axmol/examples/SimpleSnake/Classes/SimpleSnakeScene.h

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/*
* Copyright (c) 2022 @aismann; Peter Eismann, Germany; dreifrankensoft
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef __SIMPLE_SNAKE_SCENE_H__
#define __SIMPLE_SNAKE_SCENE_H__
#include "cocos2d.h"
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const int snakeBodies = 9;
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const int StartBodies = 4;
class SimpleSnake : public cocos2d::Scene
{
public:
virtual bool init() override;
// a selector callback
void menuCloseCallback(Ref* sender);
virtual void update(float delta) override;
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void drawAll(bool finish);
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void onKeyPressed(cocos2d::EventKeyboard::KeyCode keyCode, cocos2d::Event* event);
cocos2d::Vec2 offset;
cocos2d::DrawNode* mydraw;
// game stuff
int N = 64, M = 36;
int size = 20;
int w = size * N;
int h = size * M;
float level = 0.1;
float myScore[snakeBodies + StartBodies];
float startLevelTime = 0.0;
float endLevelTime = 0.0;
int dir, num = StartBodies;
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cocos2d::Label* myScoreLabel[snakeBodies + 1];
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};
#endif // __SIMPLE_SNAKE_SCENE_H__