axmol/cocos2dx/textures/CCTextureCache.cpp

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/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCTextureCache.h"
#include "CCTexture2D.h"
#include "ccMacros.h"
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#include "CCDirector.h"
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#include "platform/platform.h"
#include "platform/CCFileUtils.h"
#include "platform/CCThread.h"
#include "platform/CCImage.h"
#include "support/ccUtils.h"
#include "CCScheduler.h"
#include "cocoa/CCString.h"
#include <errno.h>
#include <stack>
#include <string>
#include <cctype>
#include <queue>
#include <list>
#include <pthread.h>
#include <semaphore.h>
using namespace std;
NS_CC_BEGIN
typedef struct _AsyncStruct
{
std::string filename;
CCObject *target;
SEL_CallFuncO selector;
} AsyncStruct;
typedef struct _ImageInfo
{
AsyncStruct *asyncStruct;
CCImage *image;
CCImage::EImageFormat imageType;
} ImageInfo;
static pthread_t s_loadingThread;
static pthread_mutex_t s_asyncStructQueueMutex;
static pthread_mutex_t s_ImageInfoMutex;
static sem_t* s_pSem = NULL;
static unsigned long s_nAsyncRefCount = 0;
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
#define CC_ASYNC_TEXTURE_CACHE_USE_NAMED_SEMAPHORE 1
#else
#define CC_ASYNC_TEXTURE_CACHE_USE_NAMED_SEMAPHORE 0
#endif
#if CC_ASYNC_TEXTURE_CACHE_USE_NAMED_SEMAPHORE
#define CC_ASYNC_TEXTURE_CACHE_SEMAPHORE "ccAsync"
#else
static sem_t s_sem;
#endif
static bool need_quit = false;
static std::queue<AsyncStruct*>* s_pAsyncStructQueue = NULL;
static std::queue<ImageInfo*>* s_pImageQueue = NULL;
static CCImage::EImageFormat computeImageFormatType(string& filename)
{
CCImage::EImageFormat ret = CCImage::kFmtUnKnown;
if ((std::string::npos != filename.find(".jpg")) || (std::string::npos != filename.find(".jpeg")))
{
ret = CCImage::kFmtJpg;
}
else if ((std::string::npos != filename.find(".png")) || (std::string::npos != filename.find(".PNG")))
{
ret = CCImage::kFmtPng;
}
else if ((std::string::npos != filename.find(".tiff")) || (std::string::npos != filename.find(".TIFF")))
{
ret = CCImage::kFmtTiff;
}
return ret;
}
static void* loadImage(void* data)
{
// create autorelease pool for iOS
CCThread thread;
thread.createAutoreleasePool();
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AsyncStruct *pAsyncStruct = NULL;
while (true)
{
// wait for rendering thread to ask for loading if s_pAsyncStructQueue is empty
int semWaitRet = sem_wait(s_pSem);
if( semWaitRet < 0 )
{
CCLOG( "CCTextureCache async thread semaphore error: %s\n", strerror( errno ) );
break;
}
std::queue<AsyncStruct*> *pQueue = s_pAsyncStructQueue;
pthread_mutex_lock(&s_asyncStructQueueMutex);// get async struct from queue
if (pQueue->empty())
{
pthread_mutex_unlock(&s_asyncStructQueueMutex);
if (need_quit)
break;
else
continue;
}
else
{
pAsyncStruct = pQueue->front();
pQueue->pop();
pthread_mutex_unlock(&s_asyncStructQueueMutex);
}
const char *filename = pAsyncStruct->filename.c_str();
// compute image type
CCImage::EImageFormat imageType = computeImageFormatType(pAsyncStruct->filename);
if (imageType == CCImage::kFmtUnKnown)
{
CCLOG("unsupported format %s",filename);
delete pAsyncStruct;
continue;
}
// generate image
CCImage *pImage = new CCImage();
if (! pImage->initWithImageFileThreadSafe(filename, imageType))
{
delete pImage;
CCLOG("can not load %s", filename);
continue;
}
// generate image info
ImageInfo *pImageInfo = new ImageInfo();
pImageInfo->asyncStruct = pAsyncStruct;
pImageInfo->image = pImage;
pImageInfo->imageType = imageType;
// put the image info into the queue
pthread_mutex_lock(&s_ImageInfoMutex);
s_pImageQueue->push(pImageInfo);
