axmol/tests/cpp-tests/Source/ChipmunkTestBed/demo/Plink.c

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/* Copyright (c) 2007 Scott Lembcke
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
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*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
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*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
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#include "chipmunk/chipmunk.h"
#include "ChipmunkDemo.h"
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static cpFloat pentagon_mass = 0.0f;
static cpFloat pentagon_moment = 0.0f;
// Iterate over all of the bodies and reset the ones that have fallen offscreen.
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static void eachBody(cpBody* body, void* unused)
{
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cpVect pos = cpBodyGetPosition(body);
if (pos.y < -260)
{
cpFloat x = rand() / (cpFloat)RAND_MAX * 640 - 320;
cpBodySetPosition(body, cpv(x, 260));
}
}
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static void update(cpSpace* space, double dt)
{
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if (ChipmunkDemoRightDown)
{
ChipmunkDemoRightDown = cpFalse;
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cpShape* nearest = cpSpacePointQueryNearest(space, ChipmunkDemoMouse, 0.0, GRAB_FILTER, NULL);
if (nearest)
{
cpBody* body = cpShapeGetBody(nearest);
if (cpBodyGetType(body) == CP_BODY_TYPE_STATIC)
{
cpBodySetType(body, CP_BODY_TYPE_DYNAMIC);
cpBodySetMass(body, pentagon_mass);
cpBodySetMoment(body, pentagon_moment);
}
else if (cpBodyGetType(body) == CP_BODY_TYPE_DYNAMIC)
{
cpBodySetType(body, CP_BODY_TYPE_STATIC);
}
}
}
cpSpaceEachBody(space, &eachBody, NULL);
cpSpaceStep(space, dt);
}
#define NUM_VERTS 5
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static cpSpace* init(void)
{
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ChipmunkDemoMessageString = "Right click to make pentagons static/dynamic.";
cpSpace* space = cpSpaceNew();
cpSpaceSetIterations(space, 5);
cpSpaceSetGravity(space, cpv(0, -100));
cpBody *body, *staticBody = cpSpaceGetStaticBody(space);
cpShape* shape;
// Vertexes for a triangle shape.
cpVect tris[] = {
cpv(-15, -15),
cpv(0, 10),
cpv(15, -15),
};
// Create the static triangles.
for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 6; j++)
{
cpFloat stagger = (j % 2) * 40;
cpVect offset = cpv(i * 80 - 360 + stagger, j * 70 - 200);
shape = cpSpaceAddShape(space, cpPolyShapeNew(staticBody, 3, tris, cpTransformTranslate(offset), 0.0));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
}
}
// Create vertexes for a pentagon shape.
cpVect verts[NUM_VERTS];
for (int i = 0; i < NUM_VERTS; i++)
{
cpFloat angle = -2.0f * CP_PI * i / ((cpFloat)NUM_VERTS);
verts[i] = cpv(10 * cos(angle), 10 * sin(angle));
}
pentagon_mass = 1.0;
pentagon_moment = cpMomentForPoly(1.0f, NUM_VERTS, verts, cpvzero, 0.0f);
// Add lots of pentagons.
for (int i = 0; i < 300; i++)
{
body = cpSpaceAddBody(space, cpBodyNew(pentagon_mass, pentagon_moment));
cpFloat x = rand() / (cpFloat)RAND_MAX * 640 - 320;
cpBodySetPosition(body, cpv(x, 350));
shape = cpSpaceAddShape(space, cpPolyShapeNew(body, NUM_VERTS, verts, cpTransformIdentity, 0.0));
cpShapeSetElasticity(shape, 0.0f);
cpShapeSetFriction(shape, 0.4f);
}
return space;
}
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static void destroy(cpSpace* space)
{
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ChipmunkDemoFreeSpaceChildren(space);
cpSpaceFree(space);
}
ChipmunkDemo Plink = {
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"Plink", 1.0 / 60.0, init, update, ChipmunkDemoDefaultDrawImpl, destroy,
};