axmol/cocos/scripting/lua-bindings/auto/api/ControlSlider.lua

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2014-03-10 14:04:58 +08:00
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-- @module ControlSlider
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-- @function [parent=#ControlSlider] getSelectedThumbSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
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-- @function [parent=#ControlSlider] locationFromTouch
-- @param self
-- @param #cc.Touch touch
-- @return point_table#point_table ret (return value: point_table)
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-- @function [parent=#ControlSlider] setSelectedThumbSprite
-- @param self
-- @param #cc.Sprite sprite
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-- @function [parent=#ControlSlider] setProgressSprite
-- @param self
-- @param #cc.Sprite sprite
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-- @function [parent=#ControlSlider] getMaximumAllowedValue
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ControlSlider] getMinimumAllowedValue
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ControlSlider] getMinimumValue
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ControlSlider] setThumbSprite
-- @param self
-- @param #cc.Sprite sprite
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-- @function [parent=#ControlSlider] setMinimumValue
-- @param self
-- @param #float float
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-- @function [parent=#ControlSlider] setMinimumAllowedValue
-- @param self
-- @param #float float
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-- @function [parent=#ControlSlider] setEnabled
-- @param self
-- @param #bool bool
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-- @function [parent=#ControlSlider] setValue
-- @param self
-- @param #float float
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-- @function [parent=#ControlSlider] setMaximumValue
-- @param self
-- @param #float float
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-- @function [parent=#ControlSlider] needsLayout
-- @param self
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-- @function [parent=#ControlSlider] getBackgroundSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
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-- overload function: initWithSprites(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite)
--
-- overload function: initWithSprites(cc.Sprite, cc.Sprite, cc.Sprite)
--
-- @function [parent=#ControlSlider] initWithSprites
-- @param self
-- @param #cc.Sprite sprite
-- @param #cc.Sprite sprite
-- @param #cc.Sprite sprite
-- @param #cc.Sprite sprite
-- @return bool#bool ret (retunr value: bool)
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-- @function [parent=#ControlSlider] getMaximumValue
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ControlSlider] isTouchInside
-- @param self
-- @param #cc.Touch touch
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#ControlSlider] getValue
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ControlSlider] getThumbSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
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-- @function [parent=#ControlSlider] getProgressSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
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-- @function [parent=#ControlSlider] setBackgroundSprite
-- @param self
-- @param #cc.Sprite sprite
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-- @function [parent=#ControlSlider] setMaximumAllowedValue
-- @param self
-- @param #float float
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-- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite)
--
-- overload function: create(char, char, char)
--
-- overload function: create(char, char, char, char)
--
-- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite)
--
-- @function [parent=#ControlSlider] create
-- @param self
-- @param #cc.Sprite sprite
-- @param #cc.Sprite sprite
-- @param #cc.Sprite sprite
-- @param #cc.Sprite sprite
-- @return ControlSlider#ControlSlider ret (retunr value: cc.ControlSlider)
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-- @function [parent=#ControlSlider] ControlSlider
-- @param self
return nil