2015-02-11 18:14:22 +08:00
|
|
|
/****************************************************************************
|
2015-03-02 16:05:26 +08:00
|
|
|
Copyright (C) 2013 Henry van Merode. All rights reserved.
|
2018-01-29 16:25:32 +08:00
|
|
|
Copyright (c) 2015-2016 Chukong Technologies Inc.
|
|
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
2015-02-11 18:14:22 +08:00
|
|
|
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
#ifndef __CC_PU_PARTICLE_3D_FORCE_FIELD_H__
|
|
|
|
#define __CC_PU_PARTICLE_3D_FORCE_FIELD_H__
|
|
|
|
|
|
|
|
#include "base/CCRef.h"
|
|
|
|
#include "math/CCMath.h"
|
2015-03-05 13:24:06 +08:00
|
|
|
#include "CCPUNoise.h"
|
2015-02-11 18:14:22 +08:00
|
|
|
|
|
|
|
NS_CC_BEGIN
|
|
|
|
|
|
|
|
/** Pure virtual ForceFieldCalculationFactory
|
|
|
|
*/
|
|
|
|
class PUForceFieldCalculationFactory
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// Const
|
|
|
|
static const Vec3 DEFAULT_WORLDSIZE;
|
|
|
|
|
|
|
|
PUForceFieldCalculationFactory(void) :
|
|
|
|
_octaves(2),
|
|
|
|
_frequency(1.0f),
|
|
|
|
_amplitude(1.0f),
|
|
|
|
_persistence(1.0f),
|
2015-04-20 17:56:43 +08:00
|
|
|
_worldSize(DEFAULT_WORLDSIZE)
|
2015-02-11 18:14:22 +08:00
|
|
|
{
|
2016-09-20 14:43:48 +08:00
|
|
|
}
|
2015-02-11 18:14:22 +08:00
|
|
|
virtual ~PUForceFieldCalculationFactory(void){};
|
|
|
|
|
|
|
|
/** Generates the force field
|
|
|
|
@remarks
|
|
|
|
This function takes several arguments.
|
|
|
|
- forceFieldSize defines the internal dimensions of the force field.
|
|
|
|
- octaves, frequency, amplitude and persistence define the noise that is being generated.
|
|
|
|
- worldSize defines the dimensions in the real world (scene).
|
|
|
|
*/
|
|
|
|
virtual void generate(unsigned int forceFieldSize,
|
|
|
|
unsigned short octaves,
|
|
|
|
double frequency,
|
|
|
|
double amplitude,
|
|
|
|
double persistence,
|
|
|
|
const Vec3& worldSize) = 0;
|
|
|
|
|
|
|
|
/** Determine force, based on the position of a particle.
|
|
|
|
#remarks
|
|
|
|
The position is the position of a particle. The argument 'delta' defines the radius around the position that contributes to the
|
|
|
|
calculation of the force.
|
|
|
|
*/
|
|
|
|
virtual void determineForce(const Vec3& position, Vec3& force, float delta) = 0;
|
|
|
|
|
|
|
|
/** Default Getters/Setters
|
|
|
|
*/
|
|
|
|
virtual unsigned short getOctaves(void) const;
|
|
|
|
virtual void setOctaves(unsigned short octaves);
|
|
|
|
virtual double getFrequency(void) const;
|
|
|
|
virtual void setFrequency(double frequency);
|
|
|
|
virtual double getAmplitude(void) const;
|
|
|
|
virtual void setAmplitude(double amplitude);
|
|
|
|
virtual double getPersistence(void) const;
|
|
|
|
virtual void setPersistence(double persistence);
|
|
|
|
virtual unsigned int getForceFieldSize(void) const;
|
|
|
|
virtual void setForceFieldSize(unsigned int forceFieldSize);
|
|
|
|
virtual Vec3 getWorldSize(void) const;
|
|
|
|
virtual void setWorldSize(const Vec3& worldSize);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
PUNoise3D _noise3D;
|
|
|
|
unsigned short _octaves;
|
|
|
|
double _frequency;
|
|
|
|
double _amplitude;
|
|
|
|
double _persistence;
|
|
|
|
Vec3 _mapScale;
|
|
|
|
Vec3 _worldSize;
|
|
|
|
Vec3 _mappedPosition;
|
|
|
|
};
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
|
|
|
|
/** Factory class to calculate forces in realtime
|
|
|
|
*/
|
|
|
|
class PURealTimeForceFieldCalculationFactory : public PUForceFieldCalculationFactory
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PURealTimeForceFieldCalculationFactory(void) : PUForceFieldCalculationFactory() {};
|
|
|
|
virtual ~PURealTimeForceFieldCalculationFactory(void){};
|
|
|
|
|
|
|
|
/** Override from ForceFieldCalculationFactory
|
|
|
|
*/
|
|
|
|
virtual void generate(unsigned int forceFieldSize,
|
|
|
|
unsigned short octaves,
|
|
|
|
double frequency,
|
|
|
|
double amplitude,
|
|
|
|
double persistence,
|
|
|
|
const Vec3& worldSize);
|
|
|
|
|
|
|
|
/** Override from ForceFieldCalculationFactory
|
|
|
|
*/
|
|
|
|
virtual void determineForce(const Vec3& position, Vec3& force, float delta);
|
|
|
|
};
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
|
2015-03-02 13:07:32 +08:00
|
|
|
|
2015-02-11 18:14:22 +08:00
|
|
|
/** Force Field Affector Class:
|
|
|
|
This class defines a force field to affect the particle direction. The force field is based on 3D noise. The force can be calculated in
|
|
|
|
realtime or based on a precreated 3D force field matrix, which essentially involves one lookup. To speed things up, the 3d matrix can be
|
|
|
|
precreated in a separate thread (optionally).
