertion in DrawShape()");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static Color4F CONSTRAINT_COLOR(0, 1, 0, 0.5);
|
|
|
|
|
|
|
|
static void DrawConstraint(cpConstraint *constraint, DrawNode *renderer)
|
|
|
|
{
|
|
|
|
cpBody *body_a = cpConstraintGetBodyA(constraint);
|
|
|
|
cpBody *body_b = cpConstraintGetBodyB(constraint);
|
|
|
|
|
|
|
|
if(cpConstraintIsPinJoint(constraint))
|
|
|
|
{
|
|
|
|
cpVect a = cpvadd(cpBodyGetPosition(body_a), cpvrotate(cpPinJointGetAnchorA(constraint), cpBodyGetRotation(body_a)));
|
|
|
|
cpVect b = cpvadd(cpBodyGetPosition(body_b), cpvrotate(cpPinJointGetAnchorB(constraint), cpBodyGetRotation(body_b)));
|
|
|
|
|
|
|
|
renderer->drawDot(cpVert2Point(a), 3.0, CONSTRAINT_COLOR);
|
|
|
|
renderer->drawDot(cpVert2Point(b), 3.0, CONSTRAINT_COLOR);
|
|
|
|
renderer->drawSegment(cpVert2Point(a), cpVert2Point(b), 1.0, CONSTRAINT_COLOR);
|
|
|
|
}
|
|
|
|
else if(cpConstraintIsSlideJoint(constraint))
|
|
|
|
{
|
|
|
|
cpVect a = cpvadd(cpBodyGetPosition(body_a), cpvrotate(cpSlideJointGetAnchorA(constraint), cpBodyGetRotation(body_a)));
|
|
|
|
cpVect b = cpvadd(cpBodyGetPosition(body_b), cpvrotate(cpSlideJointGetAnchorB(constraint), cpBodyGetRotation(body_b)));
|
|
|
|
|
|
|
|
renderer->drawDot(cpVert2Point(a), 3.0, CONSTRAINT_COLOR);
|
|
|
|
renderer->drawDot(cpVert2Point(b), 3.0, CONSTRAINT_COLOR);
|
|
|
|
renderer->drawSegment(cpVert2Point(a), cpVert2Point(b), 1.0, CONSTRAINT_COLOR);
|
|
|
|
}
|
|
|
|
else if(cpConstraintIsPivotJoint(constraint))
|
|
|
|
{
|
|
|
|
cpVect a = cpvadd(cpBodyGetPosition(body_a), cpvrotate(cpPivotJointGetAnchorA(constraint), cpBodyGetRotation(body_a)));
|
|
|
|
cpVect b = cpvadd(cpBodyGetPosition(body_b), cpvrotate(cpPivotJointGetAnchorB(constraint), cpBodyGetRotation(body_b)));
|
|
|
|
|
|
|
|
renderer->drawDot(cpVert2Point(a), 3.0, CONSTRAINT_COLOR);
|
|
|
|
renderer->drawDot(cpVert2Point(b), 3.0, CONSTRAINT_COLOR);
|
|
|
|
}
|
|
|
|
else if(cpConstraintIsGrooveJoint(constraint))
|
|
|
|
{
|
|
|
|
cpVect a = cpvadd(cpBodyGetPosition(body_a), cpvrotate(cpGrooveJointGetGrooveA(constraint), cpBodyGetRotation(body_a)));
|
|
|
|
cpVect b = cpvadd(cpBodyGetPosition(body_a), cpvrotate(cpGrooveJointGetGrooveB(constraint), cpBodyGetRotation(body_a)));
|
|
|
|
cpVect c = cpvadd(cpBodyGetPosition(body_b), cpvrotate(cpGrooveJointGetAnchorB(constraint), cpBodyGetRotation(body_b)));
|
|
|
|
|
|
|
|
renderer->drawDot(cpVert2Point(c), 3.0, CONSTRAINT_COLOR);
|
|
|
|
renderer->drawSegment(cpVert2Point(a), cpVert2Point(b), 1.0, CONSTRAINT_COLOR);
|
|
|
|
}
|
|
|
|
else if(cpConstraintIsDampedSpring(constraint))
|
|
|
|
{
|
|
|
|
// TODO: uninplemented
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// printf("Cannot draw constraint\n");
|
|
|
|
}
|
|
|
|
}
|
2021-04-22 22:01:47 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
// implementation of PhysicsDebugNode
|
|
|
|
|
|
|
|
void PhysicsDebugNode::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
|
|
|
|
{
|
|
|
|
if (! _spacePtr)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// clear the shapes information before draw current shapes.
|
|
|
|
DrawNode::clear();
|
|
|
|
|
|
|
|
cpSpaceEachShape(_spacePtr, (cpSpaceShapeIteratorFunc)DrawShape, this);
|
|
|
|
cpSpaceEachConstraint(_spacePtr, (cpSpaceConstraintIteratorFunc)DrawConstraint, this);
|
|
|
|
|
|
|
|
DrawNode::draw(renderer, transform, flags);
|
|
|
|
}
|
|
|
|
|
|
|
|
PhysicsDebugNode::PhysicsDebugNode()
|
|
|
|
: _spacePtr(nullptr)
|
|
|
|
{}
|
|
|
|
|
|
|
|
PhysicsDebugNode* PhysicsDebugNode::create(cpSpace *space)
|
|
|
|
{
|
|
|
|
PhysicsDebugNode *node = new (std::nothrow) PhysicsDebugNode();
|
|
|
|
if (node)
|
|
|
|
{
|
|
|
|
node->init();
|
|
|
|
node->_spacePtr = space;
|
|
|
|
node->autorelease();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
CC_SAFE_DELETE(node);
|
|
|
|
}
|
|
|
|
|
|
|
|
return node;
|
|
|
|
}
|
|
|
|
|
|
|
|
PhysicsDebugNode::~PhysicsDebugNode()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
cpSpace* PhysicsDebugNode::getSpace() const
|
|
|
|
{
|
|
|
|
return _spacePtr;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PhysicsDebugNode::setSpace(cpSpace *space)
|
|
|
|
{
|
|
|
|
_spacePtr = space;
|
|
|
|
}
|
|
|
|
|
2021-04-22 22:01:47 +08:00
|
|
|
NS_CC_EXT_END
|