mirror of https://github.com/axmolengine/axmol.git
900 lines
26 KiB
C
900 lines
26 KiB
C
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/* Copyright (c) 2007 Scott Lembcke
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include "chipmunk.h"
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int cp_contact_persistence = 1;
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#pragma mark Contact Set Helpers
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// Equal function for contactSet.
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static int
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contactSetEql(cpShape **shapes, cpArbiter *arb)
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{
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cpShape *a = shapes[0];
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cpShape *b = shapes[1];
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return ((a == arb->private_a && b == arb->private_b) || (b == arb->private_a && a == arb->private_b));
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}
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// Transformation function for contactSet.
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static void *
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contactSetTrans(cpShape **shapes, cpSpace *space)
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{
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if(space->pooledArbiters->num == 0){
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// arbiter pool is exhausted, make more
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int count = CP_BUFFER_BYTES/sizeof(cpArbiter);
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cpAssert(count, "Buffer size too small.");
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cpArbiter *buffer = (cpArbiter *)cpmalloc(CP_BUFFER_BYTES);
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cpArrayPush(space->allocatedBuffers, buffer);
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for(int i=0; i<count; i++) cpArrayPush(space->pooledArbiters, buffer + i);
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}
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return cpArbiterInit( (cpArbiter *)cpArrayPop(space->pooledArbiters), shapes[0], shapes[1]);
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}
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#pragma mark Collision Pair Function Helpers
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// Equals function for collFuncSet.
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static int
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collFuncSetEql(cpCollisionHandler *check, cpCollisionHandler *pair)
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{
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return ((check->a == pair->a && check->b == pair->b) || (check->b == pair->a && check->a == pair->b));
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}
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// Transformation function for collFuncSet.
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static void *
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collFuncSetTrans(cpCollisionHandler *handler, void *unused)
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{
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cpCollisionHandler *copy = (cpCollisionHandler *)cpmalloc(sizeof(cpCollisionHandler));
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(*copy) = (*handler);
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return copy;
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}
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#pragma mark Post Step Function Helpers
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typedef struct postStepCallback {
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cpPostStepFunc func;
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void *obj;
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void *data;
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} postStepCallback;
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static int
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postStepFuncSetEql(postStepCallback *a, postStepCallback *b){
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return a->obj == b->obj;
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}
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static void *
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postStepFuncSetTrans(postStepCallback *callback, void *ignored)
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{
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postStepCallback *value = (postStepCallback *)cpmalloc(sizeof(postStepCallback));
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(*value) = (*callback);
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return value;
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}
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#pragma mark Misc Helper Funcs
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// Default collision functions.
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static int alwaysCollide(cpArbiter *arb, cpSpace *space, void *data){return 1;}
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static void nothing(cpArbiter *arb, cpSpace *space, void *data){}
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// BBfunc callback for the spatial hash.
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static cpBB shapeBBFunc(cpShape *shape){return shape->bb;}
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// Iterator functions for destructors.
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static void freeWrap(void *ptr, void *unused){ cpfree(ptr);}
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static void shapeFreeWrap(cpShape *ptr, void *unused){ cpShapeFree(ptr);}
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static void bodyFreeWrap(cpBody *ptr, void *unused){ cpBodyFree(ptr);}
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static void constraintFreeWrap(cpConstraint *ptr, void *unused){cpConstraintFree(ptr);}
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#pragma mark Memory Management Functions
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#define CP_CONTACTS_BUFFER_SIZE ((CP_BUFFER_BYTES - sizeof(cpContactBufferHeader))/sizeof(cpContact))
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typedef struct cpContactBuffer {
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cpContactBufferHeader header;
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cpContact contacts[CP_CONTACTS_BUFFER_SIZE];
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} cpContactBuffer;
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static cpContactBufferHeader *
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cpSpaceAllocContactBuffer(cpSpace *space)
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{
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cpContactBuffer *buffer = (cpContactBuffer *)malloc(sizeof(cpContactBuffer));
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cpArrayPush(space->allocatedBuffers, buffer);
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return (cpContactBufferHeader *)buffer;
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}
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static cpContactBufferHeader *
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cpContactBufferHeaderInit(cpContactBufferHeader *header, cpSpace *space)
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{
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header->stamp = space->stamp;
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header->next = space->contactBuffersTail;
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header->numContacts = 0;
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return header;
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}
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cpSpace *