|
|
|
|
*/
|
|
|
|
class PUForceField
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
enum ForceFieldType
|
|
|
|
{
|
|
|
|
FF_REALTIME_CALC,
|
|
|
|
FF_MATRIX_CALC
|
|
|
|
};
|
|
|
|
|
|
|
|
PUForceField();
|
|
|
|
virtual ~PUForceField();
|
|
|
|
|
|
|
|
/** Initialises a ForceField */
|
|
|
|
virtual void initialise(ForceFieldType type,
|
|
|
|
const Vec3& position,
|
|
|
|
unsigned int forceFieldSize,
|
|
|
|
unsigned short octaves,
|
|
|
|
double frequency,
|
|
|
|
double amplitude,
|
|
|
|
double persistence,
|
|
|
|
const Vec3& worldSize);
|
|
|
|
|
|
|
|
/** Initialises a ForceField */
|
|
|
|
virtual void initialise(ForceFieldType type,
|
|
|
|
unsigned int forceFieldSize,
|
|
|
|
unsigned short octaves,
|
|
|
|
double frequency,
|
|
|
|
double amplitude,
|
|
|
|
double persistence,
|
|
|
|
const Vec3& worldSize);
|
|
|
|
|
|
|
|
/** Get/Set the base position of the force field */
|
|
|
|
const Vec3& getForceFieldPositionBase(void) const;
|
|
|
|
void setForceFieldPositionBase(const Vec3& position);
|
|
|
|
|
|
|
|
/** Calculate the force, based on a certain position */
|
|
|
|
void determineForce(const Vec3& position, Vec3& force, float delta);
|
|
|
|
|
|
|
|
/** Getters/Setters
|
|
|
|
*/
|
|
|
|
virtual unsigned short getOctaves(void) const;
|
|
|
|
virtual void setOctaves(unsigned short octaves);
|
|
|
|
virtual double getFrequency(void) const;
|
|
|
|
virtual void setFrequency(double frequency);
|
|
|
|
virtual double getAmplitude(void) const;
|
|
|
|
virtual void setAmplitude(double amplitude);
|
|
|
|
virtual double getPersistence(void) const;
|
|
|
|
virtual void setPersistence(double persistence);
|
|
|
|
virtual unsigned int getForceFieldSize(void) const;
|
|
|
|
virtual void setForceFieldSize(unsigned int forceFieldSize);
|
|
|
|
virtual Vec3 getWorldSize(void) const;
|
|
|
|
virtual void setWorldSize(const Vec3& worldSize);
|
|
|
|
|
|
|
|
/** Get/Set the Forcefield type
|
|
|
|
*/
|
2016-03-04 12:48:28 +08:00
|
|
|
ForceFieldType getForceFieldType() const;
|
2015-02-11 18:14:22 +08:00
|
|
|
void setForceFieldType(const ForceFieldType forceFieldType);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
unsigned short _octaves;
|
|
|
|
double _frequency;
|
|
|
|
double _amplitude;
|
|
|
|
double _persistence;
|
|
|
|
Vec3 _worldSize;
|
|
|
|
unsigned int _forceFieldSize;
|
|
|
|
PUForceFieldCalculationFactory* _forceFieldCalculationFactory; // Internal factory that creates a certain force field type
|
|
|
|
Vec3 _forceFieldPositionBase; // Position of the force field
|
|
|
|
ForceFieldType _forceFieldType;
|
|
|
|
|
|
|
|
/** Get/Set/Create ForceFieldCalculationFactory */
|
|
|
|
PUForceFieldCalculationFactory* getForceFieldCalculationFactory() const;
|
|
|
|
void setForceFieldCalculationFactory(PUForceFieldCalculationFactory* forceFieldCalculationFactory);
|
|
|
|
PUForceFieldCalculationFactory* createForceFieldCalculationFactory(ForceFieldType type);
|
|
|
|
};
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
|
|
|
|
NS_CC_END
|
|
|
|
|
|
|
|
#endif
|