2021-04-21 14:05:44 +08:00
|
|
|
cmake_minimum_required(VERSION 3.10)
|
2018-02-08 09:24:33 +08:00
|
|
|
|
2022-05-23 17:03:07 +08:00
|
|
|
set(APP_NAME lua_tests)
|
2018-02-08 09:24:33 +08:00
|
|
|
|
2019-11-08 10:30:51 +08:00
|
|
|
project(${APP_NAME})
|
|
|
|
|
2023-02-23 21:57:30 +08:00
|
|
|
set (_AX_TOP_LEVEL_APP FALSE)
|
2018-02-08 09:24:33 +08:00
|
|
|
if(NOT DEFINED BUILD_ENGINE_DONE)
|
2023-02-23 21:57:30 +08:00
|
|
|
set(_AX_TOP_LEVEL_APP TRUE)
|
2021-08-10 11:43:16 +08:00
|
|
|
if(XCODE)
|
|
|
|
set(CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT_ONLY TRUE)
|
|
|
|
endif()
|
|
|
|
|
2022-08-29 20:51:22 +08:00
|
|
|
set(_AX_ROOT "$ENV{AX_ROOT}")
|
|
|
|
if(NOT (_AX_ROOT STREQUAL ""))
|
|
|
|
set(_AX_ROOT_PATH "${_AX_ROOT}")
|
2022-09-05 14:13:52 +08:00
|
|
|
file(TO_CMAKE_PATH ${_AX_ROOT_PATH} _AX_ROOT_PATH) # string(REPLACE "\\" "/" _AX_ROOT_PATH ${_AX_ROOT_PATH})
|
2022-08-29 20:51:22 +08:00
|
|
|
message(STATUS "Using system env var _AX_ROOT=${_AX_ROOT}")
|
2020-10-18 01:05:36 +08:00
|
|
|
else()
|
2022-09-02 10:36:25 +08:00
|
|
|
message(FATAL_ERROR "Please run setup.py add system env var 'AX_ROOT' to specific the engine root")
|
2020-10-18 01:01:36 +08:00
|
|
|
endif()
|
2022-08-29 20:51:22 +08:00
|
|
|
set(CMAKE_MODULE_PATH ${_AX_ROOT_PATH}/cmake/Modules/)
|
2018-05-02 15:33:01 +08:00
|
|
|
|
2022-08-08 18:02:17 +08:00
|
|
|
include(AXBuildSet)
|
2022-02-17 21:31:39 +08:00
|
|
|
set(AX_ENABLE_EXT_LUA ON)
|
2022-05-18 22:27:43 +08:00
|
|
|
|
|
|
|
set(_AX_USE_PREBUILT FALSE)
|
2022-08-29 20:51:22 +08:00
|
|
|
if (WIN32 AND DEFINED AX_PREBUILT_DIR AND IS_DIRECTORY ${_AX_ROOT_PATH}/${AX_PREBUILT_DIR})
|
2022-05-18 22:27:43 +08:00
|
|
|
set(_AX_USE_PREBUILT TRUE)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if (NOT _AX_USE_PREBUILT)
|
2022-10-01 16:24:52 +08:00
|
|
|
add_subdirectory(${_AX_ROOT_PATH}/core ${ENGINE_BINARY_PATH}/axmol/core)
|
2022-05-18 22:27:43 +08:00
|
|
|
endif()
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
endif()
|
2014-03-10 17:10:08 +08:00
|
|
|
|
2023-03-11 22:10:18 +08:00
|
|
|
# The common cross-platforms source files and header files
|
2023-02-23 21:57:30 +08:00
|
|
|
file(GLOB_RECURSE GAME_HEADER
|
|
|
|
Source/*.h
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2023-02-23 21:57:30 +08:00
|
|
|
file(GLOB_RECURSE GAME_SOURCE
|
|
|
|
Source/*.cpp
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2023-03-11 22:10:18 +08:00
|
|
|
|
|
|
|
set(GAME_INC_DIRS
|
|
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/Source"
|
|
|
|
)
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
|
2023-02-23 21:57:30 +08:00
|
|
|
set(content_folder "${CMAKE_CURRENT_SOURCE_DIR}/Content")
|
|
|
|
set(engine_script_folder "${_AX_ROOT_PATH}/extensions/scripting/lua-bindings/script")
|
|
|
|
|
2023-03-03 21:53:18 +08:00
|
|
|
if(APPLE)
|
|
|
|
ax_mark_multi_resources(content_files RES_TO "Resources" FOLDERS ${content_folder})
|
2023-03-11 22:10:18 +08:00
|
|
|
set(common_content_files ${content_files})
|
2023-03-03 21:53:18 +08:00
|
|
|
if (NOT _AX_TOP_LEVEL_APP)
|
2023-03-11 22:10:18 +08:00
|
|
|
ax_mark_multi_resources(engine_script_files RES_TO "Resources/src/axmol" FOLDERS ${engine_script_folder})
