axmol/tests/lua-tests/Content/src/EffectsAdvancedTest/EffectsAdvancedTest.lua

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local kTagTextLayer = 1
local kTagSprite1 = 1
local kTagSprite2 = 2
local kTagBackground = 1
local kTagLabel = 2
local originCreateLayer = createTestLayer
local function createTestLayer(title, subtitle)
local ret = originCreateLayer(title, subtitle)
local bgNode = cc.NodeGrid:create()
bgNode:setAnchorPoint(cc.p(0.5,0.5))
ret:addChild(bgNode,0,kTagBackground)
local bg = cc.Sprite:create("Images/background3.png")
bg:setPosition( VisibleRect:center())
bgNode:addChild(bg)
local target1 = cc.NodeGrid:create()
target1:setAnchorPoint(cc.p(0.5,0.5))
local grossini = cc.Sprite:create("Images/grossinis_sister2.png")
target1:addChild(grossini)
bgNode:addChild(target1,1,kTagSprite1)
target1:setPosition(cc.p(VisibleRect:left().x+VisibleRect:getVisibleRect().width/3.0, VisibleRect:bottom().y+ 200) )
local sc = cc.ScaleBy:create(2, 5)
local sc_back = sc:reverse()
target1:runAction( cc.RepeatForever:create(cc.Sequence:create(sc, sc_back)))
local target2 = cc.NodeGrid:create()
target2:setAnchorPoint(cc.p(0.5,0.5))
local tamara = cc.Sprite:create("Images/grossinis_sister1.png")
target2:addChild(tamara)
bgNode:addChild(target2,1,kTagSprite2)
target2:setPosition( cc.p(VisibleRect:left().x+2*VisibleRect:getVisibleRect().width/3.0,VisibleRect:bottom().y+200) )
local sc2 = cc.ScaleBy:create(2, 5)
local sc2_back = sc2:reverse()
target2:runAction( cc.RepeatForever:create(cc.Sequence:create(sc2, sc2_back)))
return ret
end
--------------------------------------------------------------------
--
-- Effect1
--
--------------------------------------------------------------------
local function Effect1()
local ret = createTestLayer("Lens + Waves3d and OrbitCamera")
local target = ret:getChildByTag(kTagBackground)
-- To reuse a grid the grid size and the grid type must be the same.
-- in this case:
-- Lens3D is Grid3D and it's size is (15,10)
-- Waves3D is Grid3D and it's size is (15,10)
local size = cc.Director:getInstance():getWinSize()
local lens = cc.Lens3D:create(0.0, cc.size(15,10), cc.p(size.width/2,size.height/2), 240)
local waves = cc.Waves3D:create(10, cc.size(15,10), 18, 15)
local reuse = cc.ReuseGrid:create(1)
local delay = cc.DelayTime:create(8)
-- local orbit = cc.OrbitCamera:create(5, 1, 2, 0, 180, 0, -90)
-- local orbit_back = orbit:reverse()
-- target:runAction( cc.RepeatForever:create( cc.Sequence:create(orbit, orbit_back)))
target:runAction( cc.Sequence:create(lens, delay, reuse, waves))
return ret
end
--------------------------------------------------------------------
--
-- Effect2
--
--------------------------------------------------------------------
local function Effect2()
local ret = createTestLayer("ShakyTiles + ShuffleTiles + TurnOffTiles")
local target = ret:getChildByTag(kTagBackground)
-- To reuse a grid the grid size and the grid type must be the same.