pthread_mutex_unlock(&s_ImageInfoMutex);
}
if( s_pSem != NULL )
{
#if CC_ASYNC_TEXTURE_CACHE_USE_NAMED_SEMAPHORE
sem_unlink(CC_ASYNC_TEXTURE_CACHE_SEMAPHORE);
sem_close(s_pSem);
#else
sem_destroy(s_pSem);
#endif
s_pSem = NULL;
delete s_pAsyncStructQueue;
delete s_pImageQueue;
}
return 0;
}
// implementation CCTextureCache
// TextureCache - Alloc, Init & Dealloc
static CCTextureCache *g_sharedTextureCache = NULL;
CCTextureCache * CCTextureCache::sharedTextureCache()
{
if (!g_sharedTextureCache)
{
g_sharedTextureCache = new CCTextureCache();
}
return g_sharedTextureCache;
}
CCTextureCache::CCTextureCache()
{
CCAssert(g_sharedTextureCache == NULL, "Attempted to allocate a second instance of a singleton.");
m_pTextures = new CCDictionary();
}
CCTextureCache::~CCTextureCache()
{
CCLOGINFO("cocos2d: deallocing CCTextureCache.");
need_quit = true;
if (s_pSem != NULL)
{
sem_post(s_pSem);
}
CC_SAFE_RELEASE(m_pTextures);
}
void CCTextureCache::purgeSharedTextureCache()
{
CC_SAFE_RELEASE_NULL(g_sharedTextureCache);
}
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const char* CCTextureCache::description()
{
return CCString::createWithFormat("<CCTextureCache | Number of textures = %u>", m_pTextures->count())->getCString();
}
CCDictionary* CCTextureCache::snapshotTextures()
{
CCDictionary* pRet = new CCDictionary();
CCDictElement* pElement = NULL;
CCDICT_FOREACH(m_pTextures, pElement)
{
pRet->setObject(pElement->getObject(), pElement->getStrKey());
}
return pRet;
}
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void CCTextureCache::addImageAsync(const char *path, CCObject *target, SEL_CallFuncO selector)
{
CCAssert(path != NULL, "TextureCache: fileimage MUST not be NULL");
CCTexture2D *texture = NULL;
// optimization
std::string pathKey = path;
pathKey = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(pathKey.c_str());
texture = (CCTexture2D*)m_pTextures->objectForKey(pathKey.c_str());
std::string fullpath = pathKey;
if (texture != NULL)
{
if (target && selector)
{
(target->*selector)(texture);
}
return;
}
// lazy init
if (s_pSem == NULL)
{
#if CC_ASYNC_TEXTURE_CACHE_USE_NAMED_SEMAPHORE
s_pSem = sem_open(CC_ASYNC_TEXTURE_CACHE_SEMAPHORE, O_CREAT, 0644, 0);
if( s_pSem == SEM_FAILED )
{
CCLOG( "CCTextureCache async thread semaphore init error: %s\n", strerror( errno ) );
s_pSem = NULL;
return;
}
#else
int semInitRet = sem_init(&s_sem, 0, 0);
if( semInitRet < 0 )
{
CCLOG( "CCTextureCache async thread semaphore init error: %s\n", strerror( errno ) );
return;
}
s_pSem = &s_sem;
#endif
s_pAsyncStructQueue = new queue<AsyncStruct*>();
s_pImageQueue = new queue<ImageInfo*>();
pthread_mutex_init(&s_asyncStructQueueMutex, NULL);
pthread_mutex_init(&s_ImageInfoMutex, NULL);
pthread_create(&s_loadingThread, NULL, loadImage, NULL);
need_quit = false;
}
if (0 == s_nAsyncRefCount)
{
CCDirector::sharedDirector()->getScheduler()->scheduleSelector(schedule_selector(CCTextureCache::addImageAsyncCallBack), this, 0, false);
}
++s_nAsyncRefCount;
if (target)
{
target->retain();
}
// generate async struct
AsyncStruct *data = new AsyncStruct();
data->filename = fullpath.c_str();
data->target = target;
data->selector = selector;
// add async struct into queue
pthread_mutex_lock(&s_asyncStructQueueMutex);
s_pAsyncStructQueue->push(data);
pthread_mutex_unlock(&s_asyncStructQueueMutex);
sem_post(s_pSem);
}
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void CCTextureCache::addImageAsyncCallBack(float dt)
{
// the image is generated in loading thread
std::queue<ImageInfo*> *imagesQueue = s_pImageQueue;
pthread_mutex_lock(&s_ImageInfoMutex);
if (imagesQueue->empty())
{
pthread_mutex_unlock(&s_ImageInfoMutex);
