mirror of https://github.com/axmolengine/axmol.git
558 lines
9.5 KiB
Plaintext
558 lines
9.5 KiB
Plaintext
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// CSParseBinary IDL file
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !! When adding new pairs to the maps below, !!
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// !! please add to the last position of the map. !!
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// !! It will ensure the reader's version compatible. !!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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namespace flatbuffers;
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table CSParseBinary
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{
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//Make sure the version is the 1st pair in this map!
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//It will make sure Cocos2d-x can parse the version string correctly from csbs in various versions.
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version:string;
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textures:[string];
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texturePngs:[string];
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nodeTree:NodeTree;
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action:NodeAction;
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animationList:[AnimationInfo];
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}
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root_type CSParseBinary;
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table NodeTree
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{
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classname:string;
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children:[NodeTree];
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options:Options;
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customClassName:string;
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}
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table Options
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{
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data:WidgetOptions;
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}
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table WidgetOptions
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{
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name:string;
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actionTag:int= 0;
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rotationSkew:RotationSkew;
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zOrder:int;
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visible:bool = true;
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alpha:ubyte = 255;
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tag:int = 0;
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position:Position;
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scale:Scale;
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anchorPoint:AnchorPoint;
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color:Color;
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size:FlatSize;
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flipX:bool = false;
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flipY:bool = false;
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ignoreSize:bool = false;
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touchEnabled:bool;
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frameEvent:string;
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customProperty:string;
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callBackType:string;
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callBackName:string;
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layoutComponent:LayoutComponentTable;
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}
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table LayoutComponentTable
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{
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positionXPercentEnabled:bool;
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positionYPercentEnabled:bool;
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positionXPercent:float;
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positionYPercent:float;
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sizeXPercentEnable:bool;
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sizeYPercentEnable:bool;
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sizeXPercent:float;
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sizeYPercent:float;
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stretchHorizontalEnabled:bool;
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stretchVerticalEnabled:bool;
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horizontalEdge:string;
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verticalEdge:string;
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leftMargin:float;
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rightMargin:float;
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topMargin:float;
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bottomMargin:float;
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}
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table SingleNodeOptions
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{
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nodeOptions:WidgetOptions;
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}
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table SpriteOptions
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{
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nodeOptions:WidgetOptions;
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fileNameData:ResourceData;
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blendFunc:BlendFunc;
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}
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table ParticleSystemOptions
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{
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nodeOptions:WidgetOptions;
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fileNameData:ResourceData;
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blendFunc:BlendFunc;
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}
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table GameMapOptions
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{
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nodeOptions:WidgetOptions;
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fileNameData:ResourceData;
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}
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table ButtonOptions
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{
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widgetOptions:WidgetOptions;
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normalData:ResourceData;
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pressedData:ResourceData;
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disabledData:ResourceData;
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fontResource:ResourceData;
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text:string;
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isLocalized:bool = false;
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fontName:string;
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fontSize:int;
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textColor:Color;
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capInsets:CapInsets;
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scale9Size:FlatSize;
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scale9Enabled:bool;
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displaystate:bool = true;
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outlineEnabled:bool = false;
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outlineColor:Color;
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outlineSize:int = 1;
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shadowEnabled:bool = false;
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shadowColor:Color;
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shadowOffsetX:float = 2;
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shadowOffsetY:float = -2;
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shadowBlurRadius:int;
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}
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table CheckBoxOptions
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{
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widgetOptions:WidgetOptions;
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backGroundBoxData:ResourceData;
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backGroundBoxSelectedData:ResourceData;
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frontCrossData:ResourceData;
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backGroundBoxDisabledData:ResourceData;
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frontCrossDisabledData:ResourceData;
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selectedState:bool = true;
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displaystate:bool = true;
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}
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table ImageViewOptions
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{
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widgetOptions:WidgetOptions;
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fileNameData:ResourceData;
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capInsets:CapInsets;
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scale9Size:FlatSize;
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scale9Enabled:bool;
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}
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table TextAtlasOptions
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{
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widgetOptions:WidgetOptions;
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charMapFileData:ResourceData;
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stringValue:string;
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startCharMap:string;
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itemWidth:int;
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itemHeight:int;
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}
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table TextBMFontOptions
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{
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widgetOptions:WidgetOptions;