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cpSpaceAlloc(void)
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{
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return (cpSpace *)cpcalloc(1, sizeof(cpSpace));
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}
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#define DEFAULT_DIM_SIZE 100.0f
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#define DEFAULT_COUNT 1000
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#define DEFAULT_ITERATIONS 10
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#define DEFAULT_ELASTIC_ITERATIONS 0
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#define MAX_CONTACTS 10000
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cpCollisionHandler defaultHandler = {0, 0, alwaysCollide, alwaysCollide, nothing, nothing, NULL};
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cpSpace*
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cpSpaceInit(cpSpace *space)
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{
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space->iterations = DEFAULT_ITERATIONS;
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space->elasticIterations = DEFAULT_ELASTIC_ITERATIONS;
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// space->sleepTicks = 300;
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space->gravity = cpvzero;
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space->damping = 1.0f;
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space->locked = 0;
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space->stamp = 0;
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space->staticShapes = cpSpaceHashNew(DEFAULT_DIM_SIZE, DEFAULT_COUNT, (cpSpaceHashBBFunc)shapeBBFunc);
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space->activeShapes = cpSpaceHashNew(DEFAULT_DIM_SIZE, DEFAULT_COUNT, (cpSpaceHashBBFunc)shapeBBFunc);
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space->allocatedBuffers = cpArrayNew(0);
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space->bodies = cpArrayNew(0);
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space->arbiters = cpArrayNew(0);
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space->pooledArbiters = cpArrayNew(0);
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cpContactBufferHeader *header = cpContactBufferHeaderInit(cpSpaceAllocContactBuffer(space), space);
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space->contactBuffersHead = header;
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space->contactBuffersTail = header;
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header->next = header; // Buffers will form a ring, start the ring explicitly
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space->contactSet = cpHashSetNew(0, (cpHashSetEqlFunc)contactSetEql, (cpHashSetTransFunc)contactSetTrans);
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space->constraints = cpArrayNew(0);
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space->defaultHandler = defaultHandler;
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space->collFuncSet = cpHashSetNew(0, (cpHashSetEqlFunc)collFuncSetEql, (cpHashSetTransFunc)collFuncSetTrans);
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space->collFuncSet->default_value = &space->defaultHandler;
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space->postStepCallbacks = cpHashSetNew(0, (cpHashSetEqlFunc)postStepFuncSetEql, (cpHashSetTransFunc)postStepFuncSetTrans);
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return space;
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}
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cpSpace*
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cpSpaceNew(void)
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{
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return cpSpaceInit(cpSpaceAlloc());
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}
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void
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cpSpaceDestroy(cpSpace *space)
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{
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cpSpaceHashFree(space->staticShapes);
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cpSpaceHashFree(space->activeShapes);
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cpArrayFree(space->bodies);
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cpArrayFree(space->constraints);
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cpHashSetFree(space->contactSet);
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cpArrayFree(space->arbiters);
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cpArrayFree(space->pooledArbiters);
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if(space->allocatedBuffers){
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cpArrayEach(space->allocatedBuffers, freeWrap, NULL);
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cpArrayFree(space->allocatedBuffers);
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}
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if(space->postStepCallbacks){
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cpHashSetEach(space->postStepCallbacks, freeWrap, NULL);
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cpHashSetFree(space->postStepCallbacks);
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}
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if(space->collFuncSet){
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cpHashSetEach(space->collFuncSet, freeWrap, NULL);
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cpHashSetFree(space->collFuncSet);
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}
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}
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void
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cpSpaceFree(cpSpace *space)
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{
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if(space){
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cpSpaceDestroy(space);
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cpfree(space);
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}
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}
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void
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cpSpaceFreeChildren(cpSpace *space)
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{
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cpSpaceHashEach(space->staticShapes, (cpSpaceHashIterator)&shapeFreeWrap, NULL);
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cpSpaceHashEach(space->activeShapes, (cpSpaceHashIterator)&shapeFreeWrap, NULL);
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cpArrayEach(space->bodies, (cpArrayIter)&bodyFreeWrap, NULL);
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cpArrayEach(space->constraints, (cpArrayIter)&constraintFreeWrap, NULL);
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}
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#pragma mark Collision Handler Function Management
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void
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cpSpaceAddCollisionHandler(
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cpSpace *space,
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cpCollisionType a, cpCollisionType b,
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cpCollisionBeginFunc begin,
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cpCollisionPreSolveFunc preSolve,
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cpCollisionPostSolveFunc postSolve,
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cpCollisionSeparateFunc separate,
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void *data
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){
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// Remove any old function so the new one will get added.
