axmol/core/platform/desktop/CCGLViewImpl-desktop.h

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/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
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#pragma once
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#include "platform/CCGL.h"
#include "base/CCRef.h"
Squashed commit of the following: commit a794d107ad85667e3d754f0b6251fc864dfbf288 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 14:33:49 2014 -0700 Yeah... everything compiles on win32 and wp8 commit 4740be6e4a0d16f742c27996e7ab2c100adc76af Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 13:58:38 2014 -0700 CCIME moved to base and compiles on Android commit ff3e1bf1eb27a01019f4e1b56d1aebbe2d385f72 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 13:02:57 2014 -0700 compiles Ok for Windows Phone 8 commit 8160a4eb2ecdc61b5bd1cf56b90d2da6f11e3ebd Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 12:25:31 2014 -0700 fixes for Windows Phone 8 commit 418197649efc93032aee0adc205e502101cdb53d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 11:15:13 2014 -0700 Compiles on Win32 commit 08813ed7cf8ac1079ffadeb1ce78ea9e833e1a33 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 10:08:31 2014 -0700 Compiles on linux! commit 118896521e5b335a5257090b6863f1fb2a2002fe Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 09:30:42 2014 -0700 moves cocos/2d/platform -> cocos/platform commit 4fe9319d7717b0c1bccb2db0156eeb86255a89e0 Merge: bd68ec2 511295e Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 08:24:41 2014 -0700 Merge remote-tracking branch 'cocos2d/v3' into files commit bd68ec2f0e3a826d8b2f4b60564ba65ce766bc56 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu May 15 19:36:23 2014 -0700 files in the correct directory
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#include "platform/CCCommon.h"
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#include "platform/CCGLView.h"
#include "glfw3.h"
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NS_AX_BEGIN
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class GLFWEventHandler;
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class AX_DLL GLViewImpl : public GLView
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{
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friend class GLFWEventHandler;
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public:
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static GLViewImpl* create(std::string_view viewName);
static GLViewImpl* create(std::string_view viewName, bool resizable);
static GLViewImpl* createWithRect(std::string_view viewName,
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Rect size,
float frameZoomFactor = 1.0f,
bool resizable = false);
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static GLViewImpl* createWithFullScreen(std::string_view viewName);
static GLViewImpl* createWithFullScreen(std::string_view viewName,
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const GLFWvidmode& videoMode,
GLFWmonitor* monitor);
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/*
*frameZoomFactor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
*/
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// void resize(int width, int height);
float getFrameZoomFactor() const override;
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// void centerWindow();
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virtual void setViewPortInPoints(float x, float y, float w, float h) override;
virtual void setScissorInPoints(float x, float y, float w, float h) override;
virtual Rect getScissorRect() const override;
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bool windowShouldClose() override;
void pollEvents() override;
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GLFWwindow* getWindow() const { return _mainWindow; }
bool isFullscreen() const;
/* Sets primary monitor full screen with default w*h(refresh rate) */
void setFullscreen();
/* Sets primary monitor full screen with w*h(refresh rate) */
void setFullscreen(int w, int h, int refreshRate);
/* Sets monitor full screen with default w*h(refresh rate) */
void setFullscreen(int monitorIndex);
/// <summary>
/// Sets monitor full screen with w*h(refresh rate)
/// </summary>
/// <param name="monitorIndex">the 0 based index of monitor</param>
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/// <param name="w">the width of hardware resolution in full screen, -1 use default value</param>
/// <param name="h">the height of hardware resolution in full screen, -1 use default value</param>
/// <param name="refreshRate">the display refresh rate, usually 60, -1 use default value</param>
void setFullscreen(int monitorIndex, int w, int h, int refreshRate);
/* for internal use */
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void setFullscreen(GLFWmonitor* monitor, int w, int h, int refreshRate);
void setWindowed(int width, int height);
int getMonitorCount() const;
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Vec2 getMonitorSize() const;
/* override functions */
virtual bool isOpenGLReady() override;
virtual void end() override;
virtual void swapBuffers() override;
virtual void setFrameSize(float width, float height) override;
virtual void setIMEKeyboardState(bool bOpen) override;
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#if AX_ICON_SET_SUPPORT
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virtual void setIcon(std::string_view filename) const override;
virtual void setIcon(const std::vector<std::string_view>& filelist) const override;
virtual void setDefaultIcon() const override;
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#endif /* AX_ICON_SET_SUPPORT */
/*
* Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
*/
void setFrameZoomFactor(float zoomFactor) override;
/**
* Hide or Show the mouse cursor if there is one.
*/
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virtual void setCursorVisible(bool isVisible) override;
/** Retina support is disabled by default
* @note This method is only available on Mac.
*/
void enableRetina(bool enabled);
/** Check whether retina display is enabled. */
bool isRetinaEnabled() const { return _isRetinaEnabled; };
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/** Get retina factor */
int getRetinaFactor() const override { return _retinaFactor; }
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_WIN32)
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HWND getWin32Window() override;
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#endif /* (AX_TARGET_PLATFORM == AX_PLATFORM_WIN32) */
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_MAC)
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void* getCocoaWindow() override;
void* getNSGLContext() override; // stevetranby: added
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#endif // #if (AX_TARGET_PLATFORM == AX_PLATFORM_MAC)
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protected:
GLViewImpl(bool initglfw = true);
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virtual ~GLViewImpl();
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bool initWithRect(std::string_view viewName, Rect rect, float frameZoomFactor, bool resizable);
bool initWithFullScreen(std::string_view viewName);
bool initWithFullscreen(std::string_view viewname, const GLFWvidmode& videoMode, GLFWmonitor* monitor);
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#if (AX_TARGET_PLATFORM != AX_PLATFORM_MAC)
bool loadGL();
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#endif
/* update frame layout when enter/exit full screen mode */
void updateWindowSize();
void updateFrameSize();
// GLFW callbacks
void onGLFWError(int errorID, const char* errorDesc);
void onGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify);
void onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y);
void onGLFWMouseScrollCallback(GLFWwindow* window, double x, double y);
void onGLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
void onGLFWCharCallback(GLFWwindow* window, unsigned int character);
void onGLFWWindowPosCallback(GLFWwindow* windows, int x, int y);
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void onGLFWWindowSizeCallback(GLFWwindow* window, int width, int height);
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void onGLFWWindowIconifyCallback(GLFWwindow* window, int iconified);
void onGLFWWindowFocusCallback(GLFWwindow* window, int focused);
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bool _captured;
bool _isInRetinaMonitor;
bool _isRetinaEnabled;
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int _retinaFactor; // Should be 1 or 2
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float _frameZoomFactor;
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GLFWwindow* _mainWindow;
GLFWmonitor* _monitor;
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std::string _glfwError;
float _mouseX;
float _mouseY;
public:
// View will trigger an event when window is resized, gains or loses focus
static const std::string EVENT_WINDOW_RESIZED;
static const std::string EVENT_WINDOW_FOCUSED;
static const std::string EVENT_WINDOW_UNFOCUSED;
private:
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AX_DISALLOW_COPY_AND_ASSIGN(GLViewImpl);
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};
NS_AX_END // end of namespace cocos2d