}
else
{
ImageInfo *pImageInfo = imagesQueue->front();
imagesQueue->pop();
pthread_mutex_unlock(&s_ImageInfoMutex);
AsyncStruct *pAsyncStruct = pImageInfo->asyncStruct;
CCImage *pImage = pImageInfo->image;
CCObject *target = pAsyncStruct->target;
SEL_CallFuncO selector = pAsyncStruct->selector;
const char* filename = pAsyncStruct->filename.c_str();
// generate texture in render thread
CCTexture2D *texture = new CCTexture2D();
#if 0 //TODO: (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
texture->initWithImage(pImage, kCCResolutioniPhone);
#else
texture->initWithImage(pImage);
#endif
#if CC_ENABLE_CACHE_TEXTURE_DATA
// cache the texture file name
VolatileTexture::addImageTexture(texture, filename, pImageInfo->imageType);
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#endif
// cache the texture
m_pTextures->setObject(texture, filename);
texture->autorelease();
if (target && selector)
{
(target->*selector)(texture);
target->release();
}
pImage->release();
delete pAsyncStruct;
delete pImageInfo;
--s_nAsyncRefCount;
if (0 == s_nAsyncRefCount)
{
CCDirector::sharedDirector()->getScheduler()->unscheduleSelector(schedule_selector(CCTextureCache::addImageAsyncCallBack), this);
}
}
}
CCTexture2D * CCTextureCache::addImage(const char * path)
{
CCAssert(path != NULL, "TextureCache: fileimage MUST not be NULL");
CCTexture2D * texture = NULL;
// Split up directory and filename
// MUTEX:
// Needed since addImageAsync calls this method from a different thread
//pthread_mutex_lock(m_pDictLock);
// remove possible -HD suffix to prevent caching the same image twice (issue #1040)
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std::string pathKey = path;
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pathKey = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(pathKey.c_str());
texture = (CCTexture2D*)m_pTextures->objectForKey(pathKey.c_str());
std::string fullpath = pathKey; // (CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(path));
if( ! texture )
{
std::string lowerCase(path);
for (unsigned int i = 0; i < lowerCase.length(); ++i)
{
lowerCase[i] = tolower(lowerCase[i]);
}
// all images are handled by UIImage except PVR extension that is handled by our own handler
do
{
if (std::string::npos != lowerCase.find(".pvr"))
{
texture = this->addPVRImage(fullpath.c_str());
}
else
{
CCImage::EImageFormat eImageFormat = CCImage::kFmtUnKnown;
if (std::string::npos != lowerCase.find(".png"))
{
eImageFormat = CCImage::kFmtPng;
}
else if (std::string::npos != lowerCase.find(".jpg") || std::string::npos != lowerCase.find(".jpeg"))
{
eImageFormat = CCImage::kFmtJpg;
}
else if (std::string::npos != lowerCase.find(".tif") || std::string::npos != lowerCase.find(".tiff"))
{
eImageFormat = CCImage::kFmtTiff;
}
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CCImage image;
unsigned long nSize = 0;
unsigned char* pBuffer = CCFileUtils::sharedFileUtils()->getFileData(fullpath.c_str(), "rb", &nSize);
if (! image.initWithImageData((void*)pBuffer, nSize, eImageFormat))
{
CC_SAFE_DELETE_ARRAY(pBuffer);
break;
}
else
{
CC_SAFE_DELETE_ARRAY(pBuffer);
}
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texture = new CCTexture2D();
if( texture &&
texture->initWithImage(&image) )
{
#if CC_ENABLE_CACHE_TEXTURE_DATA
// cache the texture file name
VolatileTexture::addImageTexture(texture, fullpath.c_str(), eImageFormat);
#endif
m_pTextures->setObject(texture, pathKey.c_str());
texture->release();
}
else
{
CCLOG("cocos2d: Couldn't add image:%s in CCTextureCache", path);
}
}
} while (0);
}
//pthread_mutex_unlock(m_pDictLock);
return texture;
}
#ifdef CC_SUPPORT_PVRTC