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cpSpaceRemoveCollisionHandler(space, a, b);
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cpCollisionHandler handler = {
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a, b,
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begin ? begin : alwaysCollide,
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preSolve ? preSolve : alwaysCollide,
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postSolve ? postSolve : nothing,
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separate ? separate : nothing,
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data
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};
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cpHashSetInsert(space->collFuncSet, CP_HASH_PAIR(a, b), &handler, NULL);
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}
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void
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cpSpaceRemoveCollisionHandler(cpSpace *space, cpCollisionType a, cpCollisionType b)
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{
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struct{cpCollisionType a, b;} ids = {a, b};
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cpCollisionHandler *old_handler = (cpCollisionHandler *) cpHashSetRemove(space->collFuncSet, CP_HASH_PAIR(a, b), &ids);
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cpfree(old_handler);
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}
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void
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cpSpaceSetDefaultCollisionHandler(
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cpSpace *space,
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cpCollisionBeginFunc begin,
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cpCollisionPreSolveFunc preSolve,
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cpCollisionPostSolveFunc postSolve,
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cpCollisionSeparateFunc separate,
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void *data
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){
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cpCollisionHandler handler = {
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0, 0,
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begin ? begin : alwaysCollide,
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preSolve ? preSolve : alwaysCollide,
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postSolve ? postSolve : nothing,
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separate ? separate : nothing,
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data
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};
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space->defaultHandler = handler;
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}
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#pragma mark Body, Shape, and Joint Management
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#define cpAssertSpaceUnlocked(space) \
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cpAssert(!space->locked, \
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"This addition/removal cannot be done safely during a call to cpSpaceStep(). " \
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"Put these calls into a Post Step Callback." \
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);
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cpShape *
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cpSpaceAddShape(cpSpace *space, cpShape *shape)
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{
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cpAssert(shape->body, "Cannot add a shape with a NULL body.");
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cpAssert(!cpHashSetFind(space->activeShapes->handleSet, shape->hashid, shape),
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"Cannot add the same shape more than once.");
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cpAssertSpaceUnlocked(space);
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cpSpaceHashInsert(space->activeShapes, shape, shape->hashid, shape->bb);
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return shape;
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}
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cpShape *
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cpSpaceAddStaticShape(cpSpace *space, cpShape *shape)
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{
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cpAssert(shape->body, "Cannot add a static shape with a NULL body.");
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cpAssert(!cpHashSetFind(space->staticShapes->handleSet, shape->hashid, shape),
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"Cannot add the same static shape more than once.");
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cpAssertSpaceUnlocked(space);
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cpShapeCacheBB(shape);
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cpSpaceHashInsert(space->staticShapes, shape, shape->hashid, shape->bb);
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return shape;
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}
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cpBody *
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cpSpaceAddBody(cpSpace *space, cpBody *body)
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{
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cpAssert(!cpArrayContains(space->bodies, body), "Cannot add the same body more than once.");
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// cpAssertSpaceUnlocked(space); This should be safe as long as it's not from an integration callback
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cpArrayPush(space->bodies, body);
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return body;
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}
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cpConstraint *
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cpSpaceAddConstraint(cpSpace *space, cpConstraint *constraint)
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{
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cpAssert(!cpArrayContains(space->constraints, constraint), "Cannot add the same constraint more than once.");
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// cpAssertSpaceUnlocked(space); This should be safe as long as its not from a constraint callback.
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cpArrayPush(space->constraints, constraint);
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return constraint;
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}
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typedef struct removalContext {
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cpSpace *space;
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cpShape *shape;
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} removalContext;
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// Hashset filter func to throw away old arbiters.
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static int
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contactSetFilterRemovedShape(cpArbiter *arb, removalContext *context)
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{
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if(context->shape == arb->private_a || context->shape == arb->private_b){
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arb->handler->separate(arb, context->space, arb->handler->data);
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cpArrayPush(context->space->pooledArbiters, arb);
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return 0;
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}
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return 1;
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}
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void
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cpSpaceRemoveShape(cpSpace *space, cpShape *shape)
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{
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cpAssertWarn(cpHashSetFind(space->activeShapes->handleSet, shape->hashid, shape),
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"Cannot remove a shape that was never added to the space. (Removed twice maybe?)");
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cpAssertSpaceUnlocked(space);
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removalContext context = {space, shape};
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cpHashSetFilter(space->contactSet, (cpHashSetFilterFunc)contactSetFilterRemovedShape, &context);
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cpSpaceHashRemove(space->activeShapes, shape, shape->hashid);
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}
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void
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cpSpaceRemoveStaticShape(cpSpace *space, cpShape *shape)
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{
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cpAssertWarn(cpHashSetFind(space->staticShapes->handleSet, shape->hashid, shape),
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"Cannot remove a static shape that was never added to the space. (Removed twice maybe?)");
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cpAssertSpaceUnlocked(space);
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removalContext context = {space, shape};
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cpHashSetFilter(space->contactSet, (cpHashSetFilterFunc)contactSetFilterRemovedShape, &context);
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cpSpaceHashRemove(space->staticShapes, shape, shape->hashid);
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}
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void
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cpSpaceRemoveBody(cpSpace *space, cpBody *body)
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{
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cpAssertWarn(cpArrayContains(space->bodies, body),
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"Cannot remove a body that was never added to the space. (Removed twice maybe?)");
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cpAssertSpaceUnlocked(space);
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cpArrayDeleteObj(space->bodies, body);
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}
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void
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cpSpaceRemoveConstraint(cpSpace *space, cpConstraint *constraint)
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{
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cpAssertWarn(cpArrayContains(space->constraints, constraint),
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"Cannot remove a constraint that was never added to the space. (Removed twice maybe?)");
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// cpAssertSpaceUnlocked(space); Should be safe as long as its not from a constraint callback.