|
|
|
|
set(common_content_files ${common_content_files} ${engine_script_files})
|
2023-03-03 21:53:18 +08:00
|
|
|
endif()
|
2023-03-11 22:10:18 +08:00
|
|
|
elseif(WINDOWS)
|
2023-02-23 21:57:30 +08:00
|
|
|
ax_mark_multi_resources(content_files RES_TO "Content" FOLDERS ${content_folder})
|
2023-03-11 22:10:18 +08:00
|
|
|
set(common_content_files ${content_files})
|
2023-02-23 21:57:30 +08:00
|
|
|
if (NOT _AX_TOP_LEVEL_APP)
|
2023-03-11 22:10:18 +08:00
|
|
|
ax_mark_multi_resources(engine_script_files RES_TO "Content/src/axmol" FOLDERS ${engine_script_folder})
|
|
|
|
set(common_content_files ${common_content_files} ${engine_script_files})
|
2023-02-23 21:57:30 +08:00
|
|
|
endif()
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
endif()
|
2014-03-10 17:10:08 +08:00
|
|
|
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
if(ANDROID)
|
2023-03-11 22:10:18 +08:00
|
|
|
# the APP_NAME should match on AndroidManifest.xml
|
|
|
|
list(APPEND GAME_SOURCE
|
|
|
|
proj.android/app/jni/main.cpp
|
|
|
|
)
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
elseif(LINUX)
|
2023-03-11 22:10:18 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
|
|
|
proj.linux/main.cpp
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2023-03-11 22:10:18 +08:00
|
|
|
list(APPEND GAME_SOURCE ${common_content_files})
|
|
|
|
elseif(WINDOWS)
|
|
|
|
if(NOT WINRT)
|
|
|
|
list(APPEND GAME_HEADER
|
|
|
|
proj.win32/main.h
|
|
|
|
)
|
|
|
|
list(APPEND GAME_SOURCE
|
|
|
|
proj.win32/main.cpp
|
|
|
|
)
|
|
|
|
else()
|
|
|
|
ax_setup_winrt_sources()
|
|
|
|
ax_mark_multi_resources(res_files RES_TO "Content/res" FOLDERS "${_AX_ROOT_PATH}/tests/cpp-tests/Content")
|
|
|
|
list(APPEND common_content_files ${res_files})
|
|
|
|
endif()
|
|
|
|
list(APPEND GAME_SOURCE ${common_content_files})
|
2018-02-08 09:24:33 +08:00
|
|
|
elseif(APPLE)
|
|
|
|
if(IOS)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_HEADER
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.ios_mac/ios/AppController.h
|
|
|
|
proj.ios_mac/ios/LuaObjectCBridgeTest.h
|
|
|
|
proj.ios_mac/ios/RootViewController.h
|
|
|
|
)
|
2022-09-05 14:13:52 +08:00
|
|
|
|
|
|
|
if (TVOS)
|
|
|
|
set(APP_UI_RES
|
|
|
|
proj.ios_mac/ios/LaunchScreenBackground.png
|
|
|
|
proj.ios_mac/ios/targets/tvos/LaunchScreen.storyboard
|
|
|
|
proj.ios_mac/ios/targets/tvos/Images.xcassets
|
|
|
|
)
|
|
|
|
else()
|
|
|
|
set(APP_UI_RES
|
|
|
|
proj.ios_mac/ios/LaunchScreenBackground.png
|
|
|
|
proj.ios_mac/ios/targets/ios/LaunchScreen.storyboard
|
|
|
|
proj.ios_mac/ios/targets/ios/Images.xcassets
|
|
|
|
)
|
|
|
|
endif()
|
|
|
|
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.ios_mac/ios/main.m
|
|
|
|
proj.ios_mac/ios/LuaObjectCBridgeTest.mm
|
|
|
|
proj.ios_mac/ios/AppController.mm
|
|
|
|
proj.ios_mac/ios/RootViewController.mm
|
|
|
|
${APP_UI_RES}
|
|
|
|
)
|
2018-02-08 09:24:33 +08:00
|
|
|
elseif(MACOSX)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_HEADER
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.ios_mac/mac/LuaObjectCBridgeTest.h
|
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
set(APP_UI_RES
|
