axmol/tests/cpp-tests/Source/ChipmunkTestBed/demo/OneWay.c

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/* Copyright (c) 2007 Scott Lembcke
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
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*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
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*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
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#include "chipmunk/chipmunk.h"
#include "ChipmunkDemo.h"
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enum CollisionTypes
{
COLLISION_TYPE_ONE_WAY = 1,
};
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typedef struct OneWayPlatform
{
cpVect n; // direction objects may pass through
} OneWayPlatform;
static OneWayPlatform platformInstance;
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static cpBool PreSolve(cpArbiter* arb, cpSpace* space, void* ignore)
{
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CP_ARBITER_GET_SHAPES(arb, a, b);
OneWayPlatform* platform = (OneWayPlatform*)cpShapeGetUserData(a);
if (cpvdot(cpArbiterGetNormal(arb), platform->n) < 0)
{
return cpArbiterIgnore(arb);
}
return cpTrue;
}
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static void update(cpSpace* space, double dt)
{
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cpSpaceStep(space, dt);
}
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static cpSpace* init(void)
{
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ChipmunkDemoMessageString = "One way platforms are trivial in Chipmunk using a very simple collision callback.";
cpSpace* space = cpSpaceNew();
cpSpaceSetIterations(space, 10);
cpSpaceSetGravity(space, cpv(0, -100));
cpBody *body, *staticBody = cpSpaceGetStaticBody(space);
cpShape* shape;
// Create segments around the edge of the screen.
shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320, -240), cpv(-320, 240), 0.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(320, -240), cpv(320, 240), 0.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320, -240), cpv(320, -240), 0.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
// Add our one way segment
shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-160, -100), cpv(160, -100), 10.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetCollisionType(shape, COLLISION_TYPE_ONE_WAY);
cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
// We'll use the data pointer for the OneWayPlatform struct
platformInstance.n = cpv(0, 1); // let objects pass upwards
cpShapeSetUserData(shape, &platformInstance);
// Add a ball to test it out
cpFloat radius = 15.0f;
body = cpSpaceAddBody(space, cpBodyNew(10.0f, cpMomentForCircle(10.0f, 0.0f, radius, cpvzero)));
cpBodySetPosition(body, cpv(0, -200));
cpBodySetVelocity(body, cpv(0, 170));
shape = cpSpaceAddShape(space, cpCircleShapeNew(body, radius, cpvzero));
cpShapeSetElasticity(shape, 0.0f);
cpShapeSetFriction(shape, 0.9f);
cpShapeSetCollisionType(shape, 2);
cpCollisionHandler* handler = cpSpaceAddWildcardHandler(space, COLLISION_TYPE_ONE_WAY);
handler->preSolveFunc = PreSolve;
return space;
}
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static void destroy(cpSpace* space)
{
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ChipmunkDemoFreeSpaceChildren(space);
cpSpaceFree(space);
}
ChipmunkDemo OneWay = {
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"One Way Platforms", 1.0 / 60.0, init, update, ChipmunkDemoDefaultDrawImpl, destroy,
};