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cpArrayDeleteObj(space->constraints, constraint);
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}
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#pragma mark Post Step Functions
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void
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cpSpaceAddPostStepCallback(cpSpace *space, cpPostStepFunc func, void *obj, void *data)
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{
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postStepCallback callback = {func, obj, data};
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cpHashSetInsert(space->postStepCallbacks, (cpHashValue)(size_t)obj, &callback, NULL);
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}
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static void
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removeAndFreeShapeAndBody(cpShape *shape, cpSpace *space)
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{
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cpSpaceRemoveShape(space, shape);
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cpShapeFree(shape);
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||
|
}
|
||
|
|
||
|
void
|
||
|
cpSpacePostStepRemoveAndFreeShapeAndBody(cpSpace *space, cpShape *shape)
|
||
|
{
|
||
|
cpSpaceAddPostStepCallback(space, (cpPostStepFunc)removeAndFreeShapeAndBody, shape, space);
|
||
|
}
|
||
|
|
||
|
#pragma mark Point Query Functions
|
||
|
|
||
|
typedef struct pointQueryContext {
|
||
|
cpLayers layers;
|
||
|
cpGroup group;
|
||
|
cpSpacePointQueryFunc func;
|
||
|
void *data;
|
||
|
} pointQueryContext;
|
||
|
|
||
|
static void
|
||
|
pointQueryHelper(cpVect *point, cpShape *shape, pointQueryContext *context)
|
||
|
{
|
||
|
if(
|
||
|
!(shape->group && context->group == shape->group) && (context->layers&shape->layers) &&
|
||
|
cpShapePointQuery(shape, *point)
|
||
|
){
|
||
|
context->func(shape, context->data);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
cpSpacePointQuery(cpSpace *space, cpVect point, cpLayers layers, cpGroup group, cpSpacePointQueryFunc func, void *data)
|
||
|
{
|
||
|
pointQueryContext context = {layers, group, func, data};
|
||
|
cpSpaceHashPointQuery(space->activeShapes, point, (cpSpaceHashQueryFunc)pointQueryHelper, &context);
|
||
|
cpSpaceHashPointQuery(space->staticShapes, point, (cpSpaceHashQueryFunc)pointQueryHelper, &context);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
rememberLastPointQuery(cpShape *shape, cpShape **outShape)
|
||
|
{
|
||
|
(*outShape) = shape;
|
||
|
}
|
||
|
|
||
|
cpShape *
|
||
|
cpSpacePointQueryFirst(cpSpace *space, cpVect point, cpLayers layers, cpGroup group)
|
||
|
{
|
||
|
cpShape *shape = NULL;
|
||
|
cpSpacePointQuery(space, point, layers, group, (cpSpacePointQueryFunc)rememberLastPointQuery, &shape);
|
||
|
|
||
|
return shape;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
cpSpaceEachBody(cpSpace *space, cpSpaceBodyIterator func, void *data)
|
||
|
{
|
||
|
cpArray *bodies = space->bodies;
|
||
|
|
||
|
for(int i=0; i<bodies->num; i++)
|
||
|
func((cpBody *)bodies->arr[i], data);
|
||
|
}
|
||
|
|
||
|
#pragma mark Segment Query Functions
|
||
|
|
||
|
typedef struct segQueryContext {
|
||
|
cpVect start, end;
|
||
|
cpLayers layers;
|
||
|
cpGroup group;
|
||
|
cpSpaceSegmentQueryFunc func;
|
||
|
int anyCollision;
|
||
|
} segQueryContext;
|
||
|
|
||
|
static cpFloat
|
||
|
segQueryFunc(segQueryContext *context, cpShape *shape, void *data)