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CCTexture2D* CCTextureCache::addPVRTCImage(const char* path, int bpp, bool hasAlpha, int width)
{
CCAssert(path != NULL, "TextureCache: fileimage MUST not be nil");
CCAssert( bpp==2 || bpp==4, "TextureCache: bpp must be either 2 or 4");
CCTexture2D * texture;
std::string temp(path);
if ( (texture = (CCTexture2D*)m_pTextures->objectForKey(temp.c_str())) )
{
return texture;
}
// Split up directory and filename
std::string fullpath( CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(path) );
unsigned long nLen = 0;
unsigned char* pData = CCFileUtils::sharedFileUtils()->getFileData(fullpath.c_str(), "rb", &nLen);
texture = new CCTexture2D();
if( texture->initWithPVRTCData(pData, 0, bpp, hasAlpha, width,
(bpp==2 ? kCCTexture2DPixelFormat_PVRTC2 : kCCTexture2DPixelFormat_PVRTC4)))
{
m_pTextures->setObject(texture, temp.c_str());
texture->autorelease();
}
else
{
CCLOG("cocos2d: Couldn't add PVRTCImage:%s in CCTextureCache",path);
}
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CC_SAFE_DELETE_ARRAY(pData);
return texture;
}
#endif // CC_SUPPORT_PVRTC
CCTexture2D * CCTextureCache::addPVRImage(const char* path)
{
CCAssert(path != NULL, "TextureCache: fileimage MUST not be nil");
CCTexture2D* texture = NULL;
std::string key(path);
if( (texture = (CCTexture2D*)m_pTextures->objectForKey(key.c_str())) )
{
return texture;
}
// Split up directory and filename
std::string fullpath = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(key.c_str());
texture = new CCTexture2D();
if(texture != NULL && texture->initWithPVRFile(fullpath.c_str()) )
{
#if CC_ENABLE_CACHE_TEXTURE_DATA
// cache the texture file name
VolatileTexture::addImageTexture(texture, fullpath.c_str(), CCImage::kFmtRawData);
#endif
m_pTextures->setObject(texture, key.c_str());
texture->autorelease();
}
else
{
CCLOG("cocos2d: Couldn't add PVRImage:%s in CCTextureCache",key.c_str());
CC_SAFE_DELETE(texture);
}
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return texture;
}
CCTexture2D* CCTextureCache::addUIImage(CCImage *image, const char *key)
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{
CCAssert(image != NULL, "TextureCache: image MUST not be nil");
CCTexture2D * texture = NULL;
// textureForKey() use full path,so the key should be full path
std::string forKey;
if (key)
{
forKey = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(key);
}
// Don't have to lock here, because addImageAsync() will not
// invoke opengl function in loading thread.
do
{
// If key is nil, then create a new texture each time
if(key && (texture = (CCTexture2D *)m_pTextures->objectForKey(forKey.c_str())))
{
break;
}
// prevents overloading the autorelease pool
texture = new CCTexture2D();
texture->initWithImage(image);
if(key && texture)
{
m_pTextures->setObject(texture, forKey.c_str());
texture->autorelease();
}
else
{
CCLOG("cocos2d: Couldn't add UIImage in CCTextureCache");
}
} while (0);
#if CC_ENABLE_CACHE_TEXTURE_DATA
VolatileTexture::addCCImage(texture, image);
#endif
return texture;
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}
// TextureCache - Remove
void CCTextureCache::removeAllTextures()
{
m_pTextures->removeAllObjects();
}
void CCTextureCache::removeUnusedTextures()
{
/*
CCDictElement* pElement = NULL;
CCDICT_FOREACH(m_pTextures, pElement)
{
CCLOG("cocos2d: CCTextureCache: texture: %s", pElement->getStrKey());
CCTexture2D *value = (CCTexture2D*)pElement->getObject();
if (value->retainCount() == 1)
{
CCLOG("cocos2d: CCTextureCache: removing unused texture: %s", pElement->getStrKey());
m_pTextures->removeObjectForElememt(pElement);
}
}
*/
/** Inter engineer zhuoshi sun finds that this way will get better performance
