2011-06-15 11:11:13 +08:00
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := game
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LOCAL_SRC_FILES := main.cpp \
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2011-06-21 10:18:43 +08:00
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../../../Classes/AppDelegate.cpp \
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../../../../lua/cocos2dx_support/LuaEngineImpl.cpp \
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../../../../lua/cocos2dx_support/LuaCocos2d.cpp \
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../../../../lua/cocos2dx_support/LuaEngine.cpp
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2011-06-15 11:11:13 +08:00
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../../cocos2dx \
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$(LOCAL_PATH)/../../../../cocos2dx/platform \
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$(LOCAL_PATH)/../../../../cocos2dx/include \
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$(LOCAL_PATH)/../../../../cocos2dx/lua_support \
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$(LOCAL_PATH)/../../../../CocosDenshion/include \
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$(LOCAL_PATH)/../../../Classes \
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2011-06-23 12:01:02 +08:00
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$(LOCAL_PATH)/../../../../lua/lua \
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2011-06-21 10:18:43 +08:00
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$(LOCAL_PATH)/../../../../lua/tolua \
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$(LOCAL_PATH)/../../../../lua/cocos2dx_support
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2011-06-15 11:11:13 +08:00
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# it is used for ndk-r4
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# if you build with nkd-r4, uncomment it
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# LOCAL_LDLIBS := -llog -lGLESv1_CM -llog -lz \
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# -L$(LOCAL_PATH)/../../../../cocos2dx/platform/third_party/android/libraries -lcurl \
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# -lpng \
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# -lxml2 \
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2011-06-23 11:34:33 +08:00
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# -ljpeg
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2011-06-15 11:11:13 +08:00
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# it is used for ndk-r5
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# if you build with ndk-r4, comment it
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# because the new Windows toolchain doesn't support Cygwin's drive
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|
|
# mapping (i.e /cygdrive/c/ instead of C:/)
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|
|
LOCAL_LDLIBS := -llog -lGLESv1_CM -llog -lz \
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|
|
-L$(call host-path, $(LOCAL_PATH)/../../../../cocos2dx/platform/third_party/android/libraries) -lcurl \
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|
|
-lpng \
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|
|
-lxml2 \
|
2011-06-23 11:34:33 +08:00
|
|
|
-ljpeg
|
2011-06-15 11:11:13 +08:00
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|
|
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|
|
LOCAL_STATIC_LIBRARIES := libcocos2d libcocosdenshion liblua
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|
include $(BUILD_SHARED_LIBRARY)
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