|
|
|
proj.ios_mac/mac/Icon.icns
|
|
|
|
proj.ios_mac/mac/Info.plist
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.ios_mac/mac/main.cpp
|
|
|
|
proj.ios_mac/mac/LuaObjectCBridgeTest.mm
|
|
|
|
${APP_UI_RES}
|
|
|
|
)
|
2018-02-08 09:24:33 +08:00
|
|
|
endif()
|
2023-03-11 22:10:18 +08:00
|
|
|
list(APPEND GAME_SOURCE ${common_content_files})
|
2014-09-10 03:18:31 +08:00
|
|
|
endif()
|
|
|
|
|
2023-03-11 22:10:18 +08:00
|
|
|
# mark app complie info and libs info
|
|
|
|
set(APP_SOURCES
|
|
|
|
${GAME_HEADER}
|
|
|
|
${GAME_SOURCE}
|
|
|
|
)
|
2018-09-25 11:16:04 +08:00
|
|
|
if(NOT ANDROID)
|
2023-03-11 22:10:18 +08:00
|
|
|
add_executable(${APP_NAME} ${APP_SOURCES})
|
2018-09-25 11:16:04 +08:00
|
|
|
else()
|
2023-03-11 22:10:18 +08:00
|
|
|
add_library(${APP_NAME} SHARED ${APP_SOURCES})
|
|
|
|
|
|
|
|
# whole archive for jni
|
2022-01-04 09:40:27 +08:00
|
|
|
target_link_libraries(${APP_NAME} -Wl,--whole-archive cpp_android_spec -Wl,--no-whole-archive)
|
|
|
|
|
2022-08-29 20:51:22 +08:00
|
|
|
add_subdirectory(${_AX_ROOT_PATH}/extensions/scripting/lua-bindings/proj.android ${ENGINE_BINARY_PATH}/extensions/lua-android)
|
2019-09-18 09:21:56 +08:00
|
|
|
if(${CMAKE_ANDROID_ARCH_ABI} STREQUAL "x86")
|
|
|
|
#add `-Wl,--no-warn-shared-textrel` to fix warning "shared library text segment is not shareable clang"
|
|
|
|
target_link_libraries(${APP_NAME} -Wl,--whole-archive lua_android_spec -Wl,--no-whole-archive -Wl,--no-warn-shared-textrel)
|
|
|
|
else()
|
|
|
|
target_link_libraries(${APP_NAME} -Wl,--whole-archive lua_android_spec -Wl,--no-whole-archive)
|
|
|
|
endif()
|
2020-02-03 21:18:23 +08:00
|
|
|
|
2022-10-01 16:24:52 +08:00
|
|
|
config_android_shared_libs("org.axmol.lib" "${CMAKE_CURRENT_SOURCE_DIR}/proj.android/app/src")
|
2018-09-25 11:16:04 +08:00
|
|
|
endif()
|
2021-12-29 13:44:39 +08:00
|
|
|
|
2022-05-18 22:27:43 +08:00
|
|
|
if (NOT _AX_USE_PREBUILT)
|
2022-08-08 18:02:17 +08:00
|
|
|
target_link_libraries(${APP_NAME} ${_AX_LUA_LIB})
|
2022-05-18 22:27:43 +08:00
|
|
|
endif()
|
2022-01-04 09:40:27 +08:00
|
|
|
|
2023-03-11 22:10:18 +08:00
|
|
|
# The optional thirdparties(not dependent by engine)
|
|
|
|
if (AX_WITH_YAML_CPP)
|
|
|
|
list(APPEND GAME_INC_DIRS "${_AX_ROOT_PATH}/thirdparty/yaml-cpp/include")
|
|
|
|
endif()
|
|
|
|
|
|
|
|
target_include_directories(${APP_NAME} PRIVATE ${GAME_INC_DIRS})
|
2021-10-07 18:44:34 +08:00
|
|
|
|
2023-03-11 22:10:18 +08:00
|
|
|
|
|
|
|
# mark app resources, resource will be copy auto after mark
|
|
|
|
ax_setup_app_config(${APP_NAME})
|
2018-02-08 09:24:33 +08:00
|
|
|
if(APPLE)
|
2018-03-14 13:51:29 +08:00
|
|
|
set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}")
|
2020-01-06 09:36:58 +08:00
|
|
|
set_xcode_property(${APP_NAME} INSTALL_PATH "\$(LOCAL_APPS_DIR)")
|
2022-10-01 16:24:52 +08:00
|
|
|
set_xcode_property(${APP_NAME} PRODUCT_BUNDLE_IDENTIFIER "org.axmol.lua-tests")
|
2019-10-22 13:42:56 +08:00
|
|
|
|
2018-02-08 09:24:33 +08:00
|
|
|
if(MACOSX)
|
2019-12-10 13:41:44 +08:00
|
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/mac/Info.plist")
|
2019-11-13 11:07:52 +08:00
|
|
|
set_target_properties(${APP_NAME} PROPERTIES