|
||
|
{
|
||
|
cpSegmentQueryInfo info;
|
||
|
|
||
|
if(
|
||
|
!(shape->group && context->group == shape->group) && (context->layers&shape->layers) &&
|
||
|
cpShapeSegmentQuery(shape, context->start, context->end, &info)
|
||
|
){
|
||
|
if(context->func){
|
||
|
context->func(shape, info.t, info.n, data);
|
||
|
}
|
||
|
|
||
|
context->anyCollision = 1;
|
||
|
}
|
||
|
|
||
|
return 1.0f;
|
||
|
}
|
||
|
|
||
|
int
|
||
|
cpSpaceSegmentQuery(cpSpace *space, cpVect start, cpVect end, cpLayers layers, cpGroup group, cpSpaceSegmentQueryFunc func, void *data)
|
||
|
{
|
||
|
segQueryContext context = {
|
||
|
start, end,
|
||
|
layers, group,
|
||
|
func,
|
||
|
0,
|
||
|
};
|
||
|
|
||
|
cpSpaceHashSegmentQuery(space->staticShapes, &context, start, end, 1.0f, (cpSpaceHashSegmentQueryFunc)segQueryFunc, data);
|
||
|
cpSpaceHashSegmentQuery(space->activeShapes, &context, start, end, 1.0f, (cpSpaceHashSegmentQueryFunc)segQueryFunc, data);
|
||
|
|
||
|
return context.anyCollision;
|
||
|
}
|
||
|
|
||
|
typedef struct segQueryFirstContext {
|
||
|
cpVect start, end;
|
||
|
cpLayers layers;
|
||
|
cpGroup group;
|
||
|
} segQueryFirstContext;
|
||
|
|
||
|
static cpFloat
|
||
|
segQueryFirst(segQueryFirstContext *context, cpShape *shape, cpSegmentQueryInfo *out)
|
||
|
{
|
||
|
cpSegmentQueryInfo info;// = {NULL, 1.0f, cpvzero};
|
||
|
if(
|
||
|
!(shape->group && context->group == shape->group) && (context->layers&shape->layers) &&
|
||
|
cpShapeSegmentQuery(shape, context->start, context->end, &info)
|
||
|
){
|
||
|
if(info.t < out->t){
|
||
|
out->shape = info.shape;
|
||
|
out->t = info.t;
|
||
|
out->n = info.n;
|
||
|
}
|
||
|
|
||
|
return info.t;
|
||
|
}
|
||
|
|
||
|
return 1.0f;
|
||
|
}
|
||
|
|
||
|
cpShape *
|
||
|
cpSpaceSegmentQueryFirst(cpSpace *space, cpVect start, cpVect end, cpLayers layers, cpGroup group, cpSegmentQueryInfo *out)
|
||
|
{
|
||
|
cpSegmentQueryInfo info = {NULL, 1.0f, cpvzero};
|
||
|
if(out){
|
||
|
(*out) = info;
|
||
|
} else {
|
||
|
out = &info;
|
||
|
}
|
||
|
|
||
|
out->t = 1.0f;
|
||
|
|
||
|
segQueryFirstContext context = {
|
||
|
start, end,
|
||
|
layers, group
|
||
|
};
|
||
|
|
||
|
cpSpaceHashSegmentQuery(space->staticShapes, &context, start, end, 1.0f, (cpSpaceHashSegmentQueryFunc)segQueryFirst, out);
|
||
|
cpSpaceHashSegmentQuery(space->activeShapes, &context, start, end, out->t, (cpSpaceHashSegmentQueryFunc)segQueryFirst, out);
|
||
|
|
||
|
return out->shape;
|
||
|
}
|
||
|
|
||
|
#pragma mark BB Query functions
|
||
|
|
||
|
typedef struct bbQueryContext {
|
||
|
cpLayers layers;
|
||
|
cpGroup group;
|
||
|
cpSpaceBBQueryFunc func;
|
||
|
void *data;
|
||
|
} bbQueryContext;
|
||
|
|
||
|
static void
|
||
|
bbQueryHelper(cpBB *bb, cpShape *shape, bbQueryContext *context)
|
||
|
{
|
||
|
if(
|
||
|
!(shape->group && context->group == shape->group) && (context->layers&shape->layers) &&
|
||
|
cpBBintersects(*bb, shape->bb)
|
||
|
){
|
||
|
context->func(shape, context->data);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
cpSpaceBBQuery(cpSpace *space, cpBB bb, cpLayers layers, cpGroup group, cpSpaceBBQueryFunc func, void *data)
|
||
|
{
|
||
|
bbQueryContext context = {layers, group, func, data};
|
||
|
cpSpaceHashQuery(space->activeShapes, &bb, bb, (cpSpaceHashQueryFunc)bbQueryHelper, &context);
|
||
|
cpSpaceHashQuery(space->staticShapes, &bb, bb, (cpSpaceHashQueryFunc)bbQueryHelper, &context);
|
||
|
}
|
||
|
|
||
|
#pragma mark Spatial Hash Management
|
||
|
|
||
|
// Iterator function used for updating shape BBoxes.
