mirror of https://github.com/axmolengine/axmol.git
326 lines
8.2 KiB
C++
326 lines
8.2 KiB
C++
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCTextureCache.h"
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/*
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#import "CCTextureCache.h"
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#import "CCTexture2D.h"
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#import "ccMacros.h"
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#import "CCDirector.h"
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#import "Support/CCFileUtils.h"
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/// @todo EAGLContext static EAGLContext *auxEAGLcontext = NULL;
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@interface CCAsyncObject : NSObject
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{
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SEL selector_;
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id target_;
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id data_;
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}
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@property (readwrite,assign) SEL selector;
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@property (readwrite,retain) id target;
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@property (readwrite,retain) id data;
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@end
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@implementation CCAsyncObject
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@synthesize selector = selector_;
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@synthesize target = target_;
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@synthesize data = data_;
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- (void) dealloc
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{
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CCLOGINFO(@"cocos2d: deallocing %@", self);
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[target_ release];
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[data_ release];
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[super dealloc];
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}
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@end
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@implementation CCTextureCache
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#pragma mark TextureCache - Alloc, Init & Dealloc
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static CCTextureCache *sharedTextureCache;
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+ (CCTextureCache *)sharedTextureCache
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{
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if (!sharedTextureCache)
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sharedTextureCache = [[CCTextureCache alloc] init];
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return sharedTextureCache;
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}
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+(id)alloc
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{
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NSAssert(sharedTextureCache == nil, @"Attempted to allocate a second instance of a singleton.");
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return [super alloc];
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}
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+(void)purgeSharedTextureCache
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{
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[sharedTextureCache release];
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}
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-(id) init
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{
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if( (self=[super init]) ) {
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textures = [[NSMutableDictionary dictionaryWithCapacity: 10] retain];
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dictLock = [[NSLock alloc] init];
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contextLock = [[NSLock alloc] init];
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}
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return self;
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}
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- (NSString*) description
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{
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return [NSString stringWithFormat:@"<%@ = %08X | num of textures = %i>", [self class], self, [textures count]];
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}
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-(void) dealloc
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{
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CCLOG(@"cocos2d: deallocing %@", self);
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[textures release];
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[dictLock release];
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[contextLock release];
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[auxEAGLcontext release];
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auxEAGLcontext = nil;
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sharedTextureCache = nil;
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[super dealloc];
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}
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#pragma mark TextureCache - Add Images
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-(void) addImageWithAsyncObject:(CCAsyncObject*)async
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{
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NSAutoreleasePool *autoreleasepool = [[NSAutoreleasePool alloc] init];
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// textures will be created on the main OpenGL context
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// it seems that in SDK 2.2.x there can't be 2 threads creating textures at the same time
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// the lock is used for this purpose: issue #472
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[contextLock lock];
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if( auxEAGLcontext == nil ) {
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auxEAGLcontext = [[EAGLContext alloc]
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initWithAPI:kEAGLRenderingAPIOpenGLES1
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sharegroup:[[[[CCDirector sharedDirector] openGLView] context] sharegroup]];
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if( ! auxEAGLcontext )
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CCLOG(@"cocos2d: TextureCache: Could not create EAGL context");
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}
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if( [EAGLContext setCurrentContext:auxEAGLcontext] ) {
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// load / create the texture
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CCTexture2D *tex = [self addImage:async.data];
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// The callback will be executed on the main thread
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[async.target performSelectorOnMainThread:async.selector withObject:tex waitUntilDone:NO];
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[EAGLContext setCurrentContext:nil];
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} else {
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CCLOG(@"cocos2d: TetureCache: EAGLContext error");
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}
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[contextLock unlock];
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[autoreleasepool release];
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}
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-(void) addImageAsync: (NSString*) filename target:(id)target selector:(SEL)selector
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{
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NSAssert(filename != nil, @"TextureCache: fileimage MUST not be nill");
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// optimization
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CCTexture2D * tex;
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if( (tex=[textures objectForKey: filename] ) ) {
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[target performSelector:selector withObject:tex];
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return;
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}
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// schedule the load
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CCAsyncObject *asyncObject = [[CCAsyncObject alloc] init];
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asyncObject.selector = selector;
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asyncObject.target = target;
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asyncObject.data = filename;
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[NSThread detachNewThreadSelector:@selector(addImageWithAsyncObject:) toTarget:self withObject:asyncObject];
