mirror of https://github.com/axmolengine/axmol.git
105 lines
3.4 KiB
C++
105 lines
3.4 KiB
C++
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/****************************************************************************
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Copyright (c) 2010-2011 cocos2d-x.org
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Copyright (c) 2008-2011 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCSpriteFrame.h"
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#include "CCDirector.h"
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namespace cocos2d {
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// implementation of CCSpriteFrame
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CCSpriteFrame* CCSpriteFrame::frameWithTexture(CCTexture2D *pobTexture, const CCRect& rect)
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{
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CCSpriteFrame *pSpriteFrame = new CCSpriteFrame();;
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pSpriteFrame->initWithTexture(pobTexture, rect);
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pSpriteFrame->autorelease();
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return pSpriteFrame;
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}
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CCSpriteFrame* CCSpriteFrame::frameWithTexture(CCTexture2D* pobTexture, const CCRect& rect, bool rotated, const CCPoint& offset, const CCSize& originalSize)
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{
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CCSpriteFrame *pSpriteFrame = new CCSpriteFrame();;
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pSpriteFrame->initWithTexture(pobTexture, rect, rotated, offset, originalSize);
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pSpriteFrame->autorelease();
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return pSpriteFrame;
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}
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bool CCSpriteFrame::initWithTexture(CCTexture2D* pobTexture, const CCRect& rect)
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{
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CCRect rectInPixels = CC_RECT_POINTS_TO_PIXELS(rect);
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return initWithTexture(pobTexture, rectInPixels, false, CCPointZero, rectInPixels.size);
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}
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bool CCSpriteFrame::initWithTexture(CCTexture2D* pobTexture, const CCRect& rect, bool rotated, const CCPoint& offset, const CCSize& originalSize)
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{
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m_pobTexture = pobTexture;
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if (pobTexture)
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{
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pobTexture->retain();
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}
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m_obRectInPixels = rect;
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m_obRect = CC_RECT_PIXELS_TO_POINTS(rect);
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m_bRotated = rotated;
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m_obOffsetInPixels = offset;
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m_obOriginalSizeInPixels = originalSize;
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return true;
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}
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CCSpriteFrame::~CCSpriteFrame(void)
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{
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CCLOGINFO("cocos2d: deallocing %p", this);
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CC_SAFE_RELEASE(m_pobTexture);
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}
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CCObject* CCSpriteFrame::copyWithZone(CCZone *pZone)
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{
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CC_UNUSED_PARAM(pZone);
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CCSpriteFrame *pCopy = new CCSpriteFrame();
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pCopy->initWithTexture(m_pobTexture, m_obRectInPixels, m_bRotated, m_obOffsetInPixels, m_obOriginalSizeInPixels);
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return pCopy;
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}
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void CCSpriteFrame::setRect(const CCRect& rect)
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{
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m_obRect = rect;
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m_obRectInPixels = CC_RECT_POINTS_TO_PIXELS(m_obRect);
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}
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void CCSpriteFrame::setRectInPixels(const CCRect& rectInPixels)
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{
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m_obRectInPixels = rectInPixels;
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m_obRect = CC_RECT_PIXELS_TO_POINTS(rectInPixels);
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}
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}//namespace cocos2d
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