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/****************************************************************************
Copyright ( c ) 2010 - 2012 cocos2d - x . org
Copyright ( c ) 2013 - 2014 Chukong Technologies Inc .
http : //www.cocos2d-x.org
Permission is hereby granted , free of charge , to any person obtaining a copy
of this software and associated documentation files ( the " Software " ) , to deal
in the Software without restriction , including without limitation the rights
to use , copy , modify , merge , publish , distribute , sublicense , and / or sell
copies of the Software , and to permit persons to whom the Software is
furnished to do so , subject to the following conditions :
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software .
THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM ,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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# include "platform/CCPlatformConfig.h"
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# if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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# include "cocos2d.h"
# include "platform/CCDevice.h"
# include "platform/CCFileUtils.h"
# include "platform/winrt/CCFreeTypeFont.h"
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# include "platform/winrt/CCWinRTUtils.h"
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# include "platform/CCStdC.h"
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using namespace Windows : : Graphics : : Display ;
using namespace Windows : : Devices : : Sensors ;
using namespace Windows : : Foundation ;
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# if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
using namespace Windows : : Phone : : Devices : : Notification ;
# endif // (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
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NS_CC_BEGIN
CCFreeTypeFont sFT ;
int Device : : getDPI ( )
{
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return cocos2d : : GLViewImpl : : sharedOpenGLView ( ) - > GetDPI ( ) ;
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}
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static Accelerometer ^ sAccelerometer = nullptr ;
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void Device : : setAccelerometerEnabled ( bool isEnabled )
{
static Windows : : Foundation : : EventRegistrationToken sToken ;
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static bool sEnabled = false ;
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// we always need to reset the accelerometer
if ( sAccelerometer )
{
sAccelerometer - > ReadingChanged - = sToken ;
sAccelerometer = nullptr ;
sEnabled = false ;
}
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if ( isEnabled )
{
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sAccelerometer = Accelerometer : : GetDefault ( ) ;
if ( sAccelerometer = = nullptr )
{
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// It's not a friendly experience and may cause crash.
//MessageBox("This device does not have an accelerometer.","Alert");
log ( " This device does not have an accelerometer. " ) ;
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return ;
}
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setAccelerometerInterval ( 0.0f ) ;
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sEnabled = true ;
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sToken = sAccelerometer - > ReadingChanged + = ref new TypedEventHandler
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< Accelerometer ^ , AccelerometerReadingChangedEventArgs ^ >
( [ ] ( Accelerometer ^ a , AccelerometerReadingChangedEventArgs ^ e )
{
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if ( ! sEnabled )
{
return ;
}
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AccelerometerReading ^ reading = e - > Reading ;
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cocos2d : : Acceleration acc ;
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acc . x = reading - > AccelerationX ;
acc . y = reading - > AccelerationY ;
acc . z = reading - > AccelerationZ ;
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acc . timestamp = 0 ;
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auto orientation = GLViewImpl : : sharedOpenGLView ( ) - > getDeviceOrientation ( ) ;
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if ( isWindowsPhone ( ) )
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{
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switch ( orientation )
{
case DisplayOrientations : : Portrait :
acc . x = reading - > AccelerationX ;
acc . y = reading - > AccelerationY ;
break ;
case DisplayOrientations : : Landscape :
acc . x = - reading - > AccelerationY ;
acc . y = reading - > AccelerationX ;
break ;
case DisplayOrientations : : PortraitFlipped :
acc . x = - reading - > AccelerationX ;
acc . y = reading - > AccelerationY ;
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break ;
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case DisplayOrientations : : LandscapeFlipped :
acc . x = reading - > AccelerationY ;
acc . y = - reading - > AccelerationX ;
break ;
default :
acc . x = reading - > AccelerationX ;
acc . y = reading - > AccelerationY ;
break ;
}
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}
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else // Windows Store App
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{
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// from http://msdn.microsoft.com/en-us/library/windows/apps/dn440593
switch ( orientation )
{
case DisplayOrientations : : Portrait :
acc . x = reading - > AccelerationY ;
acc . y = - reading - > AccelerationX ;
break ;
case DisplayOrientations : : Landscape :
acc . x = reading - > AccelerationX ;
acc . y = reading - > AccelerationY ;
break ;
case DisplayOrientations : : PortraitFlipped :
acc . x = - reading - > AccelerationY ;
acc . y = reading - > AccelerationX ;
break ;
case DisplayOrientations : : LandscapeFlipped :
acc . x = - reading - > AccelerationX ;
acc . y = - reading - > AccelerationY ;
break ;
default :
acc . x = reading - > AccelerationY ;
acc . y = - reading - > AccelerationX ;
break ;
}
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}
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std : : shared_ptr < cocos2d : : InputEvent > event ( new AccelerometerEvent ( acc ) ) ;
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cocos2d : : GLViewImpl : : sharedOpenGLView ( ) - > QueueEvent ( event ) ;
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} ) ;
}
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}
void Device : : setAccelerometerInterval ( float interval )
{
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if ( sAccelerometer )
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{
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try {
int minInterval = sAccelerometer - > MinimumReportInterval ;
int reqInterval = ( int ) interval ;
sAccelerometer - > ReportInterval = reqInterval < minInterval ? minInterval : reqInterval ;
}
catch ( Platform : : COMException ^ )
{
CCLOG ( " Device::setAccelerometerInterval not supported on this device " ) ;
}
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}
else
{
CCLOG ( " Device::setAccelerometerInterval: accelerometer not enabled. " ) ;
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}
}
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Data Device : : getTextureDataForText ( const char * text , const FontDefinition & textDefinition , TextAlign align , int & width , int & height , bool & hasPremultipliedAlpha )
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{
Data ret ;
ssize_t dataLen ;
unsigned char * data = sFT . initWithString ( text , textDefinition , align , width , height , dataLen ) ;
if ( data )
{
ret . fastSet ( data , dataLen ) ;
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hasPremultipliedAlpha = false ;
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}
return ret ;
}
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void Device : : setKeepScreenOn ( bool value )
{
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CC_UNUSED_PARAM ( value ) ;
}
void Device : : vibrate ( float duration )
{
# if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
Windows : : Foundation : : TimeSpan timespan ;
// A time period expressed in 100-nanosecond units, see https://msdn.microsoft.com/en-us/library/windows/apps/windows.foundation.timespan.aspx
// The duration is limited to a maximum of 5 seconds, see https://msdn.microsoft.com/en-us/library/windows/apps/windows.phone.devices.notification.vibrationdevice.aspx
timespan . Duration = std : : min ( static_cast < int > ( duration * 10000 ) , 50000 ) ;
VibrationDevice ^ testVibrationDevice = VibrationDevice : : GetDefault ( ) ;
testVibrationDevice - > Vibrate ( timespan ) ;
# else
CC_UNUSED_PARAM ( duration ) ;
# endif // (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
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}
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NS_CC_END
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# endif // (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)