*/
if (m_pTextures->count())
{
// find elements to be removed
CCDictElement* pElement = NULL;
list<CCDictElement*> elementToRemove;
CCDICT_FOREACH(m_pTextures, pElement)
{
CCLOG("cocos2d: CCTextureCache: texture: %s", pElement->getStrKey());
CCTexture2D *value = (CCTexture2D*)pElement->getObject();
if (value->retainCount() == 1)
{
elementToRemove.push_back(pElement);
}
}
// remove elements
for (list<CCDictElement*>::iterator iter = elementToRemove.begin(); iter != elementToRemove.end(); ++iter)
{
CCLOG("cocos2d: CCTextureCache: removing unused texture: %s", (*iter)->getStrKey());
m_pTextures->removeObjectForElememt(*iter);
}
}
}
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void CCTextureCache::removeTexture(CCTexture2D* texture)
{
if( ! texture )
{
return;
}
CCArray* keys = m_pTextures->allKeysForObject(texture);
m_pTextures->removeObjectsForKeys(keys);
}
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void CCTextureCache::removeTextureForKey(const char *textureKeyName)
{
if (textureKeyName == NULL)
{
return;
}
string fullPath = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(textureKeyName);
m_pTextures->removeObjectForKey(fullPath.c_str());
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}
CCTexture2D* CCTextureCache::textureForKey(const char* key)
{
return (CCTexture2D*)m_pTextures->objectForKey(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(key));
}
void CCTextureCache::reloadAllTextures()
{
#if CC_ENABLE_CACHE_TEXTURE_DATA
VolatileTexture::reloadAllTextures();
#endif
}
void CCTextureCache::dumpCachedTextureInfo()
{
unsigned int count = 0;
unsigned int totalBytes = 0;
CCDictElement* pElement = NULL;
CCDICT_FOREACH(m_pTextures, pElement)
{
CCTexture2D* tex = (CCTexture2D*)pElement->getObject();
unsigned int bpp = tex->bitsPerPixelForFormat();
// Each texture takes up width * height * bytesPerPixel bytes.
unsigned int bytes = tex->getPixelsWide() * tex->getPixelsHigh() * bpp / 8;
totalBytes += bytes;
count++;
CCLOG("cocos2d: \"%s\" rc=%lu id=%lu %lu x %lu @ %ld bpp => %lu KB",
pElement->getStrKey(),
(long)tex->retainCount(),
(long)tex->getName(),
(long)tex->getPixelsWide(),
(long)tex->getPixelsHigh(),
(long)bpp,
(long)bytes / 1024);
}
CCLOG("cocos2d: CCTextureCache dumpDebugInfo: %ld textures, for %lu KB (%.2f MB)", (long)count, (long)totalBytes / 1024, totalBytes / (1024.0f*1024.0f));
}
#if CC_ENABLE_CACHE_TEXTURE_DATA
std::list<VolatileTexture*> VolatileTexture::textures;
bool VolatileTexture::isReloading = false;
VolatileTexture::VolatileTexture(CCTexture2D *t)
: texture(t)
, m_eCashedImageType(kInvalid)
, m_pTextureData(NULL)
, m_PixelFormat(kTexture2DPixelFormat_RGBA8888)
, m_strFileName("")
, m_FmtImage(CCImage::kFmtPng)
, m_alignment(kCCTextAlignmentCenter)
, m_vAlignment(kCCVerticalTextAlignmentCenter)
, m_strFontName("")
, m_strText("")
, uiImage(NULL)
, m_fFontSize(0.0f)
{
m_size = CCSizeMake(0, 0);
m_texParams.minFilter = GL_LINEAR;
m_texParams.magFilter = GL_LINEAR;
m_texParams.wrapS = GL_CLAMP_TO_EDGE;
m_texParams.wrapT = GL_CLAMP_TO_EDGE;
textures.push_back(this);
}
VolatileTexture::~VolatileTexture()
{
textures.remove(this);
CC_SAFE_RELEASE(uiImage);
}
void VolatileTexture::addImageTexture(CCTexture2D *tt, const char* imageFileName, CCImage::EImageFormat format)
{
if (isReloading)
{
return;
}
VolatileTexture *vt = findVolotileTexture(tt);
vt->m_eCashedImageType = kImageFile;
vt->m_strFileName = imageFileName;
vt->m_FmtImage = format;
vt->m_PixelFormat = tt->getPixelFormat();
}
void VolatileTexture::addCCImage(CCTexture2D *tt, CCImage *image)
{
VolatileTexture *vt = findVolotileTexture(tt);
image->retain();