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[asyncObject release];
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}
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-(CCTexture2D*) addImage: (NSString*) path
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{
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NSAssert(path != nil, @"TextureCache: fileimage MUST not be nill");
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CCTexture2D * tex = nil;
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// MUTEX:
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// Needed since addImageAsync calls this method from a different thread
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[dictLock lock];
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tex=[textures objectForKey: path];
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if( ! tex ) {
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// Split up directory and filename
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NSString *fullpath = [CCFileUtils fullPathFromRelativePath: path ];
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// all images are handled by UIImage except PVR extension that is handled by our own handler
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if ( [[path lowercaseString] hasSuffix:@".pvr"] )
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tex = [self addPVRTCImage:fullpath];
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else {
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// prevents overloading the autorelease pool
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UIImage *image = [ [UIImage alloc] initWithContentsOfFile: fullpath ];
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tex = [ [CCTexture2D alloc] initWithImage: image ];
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[image release];
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if( tex )
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[textures setObject: tex forKey:path];
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else
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CCLOG(@"cocos2d: Couldn't add image:%@ in CCTextureCache", path);
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[tex release];
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}
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}
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[dictLock unlock];
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return tex;
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}
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-(CCTexture2D*) addPVRTCImage: (NSString*) path bpp:(int)bpp hasAlpha:(BOOL)alpha width:(int)w
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{
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NSAssert(path != nil, @"TextureCache: fileimage MUST not be nill");
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NSAssert( bpp==2 || bpp==4, @"TextureCache: bpp must be either 2 or 4");
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CCTexture2D * tex;
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if( (tex=[textures objectForKey: path] ) ) {
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return tex;
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}
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// Split up directory and filename
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NSString *fullpath = [CCFileUtils fullPathFromRelativePath:path];
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NSData *nsdata = [[NSData alloc] initWithContentsOfFile:fullpath];
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tex = [[CCTexture2D alloc] initWithPVRTCData:[nsdata bytes] level:0 bpp:bpp hasAlpha:alpha length:w];
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if( tex )
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[textures setObject: tex forKey:path];
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else
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CCLOG(@"cocos2d: Couldn't add PVRTCImage:%@ in CCTextureCache",path);
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[nsdata release];
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return [tex autorelease];
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}
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-(CCTexture2D*) addPVRTCImage: (NSString*) fileimage
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{
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NSAssert(fileimage != nil, @"TextureCache: fileimage MUST not be nill");
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CCTexture2D * tex;
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if( (tex=[textures objectForKey: fileimage] ) ) {
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return tex;
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}
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tex = [[CCTexture2D alloc] initWithPVRTCFile: fileimage];
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if( tex )
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[textures setObject: tex forKey:fileimage];
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else
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CCLOG(@"cocos2d: Couldn't add PVRTCImage:%@ in CCTextureCache",fileimage);
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return [tex autorelease];
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}
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-(CCTexture2D*) addCGImage: (CGImageRef) imageref forKey: (NSString *)key
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{
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NSAssert(imageref != nil, @"TextureCache: image MUST not be nill");
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CCTexture2D * tex = nil;
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// If key is nil, then create a new texture each time
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if( key && (tex=[textures objectForKey: key] ) ) {
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return tex;
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}
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// prevents overloading the autorelease pool
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UIImage *image = [[UIImage alloc] initWithCGImage:imageref];
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tex = [[CCTexture2D alloc] initWithImage: image];
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[image release];
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if(tex && key)
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[textures setObject: tex forKey:key];
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else
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CCLOG(@"cocos2d: Couldn't add CGImage in CCTextureCache");
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return [tex autorelease];
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}
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#pragma mark TextureCache - Remove
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-(void) removeAllTextures
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{
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[textures removeAllObjects];
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}
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-(void) removeUnusedTextures
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{
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NSArray *keys = [textures allKeys];
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for( id key in keys ) {
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id value = [textures objectForKey:key];
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if( [value retainCount] == 1 ) {
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CCLOG(@"cocos2d: CCTextureCache: removing unused texture: %@", key);
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[textures removeObjectForKey:key];
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}
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}
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}
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-(void) removeTexture: (CCTexture2D*) tex
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{
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if( ! tex )
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return;
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NSArray *keys = [textures allKeysForObject:tex];
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for( NSUInteger i = 0; i < [keys count]; i++ )
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[textures removeObjectForKey:[keys objectAtIndex:i]];
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}
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-(void) removeTextureForKey:(NSString*)name
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{
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if( ! name )
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return;
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[textures removeObjectForKey:name];
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}
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@end
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*/
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