|
|
|
|
LINK_FLAGS "-pagezero_size 10000 -image_base 100000000"
|
|
|
|
)
|
2022-09-05 14:13:52 +08:00
|
|
|
elseif(TVOS)
|
|
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}//proj.ios_mac/ios/targets/tvos/Info.plist")
|
|
|
|
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "Brand Assets")
|
|
|
|
set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "")
|
|
|
|
set_xcode_property(${APP_NAME} CODE_SIGN_IDENTIFY "iPhone Developer")
|
2018-02-08 09:24:33 +08:00
|
|
|
elseif(IOS)
|
2022-09-05 14:13:52 +08:00
|
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}//proj.ios_mac/ios/targets/ios/Info.plist")
|
2022-05-23 17:03:07 +08:00
|
|
|
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon")
|
|
|
|
set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "")
|
|
|
|
set_xcode_property(${APP_NAME} CODE_SIGN_IDENTIFY "iPhone Developer")
|
2018-02-08 09:24:33 +08:00
|
|
|
endif()
|
2019-10-22 13:42:56 +08:00
|
|
|
|
|
|
|
# For code-signing, set the DEVELOPMENT_TEAM:
|
|
|
|
#set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "GRLXXXX2K9")
|
2023-03-11 22:10:18 +08:00
|
|
|
elseif(WINDOWS AND (NOT WINRT))
|
2022-05-18 22:27:43 +08:00
|
|
|
if(NOT _AX_USE_PREBUILT)
|
2022-08-11 15:41:10 +08:00
|
|
|
ax_copy_target_dll(${APP_NAME})
|
|
|
|
ax_copy_lua_dlls(${APP_NAME})
|
2022-05-18 22:27:43 +08:00
|
|
|
endif()
|
2014-11-11 14:49:27 +08:00
|
|
|
endif()
|
2023-02-23 21:57:30 +08:00
|
|
|
|
2023-03-11 22:10:18 +08:00
|
|
|
if ((NOT APPLE) AND (NOT WINRT))
|
2023-02-23 21:57:30 +08:00
|
|
|
ax_sync_target_res(${APP_NAME} LINK_TO "${CMAKE_CURRENT_SOURCE_DIR}/Content/res" SYNC_TARGET_ID "1" FOLDERS "${_AX_ROOT_PATH}/tests/cpp-tests/Content" SYM_LINK 1)
|
|
|
|
|
2022-08-11 15:41:10 +08:00
|
|
|
ax_get_resource_path(APP_RES_DIR ${APP_NAME})
|
2023-02-23 21:57:30 +08:00
|
|
|
if (NOT _AX_TOP_LEVEL_APP)
|
|
|
|
ax_sync_lua_scripts(${APP_NAME} ${engine_script_folder} "${content_folder}/src/axmol")
|
|
|
|
endif()
|
|
|
|
ax_sync_target_res(${APP_NAME} LINK_TO ${APP_RES_DIR} FOLDERS ${content_folder} SYM_LINK 1)
|
|
|
|
|
|
|
|
if((WINDOWS AND (NOT (CMAKE_GENERATOR STREQUAL "Ninja"))))
|
|
|
|
set_property(TARGET ${APP_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${content_folder}")
|
|
|
|
if(NOT DEFINED BUILD_ENGINE_DONE)
|
|
|
|
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${APP_NAME})
|
|
|
|
endif()
|
2022-05-18 22:27:43 +08:00
|
|
|
endif()
|
2023-03-12 12:34:51 +08:00
|
|
|
elseif(WINRT)
|
|
|
|
if(NOT DEFINED BUILD_ENGINE_DONE)
|
|
|
|
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${APP_NAME})
|
|
|
|
endif()
|
2022-05-18 22:27:43 +08:00
|
|
|
endif()
|
|
|
|
|
2023-02-23 21:57:30 +08:00
|
|
|
if (_AX_USE_PREBUILT) # support windows and linux
|
|
|
|
use_ax_compile_define(${APP_NAME})
|
|
|
|
|
2022-08-29 20:51:22 +08:00
|
|
|
include(${_AX_ROOT_PATH}/cmake/Modules/AXLinkHelpers.cmake)
|
|
|
|
ax_link_lua_prebuilt(${APP_NAME} ${_AX_ROOT_PATH} ${AX_PREBUILT_DIR})
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
endif()
|
2023-03-12 17:57:54 +08:00
|
|
|
|
|
|
|
if (NOT DEFINED BUILD_ENGINE_DONE)
|
|
|
|
ax_uwp_set_all_targets_deploy_min_version()
|
|
|
|
endif()
|