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fileNameData:ResourceData;
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text:string;
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isLocalized:bool = false;
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}
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table TextOptions
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{
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widgetOptions:WidgetOptions;
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fontResource:ResourceData;
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fontName:string;
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fontSize:int;
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text:string;
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isLocalized:bool = false;
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areaWidth:int;
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areaHeight:int;
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hAlignment:int;
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vAlignment:int;
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touchScaleEnable:bool = false;
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isCustomSize:bool = false;
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outlineEnabled:bool = false;
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outlineColor:Color;
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outlineSize:int = 1;
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shadowEnabled:bool = false;
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shadowColor:Color;
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shadowOffsetX:float = 2;
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shadowOffsetY:float = -2;
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shadowBlurRadius:int;
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}
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table TextFieldOptions
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{
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widgetOptions:WidgetOptions;
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fontResource:ResourceData;
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fontName:string;
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fontSize:int;
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text:string;
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isLocalized:bool = false;
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placeHolder:string;
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passwordEnabled:bool = false;
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passwordStyleText:string;
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maxLengthEnabled:bool = false;
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maxLength:int;
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areaWidth:int;
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areaHeight:int;
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isCustomSize:bool = false;
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}
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table LoadingBarOptions
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{
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widgetOptions:WidgetOptions;
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textureData:ResourceData;
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percent:int = 80;
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direction:int = 0;
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}
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table SliderOptions
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{
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widgetOptions:WidgetOptions;
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barFileNameData:ResourceData;
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ballNormalData:ResourceData;
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ballPressedData:ResourceData;
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ballDisabledData:ResourceData;
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progressBarData:ResourceData;
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percent:int = 50;
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displaystate:bool = true;
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}
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table PanelOptions
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{
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widgetOptions:WidgetOptions;
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backGroundImageData:ResourceData;
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clipEnabled:bool = false;
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bgColor:Color;
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bgStartColor:Color;
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bgEndColor:Color;
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colorType:int = 0;
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bgColorOpacity:ubyte = 255;
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colorVector:ColorVector;
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capInsets:CapInsets;
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scale9Size:FlatSize;
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backGroundScale9Enabled:bool = false;
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}
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table ScrollViewOptions
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{
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widgetOptions:WidgetOptions;
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backGroundImageData:ResourceData;
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clipEnabled:bool = false;
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bgColor:Color;
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bgStartColor:Color;
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bgEndColor:Color;
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colorType:int = 0;
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bgColorOpacity:ubyte = 255;
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colorVector:ColorVector;
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capInsets:CapInsets;
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scale9Size:FlatSize;
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backGroundScale9Enabled:bool = false;
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innerSize:FlatSize;
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direction:int;
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bounceEnabled:bool = false;
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scrollbarEnabeld:bool = true;
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scrollbarAutoHide:bool = true;
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scrollbarAutoHideTime:float = 0.2f;
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}
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table PageViewOptions
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{
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widgetOptions:WidgetOptions;
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backGroundImageData:ResourceData;
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clipEnabled:bool = false;
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bgColor:Color;
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bgStartColor:Color;
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bgEndColor:Color;
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colorType:int = 0;
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bgColorOpacity:ubyte = 255;
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colorVector:ColorVector;
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capInsets:CapInsets;
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scale9Size:FlatSize;
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backGroundScale9Enabled:bool = false;
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}
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table ListViewOptions
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{
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widgetOptions:WidgetOptions;
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backGroundImageData:ResourceData;
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clipEnabled:bool = false;
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bgColor:Color;
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bgStartColor:Color;
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bgEndColor:Color;
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colorType:int = 0;
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bgColorOpacity:ubyte = 255;
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colorVector:ColorVector;
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capInsets:CapInsets;
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scale9Size:FlatSize;
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backGroundScale9Enabled:bool = false;
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innerSize:FlatSize;
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direction:int;
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bounceEnabled:bool = false;
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itemMargin:int = 0;
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directionType:string;
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horizontalType:string;
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verticalType:string;
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}
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table ProjectNodeOptions
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{
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nodeOptions:WidgetOptions;
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fileName:string;
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innerActionSpeed:float;
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}
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table ComponentOptions
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{
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nodeOptions:WidgetOptions;
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type:string;
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comAudioOptions:ComAudioOptions;
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}
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table ComAudioOptions
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{
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nodeOptions:WidgetOptions;