vt->uiImage = image;
vt->m_eCashedImageType = kImage;
}
VolatileTexture* VolatileTexture::findVolotileTexture(CCTexture2D *tt)
{
VolatileTexture *vt = 0;
std::list<VolatileTexture *>::iterator i = textures.begin();
while (i != textures.end())
{
VolatileTexture *v = *i++;
if (v->texture == tt)
{
vt = v;
break;
}
}
if (! vt)
{
vt = new VolatileTexture(tt);
}
return vt;
}
void VolatileTexture::addDataTexture(CCTexture2D *tt, void* data, CCTexture2DPixelFormat pixelFormat, const CCSize& contentSize)
{
if (isReloading)
{
return;
}
VolatileTexture *vt = findVolotileTexture(tt);
vt->m_eCashedImageType = kImageData;
vt->m_pTextureData = data;
vt->m_PixelFormat = pixelFormat;
vt->m_TextureSize = contentSize;
}
void VolatileTexture::addStringTexture(CCTexture2D *tt, const char* text, const CCSize& dimensions, CCTextAlignment alignment,
CCVerticalTextAlignment vAlignment, const char *fontName, float fontSize)
{
if (isReloading)
{
return;
}
VolatileTexture *vt = findVolotileTexture(tt);
vt->m_eCashedImageType = kString;
vt->m_size = dimensions;
vt->m_strFontName = fontName;
vt->m_alignment = alignment;
vt->m_vAlignment = vAlignment;
vt->m_fFontSize = fontSize;
vt->m_strText = text;
}
void VolatileTexture::setTexParameters(CCTexture2D *t, ccTexParams *texParams)
{
VolatileTexture *vt = findVolotileTexture(t);
if (texParams->minFilter != GL_NONE)
vt->m_texParams.minFilter = texParams->minFilter;
if (texParams->magFilter != GL_NONE)
vt->m_texParams.magFilter = texParams->magFilter;
if (texParams->wrapS != GL_NONE)
vt->m_texParams.wrapS = texParams->wrapS;
if (texParams->wrapT != GL_NONE)
vt->m_texParams.wrapT = texParams->wrapT;
}
void VolatileTexture::removeTexture(CCTexture2D *t)
{
std::list<VolatileTexture *>::iterator i = textures.begin();
while (i != textures.end())
{
VolatileTexture *vt = *i++;
if (vt->texture == t)
{
delete vt;
break;
}
}
}
void VolatileTexture::reloadAllTextures()
{
isReloading = true;
CCLOG("reload all texture");
std::list<VolatileTexture *>::iterator iter = textures.begin();
while (iter != textures.end())
{
VolatileTexture *vt = *iter++;
switch (vt->m_eCashedImageType)
{
case kImageFile:
{
CCImage image;
std::string lowerCase(vt->m_strFileName.c_str());
for (unsigned int i = 0; i < lowerCase.length(); ++i)
{
lowerCase[i] = tolower(lowerCase[i]);
}
if (std::string::npos != lowerCase.find(".pvr"))
{
CCTexture2DPixelFormat oldPixelFormat = CCTexture2D::defaultAlphaPixelFormat();
CCTexture2D::setDefaultAlphaPixelFormat(vt->m_PixelFormat);
vt->texture->initWithPVRFile(vt->m_strFileName.c_str());
CCTexture2D::setDefaultAlphaPixelFormat(oldPixelFormat);
}
else
{
unsigned long nSize = 0;
unsigned char* pBuffer = CCFileUtils::sharedFileUtils()->getFileData(vt->m_strFileName.c_str(), "rb", &nSize);
if (image.initWithImageData((void*)pBuffer, nSize, vt->m_FmtImage))
{
CCTexture2DPixelFormat oldPixelFormat = CCTexture2D::defaultAlphaPixelFormat();
CCTexture2D::setDefaultAlphaPixelFormat(vt->m_PixelFormat);
vt->texture->initWithImage(&image);
CCTexture2D::setDefaultAlphaPixelFormat(oldPixelFormat);
}
CC_SAFE_DELETE_ARRAY(pBuffer);
}
}
break;
case kImageData:
{
vt->texture->initWithData(vt->m_pTextureData,
vt->m_PixelFormat,
vt->m_TextureSize.width,
vt->m_TextureSize.height,
vt->m_TextureSize);
}
break;
case kString:
{
vt->texture->initWithString(vt->m_strText.c_str(),
2012-11-16 14:23:14 +08:00
vt->m_strFontName.c_str(),
vt->m_fFontSize,
vt->m_size,
vt->m_alignment,
vt->m_vAlignment
);
}
break;
case kImage:
{
vt->texture->initWithImage(vt->uiImage);
}
break;
default:
break;
}
vt->texture->setTexParameters(&vt->m_texParams);
}
isReloading = false;
}
#endif // CC_ENABLE_CACHE_TEXTURE_DATA
NS_CC_END