axmol/extensions/ImGui/ImGuiPresenter.h

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#pragma once
#include <stdint.h>
#include <tuple>
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#include "cocos2d.h"
#include "ExtensionMacros.h"
#include "imgui/imgui.h"
// #define HAVE_IMGUI_MARKDOWN 1
NS_AX_EXT_BEGIN
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class ImGuiEventTracker;
class ImGuiPresenter
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{
friend class ImGuiRenderer;
void init();
void cleanup();
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public:
enum class CHS_GLYPH_RANGE
{
NONE,
GENERAL,
FULL
};
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enum
{
DEFAULT_FONT_SIZE = 13 // see imgui.cpp
};
static ImGuiPresenter* getInstance();
static void destroyInstance();
static void setOnInit(const std::function<void(ImGuiPresenter*)>& callBack);
/// <summary>
/// Scale ImGui with majorMoniter DPI scaling
/// </summary>
/// <param name="userScale">Usually is 1.0</param>
/// <param name="fontFile">The full path of .ttc/.ttf file</param>
/// <returns>The final contentZoomFactor = userScale * dpiScale</returns>
float scaleAllByDPI(float userScale);
float getContentZoomFactor() const { return _contentZoomFactor; }
void setViewResolution(float width, float height);
/// <summary>
/// Add ImGui font with contentZoomFactor
/// </summary>
/// <param name="fontFile"></param>
/// <param name="glyphRange"></param>
void addFont(std::string_view fontFile,
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float fontSize = DEFAULT_FONT_SIZE,
CHS_GLYPH_RANGE glyphRange = CHS_GLYPH_RANGE::NONE);
void removeFont(std::string_view fontFile);
void clearFonts();
/// <summary>
/// Add a ImGui render loop to specific scene
/// </summary>
/// <param name="id">The FOURCC id of render loop, starts with '#', such as "#abcd"</id>
/// <param name="func">the ImGui render loop</param>
/// <param name="target">The target scene to track event, nullptr for global, useful for global GM tools</param>
bool addRenderLoop(std::string_view id, std::function<void()> func, Scene* target);
/// <summary>
/// Remove ImGui render loop
/// </summary>
/// <param name="id">FOURCC starts with '#', such as "#abcd"</id>
void removeRenderLoop(std::string_view id);
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void end();
// imgui helper
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void image(Texture2D* tex,
const ImVec2& size,
const ImVec2& uv0 = ImVec2(0, 0),
const ImVec2& uv1 = ImVec2(1, 1),
const ImVec4& tint_col = ImVec4(1, 1, 1, 1),
const ImVec4& border_col = ImVec4(0, 0, 0, 0));
void image(Sprite* sprite,
const ImVec2& size,
const ImVec4& tint_col = ImVec4(1, 1, 1, 1),
const ImVec4& border_col = ImVec4(0, 0, 0, 0));
bool imageButton(Texture2D* tex,
const ImVec2& size,
const ImVec2& uv0 = ImVec2(0, 0),
const ImVec2& uv1 = ImVec2(1, 1),
int frame_padding = -1,
const ImVec4& bg_col = ImVec4(0, 0, 0, 0),
const ImVec4& tint_col = ImVec4(1, 1, 1, 1));
bool imageButton(Sprite* sprite,
const ImVec2& size,
int frame_padding = -1,
const ImVec4& bg_col = ImVec4(0, 0, 0, 0),
const ImVec4& tint_col = ImVec4(1, 1, 1, 1));
void node(Node* node, const ImVec4& tint_col = ImVec4(1, 1, 1, 1), const ImVec4& border_col = ImVec4(0, 0, 0, 0));
bool nodeButton(Node* node,
int frame_padding = -1,
const ImVec4& bg_col = ImVec4(0, 0, 0, 0),
const ImVec4& tint_col = ImVec4(1, 1, 1, 1));
std::tuple<ImTextureID, int> useTexture(Texture2D* texture);
std::tuple<ImTextureID, ImVec2, ImVec2, int> useSprite(Sprite* sprite);
std::tuple<ImTextureID, ImVec2, ImVec2, int> useNode(Node* node, const ImVec2& pos);
static void setNodeColor(Node* node, const ImVec4& col);
static void setNodeColor(Node* node, ImGuiCol col);
static void setLabelColor(Label* label, const ImVec4& col);
static void setLabelColor(Label* label, bool disabled = false);
static void setLabelColor(Label* label, ImGuiCol col);
ImWchar* addGlyphRanges(std::string_view key, const std::vector<ImWchar>& ranges);
static void mergeFontGlyphs(ImFont* dst, ImFont* src, ImWchar start, ImWchar end);
int getCCRefId(Ref* p);
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private:
static void loadCustomFonts(void*);
// perform draw ImGui stubs
void beginFrame();
void update();
void endFrame();
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static void deactiveImGuiViewports();
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private:
static std::function<void(ImGuiPresenter*)> _onInit;
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struct RenderPipline
{
ImGuiEventTracker* tracker;
std::function<void()> frame;
};
std::unordered_map<uint32_t, RenderPipline> _renderPiplines;
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std::unordered_map<Ref*, int> usedCCRefIdMap;
// cocos objects should be retained until next frame
Vector<Ref*> usedCCRef;
hlookup::string_map<std::vector<ImWchar>> glyphRanges;
float _contentZoomFactor = 1.0f;
int64_t _beginFrames = 0;
Texture2D* _fontsTexture = nullptr;
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struct FontInfo
{
float fontSize;
CHS_GLYPH_RANGE glyphRange;
};
hlookup::string_map<FontInfo> _fontsInfoMap;
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bool _purgeNextLoop = false;
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};
NS_AX_EXT_END