2014-08-24 18:52:51 +08:00
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#/****************************************************************************
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# Copyright (c) 2013 cocos2d-x.org
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# Copyright (c) 2014 martell malone
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2017-02-14 14:36:57 +08:00
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# Copyright (c) 2015-2017 Chukong Technologies Inc.
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2014-08-24 18:52:51 +08:00
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#
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# http://www.cocos2d-x.org
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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2014-05-02 04:01:51 +08:00
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2014-08-24 18:52:51 +08:00
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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2014-05-02 04:01:51 +08:00
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2014-08-24 18:52:51 +08:00
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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# ****************************************************************************/
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2014-05-02 04:01:51 +08:00
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2018-02-08 09:24:33 +08:00
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# this CMakeLists is to generate Cocos2d-x Engine Library
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# build libcocos2d
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# build luacocos2d if BUILD_LUA_LIBS=ON
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# build jscocos2d if BUILD_JS_LIBS=ON
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2014-08-24 18:52:51 +08:00
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2018-02-08 09:24:33 +08:00
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# The version number
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set(COCOS2D_X_VERSION 3.17)
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set(COCOS_CORE_LIB cocos2d)
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2014-10-15 05:19:29 +08:00
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2014-09-17 11:23:59 +08:00
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if(WINDOWS)
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2018-05-02 15:33:01 +08:00
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add_definitions(-DUNICODE -D_UNICODE)
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2014-09-10 03:18:31 +08:00
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endif()
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2014-09-17 11:23:59 +08:00
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include(2d/CMakeLists.txt)
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include(3d/CMakeLists.txt)
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include(platform/CMakeLists.txt)
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include(physics/CMakeLists.txt)
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2015-05-08 15:49:33 +08:00
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include(physics3d/CMakeLists.txt)
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2014-09-17 11:23:59 +08:00
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include(math/CMakeLists.txt)
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2015-05-29 16:45:33 +08:00
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include(navmesh/CMakeLists.txt)
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2014-09-17 11:23:59 +08:00
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include(renderer/CMakeLists.txt)
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2016-06-16 02:33:25 +08:00
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include(vr/CMakeLists.txt)
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2014-09-17 11:23:59 +08:00
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include(base/CMakeLists.txt)
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include(deprecated/CMakeLists.txt)
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include(ui/CMakeLists.txt)
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include(network/CMakeLists.txt)
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include(audio/CMakeLists.txt)
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include(storage/CMakeLists.txt)
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2014-11-14 07:25:21 +08:00
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if(BUILD_EDITOR_COCOSBUILDER)
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2018-03-14 13:51:29 +08:00
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include(editor-support/cocosbuilder/CMakeLists.txt)
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set(COCOS_EDITOR_SUPPORT_SRC ${COCOS_EDITOR_SUPPORT_SRC} ${COCOS_CCB_SRC} ${COCOS_CCB_HEADER})
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2014-11-14 07:25:21 +08:00
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endif(BUILD_EDITOR_COCOSBUILDER)
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if(BUILD_EDITOR_COCOSTUDIO)
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2018-03-14 13:51:29 +08:00
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include(editor-support/cocostudio/CMakeLists.txt)
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set(COCOS_EDITOR_SUPPORT_SRC ${COCOS_EDITOR_SUPPORT_SRC} ${COCOS_CS_SRC} ${COCOS_CS_HEADER})
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2014-11-14 07:25:21 +08:00
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endif(BUILD_EDITOR_COCOSTUDIO)
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if(BUILD_EDITOR_SPINE)
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2018-05-02 15:33:01 +08:00
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include(editor-support/spine/CMakeLists.txt)
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2018-03-14 13:51:29 +08:00
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set(COCOS_EDITOR_SUPPORT_SRC ${COCOS_EDITOR_SUPPORT_SRC} ${COCOS_SPINE_SRC} ${COCOS_SPINE_HEADER})
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2014-11-14 07:25:21 +08:00
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endif(BUILD_EDITOR_SPINE)
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2014-09-17 11:23:59 +08:00
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2018-02-08 09:24:33 +08:00
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if(BUILD_EXTENSIONS)
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2018-05-02 15:33:01 +08:00
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include(../extensions/CMakeLists.txt)
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2018-02-08 09:24:33 +08:00
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endif(BUILD_EXTENSIONS)
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2014-09-17 11:23:59 +08:00
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2018-03-14 13:51:29 +08:00
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set(COCOS_HEADER cocos2d.h
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${COCOS_2D_HEADER}
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${COCOS_3D_HEADER}
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${COCOS_PLATFORM_HEADER}
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${COCOS_PHYSICS_HEADER}
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${COCOS_PHYSICS3D_HEADER}
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${COCOS_MATH_HEADER}
