mirror of https://github.com/axmolengine/axmol.git
151 lines
3.9 KiB
Plaintext
151 lines
3.9 KiB
Plaintext
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#include "CCActionGrid.h"
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namespace cocos2d
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{
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class CCWaves3D : public CCGrid3DAction
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{
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float getAmplitude(void);
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void setAmplitude(float fAmplitude);
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float getAmplitudeRate(void);
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void setAmplitudeRate(float fAmplitudeRate);
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bool initWithWaves(int wav, float amp, ccGridSize gridSize, ccTime duration);
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CCObject* copyWithZone(CCZone* pZone);
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void update(ccTime time);
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static CCWaves3D* actionWithWaves(int wav, float amp, ccGridSize gridSize, ccTime duration);
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};
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class CCFlipX3D : public CCGrid3DAction
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{
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bool initWithDuration(ccTime duration);
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bool initWithSize(ccGridSize gridSize, ccTime duration);
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CCObject* copyWithZone(CCZone* pZone);
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void update(ccTime time);
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static CCFlipX3D* actionWithDuration(ccTime duration);
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};
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class CCFlipY3D : public CCFlipX3D
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{
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void update(ccTime time);
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CCObject* copyWithZone(CCZone* pZone);
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static CCFlipY3D* actionWithDuration(ccTime duration);
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};
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class CCLens3D : public CCGrid3DAction
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{
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float getLensEffect(void);
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void setLensEffect(float fLensEffect);
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CCPoint getPosition(void);
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void setPosition(CCPoint position);
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bool initWithPosition(CCPoint pos, float r, ccGridSize gridSize, ccTime duration);
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CCObject* copyWithZone(CCZone* pZone);
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void update(ccTime time);
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static CCLens3D* actionWithPosition(CCPoint pos, float r, ccGridSize gridSize, ccTime duration);
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};
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/** @brief CCRipple3D action */
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class CCRipple3D : public CCGrid3DAction
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{
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CCPoint getPosition(void);
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void setPosition(CCPoint position);
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float getAmplitude(void);
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void setAmplitude(float fAmplitude);
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float getAmplitudeRate(void);
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void setAmplitudeRate(float fAmplitudeRate);
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bool initWithPosition(CCPoint pos, float r, int wav, float amp, ccGridSize gridSize, ccTime duration);
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CCObject* copyWithZone(CCZone* pZone);
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void update(ccTime time);
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static CCRipple3D* actionWithPosition(CCPoint pos, float r, int wav, float amp, ccGridSize gridSize, ccTime duration);
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};
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class CCShaky3D : public CCGrid3DAction
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{
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bool initWithRange(int range, bool shakeZ, ccGridSize gridSize, ccTime duration);
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(ccTime time);
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static CCShaky3D* actionWithRange(int range, bool shakeZ, ccGridSize gridSize, ccTime duration);
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};
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/** @brief CCLiquid action */
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class CCLiquid : public CCGrid3DAction
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{
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float getAmplitude(void);
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void setAmplitude(float fAmplitude);
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float getAmplitudeRate(void);
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void setAmplitudeRate(float fAmplitudeRate);
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bool initWithWaves(int wav, float amp, ccGridSize gridSize, ccTime duration);
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CCObject* copyWithZone(CCZone* pZone);
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void update(ccTime time);
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static CCLiquid* actionWithWaves(int wav, float amp, ccGridSize gridSize, ccTime duration);
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};
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/** @brief CCWaves action */
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class CCWaves : public CCGrid3DAction
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{
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float getAmplitude(void);
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void setAmplitude(float fAmplitude);
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float getAmplitudeRate(void);
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void setAmplitudeRate(float fAmplitudeRate);
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bool initWithWaves(int wav, float amp, bool h, bool v, ccGridSize gridSize, ccTime duration);
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CCObject* copyWithZone(CCZone* pZone);
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void update(ccTime time);
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static CCWaves* actionWithWaves(int wav, float amp, bool h, bool v, ccGridSize gridSize,ccTime duration);
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};
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class CCTwirl : public CCGrid3DAction
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{
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CCPoint getPosition(void);
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void setPosition(CCPoint position);
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float getAmplitude(void);
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void setAmplitude(float fAmplitude);
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float getAmplitudeRate(void);
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void setAmplitudeRate(float fAmplitudeRate);
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bool initWithPosition(CCPoint pos, int t, float amp, ccGridSize gridSize,ccTime duration);
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CCObject* copyWithZone(CCZone* pZone);
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void update(ccTime time);
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static CCTwirl* actionWithPosition(CCPoint pos, int t, float amp, ccGridSize gridSize,ccTime duration);
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};
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}
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