axmol/testjs/JS/1to1/test_actions.js

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2012-04-27 02:03:55 +08:00
/*
* showcasing actions
*/
/**
* simple wrappers
*/
cocos.Point.create = function (x, y) {
var pt = new cocos.Point();
pt.x = x;
pt.y = y;
return pt;
};
cocos.Size.create = function (w, h) {
var sz = new cocos.Size();
sz.width = w;
sz.height = h;
return sz;
};
cocos.Sprite.create = function (file) {
var s = new cocos.Sprite();
s.initWithFile(file);
return s;
};
var pointZero = cocos.Point.create(0, 0);
var sizeZero = cocos.Size.create(0, 0);
var director = cocos.Director.sharedDirector();
var winSize = director.winSize;
var scenes = {};
scenes.currentScene = 1;
/**
* tests the most basic function: moveTo and moveBy
*/
scenes['test_move'] = function () {
var s1 = new cocos.Sprite.create("grossini_dance_05.png");
s1.position = cocos.Point.create(winSize.width / 2 + 50, winSize.height / 2);
var s2 = new cocos.Sprite.create("grossinis_sister1.png");
s2.position = cocos.Point.create(winSize.width / 2 - 50, winSize.height / 2);
var moveTo = new cocos.MoveTo();
moveTo.initWithDuration(2.0, cocos.Point.create(winSize.width, winSize.height / 2));
var moveBy = new cocos.MoveBy();
moveBy.initWithDuration(2.0, cocos.Point.create(100, 100));
s1.runAction(moveTo);
s2.runAction(moveBy);
var scene = new cocos.Scene(); scene.init();
scene.addChild(s1);
scene.addChild(s2);
// add the menu
var menu = createMenu("Test Move");
scene.addChild(menu, 1);
return scene;
};
scenes['test_rotate'] = function () {
var s1 = new cocos.Sprite.create("grossini_dance_05.png");
s1.position = cocos.Point.create(winSize.width / 2 + 50, winSize.height / 2);
var s2 = new cocos.Sprite.create("grossinis_sister1.png");
s2.rotation = 90;
s2.position = cocos.Point.create(winSize.width / 2 - 100, winSize.height / 2);
var rotateTo = new cocos.RotateTo();
rotateTo.initWithDuration(1.0, 180.0);
var rotateBy = new cocos.RotateBy();
rotateBy.initWithDuration(2.0, 90);
s1.runAction(rotateTo);
s2.runAction(rotateBy);
var scene = new cocos.Scene(); scene.init();
scene.addChild(s1);
scene.addChild(s2);
// add the menu
var menu = createMenu("Test Rotate");
scene.addChild(menu, 1);
return scene;
};
scenes['test_animation'] = function () {
var spriteFrameCache = cocos.SpriteFrameCache.sharedSpriteFrameCache();
spriteFrameCache.addSpriteFramesWithFile("tank.plist");
// create a new sprite with a sprite frame
var sprite = new cocos.Sprite();
sprite.initWithSpriteFrameName("tank1.png");
sprite.position = cocos.Point.create(winSize.width / 2, winSize.height / 2);
// create animation
var frames = ["tank1.png", "tank2.png", "tank3.png", "tank4.png", "tank5.png"];
var animation = new cocos.Animation();
animation.init();
// set the delay
animation.delay = 0.1;
// add the frames
for (var i=0; i < frames.length; i++) {
var frame = spriteFrameCache.spriteFrameByName(frames[i]);
animation.addFrame(frame);
}
// action stored in the sprite to avoid GC
sprite.anim = new cocos.Animate();
sprite.anim.initWithAnimation(animation);
sprite.runAction(sprite.anim);
var scene = new cocos.Scene(); scene.init();
scene.addChild(sprite);
// add the menu
var menu = createMenu("Test Animation");
scene.addChild(menu, 1);
return scene;
};
scenes['test_repeat'] = function () {
var s1 = new cocos.Sprite.create("grossinis_sister1.png");
s1.position = cocos.Point.create(winSize.width / 2, winSize.height / 2);
var rotateBy = new cocos.RotateBy();
rotateBy.initWithDuration(1.0, 90);
var repeat = new cocos.RepeatForever();
repeat.initWithAction(rotateBy);
s1.runAction(repeat);
var scene = new cocos.Scene(); scene.init();
scene.addChild(s1);
// add the menu
var menu = createMenu("Test Repeat");
scene.addChild(menu, 1);
return scene;
};
scenes['test_sequence'] = function () {
var s1 = new cocos.Sprite.create("grossini_dance_05.png");
s1.position = cocos.Point.create(winSize.width / 2 + 50, winSize.height / 2);
var rotate1 = new cocos.RotateBy();
rotate1.initWithDuration(1.0, 90);
var moveBy = new cocos.MoveBy();
moveBy.initWithDuration(2.0, cocos.Point.create(100, 100));
var rotate2 = rotate1.reverse();