|
||
|
static void
|
||
|
updateBBCache(cpShape *shape, void *unused)
|
||
|
{
|
||
|
cpShapeCacheBB(shape);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
cpSpaceResizeStaticHash(cpSpace *space, cpFloat dim, int count)
|
||
|
{
|
||
|
cpSpaceHashResize(space->staticShapes, dim, count);
|
||
|
cpSpaceHashRehash(space->staticShapes);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
cpSpaceResizeActiveHash(cpSpace *space, cpFloat dim, int count)
|
||
|
{
|
||
|
cpSpaceHashResize(space->activeShapes, dim, count);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
cpSpaceRehashStatic(cpSpace *space)
|
||
|
{
|
||
|
cpSpaceHashEach(space->staticShapes, (cpSpaceHashIterator)&updateBBCache, NULL);
|
||
|
cpSpaceHashRehash(space->staticShapes);
|
||
|
}
|
||
|
|
||
|
#pragma mark Collision Detection Functions
|
||
|
|
||
|
static cpContactBufferHeader *
|
||
|
cpSpaceGetFreeContactBuffer(cpSpace *space)
|
||
|
{
|
||
|
if(space->stamp - space->contactBuffersTail->stamp > cp_contact_persistence){
|
||
|
cpContactBufferHeader *header = space->contactBuffersTail;
|
||
|
space->contactBuffersTail = header->next;
|
||
|
|
||
|
return cpContactBufferHeaderInit(header, space);
|
||
|
} else {
|
||
|
cpContactBufferHeader *header = cpSpaceAllocContactBuffer(space);
|
||
|
return cpContactBufferHeaderInit(header, space);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
cpSpacePushNewContactBuffer(cpSpace *space)
|
||
|
{
|
||
|
// for(cpContactBuffer *buffer = space->contactBuffersTail; buffer != space->contactBuffersHead; buffer = buffer->next){
|
||
|
// printf("%p -> ", buffer);
|
||
|
// }
|
||
|
// printf("%p (head)\n", space->contactBuffersHead);
|
||
|
|
||
|
cpContactBufferHeader *buffer = cpSpaceGetFreeContactBuffer(space);
|
||
|
space->contactBuffersHead->next = buffer;
|
||
|
space->contactBuffersHead = buffer;
|
||
|
}
|
||
|
|
||
|
static inline int
|
||
|
queryReject(cpShape *a, cpShape *b)
|
||
|
{
|
||
|
return
|
||
|
// BBoxes must overlap
|
||
|
!cpBBintersects(a->bb, b->bb)
|
||
|
// Don't collide shapes attached to the same body.
|
||
|
|| a->body == b->body
|
||
|
// Don't collide objects in the same non-zero group
|
||
|
|| (a->group && b->group && a->group == b->group)
|
||
|
// Don't collide objects that don't share at least on layer.
|
||
|
|| !(a->layers & b->layers);
|
||
|
}
|
||
|
|
||
|
// Callback from the spatial hash.
|
||
|
static void
|
||
|
queryFunc(cpShape *a, cpShape *b, cpSpace *space)
|
||
|
{
|
||
|
// Reject any of the simple cases
|
||
|
if(queryReject(a,b)) return;
|
||
|
|
||
|
// Find the collision pair function for the shapes.
|
||
|
struct{cpCollisionType a, b;} ids = {a->collision_type, b->collision_type};
|
||
|
cpHashValue collHashID = CP_HASH_PAIR(a->collision_type, b->collision_type);
|
||
|
cpCollisionHandler *handler = (cpCollisionHandler *)cpHashSetFind(space->collFuncSet, collHashID, &ids);
|
||
|
|
||
|
int sensor = a->sensor || b->sensor;
|
||
|
if(sensor && handler == &space->defaultHandler) return;
|
||
|
|
||
|
// Shape 'a' should have the lower shape type. (required by cpCollideShapes() )
|
||
|
if(a->klass->type > b->klass->type){
|
||
|
cpShape *temp = a;
|
||
|
a = b;
|
||
|
b = temp;
|
||
|
}
|
||
|
|
||
|
if(space->contactBuffersHead->numContacts + CP_MAX_CONTACTS_PER_ARBITER > CP_CONTACTS_BUFFER_SIZE){
|
||
|
// contact buffer could overflow on the next collision, push a fresh one.