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name:string;
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enabled:bool;
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loop:bool;
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volume:int;
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fileNameData:ResourceData;
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}
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table AnimationInfo
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{
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name:string;
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startIndex:int;
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endIndex:int;
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}
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table NodeAction
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{
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duration:int;
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speed:float;
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timeLines:[TimeLine];
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currentAnimationName:string;
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}
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table TimeLine
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{
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property:string;
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actionTag:int;
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frames:[Frame];
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}
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table Frame
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{
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pointFrame:PointFrame;
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scaleFrame:ScaleFrame;
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colorFrame:ColorFrame;
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textureFrame:TextureFrame;
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eventFrame:EventFrame;
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intFrame:IntFrame;
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boolFrame:BoolFrame;
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innerActionFrame:InnerActionFrame;
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blendFrame:BlendFrame;
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}
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// PointFrame
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table PointFrame
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{
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frameIndex:int;
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tween:bool = true;
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postion:Position;
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easingData:EasingData;
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}
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// ScaleFrame
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table ScaleFrame
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{
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frameIndex:int;
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tween:bool = true;
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scale:Scale;
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easingData:EasingData;
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}
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// ColorFrame
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table ColorFrame
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{
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frameIndex:int;
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tween:bool = true;
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color:Color;
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easingData:EasingData;
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}
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// TextureFrame
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table TextureFrame
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{
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frameIndex:int;
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tween:bool = true;
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textureFile:ResourceData;
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easingData:EasingData;
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}
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// EventFrame
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table EventFrame
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{
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frameIndex:int;
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tween:bool = true;
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value:string;
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easingData:EasingData;
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}
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// IntFrame
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table IntFrame
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{
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frameIndex:int;
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tween:bool = true;
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value:int;
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easingData:EasingData;
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}
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// BoolFrame
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table BoolFrame
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{
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frameIndex:int;
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tween:bool = true;
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value:bool = true;
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easingData:EasingData;
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}
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// InnerActionFrame
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table InnerActionFrame
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{
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frameIndex:int;
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tween:bool = true;
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innerActionType:int;
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currentAniamtionName:string;
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singleFrameIndex:int;
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easingData:EasingData;
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}
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// EasingData
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table EasingData
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{
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type:int = -1;
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points:[Position];
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}
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struct RotationSkew
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{
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rotationSkewX:float;
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rotationSkewY:float;
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}
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struct Position
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{
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x:float;
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y:float;
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}
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struct Scale
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{
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scaleX:float;
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scaleY:float;
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}
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struct AnchorPoint
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{
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scaleX:float;
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scaleY:float;
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}
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struct Color
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{
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a:ubyte;
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r:ubyte;
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g:ubyte;
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b:ubyte;
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}
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struct ColorVector
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{
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vectorX:float;
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vectorY:float;
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}
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|
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struct FlatSize
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||
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{
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width:float;
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height:float;
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}
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struct CapInsets
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{
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x:float;
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y:float;
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width:float;
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height:float;
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}
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|
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|
struct BlendFunc
|
||
|
{
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|
src:int;
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dst:int;
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}
|
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|
||
|
table ResourceData
|
||
|
{
|
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|
path:string;
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|
plistFile:string;
|
||
|
resourceType:int;
|
||
|
}
|
||
|
|
||
|
// BlendFrame
|
||
|
table BlendFrame
|
||
|
{
|
||
|
frameIndex:int;
|
||
|
tween:bool = true;
|
||
|
blendFunc:BlendFunc;
|
||
|
|
||
|
easingData:EasingData;
|
||
|
}
|