axmol/tools/unix-ci/run-script.sh

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#!/bin/bash
# exit this script if any commmand fails
set -e
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
ADXE_ROOT="$DIR"/../..
CPU_CORES=4
function do_retry()
{
cmd=$@
retry_times=5
retry_wait=3
c=0
while [ $c -lt $((retry_times+1)) ]; do
c=$((c+1))
echo "Executing \"$cmd\", try $c"
$cmd && return $?
if [ ! $c -eq $retry_times ]; then
echo "Command failed, will retry in $retry_wait secs"
sleep $retry_wait
else
echo "Command failed, giving up."
return 1
fi
done
}
function build_linux()
{
# source ../environment.sh
cd $ADXE_ROOT
set -x
cmake . -G "Unix Makefiles" -Bbuild -DCMAKE_BUILD_TYPE=Release
cmake --build build --target cpp-tests -- -j `nproc`
set +x
}
function build_osx()
{
NUM_OF_CORES=`getconf _NPROCESSORS_ONLN`
cd $ADXE_ROOT
mkdir -p build
cmake -S . -B build -GXcode -DBUILD_EXTENSION_IMGUIEXT=ON -DBUILD_DEP_ALSOFT=ON
cmake --build build --config Release --target cpp-tests -- -quiet
exit 0
}
function build_ios()
{
NUM_OF_CORES=`getconf _NPROCESSORS_ONLN`
cd $ADXE_ROOT
cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=cmake/ios.mini.cmake -DCMAKE_OSX_ARCHITECTURES=x86_64 -DBUILD_DEP_ALSOFT=ON
# cmake .. -GXcode -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DCMAKE_SYSTEM_NAME=iOS -DPLATFORM=OS -DENABLE_ARC=0 # too much logs on console when "cmake --build ."
cmake --build build --config Release --target cpp-tests -- -quiet -jobs $NUM_OF_CORES -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)"
exit 0
}
function build_android()
{
# Build all samples
echo "Building Android samples ..."
source ../environment.sh
# build cpp-tests
pushd $ADXE_ROOT/tests/cpp-tests/proj.android
do_retry ./gradlew assembleRelease -PPROP_BUILD_TYPE=cmake -PPROP_APP_ABI=$BUILD_ARCH --parallel --info
popd
}
function run_build()
{
echo "Building..."
if [ $BUILD_TARGET == 'osx' ]; then
set -x
build_osx
exit 0
fi
if [ $BUILD_TARGET == 'ios' ]; then
set -x
build_ios
exit 0
fi
# linux
if [ $BUILD_TARGET == 'linux' ]; then
build_linux
fi
# android
if [ $BUILD_TARGET == 'android' ]; then
build_android
fi
}
run_build