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var delay = cocos.DelayTime.actionWithDuration(1.5);
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var seq = cocos.Sequence.actions(rotate1, moveBy, delay, rotate2);
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s1.runAction(seq);
var scene = new cocos.Scene(); scene.init();
scene.addChild(s1);
// add the menu
var menu = createMenu("Test Sequence");
scene.addChild(menu, 1);
return scene;
};
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scenes['test_wave3d'] = function () {
var node = new cocos.Node();
var s1 = new cocos.Sprite.create("grossini_dance_05.png");
s1.position = cocos.Point.create(winSize.width / 2 + 50, winSize.height / 2);
var rotate1 = new cocos.RotateBy();
rotate1.initWithDuration(1.0, 90);
var moveBy = new cocos.MoveBy();
moveBy.initWithDuration(2.0, cocos.Point.create(100, 100));
var rotate2 = rotate1.reverse();
var delay = cocos.DelayTime.actionWithDuration(1.5);
var seq = cocos.Sequence.actions(rotate1, moveBy, delay, rotate2);
s1.runAction(seq);
var scene = new cocos.Scene(); scene.init();
node.addChild(s1);
// simple wave 3d
var gridSize = new cocos.GridSize;
gridSize.x = 15;
gridSize.y = 10;
var wave = cocos.Waves3D.actionWithWaves(5, 40, gridSize, 3);
scene.runAction(wave);
// add the menu
var menu = createMenu("Test Sequence");
scene.addChild(node);
scene.addChild(menu, 1);
return scene;
};
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/**
* from here on there's code that can be shared between different tests
* basically is the hud and the scene handling
*/
// changes to the next scene
var nextScene = function () {
var l = Object.keys(scenes).length;
scenes.currentScene = (scenes.currentScene + 1) % l;
if (scenes.currentScene === 0) {
scenes.currentScene = 1;
}
playCurrentScene();
};
// changes to the previous scene
var prevScene = function () {
var l = Object.keys(scenes).length;
scenes.currentScene -= 1;
if (scenes.currentScene < 1) {
scenes.currentScene = l - 1;
}
playCurrentScene();
};
var playCurrentScene = function () {
var name = Object.keys(scenes)[scenes.currentScene];
var scene = scenes[name]();
// cocos.log("running scene: " + name + "(" + scene + ")");
if (director.runningScene === null) {
director.runWithScene(scene);
} else {
director.replaceScene(scene);
}
};
// creates the hud
var createMenu = function (labelText) {
var hudMenu = new cocos.Menu();
hudMenu.init();
var b1 = new cocos.Sprite(); b1.initWithFile("b1.png");
var b2 = new cocos.Sprite(); b2.initWithFile("b2.png");
item1 = new cocos.MenuItemSprite();
item1.initFromNormalSprite(b1, b2);
item1.action = function () {
prevScene();
};
var r1 = new cocos.Sprite(); r1.initWithFile("r1.png");
var r2 = new cocos.Sprite(); r2.initWithFile("r2.png");
item2 = new cocos.MenuItemSprite();
item2.initFromNormalSprite(r1, r2);
item2.action = function () {
// cocos.executeScript("JS/1to1/test_actions.js");
playCurrentScene();
};
var f1 = new cocos.Sprite(); f1.initWithFile("f1.png");
var f2 = new cocos.Sprite(); f2.initWithFile("f2.png");
item3 = new cocos.MenuItemSprite();
item3.initFromNormalSprite(f1, f2);
item3.action = function () {
nextScene();
};
var c1 = new cocos.Sprite(); c1.initWithFile("r1.png");
var c2 = new cocos.Sprite(); c2.initWithFile("r2.png");
item4 = new cocos.MenuItemSprite();
item4.initFromNormalSprite(c1, c2);
item4.action = function () {
cocos.executeScript("JS/1to1/test_actions.js");
};
item1.position = cocos.Point.create(winSize.width / 2 - 100, 30);
item2.position = cocos.Point.create(winSize.width / 2 , 30);
item3.position = cocos.Point.create(winSize.width / 2 + 100, 30);
item4.position = cocos.Point.create(30, winSize.height - 30);
hudMenu.addChild(item1);
hudMenu.addChild(item2);
hudMenu.addChild(item3);
hudMenu.addChild(item4);
hudMenu.position = pointZero;
if (labelText) {
var label = new cocos.LabelTTF();
// initWithString: text, size, alignment, font, fontSize
label.initWithString(labelText, sizeZero, 0, "Arial", 18.0);
label.position = cocos.Point.create(winSize.width / 2, winSize.height - 30);
hudMenu.addChild(label);
}
// just to avoid GC
hudMenu.items = [item1, item2, item3];
return hudMenu;
};
playCurrentScene();