axmol/cocos/editor-support/dragonBones/armature/IArmatureProxy.h

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2019-11-24 23:15:56 +08:00
/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef DRAGONBONES_IARMATURE_PROXY_H
#define DRAGONBONES_IARMATURE_PROXY_H
#include "../core/DragonBones.h"
#include "../event/IEventDispatcher.h"
DRAGONBONES_NAMESPACE_BEGIN
/**
* - The armature proxy interface, the docking engine needs to implement it concretely.
* @see dragonBones.Armature
* @version DragonBones 5.0
* @language en_US
*/
/**
* - <EFBFBD>Ǽܴ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӿڣ<EFBFBD><EFBFBD>Խӵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>о<EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD>֡<EFBFBD>
* @see dragonBones.Armature
* @version DragonBones 5.0
* @language zh_CN
*/
class IArmatureProxy : public IEventDispatcher
{
ABSTRACT_CLASS(IArmatureProxy);
public:
/**
* @internal
*/
virtual void dbInit(Armature* armature) = 0;
/**
* @internal
*/
virtual void dbClear() = 0;
/**
* @internal
*/
virtual void dbUpdate() = 0;
/**
* - Dispose the instance and the Armature instance. (The Armature instance will return to the object pool)
* @example
* TypeScript style, for reference only.
* <pre>
* removeChild(armatureDisplay);
* armatureDisplay.dispose();
* </pre>
* @version DragonBones 4.5
* @language en_US
*/
/**
* - <EFBFBD>ͷŸ<EFBFBD>ʵ<EFBFBD><EFBFBD><EFBFBD>͹Ǽܡ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>Ǽܻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>أ<EFBFBD>
* @example
* TypeScript <EFBFBD><EFBFBD><EFBFBD>񣬽<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ο<EFBFBD><EFBFBD><EFBFBD>
* <pre>
* removeChild(armatureDisplay);
* armatureDisplay.dispose();
* </pre>
* @version DragonBones 4.5
* @language zh_CN
*/
virtual void dispose(bool disposeProxy) = 0;
/**
* - The armature.
* @version DragonBones 4.5
* @language en_US
*/
/**
* - <EFBFBD>Ǽܡ<EFBFBD>
* @version DragonBones 4.5
* @language zh_CN
*/
virtual Armature* getArmature() const = 0;
/**
* - The animation player.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @version DragonBones 3.0
* @language zh_CN
*/
virtual Animation* getAnimation() const = 0;
};
DRAGONBONES_NAMESPACE_END
#endif // DRAGONBONES_IARMATURE_PROXY_H