axmol/tests/cpp-tests/Classes/PhysicsTest/PhysicsTest.h

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#ifndef _PHYSICS_TEST_H_
#define _PHYSICS_TEST_H_
#include "cocos2d.h"
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#include "../BaseTest.h"
#include <map>
DEFINE_TEST_SUITE(PhysicsTests);
#if CC_USE_PHYSICS == 0
class PhysicsDemoDisabled : public TestCase
{
public:
CREATE_FUNC(PhysicsDemoDisabled);
virtual void onEnter() override;
};
#else
class PhysicsDemo : public TestCase
{
public:
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PhysicsDemo();
virtual ~PhysicsDemo();
virtual bool init() override;
virtual void onEnter() override;
virtual std::string title() const override;
void toggleDebugCallback(cocos2d::Ref* sender);
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cocos2d::Sprite* addGrossiniAtPosition(cocos2d::Vec2 p, float scale = 1.0);
cocos2d::Sprite* makeBall(cocos2d::Vec2 point, float radius, cocos2d::PhysicsMaterial material = cocos2d::PHYSICSBODY_MATERIAL_DEFAULT);
cocos2d::Sprite* makeBox(cocos2d::Vec2 point, cocos2d::Size size, int color = 0, cocos2d::PhysicsMaterial material = cocos2d::PHYSICSBODY_MATERIAL_DEFAULT);
cocos2d::Sprite* makeTriangle(cocos2d::Vec2 point, cocos2d::Size size, int color = 0, cocos2d::PhysicsMaterial material = cocos2d::PHYSICSBODY_MATERIAL_DEFAULT);
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bool onTouchBegan(cocos2d::Touch* touch, cocos2d::Event* event);
void onTouchMoved(cocos2d::Touch* touch, cocos2d::Event* event);
void onTouchEnded(cocos2d::Touch* touch, cocos2d::Event* event);
void toggleDebug();
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protected:
cocos2d::Texture2D* _spriteTexture;
cocos2d::SpriteBatchNode* _ball;
std::unordered_map<int, cocos2d::Node*> _mouses;
bool _debugDraw;
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};
class PhysicsDemoClickAdd : public PhysicsDemo
{
public:
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CREATE_FUNC(PhysicsDemoClickAdd);
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virtual ~PhysicsDemoClickAdd();
void onEnter() override;
virtual std::string subtitle() const override;
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
void onAcceleration(cocos2d::Acceleration* acc, cocos2d::Event* event);
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};
class PhysicsDemoLogoSmash : public PhysicsDemo
{
public:
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CREATE_FUNC(PhysicsDemoLogoSmash);
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void onEnter() override;
virtual std::string title() const override;
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};
class PhysicsDemoPyramidStack : public PhysicsDemo
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{
public:
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CREATE_FUNC(PhysicsDemoPyramidStack);
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void onEnter() override;
void updateOnce(float delta);
virtual std::string title() const override;
};
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class PhysicsDemoRayCast : public PhysicsDemo
{
public:
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CREATE_FUNC(PhysicsDemoRayCast);
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PhysicsDemoRayCast();
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void onEnter() override;
virtual std::string title() const override;
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void update(float delta) override;
void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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void changeModeCallback(cocos2d::Ref* sender);
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bool anyRay(cocos2d::PhysicsWorld& world, const cocos2d::PhysicsRayCastInfo& info, void* data);
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private:
float _angle;
cocos2d::DrawNode* _node;
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int _mode;
};
class PhysicsDemoJoints : public PhysicsDemo
{
public:
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CREATE_FUNC(PhysicsDemoJoints);
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void onEnter() override;
virtual std::string title() const override;
};
class PhysicsDemoActions : public PhysicsDemo
{
public:
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CREATE_FUNC(PhysicsDemoActions);
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void onEnter() override;
virtual std::string title() const override;
};
class PhysicsDemoPump : public PhysicsDemo
{
public:
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CREATE_FUNC(PhysicsDemoPump);
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void onEnter() override;
void update(float delta) override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
bool onTouchBegan(cocos2d::Touch* touch, cocos2d::Event* event);
void onTouchMoved(cocos2d::Touch* touch, cocos2d::Event* event);
void onTouchEnded(cocos2d::Touch* touch, cocos2d::Event* event);
private:
float _distance;
float _rotationV;
};
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class PhysicsDemoOneWayPlatform : public PhysicsDemo
{
public:
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CREATE_FUNC(PhysicsDemoOneWayPlatform);
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void onEnter() override;
virtual std::string title() const override;
bool onContactBegin(cocos2d::PhysicsContact& contact);
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};
class PhysicsDemoSlice : public PhysicsDemo
{
public:
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CREATE_FUNC(PhysicsDemoSlice);
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void onEnter() override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
bool slice(cocos2d::PhysicsWorld& world, const cocos2d::PhysicsRayCastInfo& info, void* data);
void clipPoly(cocos2d::PhysicsShapePolygon* shape, cocos2d::Vec2 normal, float distance);
void onTouchEnded(cocos2d::Touch* touch, cocos2d::Event* event);
private:
int _sliceTag;
};
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class PhysicsDemoBug3988 : public PhysicsDemo
{
public:
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CREATE_FUNC(PhysicsDemoBug3988);
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void onEnter() override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
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class PhysicsContactTest : public PhysicsDemo
{
public:
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CREATE_FUNC(PhysicsContactTest);
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void onEnter() override;
void resetTest();
bool onContactBegin(cocos2d::PhysicsContact& contact);
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virtual std::string title() const override;
virtual std::string subtitle() const override;
void onDecrease(cocos2d::Ref* sender);
void onIncrease(cocos2d::Ref* sender);
private:
int _yellowBoxNum;
int _blueBoxNum;
int _yellowTriangleNum;
int _blueTriangleNum;
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};
class PhysicsPositionRotationTest : public PhysicsDemo
{
public:
CREATE_FUNC(PhysicsPositionRotationTest);
void onEnter() override;
virtual std::string title() const override;
};
class PhysicsSetGravityEnableTest : public PhysicsDemo
{
public:
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CREATE_FUNC(PhysicsSetGravityEnableTest);
void onEnter() override;
void onScheduleOnce(float delta);
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
class Bug5482 : public PhysicsDemo
{
public:
CREATE_FUNC(Bug5482);
void onEnter() override;
void onExit() override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
void changeBodyCallback(cocos2d::Ref* sender);
private:
cocos2d::Sprite* _nodeA;
cocos2d::Sprite* _nodeB;
cocos2d::PhysicsBody* _body;
cocos2d::MenuItemFont* _button;
bool _bodyInA;
};
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class PhysicsFixedUpdate : public PhysicsDemo
{
public:
CREATE_FUNC(PhysicsFixedUpdate);
void onEnter() override;
void updateStart(float delta);
void addBall();
virtual void update(float delta) override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
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class PhysicsTransformTest : public PhysicsDemo
{
public:
CREATE_FUNC(PhysicsTransformTest);
void onEnter() override;
virtual std::string title() const override;
bool onTouchBegan(cocos2d::Touch* touch, cocos2d::Event* event);
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private:
cocos2d::Sprite* _parentSprite;
cocos2d::Layer* _rootLayer;
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};
class PhysicsIssue9959 : public PhysicsDemo
{
public:
CREATE_FUNC(PhysicsIssue9959);
void onEnter() override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
#endif
#endif