|
||
|
cpSpacePushNewContactBuffer(space);
|
||
|
}
|
||
|
|
||
|
// Narrow-phase collision detection.
|
||
|
cpContact *contacts = ((cpContactBuffer *)(space->contactBuffersHead))->contacts + space->contactBuffersHead->numContacts;
|
||
|
int numContacts = cpCollideShapes(a, b, contacts);
|
||
|
if(!numContacts) return; // Shapes are not colliding.
|
||
|
space->contactBuffersHead->numContacts += numContacts;
|
||
|
|
||
|
// Get an arbiter from space->contactSet for the two shapes.
|
||
|
// This is where the persistant contact magic comes from.
|
||
|
cpShape *shape_pair[] = {a, b};
|
||
|
cpHashValue arbHashID = CP_HASH_PAIR((size_t)a, (size_t)b);
|
||
|
cpArbiter *arb = (cpArbiter *)cpHashSetInsert(space->contactSet, arbHashID, shape_pair, space);
|
||
|
cpArbiterUpdate(arb, contacts, numContacts, handler, a, b); // retains the contacts array
|
||
|
|
||
|
// Call the begin function first if it's the first step
|
||
|
if(arb->stamp == -1 && !handler->begin(arb, space, handler->data)){
|
||
|
cpArbiterIgnore(arb); // permanently ignore the collision until separation
|
||
|
}
|
||
|
|
||
|
if(
|
||
|
// Ignore the arbiter if it has been flagged
|
||
|
(arb->state != cpArbiterStateIgnore) &&
|
||
|
// Call preSolve
|
||
|
handler->preSolve(arb, space, handler->data) &&
|
||
|
// Process, but don't add collisions for sensors.
|
||
|
!sensor
|
||
|
){
|
||
|
cpArrayPush(space->arbiters, arb);
|
||
|
} else {
|
||
|
// cpfree(arb->contacts);
|
||
|
space->contactBuffersHead->numContacts -= numContacts;
|
||
|
arb->contacts = NULL;
|
||
|
arb->numContacts = 0;
|
||
|
}
|
||
|
|
||
|
// Time stamp the arbiter so we know it was used recently.
|
||
|
arb->stamp = space->stamp;
|
||
|
}
|
||
|
|
||
|
// Iterator for active/static hash collisions.
|
||
|
static void
|
||
|
active2staticIter(cpShape *shape, cpSpace *space)
|
||
|
{
|
||
|
cpSpaceHashQuery(space->staticShapes, shape, shape->bb, (cpSpaceHashQueryFunc)queryFunc, space);
|
||
|
}
|
||
|
|
||
|
// Hashset filter func to throw away old arbiters.
|
||
|
static int
|
||
|
contactSetFilter(cpArbiter *arb, cpSpace *space)
|
||
|
{
|
||
|
int ticks = space->stamp - arb->stamp;
|
||
|
|
||
|
// was used last frame, but not this one
|
||
|
if(ticks == 1){
|
||
|
arb->handler->separate(arb, space, arb->handler->data);
|
||
|
arb->stamp = -1; // mark it as a new pair again.
|
||
|
}
|
||
|
|
||
|
if(ticks >= cp_contact_persistence){
|
||
|
cpArrayPush(space->pooledArbiters, arb);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
// Hashset filter func to call and throw away post step callbacks.
|
||
|
static int
|
||
|
postStepCallbackSetFilter(postStepCallback *callback, cpSpace *space)
|
||
|
{
|
||
|
callback->func(space, callback->obj, callback->data);
|
||
|
cpfree(callback);
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
#pragma mark All Important cpSpaceStep() Function
|
||
|
|
||
|
void
|
||
|
cpSpaceStep(cpSpace *space, cpFloat dt)
|
||
|
{
|
||
|
if(!dt) return; // don't step if the timestep is 0!
|
||
|
|
||
|
cpFloat dt_inv = 1.0f/dt;
|
||
|
|
||
|
cpArray *bodies = space->bodies;
|
||
|
cpArray *constraints = space->constraints;
|
||
|
|
||
|
space->locked = 1;
|
||
|
|
||
|
// Empty the arbiter list.
|
||
|
space->arbiters->num = 0;
|
||
|
|
||
|
// Integrate positions.
