axmol/tests/lua-tests/src/Sprite3DTest/Sprite3DTest.lua

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local size = cc.Director:getInstance():getWinSize()
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----Sprite3DBasicTest
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local Sprite3DBasicTest = {}
Sprite3DBasicTest.__index = Sprite3DBasicTest
function Sprite3DBasicTest.onTouchesEnd(touches, event)
for i = 1,table.getn(touches) do
local location = touches[i]:getLocation()
Sprite3DBasicTest.addNewSpriteWithCoords(Helper.currentLayer, location.x, location.y )
end
end
function Sprite3DBasicTest.addNewSpriteWithCoords(parent,x,y)
local sprite = cc.Sprite3D:create("Sprite3DTest/boss1.obj")
sprite:setScale(3.0)
sprite:setTexture("Sprite3DTest/boss.png")
parent:addChild(sprite)
sprite:setPosition(cc.p(x,y))
local random = math.random(0, 1)
local action = nil
if random < 0.2 then
action = cc.ScaleBy:create(3,2)
elseif random < 0.4 then
action = cc.RotateBy:create(3, 360)
elseif random < 0.6 then
action = cc.Blink:create(1, 3)
elseif random < 0.8 then
action = cc.TintBy:create(2, 0, -255, -255)
else
action = cc.FadeOut:create(2)
end
local action_back = action:reverse()
local seq = cc.Sequence:create(action, action_back)
sprite:runAction(cc.RepeatForever:create(seq))
end
function Sprite3DBasicTest.create()
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
Helper.titleLabel:setString("Testing Sprite3D")
Helper.subtitleLabel:setString("Tap screen to add more sprites")
local listener = cc.EventListenerTouchAllAtOnce:create()
listener:registerScriptHandler(Sprite3DBasicTest.onTouchesEnd,cc.Handler.EVENT_TOUCHES_ENDED )
local eventDispatcher = layer:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layer)
Sprite3DBasicTest.addNewSpriteWithCoords(layer, size.width / 2, size.height / 2)
return layer
end
function Sprite3DTest()
local scene = cc.Scene:create()
Helper.createFunctionTable =
{
Sprite3DBasicTest.create,
}
scene:addChild(Sprite3DBasicTest.create())
scene:addChild(CreateBackMenuItem())
return scene
end