axmol/samples/TestCpp/Classes/ClickAndMoveTest/ClickAndMoveTest.cpp

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#include "ClickAndMoveTest.h"
#include "../testResource.h"
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enum
{
kTagSprite = 1,
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};
void ClickAndMoveTestScene::runThisTest()
{
CCLayer* pLayer = new MainLayer();
pLayer->autorelease();
addChild(pLayer);
CCDirector::sharedDirector()->replaceScene(this);
}
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MainLayer::MainLayer()
{
setTouchEnabled(true);
CCSprite* sprite = CCSprite::create(s_pPathGrossini);
CCLayer* layer = CCLayerColor::create(ccc4(255,255,0,255));
addChild(layer, -1);
addChild(sprite, 0, kTagSprite);
sprite->setPosition( CCPointMake(20,150) );
sprite->runAction( CCJumpTo::create(4, CCPointMake(300,48), 100, 4) );
layer->runAction( CCRepeatForever::create(
(CCActionInterval*)( CCSequence::create(
CCFadeIn::create(1),
CCFadeOut::create(1),
NULL) )
) );
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}
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void MainLayer::ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent)
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{
CCSetIterator it = pTouches->begin();
CCTouch* touch = (CCTouch*)(*it);
CCPoint location = touch->locationInView();
CCPoint convertedLocation = CCDirector::sharedDirector()->convertToGL(location);
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CCNode* s = getChildByTag(kTagSprite);
s->stopAllActions();
s->runAction( CCMoveTo::create(1, CCPointMake(convertedLocation.x, convertedLocation.y) ) );
float o = convertedLocation.x - s->getPosition().x;
float a = convertedLocation.y - s->getPosition().y;
float at = (float) CC_RADIANS_TO_DEGREES( atanf( o/a) );
if( a < 0 )
{
if( o < 0 )
at = 180 + fabs(at);
else
at = 180 - fabs(at);
}
s->runAction( CCRotateTo::create(1, at) );
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}