|
||
|
for(int i=0; i<bodies->num; i++){
|
||
|
cpBody *body = (cpBody *)bodies->arr[i];
|
||
|
body->position_func(body, dt);
|
||
|
}
|
||
|
|
||
|
// Pre-cache BBoxes and shape data.
|
||
|
cpSpaceHashEach(space->activeShapes, (cpSpaceHashIterator)updateBBCache, NULL);
|
||
|
|
||
|
// Collide!
|
||
|
cpSpacePushNewContactBuffer(space);
|
||
|
cpSpaceHashEach(space->activeShapes, (cpSpaceHashIterator)active2staticIter, space);
|
||
|
cpSpaceHashQueryRehash(space->activeShapes, (cpSpaceHashQueryFunc)queryFunc, space);
|
||
|
|
||
|
// Clear out old cached arbiters and dispatch untouch functions
|
||
|
cpHashSetFilter(space->contactSet, (cpHashSetFilterFunc)contactSetFilter, space);
|
||
|
|
||
|
// Prestep the arbiters.
|
||
|
cpArray *arbiters = space->arbiters;
|
||
|
for(int i=0; i<arbiters->num; i++)
|
||
|
cpArbiterPreStep((cpArbiter *)arbiters->arr[i], dt_inv);
|
||
|
|
||
|
// Prestep the constraints.
|
||
|
for(int i=0; i<constraints->num; i++){
|
||
|
cpConstraint *constraint = (cpConstraint *)constraints->arr[i];
|
||
|
constraint->klass->preStep(constraint, dt, dt_inv);
|
||
|
}
|
||
|
|
||
|
for(int i=0; i<space->elasticIterations; i++){
|
||
|
for(int j=0; j<arbiters->num; j++)
|
||
|
cpArbiterApplyImpulse((cpArbiter *)arbiters->arr[j], 1.0f);
|
||
|
|
||
|
for(int j=0; j<constraints->num; j++){
|
||
|
cpConstraint *constraint = (cpConstraint *)constraints->arr[j];
|
||
|
constraint->klass->applyImpulse(constraint);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Integrate velocities.
|
||
|
cpFloat damping = cpfpow(1.0f/space->damping, -dt);
|
||
|
for(int i=0; i<bodies->num; i++){
|
||
|
cpBody *body = (cpBody *)bodies->arr[i];
|
||
|
body->velocity_func(body, space->gravity, damping, dt);
|
||
|
}
|
||
|
|
||
|
for(int i=0; i<arbiters->num; i++)
|
||
|
cpArbiterApplyCachedImpulse((cpArbiter *)arbiters->arr[i]);
|
||
|
|
||
|
// run the old-style elastic solver if elastic iterations are disabled
|
||
|
cpFloat elasticCoef = (space->elasticIterations ? 0.0f : 1.0f);
|
||
|
|
||
|
// Run the impulse solver.
|
||
|
for(int i=0; i<space->iterations; i++){
|
||
|
for(int j=0; j<arbiters->num; j++)
|
||
|
cpArbiterApplyImpulse((cpArbiter *)arbiters->arr[j], elasticCoef);
|
||
|
|
||
|
for(int j=0; j<constraints->num; j++){
|
||
|
cpConstraint *constraint = (cpConstraint *)constraints->arr[j];
|
||
|
constraint->klass->applyImpulse(constraint);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
space->locked = 0;
|
||
|
|
||
|
// run the post solve callbacks
|
||
|
for(int i=0; i<arbiters->num; i++){
|
||
|
cpArbiter *arb = (cpArbiter *) arbiters->arr[i];
|
||
|
|
||
|
cpCollisionHandler *handler = arb->handler;
|
||
|
handler->postSolve(arb, space, handler->data);
|
||
|
|
||
|
arb->state = cpArbiterStateNormal;
|
||
|
}
|
||
|
|
||
|
// Run the post step callbacks
|
||
|
// Use filter as an easy way to clear out the queue as it runs
|
||
|
cpHashSetFilter(space->postStepCallbacks, (cpHashSetFilterFunc)postStepCallbackSetFilter, space);
|
||
|
|
||
|
// cpFloat dvsq = cpvdot(space->gravity, space->gravity);
|
||
|
// dvsq *= dt*dt * space->damping*space->damping;
|
||
|
// for(int i=0; i<bodies->num; i++)
|
||
|
// cpBodyMarkLowEnergy(bodies->arr[i], dvsq, space->sleepTicks);
|
||
|
|
||
|
// Increment the stamp.
|
||
|
space->stamp++;
|
||
|
}
|