mirror of https://github.com/axmolengine/axmol.git
94 lines
2.4 KiB
Lua
94 lines
2.4 KiB
Lua
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function clone(object)
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local lookup_table = {}
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local function _copy(object)
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if type(object) ~= "table" then
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return object
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elseif lookup_table[object] then
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return lookup_table[object]
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end
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local new_table = {}
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lookup_table[object] = new_table
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for key, value in pairs(object) do
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new_table[_copy(key)] = _copy(value)
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end
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return setmetatable(new_table, getmetatable(object))
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end
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return _copy(object)
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end
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--Create an class.
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function class(classname, super)
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local superType = type(super)
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local cls
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if superType ~= "function" and superType ~= "table" then
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superType = nil
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super = nil
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end
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if superType == "function" or (super and super.__ctype == 1) then
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-- inherited from native C++ Object
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cls = {}
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if superType == "table" then
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-- copy fields from super
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for k,v in pairs(super) do cls[k] = v end
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cls.__create = super.__create
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cls.super = super
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else
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cls.__create = super
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end
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cls.ctor = function() end
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cls.__cname = classname
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cls.__ctype = 1
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function cls.new(...)
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local instance = cls.__create(...)
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-- copy fields from class to native object
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for k,v in pairs(cls) do instance[k] = v end
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instance.class = cls
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instance:ctor(...)
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return instance
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end
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else
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-- inherited from Lua Object
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if super then
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cls = clone(super)
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cls.super = super
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else
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cls = {ctor = function() end}
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end
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cls.__cname = classname
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cls.__ctype = 2 -- lua
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cls.__index = cls
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function cls.new(...)
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local instance = setmetatable({}, cls)
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instance.class = cls
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instance:ctor(...)
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return instance
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end
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end
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return cls
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end
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function schedule(node, callback, delay)
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local delay = cc.DelayTime:create(delay)
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local sequence = cc.Sequence:create(delay, cc.CallFunc:create(callback))
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local action = cc.RepeatForever:create(sequence)
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node:runAction(action)
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return action
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end
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function performWithDelay(node, callback, delay)
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local delay = cc.DelayTime:create(delay)
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local sequence = cc.Sequence:create(delay, cc.CallFunc:create(callback))
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node:runAction(sequence)
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return sequence
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end
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