-- in this case:
-- ShakyTiles is TiledGrid3D and it's size is (15,10)
-- Shuffletiles is TiledGrid3D and it's size is (15,10)
-- TurnOfftiles is TiledGrid3D and it's size is (15,10)
local shaky = cc.ShakyTiles3D:create(5, cc.size(15,10), 4, false)
local shuffle = cc.ShuffleTiles:create(0, cc.size(15,10), 3)
local turnoff = cc.TurnOffTiles:create(0, cc.size(15,10), 3)
local turnon = turnoff:reverse()
-- reuse 2 times:
-- 1 for shuffle
-- 2 for turn off
-- turnon tiles will use a new grid
local reuse = cc.ReuseGrid:create(2)
local delay = cc.DelayTime:create(1)
target:runAction(cc.Sequence:create(shaky, delay ,reuse, shuffle, delay:clone(), turnoff, turnon))
return ret
end
--------------------------------------------------------------------
--
-- Effect3
--
--------------------------------------------------------------------
local function Effect3()
local ret = createTestLayer("Effects on 2 sprites")
local bg = ret:getChildByTag(kTagBackground)
local target1 = bg:getChildByTag(kTagSprite1)
local target2 = bg:getChildByTag(kTagSprite2)
local waves = cc.Waves:create(5, cc.size(15,10), 5, 20, true, false)
local shaky = cc.Shaky3D:create(5, cc.size(15,10), 4, false)
target1:runAction( cc.RepeatForever:create( waves ) )
target2:runAction( cc.RepeatForever:create( shaky ) )
-- moving background. Testing issue #244
local move = cc.MoveBy:create(3, cc.p(200,0) )
bg:runAction(cc.RepeatForever:create( cc.Sequence:create(move, move:reverse())))
return ret
end
--------------------------------------------------------------------
--
-- Effect4
--
--------------------------------------------------------------------
-- class Lens3DTarget : public cc.Node
-- public:
-- virtual void setPosition(const CCPoint& var)
-- m_pLens3D:setPosition(var)
-- end
-- virtual const CCPoint& getPosition()
-- return m_pLens3D:getPosition()
-- end
-- static Lens3DTarget* create(cc.Lens3D* pAction)
-- Lens3DTarget* pRet = new Lens3DTarget()
-- pRet:m_pLens3D = pAction
-- pRet:autorelease()
-- return pRet
-- end
-- private:
-- Lens3DTarget()
-- : m_pLens3D(nullptr)
-- {}
-- cc.Lens3D* m_pLens3D
-- end
local function Effect4()
local ret = createTestLayer("Jumpy Lens3D")
local lens = cc.Lens3D:create(10, cc.size(32,24), cc.p(100,180), 150)
local move = cc.JumpBy:create(5, cc.p(380,0), 100, 4)
local move_back = move:reverse()
local seq = cc.Sequence:create( move, move_back)
-- /* In cocos2d-iphone, the type of action's target is 'id', so it supports using the instance of 'cc.Lens3D' as its target.
-- While in cocos2d-x, the target of action only supports cc.Node or its subclass,
-- so we make an encapsulation for cc.Lens3D to achieve that.
-- */
local director = cc.Director:getInstance()
-- local pTarget = Lens3DTarget:create(lens)
-- -- Please make sure the target been added to its parent.
-- ret:addChild(pTarget)
-- director:getActionManager():addAction(seq, pTarget, false)
local bg = ret:getChildByTag(kTagBackground)
bg:runAction( lens )
return ret
end
--------------------------------------------------------------------
--
-- Effect5
--
--------------------------------------------------------------------
local function Effect5()
local ret = createTestLayer("Test Stop-Copy-Restar")
local effect = cc.Liquid:create(2, cc.size(32,24), 1, 20)
local stopEffect = cc.Sequence:create(effect, cc.DelayTime:create(2), cc.StopGrid:create())
local bg = ret:getChildByTag(kTagBackground)
bg:runAction(stopEffect)
local function onNodeEvent(event)
if event == "exit" then
cc.Director:getInstance():setProjection(cc.DIRECTOR_PROJECTION_3D)
end
end
ret:registerScriptHandler(onNodeEvent)
return ret
end
--------------------------------------------------------------------
--
-- Issue631
--
--------------------------------------------------------------------
local function Issue631()
local ret = createTestLayer("Testing Opacity",
"Effect image should be 100% opaque. Testing issue #631")
local effect = cc.Sequence:create(cc.DelayTime:create(2.0),cc.Shaky3D:create(5.0, cc.size(5, 5), 16, false))
-- cleanup
local bg = ret:getChildByTag(kTagBackground)
ret:removeChild(bg, true)
-- background
local layer = cc.LayerColor:create( cc.c4b(255,0,0,255) )
ret:addChild(layer, -10)
local sprite = cc.Sprite:create("Images/grossini.png")
sprite:setPosition( cc.p(50,80) )
layer:addChild(sprite, 10)
-- foreground
local layer2BaseGrid = cc.NodeGrid:create()
local layer2 = cc.LayerColor:create(cc.c4b( 0, 255,0,255 ) )
local fog = cc.Sprite:create("Images/Fog.png")
--local bf = BlendFunc()
--bf.src = GL_SRC_ALPHA
--bf.dst = GL_ONE_MINUS_SRC_ALPHA
fog:setBlendFunc(cc.blendFunc(ccb.BlendFactor.SRC_ALPHA , ccb.BlendFactor.ONE_MINUS_SRC_ALPHA))
layer2:addChild(fog, 1)
ret:addChild(layer2BaseGrid, 1)
layer2BaseGrid:addChild(layer2)
layer2BaseGrid:runAction( cc.RepeatForever:create(effect) )
return ret
end
function EffectAdvancedTestMain()
cclog("EffectAdvancedTestMain")
Helper.index = 1
local scene = cc.Scene:create()
Helper.createFunctionTable = {
Effect3,
Effect2,
Effect1,
Effect4,
Effect5,
Issue631
}
Helper.index = 1
scene:addChild(Effect3())
scene:addChild(CreateBackMenuItem())
return scene
end