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${COCOS_NAVMESH_HEADER}
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${COCOS_RENDERER_HEADER}
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${COCOS_VR_HEADER}
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${COCOS_BASE_HEADER}
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${COCOS_AUDIO_HEADER}
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${COCOS_UI_HEADER}
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${COCOS_DEPRECATED_HEADER}
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${COCOS_NETWORK_HEADER}
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${COCOS_EDITOR_SUPPORT_HEADER}
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${COCOS_EXTENSIONS_HEADER}
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${COCOS_STORAGE_HEADER}
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2018-05-02 15:33:01 +08:00
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)
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2018-03-14 13:51:29 +08:00
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2014-09-17 11:23:59 +08:00
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set(COCOS_SRC cocos2d.cpp
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${COCOS_2D_SRC}
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${COCOS_3D_SRC}
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${COCOS_PLATFORM_SRC}
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${COCOS_PHYSICS_SRC}
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2015-05-08 15:49:33 +08:00
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${COCOS_PHYSICS3D_SRC}
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2014-09-17 11:23:59 +08:00
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${COCOS_MATH_SRC}
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2015-05-29 16:45:33 +08:00
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${COCOS_NAVMESH_SRC}
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2014-09-17 11:23:59 +08:00
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${COCOS_RENDERER_SRC}
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2016-06-16 02:33:25 +08:00
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${COCOS_VR_SRC}
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2014-09-17 11:23:59 +08:00
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${COCOS_BASE_SRC}
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${COCOS_AUDIO_SRC}
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${COCOS_UI_SRC}
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2014-09-27 16:55:41 +08:00
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${COCOS_DEPRECATED_SRC}
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2014-09-17 11:23:59 +08:00
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${COCOS_NETWORK_SRC}
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2014-09-18 02:50:59 +08:00
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${COCOS_EDITOR_SUPPORT_SRC}
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${COCOS_EXTENSIONS_SRC}
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2018-02-08 09:24:33 +08:00
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${COCOS_STORAGE_SRC}
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2018-05-02 15:33:01 +08:00
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)
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2018-03-14 13:51:29 +08:00
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list(APPEND COCOS_SRC ${COCOS_HEADER})
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2014-09-20 00:56:51 +08:00
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cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
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add_library(cocos2d ${COCOS_SRC})
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2014-09-20 00:56:51 +08:00
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2018-09-25 11:16:04 +08:00
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# use external libs
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add_subdirectory(${COCOS2DX_ROOT_PATH}/external ${ENGINE_BINARY_PATH}/external)
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target_link_libraries(cocos2d external)
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# use all platform related system libs
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target_use_cocos2dx_depend(cocos2d)
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target_include_directories(cocos2d
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PUBLIC ${COCOS2DX_ROOT_PATH}
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PUBLIC ${COCOS2DX_ROOT_PATH}/cocos
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PUBLIC ${COCOS2DX_ROOT_PATH}/extensions
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PUBLIC ${COCOS2DX_ROOT_PATH}/cocos/platform
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INTERFACE ${COCOS2DX_ROOT_PATH}/cocos/base
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INTERFACE ${COCOS2DX_ROOT_PATH}/cocos/editor-support
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INTERFACE ${COCOS2DX_ROOT_PATH}/cocos/audio/include
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INTERFACE ${COCOS2DX_ROOT_PATH}/cocos/platform/${PLATFORM_FOLDER}
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)
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cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
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set_target_properties(cocos2d
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2018-05-02 15:33:01 +08:00
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PROPERTIES
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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VERSION "${COCOS2D_X_VERSION}"
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FOLDER "Internal"
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)
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2015-10-23 07:12:37 +08:00
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2018-02-08 09:24:33 +08:00
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## Lua bindings lib
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
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if(BUILD_LUA_LIBS)
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2018-05-02 15:33:01 +08:00
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add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos/scripting/lua-bindings ${ENGINE_BINARY_PATH}/cocos/lua-bindings)
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2018-02-08 09:24:33 +08:00
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endif()
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## JS bindings lib
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
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if(BUILD_JS_LIBS)
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2018-05-02 15:33:01 +08:00
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add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos/scripting/js-bindings ${ENGINE_BINARY_PATH}/cocos/js-bindings)
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2018-02-08 09:24:33 +08:00
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endif()
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if(XCODE OR VS)
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
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cocos_mark_code_files("cocos2d")
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endif()
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