axmol/extensions/DragonBones/CCTextureAtlasData.h

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/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
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*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
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*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
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#ifndef DRAGONBONES_AX_TEXTUREATLAS_DATA_H
#define DRAGONBONES_AX_TEXTUREATLAS_DATA_H
#include "DragonBonesHeaders.h"
#include "cocos2d.h"
DRAGONBONES_NAMESPACE_BEGIN
/**
* The Cocos2d texture atlas data.
* @version DragonBones 3.0
* @language en_US
*/
class CCTextureAtlasData : public TextureAtlasData
{
BIND_CLASS_TYPE_B(CCTextureAtlasData);
private:
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ax::Texture2D* _renderTexture;
public:
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CCTextureAtlasData() : _renderTexture(nullptr) { _onClear(); }
virtual ~CCTextureAtlasData() { _onClear(); }
protected:
virtual void _onClear() override;
public:
/**
* @inheritDoc
*/
virtual TextureData* createTexture() const override;
/**
* The Cocos2d texture.
* @version DragonBones 3.0
* @language en_US
*/
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inline ax::Texture2D* getRenderTexture() const { return _renderTexture; }
void setRenderTexture(ax::Texture2D* value);
};
/**
* @internal
*/
class CCTextureData : public TextureData
{
BIND_CLASS_TYPE_B(CCTextureData);
public:
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ax::SpriteFrame* spriteFrame;
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CCTextureData() : spriteFrame(nullptr) { _onClear(); }
virtual ~CCTextureData() { _onClear(); }
protected:
virtual void _onClear() override;
};
DRAGONBONES_NAMESPACE_END
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#endif // DRAGONBONES_AX_TEXTUREATLAS_DATA_H